Replace the three mutually-unaware Escape systems — Modal's private modalStack, the popovers' document listeners with a blanket stopPropagation, and the two players' modalCount() checks — with one shared lib/layerStack.ts. Every open dismissable layer registers in open order; a layer acts on Escape only when it is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination is now a stack lookup, not event-propagation order, so it no longer depends on which listener happens to fire first. - Modal + useDismiss register via the stack; useDismiss drops the blanket stopPropagation (its documented side effect: it swallowed a player's own Escape while any popover was open). - Both players register as a layer and defer via anyLayerAbove() instead of modalCount(); PlayerModal checks it before its maximise/fullscreen steps. A player MENU is a layer too, so it closes first and the next Escape reaches the auto-skip-cancel — fixing the documented PlexPlayer bug. - AnchoredPopover routes non-hover Escape through the stack (floating-ui's own escapeKey off there) and registers as a layer, so a player/modal underneath defers once S4 migrates the in-player menus. FloatingTree still owns popover-vs-popover ordering; the stack adds the cross-type ordering.
77 lines
3.1 KiB
TypeScript
77 lines
3.1 KiB
TypeScript
import { useEffect, useRef } from "react";
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// R8 S3 — one shared registry of open "dismissable layers" (modals, popovers, players), ordered by
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// open time. It replaces the three mutually-unaware Escape systems that each guessed at ordering with
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// its own `stopPropagation`: Modal's private `modalStack`, the popovers' document listeners, and the
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// two players' `modalCount()` checks. Now EVERY layer keeps its own key handler but coordinates
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// through this one stack — a layer acts on Escape only when it is topmost, and reads `anyAbove()` to
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// know whether to defer. Because the decision is a stack lookup, not event-propagation order, the fix
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// is robust to which listener happens to run first (the old stopPropagation was not).
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//
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// Notably this fixes the documented PlexPlayer bug: its menus register here, so the player sees a menu
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// as a layer ABOVE it and defers, letting the menu's own Escape close it first — the player's
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// auto-skip-cancel Escape then lands on the next press, instead of being swallowed by a blanket
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// stopPropagation. (Popover-vs-popover ordering is still floating-ui's <FloatingTree>; this stack adds
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// the cross-TYPE ordering the tree can't see.)
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let stack: number[] = [];
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let nextId = 1;
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export function pushLayer(): number {
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const id = nextId++;
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stack.push(id);
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return id;
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}
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export function removeLayer(id: number): void {
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stack = stack.filter((x) => x !== id);
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}
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export function isTopmost(id: number): boolean {
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return stack.length > 0 && stack[stack.length - 1] === id;
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}
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/** True when at least one layer sits above `id` — the "should I defer?" predicate for a layer with a
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* richer key handler than a plain close (the players). */
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export function anyLayerAbove(id: number): boolean {
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const i = stack.indexOf(id);
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return i !== -1 && i < stack.length - 1;
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}
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/** Register an open layer for as long as `active` is true, and get live predicates to read inside your
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* own key handler. Pass `onEscape` to also install a topmost-only Escape listener (the common case —
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* modals, popovers). Omit it for a layer that owns a bigger key handler and only needs `anyAbove()`
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* to decide whether to defer (the players). */
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export function useLayer(
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active: boolean,
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onEscape?: () => void,
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): { isTopmost: () => boolean; anyAbove: () => boolean } {
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const idRef = useRef<number | null>(null);
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const escRef = useRef(onEscape);
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escRef.current = onEscape;
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useEffect(() => {
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if (!active) return;
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const id = pushLayer();
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idRef.current = id;
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let onKey: ((e: KeyboardEvent) => void) | undefined;
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if (escRef.current) {
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onKey = (e: KeyboardEvent) => {
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if (e.key === "Escape" && isTopmost(id)) escRef.current?.();
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};
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document.addEventListener("keydown", onKey);
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}
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return () => {
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if (onKey) document.removeEventListener("keydown", onKey);
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removeLayer(id);
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idRef.current = null;
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};
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// Re-register only when open/closed toggles; onEscape is read fresh via escRef.
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}, [active]);
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return {
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isTopmost: () => idRef.current != null && isTopmost(idRef.current),
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anyAbove: () => idRef.current != null && anyLayerAbove(idRef.current),
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};
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}
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