R10 S0 audit finding: both are unreferenced — overlays and side panels unmount with no exit animation, only their `…In` counterparts are used (0 `animate-[…]` / `animation:` consumers). Dead code, removed.
658 lines
22 KiB
CSS
658 lines
22 KiB
CSS
@import "tailwindcss";
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/* `inline` is load-bearing: the color vars (--bg/--accent/… below) are redefined at
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runtime per html[data-scheme]/[data-theme], so utilities must inline the value and
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resolve it at the USE site, not reference a once-computed --color-* token. This also
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makes the v4 opacity modifier (bg-accent/40 → color-mix(… var(--accent) 40% …)) pick
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up the active scheme's color. Same pattern as shadcn's v4 theme setup. */
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@theme inline {
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--color-bg: var(--bg);
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--color-surface: var(--surface);
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--color-card: var(--card);
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--color-border: var(--border);
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--color-fg: var(--fg);
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--color-muted: var(--muted);
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--color-accent: var(--accent);
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--color-accent-fg: var(--accent-fg);
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--font-sans: Inter, system-ui, -apple-system, Segoe UI, Roboto, sans-serif;
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--z-index-base: 10;
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--z-index-menu: 20;
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--z-index-chrome: 30;
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--z-index-paneltab: 34;
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--z-index-panel: 35;
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--z-index-rail: 40;
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--z-index-overlay: 50;
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--z-index-popover: 60;
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--z-index-tooltip: 100;
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--z-index-tuner: 9999;
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}
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/*
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The default border color has changed to `currentcolor` in Tailwind CSS v4,
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so we've added these compatibility styles to make sure everything still
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looks the same as it did with Tailwind CSS v3.
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If we ever want to remove these styles, we need to add an explicit border
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color utility to any element that depends on these defaults.
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*/
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@layer base {
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*,
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::after,
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::before,
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::backdrop,
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::file-selector-button {
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border-color: var(--color-gray-200, currentcolor);
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}
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}
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:root {
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--font-scale: 1.06;
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/* Vertical space the floating top header needs to clear (top offset 12px + pill height 44px +
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bottom breathing room ~12px). Module content pads its top by this so nothing hides under the
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header; kept in one place since App and Playlists both reference it. */
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--hdr-h: 68px;
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/* ===== Glass tunables — every value that materially drives the look lives here so it can be
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tuned in ONE place. ===== */
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/* GLOBAL baseline = "Adaptive": solid-enough dark glass that reads well on content-less chrome
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(nav/header/dialogs/filters/settings — where there's nothing behind the glass to refract).
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Rich-backdrop surfaces override these via `.glass-media` below. */
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--glass-blur: 20px; /* backdrop blur radius */
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--glass-saturate: 1.8; /* backdrop saturation */
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--glass-dark-bright: 1.25; /* extra brightness lift applied to .glass/.glass-menu in dark mode only */
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--glass-surface-alpha: 94%; /* .glass panel translucency (higher = more solid = "adaptive") */
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--glass-card-alpha: 94%; /* .glass-card translucency */
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--glass-menu-alpha: 98%; /* .glass-menu translucency */
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--glass-border-alpha: 78%; /* .glass border opacity */
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--glass-inset: 16%; /* top specular highlight strength (#fff N%) */
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--glass-edge: 10%; /* extra edge-light mixed into the TOP border (#fff N%) — 0 = off */
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--glass-scrim: 14%; /* under-content scrim: darkens surfaces toward --bg for text contrast — 0 = off */
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--ambient: 1.1; /* multiplier on the ambient accent backdrop pools */
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/* Per-scheme background image dim (see frontend/public/backdrops/): how strongly the faded --bg
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overlay hides the image — higher = fainter. Only in effect while data-backdrop="on". */
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--bg-fade: 60%;
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}
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/* ===== "Glass over image" — the translucent tier. Applies whenever a
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real image sits behind the surfaces: app-wide when the per-scheme background image is on
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(`html[data-backdrop="on"]`), and on the Plex art-backed detail views (`.glass-media`, which
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have their own art backdrop even when the global image is off). When there's nothing behind the
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glass (image off / perf), the :root defaults keep it solid & readable. ===== */
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html[data-backdrop="on"],
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.glass-media {
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--glass-blur: 10px;
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--glass-saturate: 1.6;
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--glass-dark-bright: 1.2;
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--glass-surface-alpha: 50%;
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--glass-card-alpha: 60%;
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--glass-menu-alpha: 66%;
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--glass-border-alpha: 80%;
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--glass-edge: 25%;
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--glass-inset: 15%;
