- Generalize the recipe into a .btn-{tone} family: add .btn-danger / .btn-warn
siblings sharing one hover-dim, and migrate the two hand-rolled tone-action
buttons (ConfirmProvider danger confirm, Banner warning action) onto them, so
primary/danger/warn action paints can't drift.
- Reword the recipe comment: it owns paint + one standard hover-dim (not
'PAINT-ONLY' — that mislabel obscured the hover behaviour).
- Drop the now-redundant hover:opacity-90 from Banner's action-button base (each
tone's recipe supplies the hover).
The 3 previously hover-less primary buttons keep the standard hover-dim gained in
the prior commit (intentional consistency; now accurately documented). Gate green
(tsc/eslint-0/prettier/knip/vitest 79); self-E2E confirmed btn-danger/btn-warn
compute to their tone/tone-fg tokens.
888 lines
33 KiB
CSS
888 lines
33 KiB
CSS
@import "tailwindcss";
|
||
|
||
/* Guarantee the full status fill-text set exists even before first use, so any
|
||
bg-{status} fill always has a readable text-{status}-fg partner available
|
||
(Tailwind v4 only emits a utility when it sees it used; success-fg has no fill
|
||
consumer today). Keeps the semantic token set complete + future-proof. */
|
||
@source inline("text-danger-fg text-warn-fg text-success-fg text-info-fg");
|
||
|
||
/* `inline` is load-bearing: the color vars (--bg/--accent/… below) are redefined at
|
||
runtime per html[data-scheme]/[data-theme], so utilities must inline the value and
|
||
resolve it at the USE site, not reference a once-computed --color-* token. This also
|
||
makes the v4 opacity modifier (bg-accent/40 → color-mix(… var(--accent) 40% …)) pick
|
||
up the active scheme's color. Same pattern as shadcn's v4 theme setup. */
|
||
@theme inline {
|
||
--color-bg: var(--bg);
|
||
--color-surface: var(--surface);
|
||
--color-card: var(--card);
|
||
--color-border: var(--border);
|
||
--color-fg: var(--fg);
|
||
--color-muted: var(--muted);
|
||
--color-accent: var(--accent);
|
||
--color-accent-fg: var(--accent-fg);
|
||
--color-info: var(--info);
|
||
--color-info-fg: var(--info-fg);
|
||
--color-danger: var(--danger);
|
||
--color-danger-fg: var(--danger-fg);
|
||
--color-warn: var(--warn);
|
||
--color-warn-fg: var(--warn-fg);
|
||
--color-success: var(--success);
|
||
--color-success-fg: var(--success-fg);
|
||
|
||
--font-sans: Inter, system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
|
||
|
||
--z-index-base: 10;
|
||
--z-index-menu: 20;
|
||
--z-index-chrome: 30;
|
||
--z-index-paneltab: 34;
|
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--z-index-panel: 35;
|
||
--z-index-rail: 40;
|
||
--z-index-overlay: 50;
|
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--z-index-popover: 60;
|
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--z-index-tooltip: 100;
|
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--z-index-tuner: 9999;
|
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}
|
||
|
||
/* Extra-small text steps in rem, so these labels scale with --font-scale like every other
|
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text (the ~124 px-frozen text-[10/11px] labels did NOT). Font-size ONLY — no paired
|
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--text-*--line-height — to match the `text-[Npx]` arbitraries they replace and avoid any
|
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vertical-rhythm shift.
|
||
Convention: the two COMMON small steps get names (below); the rare one-offs (12/13/8/9px)
|
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stay as `text-[Nrem]` arbitraries rather than growing the token set — DON'T use `text-xs`
|
||
for 12px, it carries a line-height these labels never had. New small labels: reach for a
|
||
token first, an arbitrary only for a genuinely one-off size. */
|
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@theme {
|
||
--text-2xs: 0.6875rem; /* 11px @ base — the most common frozen label */
|
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--text-3xs: 0.625rem; /* 10px @ base */
|
||
}
|
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|
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/*
|
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The default border color has changed to `currentcolor` in Tailwind CSS v4,
|
||
so we've added these compatibility styles to make sure everything still
|
||
looks the same as it did with Tailwind CSS v3.
|
||
|
||
If we ever want to remove these styles, we need to add an explicit border
|
||
color utility to any element that depends on these defaults.
