- useTimecodeField holds a time field's draft for its caller, which places TimecodeError (role alert) in its own flow under the fields' row: it no longer lies over the crop row taking its clicks, runs out of the editor's card, or joins the field's <label> name. - The editor's remove-cut buttons sit in a row under the track at their cut (trackLeft), off the cut's grab area, where a press drags it; RangeTrack's adornment slot is gone. - media-focus re-points --focus to the media amber on the Plex player, the YouTube stage and every bg-media-chrome surface; a contract test holds each such class string to media-focus or media-scope, the field's focus edge to the focus token, and --color-focus to the inline theme. - An upload's quota headline says the converted file does not fit, not "Storage full". - DESIGN.md: the tokens paragraph says what is re-pointed where; the decision row measures all three colours on the chrome.
320 lines
12 KiB
TypeScript
320 lines
12 KiB
TypeScript
import {
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useEffect,
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useEffectEvent,
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useRef,
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useState,
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type CSSProperties,
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type KeyboardEvent,
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type PointerEvent,
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type ReactNode,
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} from "react";
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import clsx from "clsx";
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import { trackFrac, trackPct } from "./trackPosition";
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// A horizontal time track: the shared body of every timeline that marks points in a piece of media
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// (the download editor's cut list, the players' clip panel). It draws what it is given — regions
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// (tinted spans), handles (draggable, keyboard-steppable marks), a playhead and a background slot
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// (a filmstrip, a ruler) — over a WINDOW of the media's time, so the same track serves an overview of
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// the whole item and a zoomed strip around a selection. What a mark means stays with the caller.
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//
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// A handle is a real control, not just a drag target: a `slider` with its time as the value, so Tab
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// reaches it and the arrows step it (Shift for the big step), and a screen reader hears where it is.
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// Its drawn bar is thin and its hit area 1.5rem wide, at least twice the bar — the long-timeline
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// editors that drew the hit area as thin as the bar were the ones people missed.
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//
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// Every move reports `final`: false while a pointer drags, true on release or a key — and when the
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// browser takes the pointer away mid-drag (a cancel: a system gesture on a tablet), true where it
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// stopped. A player whose seek is expensive (a transcode restarts) acts on the final one only; a cheap
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// one follows the drag. A drag is its pointer's: a second finger neither takes it over nor starts
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// another, so two fingers on the track never fight over one mark.
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export interface RangeWindow {
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from: number;
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to: number;
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}
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export interface TrackHandle {
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id: string;
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time: number;
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/** The range the handle may move in (seconds); a move past it stops at the edge. */
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min: number;
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max: number;
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/** Accessible name ("In", "Cut 2"). */
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label: string;
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/** The time as read out (aria-valuetext), in the caller's own format. */
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valueText: string;
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/** Seconds per arrow key; `bigStep` with Shift or Page Up / Down. */
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step: number;
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bigStep: number;
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onChange: (time: number, final: boolean) => void;
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/** The drawn bar's look (its colour); the hit area around it is the track's. */
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barClassName?: string;
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}
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interface TrackRegion {
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key: string | number;
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start: number;
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end: number;
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className?: string;
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style?: CSSProperties;
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title?: string;
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onPointerDown?: (e: PointerEvent<HTMLDivElement>) => void;
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children?: ReactNode;
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}
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interface Props {
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/** The media's length; with no `view` the track shows all of it. */
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duration: number;
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view?: RangeWindow;
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playhead?: number | null;
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/** A press or drag on the track itself (not on a handle): the time under the pointer. */
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onSeek?: (time: number, final: boolean) => void;
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/** The pointer over the track: its x within the track and the time there; null once it leaves. */
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onHover?: (h: { x: number; time: number } | null) => void;
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handles?: readonly TrackHandle[];
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regions?: readonly TrackRegion[];
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background?: ReactNode;
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/** The track's box: its height, surface and edge. */
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className?: string;
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/** Accessible name of the whole track. */
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label: string;
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playheadClassName?: string;
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}
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const clamp = (v: number, lo: number, hi: number) => Math.max(lo, Math.min(hi, v));
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/** The time under `clientX` on the track that holds `el`. */
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function timeAtPointer(el: Element, clientX: number, win: RangeWindow): number {
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const track = el.closest("[data-range-track]") ?? el;
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const r = track.getBoundingClientRect();
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const frac = r.width > 0 ? clamp((clientX - r.left) / r.width, 0, 1) : 0;
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return win.from + frac * (win.to - win.from);
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}
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export function RangeTrack({
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duration,
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view,
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playhead,
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onSeek,
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onHover,
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handles = [],
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regions = [],
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background,
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className,
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label,
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playheadClassName = "bg-white",
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}: Props) {
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const win: RangeWindow = view ?? { from: 0, to: duration };
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const frac = (t: number) => trackFrac(t, win);
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const pct = trackPct;
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// The handle a pointer is dragging, and the press on the bare track (a scrub), so a move is only
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// acted on between its own down and up.