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--glass-scrim: 30%;
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}
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/* Light theme carries no per-scheme background image, so the near-opaque :root (adaptive) glass
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reads as flat white and every panel becomes an opaque island. Give light its OWN translucent tier
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— one central override, every .glass* surface — so the ambient tint (and content) shows through
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and glass stays glassy in light too. (Perf mode below still forces solid + no blur.) */
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html[data-theme="light"] {
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--glass-surface-alpha: 62%;
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--glass-card-alpha: 74%;
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--glass-menu-alpha: 86%;
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}
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/* Per-scheme background image, painted on <body> (the app root is transparent so it shows through
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the whole app and the glass refracts it). A faded --bg overlay keeps it subtle; `fixed` so it
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doesn't scroll. Dark theme uses the dark backdrops, light theme the lighter set in /light/. Only
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when the backdrop is on (the "Background image" setting; off in perf). The [data-theme] qualifier
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also out-specifies the ambient `background` shorthand (which would else reset background-size). */
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html[data-backdrop="on"][data-theme="dark"][data-scheme="midnight"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/midnight.svg");
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}
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html[data-backdrop="on"][data-theme="dark"][data-scheme="forest"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/forest.svg");
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}
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html[data-backdrop="on"][data-theme="dark"][data-scheme="slate"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/slate.svg");
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}
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html[data-backdrop="on"][data-theme="dark"][data-scheme="youtube"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/youtube.svg");
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}
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html[data-backdrop="on"][data-theme="dark"][data-scheme="starship"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/starship.svg");
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}
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html[data-backdrop="on"][data-theme="dark"][data-scheme="matrix"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/matrix.svg");
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}
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html[data-backdrop="on"][data-theme="light"][data-scheme="midnight"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/light/midnight.svg");
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}
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html[data-backdrop="on"][data-theme="light"][data-scheme="forest"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/light/forest.svg");
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}
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html[data-backdrop="on"][data-theme="light"][data-scheme="slate"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/light/slate.svg");
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}
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html[data-backdrop="on"][data-theme="light"][data-scheme="youtube"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/light/youtube.svg");
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}
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html[data-backdrop="on"][data-theme="light"][data-scheme="starship"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/light/starship.svg");
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}
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html[data-backdrop="on"][data-theme="light"][data-scheme="matrix"] body {
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background-image:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent),
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color-mix(in srgb, var(--bg) var(--bg-fade), transparent)
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),
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url("/backdrops/light/matrix.svg");
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}
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html[data-backdrop="on"][data-theme="dark"] body,
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html[data-backdrop="on"][data-theme="light"] body {
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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background-attachment: fixed;
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}
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/* Make native controls (date picker, scrollbars) follow the theme. */
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html[data-theme="dark"] {
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color-scheme: dark;
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}
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html[data-theme="light"] {
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color-scheme: light;
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}
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html {
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font-size: calc(16px * var(--font-scale));
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background: var(--bg);
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}
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body {
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margin: 0;
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color: var(--fg);
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/* Ambient backdrop so translucent "glass" surfaces have soft color to refract. Kept
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subtle but a touch richer (three soft pools, incl. a bottom glow) now that the nav,
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header and dialogs are all frosted glass and refract it. */
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background:
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radial-gradient(
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1100px 620px at 10% -10%,
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color-mix(in srgb, var(--accent) calc(20% * var(--ambient)), transparent),
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transparent 60%
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),
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radial-gradient(
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1000px 720px at 115% 10%,
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color-mix(in srgb, var(--accent) calc(14% * var(--ambient)), transparent),
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transparent 55%
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),
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radial-gradient(
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900px 640px at 50% 118%,
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color-mix(in srgb, var(--accent) calc(11% * var(--ambient)), transparent),
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transparent 60%
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),
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var(--bg);
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background-attachment: fixed;
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}
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/* Hide the native scrollbar while keeping the element scrollable (wheel/trackpad/keyboard).