|
||
*/
|
||
@layer base {
|
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*,
|
||
::after,
|
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::before,
|
||
::backdrop,
|
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::file-selector-button {
|
||
border-color: var(--color-gray-200, currentcolor);
|
||
}
|
||
}
|
||
|
||
/* R9 focus foundation: one accent focus ring for keyboard users on every interactive element that
|
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doesn't define its own. In @layer base so any component/utility focus style (.selectable, an input's
|
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focus:ring, a menu item's data-active highlight + outline-hidden) overrides it. Non-input controls
|
||
app-wide had no visible keyboard focus before R9; this is the single biggest a11y win. */
|
||
@layer base {
|
||
button:focus-visible,
|
||
a:focus-visible,
|
||
[role="button"]:focus-visible,
|
||
[role="tab"]:focus-visible,
|
||
summary:focus-visible {
|
||
outline: 2px solid color-mix(in srgb, var(--accent) 60%, transparent);
|
||
outline-offset: 2px;
|
||
}
|
||
}
|
||
|
||
:root {
|
||
--font-scale: 1.06;
|
||
|
||
/* Vertical space the floating top header needs to clear (top offset ~0.75rem + pill height ~2.75rem
|
||
+ bottom breathing room ~0.75rem). In rem so it grows with --font-scale in lock-step with the
|
||
rem-sized header pills — a px value let content slide under the header at scale 1.3. Kept in one
|
||
place since App and Playlists both reference it. */
|
||
--hdr-h: 4.25rem;
|
||
|
||
/* ===== Glass tunables — every value that materially drives the look lives here so it can be
|
||
tuned in ONE place. ===== */
|
||
/* GLOBAL baseline = "Adaptive": solid-enough dark glass that reads well on content-less chrome
|
||
(nav/header/dialogs/filters/settings — where there's nothing behind the glass to refract).
|
||
Rich-backdrop surfaces override these via `.glass-media` below. */
|
||
--glass-blur: 20px; /* backdrop blur radius */
|
||
--glass-saturate: 1.8; /* backdrop saturation */
|
||
--glass-dark-bright: 1.25; /* extra brightness lift applied to .glass/.glass-menu in dark mode only */
|
||
--glass-surface-alpha: 94%; /* .glass panel translucency (higher = more solid = "adaptive") */
|
||
--glass-card-alpha: 94%; /* .glass-card translucency */
|
||
--glass-menu-alpha: 98%; /* .glass-menu translucency */
|
||
--glass-border-alpha: 78%; /* .glass border opacity */
|
||
--glass-inset: 16%; /* top specular highlight strength (#fff N%) */
|
||
--glass-edge: 10%; /* extra edge-light mixed into the TOP border (#fff N%) — 0 = off */
|
||
--glass-scrim: 14%; /* under-content scrim: darkens surfaces toward --bg for text contrast — 0 = off */
|
||
--ambient: 1.1; /* multiplier on the ambient accent backdrop pools */
|
||
|
||
/* Per-scheme background image dim (see frontend/public/backdrops/): how strongly the faded --bg
|
||
overlay hides the image — higher = fainter. Only in effect while data-backdrop="on". */
|
||
--bg-fade: 60%;
|
||
}
|
||
|
||
/* ===== "Glass over image" — the translucent tier. Applies whenever a
|
||
real image sits behind the surfaces: app-wide when the per-scheme background image is on
|
||
(`html[data-backdrop="on"]`), and on the Plex art-backed detail views (`.glass-media`, which
|
||
have their own art backdrop even when the global image is off). When there's nothing behind the
|
||
glass (image off / perf), the :root defaults keep it solid & readable. ===== */
|
||
/* App-wide background image. Chrome stays readable — panels (.glass surface) near-opaque at 90% and
|
||
menus fully solid at 100% (a popover over the feed must not read through) — while the FEED CARDS
|
||
(.glass-card) are intentionally translucent at 50% so the per-scheme backdrop image gently shows
|
||
THROUGH the cards without hurting text. SEPARATE from .glass-media below (Plex art tier). (Tuned by
|
||
the user, 2026-08-09: 90/50/100 + inset 10 — "the image just barely shows through, text still
|
||
readable". Supersedes the 2026-08-08 uniform-88% pass, which killed the image-through-cards look.) */
|
||
html[data-backdrop="on"] {
|
||
--glass-blur: 22px;
|
||
--glass-saturate: 1.6;
|
||
--glass-dark-bright: 1.2;
|
||
--glass-surface-alpha: 90%;
|
||
--glass-card-alpha: 50%;
|
||
--glass-menu-alpha: 100%;
|
||
--glass-border-alpha: 80%;
|
||
--glass-edge: 25%;
|
||
--glass-inset: 10%;
|
||
--glass-scrim: 30%;
|
||
}
|
||
/* Plex art-backed detail views: the glass sits over the item's OWN poster/art, which is MEANT to show
|
||
through richly. Its PANELS/MENUS are more translucent than the app-wide tier above (72/85 vs 90/100),
|
||
but its cards are actually MORE solid (80 vs the app-wide 50) — the app-wide feed deliberately lets
|
||
its backdrop show through the cards, while here the poster reads through the panels instead. */
|
||
.glass-media {
|
||
--glass-blur: 14px;
|
||
--glass-saturate: 1.6;
|
||
--glass-dark-bright: 1.2;
|
||
--glass-surface-alpha: 72%;
|
||
--glass-card-alpha: 80%;
|
||
--glass-menu-alpha: 85%;
|
||
--glass-border-alpha: 80%;
|
||
--glass-edge: 25%;
|
||
--glass-inset: 15%;
|
||
--glass-scrim: 30%;
|
||
}
|
||
|
||
/* Light theme carries no per-scheme background image, so the near-opaque :root (adaptive) glass
|
||
reads as flat white and every panel becomes an opaque island. Give light its OWN translucent tier