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const [dragging, setDragging] = useState<{
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id: string;
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pointer: number;
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el: HTMLElement;
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} | null>(null);
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const [scrubbing, setScrubbing] = useState<number | null>(null);
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// Where the drag last put its handle, for a cancel to report as final.
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const lastRef = useRef(0);
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const busy = dragging != null || scrubbing != null;
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// A handle can go while its pointer is still down: its mark moved out of the window under it (a
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// key marked the other end and carried this one along). Its own up / cancel then never come — the
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// capture went with the node — and the drag would hold the track `busy` for good (a finger never
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// comes back with the same pointer). So the pointer's release anywhere ends it, reported final
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// where the mark now is: the caller's final-only work (a seek, a frozen view let go) still runs.
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const endLostDrag = useEffectEvent((id: string) => {
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setDragging(null);
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const h = handles.find((x) => x.id === id);
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if (h) h.onChange(clamp(h.time, h.min, h.max), true);
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});
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useEffect(() => {
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if (!dragging) return;
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const { id, pointer, el } = dragging;
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const end = (e: globalThis.PointerEvent) => {
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if (e.pointerId === pointer && !el.isConnected) endLostDrag(id);
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};
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document.addEventListener("pointerup", end);
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document.addEventListener("pointercancel", end);
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return () => {
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document.removeEventListener("pointerup", end);
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document.removeEventListener("pointercancel", end);
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};
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}, [dragging]);
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const capture = (e: PointerEvent<HTMLElement>) => {
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try {
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e.currentTarget.setPointerCapture(e.pointerId);
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} catch {
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// No capture (a synthetic event): the drag still follows while the pointer stays on the target.
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}
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};
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return (
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<div
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data-range-track=""
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role="group"
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aria-label={label}
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className={clsx("relative touch-none select-none overflow-hidden", className)}
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onPointerDown={(e) => {
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if (!onSeek || e.button !== 0 || busy) return;
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capture(e);
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setScrubbing(e.pointerId);
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onSeek(timeAtPointer(e.currentTarget, e.clientX, win), false);
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}}
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onPointerMove={(e) => {
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const time = timeAtPointer(e.currentTarget, e.clientX, win);
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onHover?.({ x: e.clientX - e.currentTarget.getBoundingClientRect().left, time });
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if (scrubbing === e.pointerId) onSeek?.(time, false);
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}}
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onPointerUp={(e) => {
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if (scrubbing !== e.pointerId) return;
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setScrubbing(null);
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onSeek?.(timeAtPointer(e.currentTarget, e.clientX, win), true);
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}}
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// A cancelled scrub seeks no further: where it was taken away is not a place anyone chose.