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Used on the nav rail so a high browser-zoom overflow scrolls without showing a scrollbar. */
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.no-scrollbar {
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scrollbar-width: none; /* Firefox */
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-ms-overflow-style: none; /* legacy Edge/IE */
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}
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.no-scrollbar::-webkit-scrollbar {
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display: none; /* Chromium/WebKit */
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}
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/* ===== Liquid-glass surface system (theme-aware, GPU-light) ===== */
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.glass {
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/* Frosted overlay surface: translucent enough that the blurred backdrop shows
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through (the glassy look), opaque enough that the background isn't distracting.
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The strong blur turns whatever is behind into soft colour, not a sharp image.
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Layer 1 (top) = the optional scrim; layer 2 = the translucent surface tint. */
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background:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--glass-scrim), transparent),
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color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)
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),
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color-mix(in srgb, var(--surface) var(--glass-surface-alpha), transparent);
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backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
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-webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
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border: 1px solid color-mix(in srgb, var(--border) var(--glass-border-alpha), transparent);
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border-top-color: color-mix(
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in srgb,
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#fff var(--glass-edge),
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color-mix(in srgb, var(--border) var(--glass-border-alpha), transparent)
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);
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box-shadow:
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inset 0 1px 0 color-mix(in srgb, #fff var(--glass-inset), transparent),
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0 18px 44px -16px rgba(0, 0, 0, 0.6);
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}
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.glass-card {
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/* No backdrop-filter here: cards render in bulk (feed grid) over a solid background
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where blur adds almost nothing visually but is GPU-expensive and triggers reflow.
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Translucency + border + depth keep the look; blur is reserved for .glass overlays. */
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background:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--glass-scrim), transparent),
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color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)
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),
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color-mix(in srgb, var(--card) var(--glass-card-alpha), transparent);
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border: 1px solid color-mix(in srgb, var(--border) 65%, transparent);
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border-top-color: color-mix(
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in srgb,
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#fff var(--glass-edge),
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color-mix(in srgb, var(--border) 65%, transparent)
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);
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box-shadow:
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inset 0 1px 0 color-mix(in srgb, #fff calc(var(--glass-inset) / 2), transparent),
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0 8px 22px -14px rgba(0, 0, 0, 0.45);
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}
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.glass-menu {
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/* Floating menus/popovers hover over undimmed content (no backdrop scrim like dialogs),
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so they must be near-opaque to stay readable — only a hint of translucency + the blur. */
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background:
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linear-gradient(
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color-mix(in srgb, var(--bg) var(--glass-scrim), transparent),
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color-mix(in srgb, var(--bg) var(--glass-scrim), transparent)
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),
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color-mix(in srgb, var(--surface) var(--glass-menu-alpha), transparent);
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backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
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-webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate));
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border: 1px solid color-mix(in srgb, var(--border) 80%, transparent);
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border-top-color: color-mix(
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in srgb,
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#fff var(--glass-edge),
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color-mix(in srgb, var(--border) 80%, transparent)
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);
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box-shadow:
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inset 0 1px 0 color-mix(in srgb, #fff calc(var(--glass-inset) - 2%), transparent),
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0 18px 44px -16px rgba(0, 0, 0, 0.6);
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}
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.glass-hover:hover {
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border-color: color-mix(in srgb, var(--accent) 55%, transparent);
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box-shadow:
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inset 0 1px 0 color-mix(in srgb, #fff 12%, transparent),
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0 14px 30px -14px rgba(0, 0, 0, 0.5);
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}
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/* Dark mode: the ambient accent pools are faint over a near-black bg, so the docked frosted
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chrome (nav/header) barely reads — there's no content behind it to refract, unlike dialogs
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which sit over the feed. Strengthen the pools and let a touch more bleed through the glass.