|
||
— one central override, every .glass* surface — so the ambient tint (and content) shows through
|
||
and glass stays glassy in light too. (Perf mode below still forces solid + no blur.) */
|
||
html[data-theme="light"] {
|
||
--glass-surface-alpha: 62%;
|
||
--glass-card-alpha: 74%;
|
||
--glass-menu-alpha: 86%;
|
||
}
|
||
|
||
/* Per-scheme background image, painted on <body> (the app root is transparent so it shows through
|
||
the whole app and the glass refracts it). A faded --bg overlay keeps it subtle; `fixed` so it
|
||
doesn't scroll. Dark theme uses the dark backdrops, light theme the lighter set in /light/. Only
|
||
when the backdrop is on (the "Background image" setting; off in perf). The [data-theme] qualifier
|
||
also out-specifies the ambient `background` shorthand (which would else reset background-size). */
|
||
html[data-backdrop="on"][data-theme="dark"][data-scheme="midnight"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/midnight.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="dark"][data-scheme="forest"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/forest.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="dark"][data-scheme="slate"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/slate.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="dark"][data-scheme="youtube"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/youtube.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="dark"][data-scheme="starship"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/starship.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="dark"][data-scheme="matrix"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/matrix.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="light"][data-scheme="midnight"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/light/midnight.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="light"][data-scheme="forest"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/light/forest.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="light"][data-scheme="slate"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/light/slate.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="light"][data-scheme="youtube"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/light/youtube.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="light"][data-scheme="starship"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/light/starship.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="light"][data-scheme="matrix"] body {
|
||
background-image:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
|
||
color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
|
||
),
|
||
url("/backdrops/light/matrix.svg");
|
||
}
|
||
html[data-backdrop="on"][data-theme="dark"] body,
|
||
html[data-backdrop="on"][data-theme="light"] body {
|
||
background-size: cover;
|
||
background-position: center;
|
||
background-repeat: no-repeat;
|
||
background-attachment: fixed;
|
||
}
|
||
|
||
/* Make native controls (date picker, scrollbars) follow the theme. */
|
||
html[data-theme="dark"] {
|
||
color-scheme: dark;
|
||
}
|
||
html[data-theme="light"] {
|
||
color-scheme: light;
|
||
}
|
||
|
||
html {
|
||
font-size: calc(16px * var(--font-scale));
|
||
background: var(--bg);
|
||
}
|
||
|
||
body {
|
||
margin: 0;
|
||
color: var(--fg);
|
||
/* Ambient backdrop so translucent "glass" surfaces have soft color to refract. Kept
|
||
subtle but a touch richer (three soft pools, incl. a bottom glow) now that the nav,
|
||
header and dialogs are all frosted glass and refract it. */
|
||
background:
|
||
radial-gradient(
|
||
1100px 620px at 10% -10%,
|
||
color-mix(in srgb, var(--accent) calc(20% * var(--ambient)), transparent),
|
||
transparent 60%
|
||
),
|
||
radial-gradient(
|
||
1000px 720px at 115% 10%,
|
||
color-mix(in srgb, var(--accent) calc(14% * var(--ambient)), transparent),
|
||
transparent 55%
|
||
),
|
||
radial-gradient(
|
||
900px 640px at 50% 118%,
|
||
color-mix(in srgb, var(--accent) calc(11% * var(--ambient)), transparent),
|
||
transparent 60%
|
||
),
|
||
var(--bg);
|
||
background-attachment: fixed;
|
||
}
|
||
|
||
/* Hide the native scrollbar while keeping the element scrollable (wheel/trackpad/keyboard).
|
||
Used on the nav rail so a high browser-zoom overflow scrolls without showing a scrollbar. */
|
||
.no-scrollbar {
|
||
scrollbar-width: none; /* Firefox */
|
||
-ms-overflow-style: none; /* legacy Edge/IE */
|
||
}
|
||
.no-scrollbar::-webkit-scrollbar {
|
||
display: none; /* Chromium/WebKit */
|
||
}
|
||
|
||
/* ===== Liquid-glass surface system (theme-aware, GPU-light) ===== */
|
||
/* In @layer components so the recipe classes below (.selectable) compose with utilities instead of
|
||
silently beating them the way these rules did while unlayered. (The ~9 dead `shadow-*` that used to
|
||
sit on glass surfaces were REMOVED in R9, not activated: the tuned glass box-shadow — including its
|
||
inset top-edge highlight — is the intended depth, and a shadow-* utility would atomically replace it
|
||
and drop that highlight.) The perf-mode and :hover overrides below stay UNLAYERED on purpose. */
|
||
@layer components {
|
||
.glass {
|
||
/* Frosted overlay surface: translucent enough that the blurred backdrop shows
|
||
through (the glassy look), opaque enough that the background isn't distracting.