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onPointerCancel={(e) => {
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if (scrubbing === e.pointerId) setScrubbing(null);
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}}
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onPointerLeave={() => onHover?.(null)}
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>
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{background}
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{regions.map((r) => {
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const a = clamp(frac(r.start), 0, 1);
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const b = clamp(frac(r.end), 0, 1);
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if (b <= a && r.end > r.start) return null; // wholly outside the window
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return (
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<div
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key={r.key}
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className={clsx("absolute inset-y-0", r.className)}
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style={{ left: pct(a), width: pct(b - a), ...r.style }}
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title={r.title}
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onPointerDown={r.onPointerDown}
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>
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{r.children}
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</div>
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);
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})}
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{playhead != null && playhead >= win.from && playhead <= win.to && (
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<div
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data-testid="range-playhead"
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className={clsx(
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"pointer-events-none absolute inset-y-0 w-0.5 -translate-x-1/2",
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playheadClassName,
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)}
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style={{ left: pct(frac(playhead)) }}
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/>
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)}
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{handles.map((h) => {
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const f = frac(h.time);
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if (f < 0 || f > 1) return null;
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const move = (time: number, final: boolean) => {
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const t = clamp(time, h.min, h.max);
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lastRef.current = t;
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h.onChange(t, final);
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};
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const mine = (e: PointerEvent) => dragging?.id === h.id && dragging.pointer === e.pointerId;
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const onKeyDown = (e: KeyboardEvent<HTMLDivElement>) => {
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const big = e.shiftKey ? h.bigStep : h.step;
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const to: Record<string, number> = {
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ArrowLeft: h.time - big,
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ArrowDown: h.time - big,
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ArrowRight: h.time + big,
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ArrowUp: h.time + big,
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PageDown: h.time - h.bigStep,
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PageUp: h.time + h.bigStep,
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Home: h.min,
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End: h.max,
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};
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const next = to[e.key];
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if (next === undefined || e.altKey || e.ctrlKey || e.metaKey) return;
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// Taken here, so the player underneath does not also seek on the same arrow (`dispatch`
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// skips a handled key).
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e.preventDefault();
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e.stopPropagation();
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move(next, true);
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};
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return (
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<div
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key={h.id}
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role="slider"
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tabIndex={0}
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aria-label={h.label}
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aria-valuemin={Math.round(h.min * 10) / 10}
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aria-valuemax={Math.round(h.max * 10) / 10}
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aria-valuenow={Math.round(h.time * 10) / 10}
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aria-valuetext={h.valueText}
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data-handle={h.id}
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// The ring sits inside the hit area: the track clips its overflow. Its colour is the base
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// focus ring's, which a scope over another ground re-points (media-scope: the media amber).
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className="absolute inset-y-0 z-base flex w-6 -translate-x-1/2 cursor-ew-resize touch-none items-center justify-center rounded-sm focus-visible:-outline-offset-2"
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style={{ left: pct(f) }}
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onKeyDown={onKeyDown}
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onPointerDown={(e) => {
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if (e.button !== 0) return;
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e.stopPropagation();
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if (busy) return;
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capture(e);
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lastRef.current = h.time;
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setDragging({ id: h.id, pointer: e.pointerId, el: e.currentTarget });
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}}
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onPointerMove={(e) => {
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if (mine(e)) move(timeAtPointer(e.currentTarget, e.clientX, win), false);
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}}
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onPointerUp={(e) => {
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if (!mine(e)) return;
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e.stopPropagation();
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setDragging(null);
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move(timeAtPointer(e.currentTarget, e.clientX, win), true);
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}}
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onPointerCancel={(e) => {
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if (!mine(e)) return;
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setDragging(null);
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move(lastRef.current, true);
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}}
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>
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<div className={clsx("h-full w-1 rounded-sm", h.barClassName ?? "bg-white/90")} />
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</div>
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);
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})}
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</div>
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);
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}
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const NICE_STEPS = [0.5, 1, 2, 5, 10, 15, 30, 60, 120, 300, 600, 900, 1800, 3600, 7200];
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/** Time ticks for a track's background: a nice step that gives the window at most `max` of them,
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* each labelled by `format`. */
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export function RulerTicks({
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view,
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format,
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max = 8,
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className,
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}: {
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view: RangeWindow;
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format: (t: number) => string;
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max?: number;
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className?: string;
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}) {
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const span = Math.max(view.to - view.from, 1e-6);
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const step = NICE_STEPS.find((s) => span / s <= max) ?? NICE_STEPS[NICE_STEPS.length - 1]!;
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const ticks: number[] = [];
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for (let t = Math.ceil(view.from / step) * step; t <= view.to; t += step) ticks.push(t);
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return (
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<div aria-hidden="true" className={clsx("pointer-events-none absolute inset-0", className)}>
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{ticks.map((t) => (
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<div
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key={t}
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className="absolute bottom-0 h-2 border-l border-current"
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style={{ left: `${(((t - view.from) / span) * 100).toFixed(3)}%` }}
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>
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<span className="absolute bottom-2 left-1 text-3xs tabular-nums whitespace-nowrap">
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{format(t)}
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</span>
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</div>
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))}
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</div>
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);
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}
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