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(The full "videos behind glass everywhere" effect is Phase 2 / end-of-project polish.) */
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html[data-theme="dark"] body {
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background:
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radial-gradient(
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1100px 620px at 10% -10%,
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color-mix(in srgb, var(--accent) calc(34% * var(--ambient)), transparent),
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transparent 60%
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),
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radial-gradient(
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1000px 720px at 115% 10%,
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color-mix(in srgb, var(--accent) calc(24% * var(--ambient)), transparent),
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transparent 55%
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),
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radial-gradient(
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900px 640px at 50% 118%,
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color-mix(in srgb, var(--accent) calc(18% * var(--ambient)), transparent),
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transparent 60%
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),
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var(--bg);
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background-attachment: fixed;
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}
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/* Dark glass reads faint because the blurred backdrop is itself dark; lift its brightness so
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the frosted sheen shows even over dark UI (over colourful content it just looks richer). */
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html[data-theme="dark"] .glass,
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html[data-theme="dark"] .glass-menu {
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backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate))
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brightness(var(--glass-dark-bright));
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-webkit-backdrop-filter: blur(var(--glass-blur)) saturate(var(--glass-saturate))
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brightness(var(--glass-dark-bright));
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}
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/* Toasts surface bottom-left (by the nav's notification bell), off the conventional
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top-right; a brighter rim draws the eye there. Most needed in dark mode, where the
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default glass border (dark navy) all but vanishes against the backdrop. */
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html[data-theme="dark"] .toast-card {
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border-color: color-mix(in srgb, #fff 50%, transparent);
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}
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/* Performance mode (Settings → Appearance) drops the expensive blur + soft shadows. */
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html[data-perf="1"] .glass,
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html[data-perf="1"] .glass-menu,
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html[data-perf="1"] .glass-card {
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backdrop-filter: none;
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-webkit-backdrop-filter: none;
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background: var(--surface);
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box-shadow: 0 2px 8px -4px rgba(0, 0, 0, 0.4);
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}
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html[data-perf="1"] body {
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background: var(--bg);
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}
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/* Skip layout/paint for off-screen feed cards so long lists stay smooth while
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scrolling. contain-intrinsic-size reserves an approximate box so the scrollbar
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stays stable; `auto` lets the browser remember each card's real size after it
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has rendered once. */
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.cv-card {
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content-visibility: auto;
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contain-intrinsic-size: auto 320px;
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}
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.cv-row {
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content-visibility: auto;