|
||
The strong blur turns whatever is behind into soft colour, not a sharp image.
|
||
Layer 1 (top) = the optional scrim; layer 2 = the translucent surface tint. */
|
||
background:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--glass-scrim), transparent),
|
||
color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)
|
||
),
|
||
color-mix(in srgb, var(--surface) var(--glass-surface-alpha), transparent);
|
||
backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
|
||
-webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
|
||
border: 1px solid color-mix(in srgb, var(--border) var(--glass-border-alpha), transparent);
|
||
border-top-color: color-mix(
|
||
in srgb,
|
||
#fff var(--glass-edge),
|
||
color-mix(in srgb, var(--border) var(--glass-border-alpha), transparent)
|
||
);
|
||
box-shadow:
|
||
inset 0 1px 0 color-mix(in srgb, #fff var(--glass-inset), transparent),
|
||
0 18px 44px -16px rgba(0, 0, 0, 0.6);
|
||
}
|
||
.glass-card {
|
||
/* No backdrop-filter here: cards render in bulk (feed grid) over a solid background
|
||
where blur adds almost nothing visually but is GPU-expensive and triggers reflow.
|
||
Translucency + border + depth keep the look; blur is reserved for .glass overlays. */
|
||
background:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--glass-scrim), transparent),
|
||
color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)
|
||
),
|
||
color-mix(in srgb, var(--card) var(--glass-card-alpha), transparent);
|
||
border: 1px solid color-mix(in srgb, var(--border) 65%, transparent);
|
||
border-top-color: color-mix(
|
||
in srgb,
|
||
#fff var(--glass-edge),
|
||
color-mix(in srgb, var(--border) 65%, transparent)
|
||
);
|
||
box-shadow:
|
||
inset 0 1px 0 color-mix(in srgb, #fff calc(var(--glass-inset) / 2), transparent),
|
||
0 8px 22px -14px rgba(0, 0, 0, 0.45);
|
||
}
|
||
.glass-menu {
|
||
/* Floating menus/popovers hover over undimmed content (no backdrop scrim like dialogs),
|
||
so they must be near-opaque to stay readable — only a hint of translucency + the blur. */
|
||
background:
|
||
linear-gradient(
|
||
color-mix(in srgb, var(--bg) var(--glass-scrim), transparent),
|
||
color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)
|
||
),
|
||
color-mix(in srgb, var(--surface) var(--glass-menu-alpha), transparent);
|
||
backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
|
||
-webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
|
||
border: 1px solid color-mix(in srgb, var(--border) 80%, transparent);
|
||
border-top-color: color-mix(
|
||
in srgb,
|
||
#fff var(--glass-edge),
|
||
color-mix(in srgb, var(--border) 80%, transparent)
|
||
);
|
||
box-shadow:
|
||
inset 0 1px 0 color-mix(in srgb, #fff calc(var(--glass-inset) - 2%), transparent),
|
||
0 18px 44px -16px rgba(0, 0, 0, 0.6);
|
||
}
|
||
|
||
/* R9: standard interactive-row recipe. The hover tint menu/list rows already use, PLUS the
|
||
app-wide focus-visible ring that was missing on non-input controls (buttons, rows, menu items) —
|
||
the biggest single a11y win. In @layer components so a consumer's own utilities still win; the
|
||
accent ring renders correctly under v4 (color-mix), matching the input ring in ui/form.tsx. */
|
||
.selectable {
|
||
transition:
|
||
background-color 0.15s ease,
|
||
color 0.15s ease;
|
||
}
|
||
.selectable:hover {
|
||
background-color: var(--card);
|
||
}
|
||
.selectable:focus-visible {
|
||
/* outline (not a box-shadow ring) so it never fights a glass surface's box-shadow and never gets
|
||
clipped by an overflow-hidden ancestor; inset offset keeps it inside tightly-packed rows. */
|
||
outline: 2px solid color-mix(in srgb, var(--accent) 60%, transparent);
|
||
outline-offset: -2px;
|
||
}
|
||
|
||
/* ===== R10 S4 · Selection-paint recipes =====
|
||
The ~14 hand-rolled "this is the selected / current / active one" idioms all painted the SAME
|
||
bg-accent fill via an inline ternary (`sel ? "bg-accent text-accent-fg border-accent" : "…"`),
|
||
which drifted over time. These recipes OWN that paint, keyed on the semantic ARIA the control
|
||
already carries — the JSX just toggles `aria-pressed` (a segment/toggle) or `aria-current` (the
|
||
single current item) and the CSS paints, so one control's selected look can never diverge from
|
||
the next's. Geometry (padding / radius / border-width / font) stays a per-site utility since it
|
||
legitimately varies. NO focus-visible here on purpose: the `@layer base` rule above already rings
|
||
every button/a/[role]; re-adding it would duplicate that (an R9 review finding). Because these sit
|
||
in @layer components, a site's own utility still wins — so a MIGRATED site must DROP its bg/text/
