Files
siftlode/frontend/src/components/SavedViewsPopover.dom.test.tsx
T
peter b4a6569d0d fix(design): the saved-view chip on one line, one Escape per layer, the /watch action row (E28 S3d)
- SelectTrigger lays its toolbar value out as a row; the saved-view chip passes its glyph and
  modified dot through the icon/trailing slots (an <svg> is display:block and broke the chip in two).
- One Escape in a dialog's open list closed the list AND the dialog: the list's close flushes
  synchronously and pops its layer before the dialog's window listener runs. takeEscape() is the one
  close-on-Escape test (topmost AND not yet taken); Modal, the Welcome lightbox and useLayer use it,
  and keymap.dispatch ignores a taken Escape.
- /watch: the Download sits on the toolbar rung, level with the Repeat chip.
2026-09-25 01:40:45 +02:00

73 lines
3.0 KiB
TypeScript

// @vitest-environment jsdom
//
// "Manage views…" opens a dialog from a menu row, so it must close the menu FIRST and open the dialog
// on a fresh task (`closeThenAct`): the menu's focus return, queued as it unmounts, otherwise takes the
// dialog's focus back to the trigger behind its scrim — measured in Chrome on ActionMenu (E11 S2), and
// this row was the sibling that fix missed (deep-review E11 round 1). jsdom does not run that focus
// race, so the ORDER is what is pinned: the menu is gone before the dialog is asked to open.
import { beforeAll, describe, expect, it, vi } from "vitest";
import { fireEvent, render, screen } from "@testing-library/react";
import { FloatingTree } from "@floating-ui/react";
const openModal = vi.fn();
vi.mock("react-i18next", async (importOriginal) => {
const actual = await importOriginal<typeof import("react-i18next")>();
return { ...actual, useTranslation: () => ({ t: (key: string) => key }) };
});
vi.mock("./savedViewsContext", () => ({
useSavedViews: () => ({ views: [], activeViewId: null, apply: vi.fn(), openModal }),
}));
import SavedViewsPopover from "./SavedViewsPopover";
beforeAll(() => {
class Stub {
observe() {}
unobserve() {}
disconnect() {}
takeRecords() {
return [];
}
}
globalThis.ResizeObserver ??= Stub as unknown as typeof ResizeObserver;
globalThis.IntersectionObserver ??= Stub as unknown as typeof IntersectionObserver;
});
describe("SavedViewsPopover · Manage views…", () => {
it("closes the menu first, then opens the dialog once", async () => {
render(
<FloatingTree>
<SavedViewsPopover trigger="views" ariaLabel="Saved views" />
</FloatingTree>,
);
fireEvent.click(screen.getByRole("button", { name: "Saved views" }));
// floating-ui never positions in jsdom, so the surface stays visibility:hidden and the row has no
// accessible name to query by: find it by its text.
fireEvent.click(screen.getByText("views.manage"));
expect(screen.queryByRole("menuitem", { hidden: true })).toBeNull();
expect(openModal).not.toHaveBeenCalled();
await vi.waitFor(() => expect(openModal).toHaveBeenCalledTimes(1));
});
});
// E28: the toolbar chip's glyph sat INSIDE the value text, and an <svg> is display:block under the
// preflight, so the chip broke onto two lines (the bookmark above "gaming ▾"). The glyph and the
// modified dot ride in the trigger's own slots; the value is a row.
describe("SavedViewsPopover · toolbar chip", () => {
it("puts the glyph in the trigger's icon slot, not inside the value", () => {
render(
<FloatingTree>
<SavedViewsPopover
toolbar
icon={<svg data-testid="glyph" />}
trigger={<span>gaming</span>}
ariaLabel="View chip"
/>
</FloatingTree>,
);
const button = screen.getByRole("button", { name: "View chip" });
expect(screen.getByTestId("glyph").parentElement).toBe(button);
expect(screen.getByText("gaming").parentElement!.className).toContain("flex");
});
});