Files
siftlode/frontend/src/lib/plexPlayerHooks.controls.dom.test.tsx
T
peter 89e65ca331 feat(design): players on touch and the C5 control set, restart on the card (E28 S3f2)
Plex player: a finger's tap on the picture only shows or hides the controls,
the hide timer starts with playback, a double-tap on a side third skips 10 s,
the seek bar is a 2.75rem touch-none hit area with its head shown on touch.
The row is play/pause, Back by position, Next only with a next item, mute,
time, tracks, a fixed ⋯ (settings, media info, stats, shortcuts, download)
and fullscreen; Stop, Restart and the ±10 s buttons are gone.

A started card shows the video card's Continue + Restart pair (one shared
MediaResumeButtons, beside the picture's button), and its menu lists the
restart; the player opens that item at 0 (fromStart). YouTube modal: the
description opens from an ⓘ, the queue arrows sit inside the screen.
2026-09-27 02:12:54 +02:00

64 lines
2.4 KiB
TypeScript

// @vitest-environment jsdom
//
// The control bar must not hide while the pointer rests on it. It used to: the 3 s timer only knew
// "paused" and "a menu is open", so with the mouse parked on the row (about to press Next) the bar
// faded out from under it (E28 audit F22). YouTube and Plex Web both hold the bar while hovered.
import { describe, it, expect, vi, afterEach, beforeEach } from "vitest";
import { act, renderHook } from "@testing-library/react";
import { useControlsVisibility } from "./plexPlayerHooks";
const setup = (menuOpen = false) => {
const video = document.createElement("video");
Object.defineProperty(video, "paused", { configurable: true, value: false });
return renderHook(() =>
useControlsVisibility({
barAutoHideRef: { current: true },
menuOpenRef: { current: menuOpen },
videoRef: { current: video },
}),
);
};
describe("useControlsVisibility", () => {
beforeEach(() => vi.useFakeTimers());
afterEach(() => vi.useRealTimers());
it("hides 3 s after the last activity while playing", () => {
const { result } = setup();
act(() => result.current.wake());
act(() => vi.advanceTimersByTime(3000));
expect(result.current.uiVisible).toBe(false);
});
it("stays up while the pointer is over the bar, and re-arms the timer when it leaves", () => {
const { result } = setup();
act(() => {
result.current.wake();
result.current.holdOnHover(true);
});
act(() => vi.advanceTimersByTime(10_000));
expect(result.current.uiVisible).toBe(true);
act(() => result.current.holdOnHover(false));
act(() => vi.advanceTimersByTime(2900));
expect(result.current.uiVisible).toBe(true); // a fresh 3 s from the leave, not from the wake
act(() => vi.advanceTimersByTime(100));
expect(result.current.uiVisible).toBe(false);
});
// C3: on touch nothing moves a mouse, so a tap toggles the bar and playback arms the timer.
it("toggle hides a shown bar at once and shows a hidden one", () => {
const { result } = setup();
act(() => result.current.toggle());
expect(result.current.uiVisible).toBe(false);
act(() => result.current.toggle());
expect(result.current.uiVisible).toBe(true);
});
it("a tap does not hide the bar under an open menu", () => {
const { result } = setup(true);
act(() => result.current.toggle());
expect(result.current.uiVisible).toBe(true);
});
});