|
||
border-color utilities (else a utility-layer `bg-*` beats the recipe's pressed fill). Add
|
||
data-soft="true" for the subtle tint some surfaces use instead of the solid fill. */
|
||
.pill,
|
||
.is-current {
|
||
color: var(--muted);
|
||
transition:
|
||
color 0.15s ease,
|
||
background-color 0.15s ease,
|
||
border-color 0.15s ease,
|
||
box-shadow 0.15s ease,
|
||
transform 0.15s ease; /* box-shadow: an on-state shadow (Tabs) fades; transform: an active:translate press eases */
|
||
}
|
||
/* Resting border colour for the plain pills. NOT applied to a glass-card-resting pill (`.pill.glass-card`),
|
||
whose own border — including its lighter top-edge specular highlight — must survive. Inert unless the
|
||
site also adds a border-width utility. */
|
||
.pill:not(.glass-card),
|
||
.is-current {
|
||
border-color: var(--border);
|
||
}
|
||
.pill:hover,
|
||
.is-current:hover {
|
||
color: var(--fg);
|
||
}
|
||
.pill:hover {
|
||
border-color: color-mix(in srgb, var(--accent) 55%, transparent);
|
||
}
|
||
.is-current:hover {
|
||
background-color: var(--card);
|
||
}
|
||
/* selected / current — SOLID accent fill (the dominant idiom). The `:not([aria-current="false"])`
|
||
guard matters: `.is-current` is a shared primitive and a consumer using the common
|
||
`aria-current={x ? "true" : "false"}` idiom would otherwise paint a NON-current row as current. */
|
||
.pill[aria-pressed="true"],
|
||
.is-current[aria-current]:not([aria-current="false"]) {
|
||
background-color: var(--accent);
|
||
color: var(--accent-fg);
|
||
border-color: var(--accent);
|
||
}
|
||
/* selected — SOFT tint variant (the plex layout toggle keeps a glass-card resting look, so its
|
||
"on" state is a subtle accent tint rather than the solid fill). */
|
||
.pill[aria-pressed="true"][data-soft="true"] {
|
||
background-color: color-mix(in srgb, var(--accent) 14%, transparent);
|
||
color: var(--accent);
|
||
border-color: color-mix(in srgb, var(--accent) 40%, transparent);
|
||
}
|
||
|
||
/* .chip — an applied tag / filter token (rounded, tinted, self-contained: display + geometry +
|
||
paint). The tint is the resting look (a filter is "on" whenever the chip exists); removable
|
||
variants add their own × button as a child.
|
||
.chip-solid is intentionally a PAINT-ONLY modifier (bg/text/border colour, no display or
|
||
geometry): it sits on a site's OWN chip geometry so a truncating single-element chip
|
||
(ChannelTags) isn't forced into inline-flex, which would break its text-overflow. Use it WITH a
|
||
site's own geometry (`rounded-full`, optional `border`) or on top of `.chip`, never bare. */
|
||
.chip {
|
||
display: inline-flex;
|
||
align-items: center;
|
||
gap: 0.25rem;
|
||
border-radius: 9999px;
|
||
border: 1px solid color-mix(in srgb, var(--accent) 40%, transparent);
|
||
background-color: color-mix(in srgb, var(--accent) 10%, transparent);
|
||
color: var(--accent);
|
||
}
|
||
.chip-solid {
|
||
background-color: var(--accent);
|
||
color: var(--accent-fg);
|
||
border-color: var(--accent);
|
||
}
|
||
/* .btn-{tone} — solid ACTION-button paint (the "primary/danger/warn action", distinct from the
|
||
selection recipes above which are "selected among options"). Each sets its tone fill + contrasting
|
||
fg; all share ONE standard hover-dim. Like .chip-solid this owns paint (+ that single hover
|
||
behaviour), NOT geometry — a site keeps its own padding/radius/font/gap/disabled:opacity/shadow.
|
||
Migrated sites MUST drop `bg-{tone} text-{tone}-fg hover:opacity-90` so these @layer-components
|
||
rules aren't beaten by those utilities. No focus-visible — @layer base already rings every button. */
|
||
.btn-primary {
|
||
background-color: var(--accent);
|
||
color: var(--accent-fg);
|
||
}
|
||
.btn-danger {
|
||
background-color: var(--danger);
|
||
color: var(--danger-fg);
|
||
}
|
||
.btn-warn {
|
||
background-color: var(--warn);
|
||
color: var(--warn-fg);
|
||
}
|
||
.btn-primary:hover:not(:disabled),
|
||
.btn-danger:hover:not(:disabled),
|
||
.btn-warn:hover:not(:disabled) {
|
||
opacity: 0.9;
|
||
}
|
||
}
|
||
.glass-hover:hover {
|
||
border-color: color-mix(in srgb, var(--accent) 55%, transparent);
|
||
box-shadow:
|
||
inset 0 1px 0 color-mix(in srgb, #fff 12%, transparent),
|
||
0 14px 30px -14px rgba(0, 0, 0, 0.5);
|
||
}
|
||
|
||
/* Dark mode: the ambient accent pools are faint over a near-black bg, so the docked frosted
|
||
chrome (nav/header) barely reads — there's no content behind it to refract, unlike dialogs
|
||
which sit over the feed. Strengthen the pools and let a touch more bleed through the glass.
