The reason for a disabled menu row lived in a `title` on a natively disabled button: no pointer events, so no tooltip, and roving focus skips the row — four translated sentences reached nobody (the Watch later rename/delete lock, "no other list to move to", the reorder gate). An aria-disabled row was tried and reverted in E10's review. ActionMenu items now take a `note`, rendered as a muted line under a disabled row's label: seen, and readable in a screen reader's browse mode. Only the icon and label dim — row-level opacity would dim the explanation too. The reorder group states its reason once, under its first row.
213 lines
9.3 KiB
TypeScript
213 lines
9.3 KiB
TypeScript
// @vitest-environment jsdom
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//
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// Contract of the reusable ⋯ overflow menu. Labels/handlers are plain props (no i18n), so we assert
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// the open/select/close + disabled-item behaviour. The menu content only mounts while open, and the
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// AnchoredPopover platform is floating-ui based, so we stub the two observers autoUpdate wires and
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// wrap in a FloatingTree (its real-app parent) so nested-layer dispatch has a node to register.
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import { describe, it, expect, vi, afterEach, beforeAll } from "vitest";
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import { render, screen, fireEvent, cleanup } from "@testing-library/react";
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import { FloatingTree } from "@floating-ui/react";
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import ActionMenu, { type ActionMenuItem } from "./ActionMenu";
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beforeAll(() => {
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// floating-ui's autoUpdate observes with ResizeObserver + IntersectionObserver (layoutShift); jsdom
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// ships neither, and the floating element mounts (so they run) the moment the menu opens.
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class Stub {
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observe() {}
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unobserve() {}
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disconnect() {}
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takeRecords() {
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return [];
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}
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}
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globalThis.ResizeObserver ??= Stub as unknown as typeof ResizeObserver;
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globalThis.IntersectionObserver ??= Stub as unknown as typeof IntersectionObserver;
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});
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afterEach(cleanup);
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const renderMenu = (items: ActionMenuItem[]) =>
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render(
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<FloatingTree>
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<ActionMenu ariaLabel="Catalog actions" items={items} />
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</FloatingTree>,
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);
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describe("ActionMenu", () => {
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it("renders a labelled trigger and keeps items unmounted until opened", () => {
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renderMenu([{ id: "sync", label: "Sync", onSelect: vi.fn() }]);
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expect(screen.getByRole("button", { name: "Catalog actions" })).toBeTruthy();
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expect(screen.queryByRole("menuitem")).toBeNull();
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});
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// floating-ui never computes a position in jsdom, so the surface stays visibility:hidden; the items
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// are in the DOM but the a11y tree treats them as hidden — hence `{ hidden: true }` on role queries.
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it("says why a disabled row is off, under its label — and only on a disabled row", () => {
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// A `title` on a disabled row reached nobody: a disabled button fires no pointer events and
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// roving focus skips it. The reason is visible text now, undimmed so it can be read.
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renderMenu([
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{ id: "move", label: "Move to", onSelect: vi.fn(), disabled: true, note: "No other list" },
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{ id: "sync", label: "Sync", onSelect: vi.fn(), note: "never shown" },
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]);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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const [move, sync] = screen.getAllByRole("menuitem", { hidden: true });
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expect(move!.textContent).toBe("Move toNo other list");
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expect(sync!.textContent).toBe("Sync");
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const note = screen.getByText("No other list");
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expect(note.closest(".opacity-50")).toBeNull();
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expect(screen.getByText("Move to").className).toContain("opacity-50");
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});
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it("opens on click and shows one menuitem per item", () => {
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renderMenu([
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{ id: "sync", label: "Sync", onSelect: vi.fn() },
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{ id: "backfill", label: "Backfill", onSelect: vi.fn() },
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]);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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expect(screen.getAllByRole("menuitem", { hidden: true }).map((b) => b.textContent)).toEqual([
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"Sync",
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"Backfill",
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]);
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});
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// Close first, act on a later task: floating-ui hands the focus back to the trigger from a microtask
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// as the menu unmounts, and an action run in that same batch (a confirm dialog) had its focus taken
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// back to the trigger behind the dialog's scrim — measured in Chrome, E11 S2. jsdom does not run
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// that focus race, so the ORDER is what is pinned: the menu is gone before the action runs.
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it("selecting an item closes the menu first, then fires its onSelect once", async () => {
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const onSelect = vi.fn();
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renderMenu([{ id: "sync", label: "Sync", onSelect }]);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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fireEvent.click(screen.getByText("Sync"));
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expect(screen.queryByRole("menuitem", { hidden: true })).toBeNull();
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expect(onSelect).not.toHaveBeenCalled();
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await vi.waitFor(() => expect(onSelect).toHaveBeenCalledTimes(1));
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});
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it("a disabled item is inert — rendered disabled and never fires onSelect", () => {
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const onSelect = vi.fn();
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renderMenu([{ id: "sync", label: "Sync", onSelect, disabled: true }]);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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const item = screen.getByText("Sync").closest("button")!;
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expect((item as HTMLButtonElement).disabled).toBe(true);
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fireEvent.click(item);
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expect(onSelect).not.toHaveBeenCalled();
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});
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it("skips a disabled item in roving keyboard nav", () => {
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// items[0] disabled, items[1] + items[2] enabled. Roving keyboard focus (the `tabindex=0` item,
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// which tracks useListNavigation's activeIndex) must NEVER land on the disabled index-0 — arrowing
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// skips straight over it. The skip comes for free: PopoverItem renders a native `disabled` button
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// and useListNavigation reads that DOM state (no explicit disabledIndices needed). Without it,
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// ArrowUp/Down would strand roving focus on the inert index-0 button. (floating-ui wires this on
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// real key nav, not on open, in jsdom — so we drive it with arrow keys.)
