Prettier 3 (pinned), printWidth 100, double quotes — chosen to match the existing hand-formatting and minimise reflow. This commit is ONLY the mechanical format pass (`prettier --write`) plus the config/ignore/scripts, isolated so it never pollutes a feature diff. Verified behaviour-neutral: typecheck, eslint (0 errors), and vitest all green before and after. See .git-blame-ignore-revs — `git blame` skips this sha.
111 lines
3.4 KiB
TypeScript
111 lines
3.4 KiB
TypeScript
// Live message delivery over a WebSocket. The server pushes a {type:"message", message} frame
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// to all of a user's open tabs when a message is stored; subscribers react (e.g. refetch the
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// thread + conversations). Auto-reconnects with backoff; a low-frequency poll elsewhere is the
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// safety net if the socket is down.
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import { getActiveAccount, type Message, type MessageUser } from "./api";
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// A pushed message plus both parties, so the dock can open/flash the right window.
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interface IncomingMessage {
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message: Message;
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from?: MessageUser;
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to?: MessageUser;
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}
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type Handler = (e: IncomingMessage) => void;
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type UnreadHandler = () => void;
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const handlers = new Set<Handler>();
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const unreadHandlers = new Set<UnreadHandler>();
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let ws: WebSocket | null = null;
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let started = false;
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let backoff = 1000;
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let reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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function url(): string {
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const proto = location.protocol === "https:" ? "wss" : "ws";
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// A WebSocket can't carry the X-Siftlode-Account header, so the per-tab account rides in the
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// query string (validated against the browser wallet server-side). The account is read once
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// here: switching accounts always goes through location.reload() (NavSidebar), which rebuilds
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// this module and reopens the socket, so it's intentionally fixed for the socket's lifetime.
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const account = getActiveAccount();
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const qs = account != null ? `?account=${account}` : "";
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return `${proto}://${location.host}/api/messages/ws${qs}`;
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}
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function open() {
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try {
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ws = new WebSocket(url());
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} catch {
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schedule();
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return;
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}
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ws.onopen = () => {
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backoff = 1000;
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};
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ws.onmessage = (ev) => {
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try {
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const data = JSON.parse(ev.data);
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if (data?.type === "message" && data.message) {
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const e: IncomingMessage = {
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message: data.message as Message,
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from: data.from,
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to: data.to,
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};
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for (const h of handlers) h(e);
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} else if (data?.type === "unread") {
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// Sent to a user's OTHER tabs when they read a thread elsewhere, so the badge updates live.
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for (const h of unreadHandlers) h();
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}
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} catch {
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/* ignore malformed frames */
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}
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};
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ws.onclose = () => {
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ws = null;
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if (started) schedule();
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};
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ws.onerror = () => {
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ws?.close();
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};
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}
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function schedule() {
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if (reconnectTimer) return;
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reconnectTimer = setTimeout(() => {
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reconnectTimer = null;
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if (started) open();
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}, backoff);
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backoff = Math.min(backoff * 2, 30000);
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}
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// Subscribe to live messages. Opens the socket on the first subscriber and closes it when the
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// last one leaves.
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export function onMessage(h: Handler): () => void {
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handlers.add(h);
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if (!started) {
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started = true;
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open();
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}
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return () => {
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handlers.delete(h);
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if (handlers.size === 0) {
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started = false;
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if (reconnectTimer) {
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clearTimeout(reconnectTimer);
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reconnectTimer = null;
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}
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ws?.close();
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ws = null;
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}
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};
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}
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// Subscribe to "your unread changed elsewhere" pings (a read on another tab/device). The socket is
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// already opened/closed by onMessage subscribers (the app-wide ChatDock keeps one), so this only
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// registers a callback — it does not open the socket on its own.
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export function onUnread(h: UnreadHandler): () => void {
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unreadHandlers.add(h);
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return () => {
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unreadHandlers.delete(h);
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};
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}
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