|
||
(The full "videos behind glass everywhere" effect is Phase 2 / end-of-project polish.) */
|
||
html[data-theme="dark"] body {
|
||
background:
|
||
radial-gradient(
|
||
1100px 620px at 10% -10%,
|
||
color-mix(in srgb, var(--accent) calc(34% * var(--ambient)), transparent),
|
||
transparent 60%
|
||
),
|
||
radial-gradient(
|
||
1000px 720px at 115% 10%,
|
||
color-mix(in srgb, var(--accent) calc(24% * var(--ambient)), transparent),
|
||
transparent 55%
|
||
),
|
||
radial-gradient(
|
||
900px 640px at 50% 118%,
|
||
color-mix(in srgb, var(--accent) calc(18% * var(--ambient)), transparent),
|
||
transparent 60%
|
||
),
|
||
var(--bg);
|
||
background-attachment: fixed;
|
||
}
|
||
/* Dark glass reads faint because the blurred backdrop is itself dark; lift its brightness so
|
||
the frosted sheen shows even over dark UI (over colourful content it just looks richer). */
|
||
html[data-theme="dark"] .glass,
|
||
html[data-theme="dark"] .glass-menu {
|
||
backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate))
|
||
brightness(var(--glass-dark-bright));
|
||
-webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate))
|
||
brightness(var(--glass-dark-bright));
|
||
}
|
||
/* Toasts surface bottom-left (by the nav's notification bell), off the conventional
|
||
top-right; a brighter rim draws the eye there. Most needed in dark mode, where the
|
||
default glass border (dark navy) all but vanishes against the backdrop. */
|
||
html[data-theme="dark"] .toast-card {
|
||
border-color: color-mix(in srgb, #fff 50%, transparent);
|
||
}
|
||
|
||
/* Performance mode (Settings → Appearance) drops the expensive blur + soft shadows. */
|
||
html[data-perf="1"] .glass,
|
||
html[data-perf="1"] .glass-menu,
|
||
html[data-perf="1"] .glass-card {
|
||
backdrop-filter: none;
|
||
-webkit-backdrop-filter: none;
|
||
background: var(--surface);
|
||
box-shadow: 0 2px 8px -4px rgba(0, 0, 0, 0.4);
|
||
}
|
||
html[data-perf="1"] body {
|
||
background: var(--bg);
|
||
}
|
||
|
||
/* Full-viewport modal scrim blur, as a named recipe so perf mode can DROP it. This is the most
|
||
expensive blur in the app (viewport-sized); as a raw `backdrop-blur-xs` utility on each overlay
|
||
it survived data-perf while every .glass surface had its blur dropped. Overlays keep their own
|
||
bg-black/NN; this adds only the (perf-aware) 4px blur, matching backdrop-blur-xs. */
|
||
.overlay-backdrop {
|
||
backdrop-filter: blur(4px);
|
||
}
|
||
html[data-perf="1"] .overlay-backdrop {
|
||
backdrop-filter: none;
|
||
}
|
||
|
||
/* Skip layout/paint for off-screen feed cards so long lists stay smooth while
|
||
scrolling. contain-intrinsic-size reserves an approximate box so the scrollbar
|
||
stays stable; `auto` lets the browser remember each card's real size after it
|
||
has rendered once. */
|
||
.cv-card {
|
||
content-visibility: auto;
|
||
contain-intrinsic-size: auto 320px;
|
||
}
|
||
.cv-row {
|
||
content-visibility: auto;
|
||
contain-intrinsic-size: auto 96px;
|
||
}
|
||
|
||
/* ===== Motion ===== */
|
||
@keyframes fadeIn {
|
||
from {
|
||
opacity: 0;
|
||
}
|
||
to {
|
||
opacity: 1;
|
||
}
|
||
}
|
||
@keyframes overlayIn {
|
||
from {
|
||
opacity: 0;
|
||
}
|
||
to {
|
||
opacity: 1;
|
||
}
|
||
}
|
||
@keyframes panelIn {
|
||
from {
|
||
transform: translateX(100%);
|
||
}
|
||
to {
|
||
transform: translateX(0);
|
||
}
|
||
}
|
||
@keyframes popIn {
|
||
from {
|
||
opacity: 0;
|
||
transform: translateY(-6px) scale(0.97);
|
||
}
|
||
to {
|
||
opacity: 1;
|
||
transform: none;
|
||
}
|
||
}
|
||
/* One-shot attention flash for a chat dock window on a new message. Inset glow so the
|
||
window's own overflow-hidden doesn't clip it; pulses twice then fades. */
|
||
@keyframes chatFlash {
|
||
0% {
|
||
box-shadow: inset 0 0 0 0 transparent;