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renderMenu([
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{ id: "sync", label: "Sync", onSelect: vi.fn(), disabled: true },
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{ id: "backfill", label: "Backfill", onSelect: vi.fn() },
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{ id: "reset", label: "Reset", onSelect: vi.fn() },
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]);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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const [disabled, backfill, reset] = screen.getAllByRole("menuitem", { hidden: true }) as [
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HTMLElement,
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HTMLElement,
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HTMLElement,
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];
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const menu = screen.getByRole("menu", { hidden: true });
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const rover = () =>
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[disabled, backfill, reset].find((el) => el.getAttribute("tabindex") === "0")?.textContent;
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// The disabled item never becomes the roving target, whichever way we arrow.
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fireEvent.keyDown(menu, { key: "ArrowDown" }); // skips disabled[0] -> first enabled
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expect(rover()).toBe("Backfill");
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expect(disabled.getAttribute("tabindex")).toBe("-1");
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fireEvent.keyDown(menu, { key: "ArrowDown" });
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expect(rover()).toBe("Reset");
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fireEvent.keyDown(menu, { key: "ArrowUp" }); // back to Backfill
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expect(rover()).toBe("Backfill");
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fireEvent.keyDown(menu, { key: "ArrowUp" }); // wraps over disabled[0] to the last item
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expect(rover()).toBe("Reset");
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expect(disabled.getAttribute("tabindex")).toBe("-1"); // still never the disabled item
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});
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it("honours a custom trigger node", () => {
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renderMenu([{ id: "sync", label: "Sync", onSelect: vi.fn() }]);
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cleanup();
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render(
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<FloatingTree>
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<ActionMenu
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ariaLabel="More"
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items={[{ id: "x", label: "X", onSelect: vi.fn() }]}
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trigger={<span data-testid="custom-trigger">•••</span>}
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/>
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</FloatingTree>,
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);
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expect(screen.getByTestId("custom-trigger")).toBeTruthy();
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});
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});
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// PageUp/PageDown in a roving menu (E11, owner request) — the same page as the palette's and the
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// combobox's (lib/listPaging); here the keyboard's row holds real DOM focus (the `tabindex=0` rover).
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describe("ActionMenu · paging", () => {
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it("moves the roving focus a page at a time, over disabled rows, stopping at the ends", () => {
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renderMenu(
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Array.from({ length: 25 }, (_, i) => ({
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id: `r${i}`,
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label: `Row ${i}`,
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onSelect: vi.fn(),
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disabled: i === 20,
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})),
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);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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const menu = screen.getByRole("menu", { hidden: true });
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const rover = () =>
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screen
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.getAllByRole("menuitem", { hidden: true })
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.find((el) => el.getAttribute("tabindex") === "0")?.textContent;
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expect(fireEvent.keyDown(menu, { key: "PageDown" })).toBe(false);
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expect(rover()).toBe("Row 10");
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fireEvent.keyDown(menu, { key: "PageDown" });
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expect(rover()).toBe("Row 21"); // Row 20 is disabled
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fireEvent.keyDown(menu, { key: "PageDown" });
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expect(rover()).toBe("Row 24");
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fireEvent.keyDown(menu, { key: "PageUp" });
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expect(rover()).toBe("Row 14");
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});
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it("pages only the submenu the key was pressed in, not the menu around it", () => {
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// A submenu's surface sits inside its parent's in the React tree, so the key bubbles through the
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// parent's handler too; paging both would drag the focus back out to the parent's row.
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renderMenu([
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{
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id: "move",
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label: "Move to",
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items: Array.from({ length: 25 }, (_, i) => ({
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id: `s${i}`,
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label: `Sub ${i}`,
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onSelect: vi.fn(),
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})),
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},
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...Array.from({ length: 12 }, (_, i) => ({
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id: `p${i}`,
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label: `Top ${i}`,
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onSelect: vi.fn(),
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})),
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]);
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fireEvent.click(screen.getByRole("button", { name: "Catalog actions" }));
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fireEvent.click(screen.getByText("Move to"));
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const rovers = () =>
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screen
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.getAllByRole("menuitem", { hidden: true })
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.filter((el) => el.getAttribute("tabindex") === "0")
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.map((el) => el.textContent ?? "");
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const outer = () => rovers().filter((label) => !label.startsWith("Sub"));
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const before = outer();
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fireEvent.keyDown(screen.getByText("Sub 0").closest("button")!, { key: "PageDown" });
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expect(rovers()).toContain("Sub 10");
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expect(outer()).toEqual(before);
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});
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});
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