|
||
}
|
||
18% {
|
||
box-shadow:
|
||
inset 0 0 0 3px var(--accent),
|
||
inset 0 0 22px 0 color-mix(in srgb, var(--accent) 55%, transparent);
|
||
}
|
||
40% {
|
||
box-shadow: inset 0 0 0 1px transparent;
|
||
}
|
||
62% {
|
||
box-shadow:
|
||
inset 0 0 0 3px var(--accent),
|
||
inset 0 0 22px 0 color-mix(in srgb, var(--accent) 55%, transparent);
|
||
}
|
||
100% {
|
||
box-shadow: inset 0 0 0 0 transparent;
|
||
}
|
||
}
|
||
.chat-flash {
|
||
animation: chatFlash 1.1s ease-out;
|
||
}
|
||
|
||
/* ===== Color schemes (accent + neutrals), each with dark + light ===== */
|
||
|
||
/* Midnight — deep navy/slate with blue accent (default) */
|
||
html[data-scheme="midnight"][data-theme="dark"] {
|
||
--bg: #0b1020;
|
||
--surface: #121a2e;
|
||
--card: #161f38;
|
||
--border: #243049;
|
||
--fg: #e6e9f0;
|
||
--muted: #97a3c0;
|
||
--accent: #6d8cff;
|
||
--accent-fg: #0b1020;
|
||
}
|
||
html[data-scheme="midnight"][data-theme="light"] {
|
||
--bg: #f4f6fc;
|
||
--surface: #ffffff;
|
||
--card: #ffffff;
|
||
--border: #dde3f0;
|
||
--fg: #1a2238;
|
||
--muted: #5b6685;
|
||
--accent: #3b5bdb;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
|
||
/* Forest — dark slate with teal/green accent */
|
||
html[data-scheme="forest"][data-theme="dark"] {
|
||
--bg: #0a1512;
|
||
--surface: #0f1f1a;
|
||
--card: #12241e;
|
||
--border: #1f3a30;
|
||
--fg: #e6f0ec;
|
||
--muted: #90b1a4;
|
||
--accent: #2dd4bf;
|
||
--accent-fg: #04110d;
|
||
}
|
||
html[data-scheme="forest"][data-theme="light"] {
|
||
--bg: #f1f7f4;
|
||
--surface: #ffffff;
|
||
--card: #ffffff;
|
||
--border: #d6e7e0;
|
||
--fg: #102a22;
|
||
--muted: #4d6b60;
|
||
--accent: #0d9488;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
|
||
/* Slate — neutral grey with warm orange accent (muted in dark) */
|
||
html[data-scheme="slate"][data-theme="dark"] {
|
||
--bg: #15171c;
|
||
--surface: #1b1e25;
|
||
--card: #1f232b;
|
||
--border: #2c313b;
|
||
--fg: #e7e9ee;
|
||
--muted: #9aa1ad;
|
||
--accent: #e8913c;
|
||
--accent-fg: #1a1206;
|
||
}
|
||
html[data-scheme="slate"][data-theme="light"] {
|
||
--bg: #f6f7f9;
|
||
--surface: #ffffff;
|
||
--card: #ffffff;
|
||
--border: #e3e6eb;
|
||
--fg: #1c1f26;
|
||
--muted: #5d636e;
|
||
--accent: #d97706;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
|
||
/* YouTube — near-black with red accent */
|
||
html[data-scheme="youtube"][data-theme="dark"] {
|
||
--bg: #0f0f0f;
|
||
--surface: #181818;
|
||
--card: #1f1f1f;
|
||
--border: #303030;
|
||
--fg: #f1f1f1;
|
||
--muted: #aaaaaa;
|
||
--accent: #ff3b46;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
html[data-scheme="youtube"][data-theme="light"] {
|
||
--bg: #ffffff;
|
||
--surface: #f9f9f9;
|
||
--card: #ffffff;
|
||
--border: #e5e5e5;
|
||
--fg: #0f0f0f;
|
||
--muted: #606060;
|
||
--accent: #ff0033;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
|
||
/* Starship — deep space blue-black with a bright azure "LCARS/computer" accent */
|
||
html[data-scheme="starship"][data-theme="dark"] {
|
||
--bg: #050b16;
|
||
--surface: #0b1728;
|
||
--card: #101f36;
|
||
--border: #1f3557;
|
||
--fg: #dfeaff;
|
||
--muted: #8aa6cc;
|
||
--accent: #38b6ff;
|
||
--accent-fg: #04101f;
|
||
}
|
||
html[data-scheme="starship"][data-theme="light"] {
|
||
--bg: #eef4fb;
|
||
--surface: #ffffff;
|
||
--card: #ffffff;
|
||
--border: #d3e0f0;
|
||
--fg: #0b1b30;
|
||
--muted: #4a5f7d;
|
||
--accent: #0b6bd6;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
|
||
/* Matrix — near-black with a muted terminal-green accent (softened from neon phosphor) */
|
||
html[data-scheme="matrix"][data-theme="dark"] {
|
||
--bg: #030a06;
|
||
--surface: #08130d;
|
||
--card: #0b1c12;
|
||
--border: #163d27;
|
||
--fg: #cfe8d6;
|
||
--muted: #6fae86;
|
||
--accent: #46b87c;
|
||
--accent-fg: #04170c;
|
||
}
|
||
html[data-scheme="matrix"][data-theme="light"] {
|
||
--bg: #f0f7f1;
|
||
--surface: #ffffff;
|
||
--card: #ffffff;
|
||
--border: #cfe6d6;
|
||
--fg: #08130b;
|
||
--muted: #4c6b56;
|
||
--accent: #12a150;
|
||
--accent-fg: #ffffff;
|
||
}
|
||
|
||
/* ===== Semantic status colors (danger / warn / success) =====
|
||
Scheme-INDEPENDENT, theme-scoped: a status color is recognised by its conventional
|
||
hue (red=danger), so it stays constant across schemes and only shifts by theme to
|
||
hold contrast — bright on the near-black dark bg, darkened for ≥4.5:1 on the white
|
||
light bg. The scheme blocks above deliberately do NOT set these (lower specificity
|
||
here is fine — no scheme overrides them). Per-scheme override only if a real clash
|
||
surfaces. `-fg` is readable text ON a solid status fill. */
|
||
html[data-theme="dark"] {
|
||
--danger: #f87171;
|
||
--danger-fg: #2a0a0a;
|
||
--warn: #fbbf24;
|
||
--warn-fg: #1f1400;
|
||
--success: #34d399;
|
||
--success-fg: #052016;
|
||
--info: #60a5fa;
|
||
--info-fg: #08172e;
|
||
}
|
||
html[data-theme="light"] {
|
||
--danger: #dc2626;
|
||
--danger-fg: #ffffff;
|
||
--warn: #b45309;
|
||
--warn-fg: #ffffff;
|
||
--success: #047857;
|
||
--success-fg: #ffffff;
|
||
--info: #2563eb;
|
||
--info-fg: #ffffff;
|
||
}
|
||
|
||
/* Toast auto-dismiss countdown bar (shrinks left-to-right to zero) */
|
||
@keyframes toastbar {
|
||
from {
|
||
transform: scaleX(1);
|
||
}
|
||
to {
|
||
transform: scaleX(0);
|
||
}
|
||
}
|
||
|
||
/* The in-app player stage filling the screen: either because something fullscreened it (YouTube's
|
||
own button hands the lock to the iframe, not to us — but keep this for any browser that does),
|
||
or via our own F-key maximise. `--max` deliberately does NOT use the Fullscreen API: while we
|
||
hold the browser's lock, the cross-origin YouTube embed never learns it is fullscreen and its own
|
||
fullscreen button stops working (see PlayerModal.toggleFullscreen). */
|
||
.player-stage:fullscreen,
|
||
.player-stage--max {
|
||
aspect-ratio: auto;
|
||
border-radius: 0;
|
||
}
|
||
|
||
/* A fullscreened element is already sized by the browser; the viewport units are only for the
|
||
`:fullscreen` path, where the stage is not positioned. */
|
||
.player-stage:fullscreen {
|
||
width: 100vw;
|
||
height: 100vh;
|
||
}
|
||
|
||
/* Sizing, precisely: the element keeps Tailwind's `w-full` from its base className, so the WIDTH is
|
||
`100%` of the containing block — which, for a fixed element, is the viewport minus any classic
|
||
scrollbar. The HEIGHT comes from `inset: 0` (top+bottom, once `aspect-ratio` is released above).
|
||
`right: 0` is therefore ignored (over-constrained: left + width win) — harmless, but don't read
|
||
this rule as inset-sized. What had to go are the viewport units it used to inherit: `100vw`
|
||
INCLUDES the scrollbar (horizontal overflow) and `100vh` includes a mobile browser's retracting
|
||
chrome, which pushes the bottom edge — YouTube's own control bar — off screen. */
|
||
.player-stage--max {
|
||
position: fixed;
|
||
inset: 0;
|
||
/* rail-level (40): this stage only has to beat the modal chrome it is nested inside (whose own
|
||
children top out at z-menu/20). The modal root is a z-overlay stacking context, so nothing
|
||
here escapes it — 9999 is the glass tuner's reserved level and claimed an authority this
|
||
layer neither has nor needs. */
|
||
z-index: 40;
|
||
}
|
||
|
||
/* Thin, theme-aware scrollbars */
|
||
* {
|
||
scrollbar-color: var(--border) transparent;
|
||
}
|
||
*::-webkit-scrollbar {
|
||
width: 10px;
|
||
height: 10px;
|
||
}
|
||
*::-webkit-scrollbar-thumb {
|
||
background: var(--border);
|
||
border-radius: 8px;
|
||
}
|