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contain-intrinsic-size: auto 96px;
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}
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/* ===== Motion ===== */
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@keyframes fadeIn {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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@keyframes overlayIn {
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from {
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opacity: 0;
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}
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to {
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opacity: 1;
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}
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}
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@keyframes panelIn {
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from {
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transform: translateX(100%);
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}
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to {
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transform: translateX(0);
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}
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}
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@keyframes popIn {
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from {
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opacity: 0;
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transform: translateY(-6px) scale(0.97);
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|
}
|
|
to {
|
|
opacity: 1;
|
|
transform: none;
|
|
}
|
|
}
|
|
/* One-shot attention flash for a chat dock window on a new message. Inset glow so the
|
|
window's own overflow-hidden doesn't clip it; pulses twice then fades. */
|
|
@keyframes chatFlash {
|
|
0% {
|
|
box-shadow: inset 0 0 0 0 transparent;
|
|
}
|
|
18% {
|
|
box-shadow:
|
|
inset 0 0 0 3px var(--accent),
|
|
inset 0 0 22px 0 color-mix(in srgb, var(--accent) 55%, transparent);
|
|
}
|
|
40% {
|
|
box-shadow: inset 0 0 0 1px transparent;
|
|
}
|
|
62% {
|
|
box-shadow:
|
|
inset 0 0 0 3px var(--accent),
|
|
inset 0 0 22px 0 color-mix(in srgb, var(--accent) 55%, transparent);
|
|
}
|
|
100% {
|
|
box-shadow: inset 0 0 0 0 transparent;
|
|
}
|
|
}
|
|
.chat-flash {
|
|
animation: chatFlash 1.1s ease-out;
|
|
}
|
|
|
|
/* ===== Color schemes (accent + neutrals), each with dark + light ===== */
|
|
|
|
/* Midnight — deep navy/slate with blue accent (default) */
|
|
html[data-scheme="midnight"][data-theme="dark"] {
|
|
--bg: #0b1020;
|
|
--surface: #121a2e;
|
|
--card: #161f38;
|
|
--border: #243049;
|
|
--fg: #e6e9f0;
|
|
--muted: #97a3c0;
|
|
--accent: #6d8cff;
|
|
--accent-fg: #0b1020;
|
|
}
|
|
html[data-scheme="midnight"][data-theme="light"] {
|
|
--bg: #f4f6fc;
|
|
--surface: #ffffff;
|
|
--card: #ffffff;
|
|
--border: #dde3f0;
|
|
--fg: #1a2238;
|
|
--muted: #5b6685;
|
|
--accent: #3b5bdb;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
|
|
/* Forest — dark slate with teal/green accent */
|
|
html[data-scheme="forest"][data-theme="dark"] {
|
|
--bg: #0a1512;
|
|
--surface: #0f1f1a;
|
|
--card: #12241e;
|
|
--border: #1f3a30;
|
|
--fg: #e6f0ec;
|
|
--muted: #90b1a4;
|
|
--accent: #2dd4bf;
|
|
--accent-fg: #04110d;
|
|
}
|
|
html[data-scheme="forest"][data-theme="light"] {
|
|
--bg: #f1f7f4;
|
|
--surface: #ffffff;
|
|
--card: #ffffff;
|
|
--border: #d6e7e0;
|
|
--fg: #102a22;
|
|
--muted: #4d6b60;
|
|
--accent: #0d9488;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
|
|
/* Slate — neutral grey with warm orange accent (muted in dark) */
|
|
html[data-scheme="slate"][data-theme="dark"] {
|
|
--bg: #15171c;
|
|
--surface: #1b1e25;
|
|
--card: #1f232b;
|
|
--border: #2c313b;
|
|
--fg: #e7e9ee;
|
|
--muted: #9aa1ad;
|
|
--accent: #e8913c;
|
|
--accent-fg: #1a1206;
|
|
}
|
|
html[data-scheme="slate"][data-theme="light"] {
|
|
--bg: #f6f7f9;
|
|
--surface: #ffffff;
|
|
--card: #ffffff;
|
|
--border: #e3e6eb;
|
|
--fg: #1c1f26;
|
|
--muted: #5d636e;
|
|
--accent: #d97706;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
|
|
/* YouTube — near-black with red accent */
|
|
html[data-scheme="youtube"][data-theme="dark"] {
|
|
--bg: #0f0f0f;
|
|
--surface: #181818;
|
|
--card: #1f1f1f;
|
|
--border: #303030;
|
|
--fg: #f1f1f1;
|
|
--muted: #aaaaaa;
|
|
--accent: #ff3b46;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
html[data-scheme="youtube"][data-theme="light"] {
|
|
--bg: #ffffff;
|
|
--surface: #f9f9f9;
|
|
--card: #ffffff;
|
|
--border: #e5e5e5;
|
|
--fg: #0f0f0f;
|
|
--muted: #606060;
|
|
--accent: #ff0033;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
|
|
/* Starship — deep space blue-black with a bright azure "LCARS/computer" accent */
|
|
html[data-scheme="starship"][data-theme="dark"] {
|
|
--bg: #050b16;
|
|
--surface: #0b1728;
|
|
--card: #101f36;
|
|
--border: #1f3557;
|
|
--fg: #dfeaff;
|
|
--muted: #8aa6cc;
|
|
--accent: #38b6ff;
|
|
--accent-fg: #04101f;
|
|
}
|
|
html[data-scheme="starship"][data-theme="light"] {
|
|
--bg: #eef4fb;
|
|
--surface: #ffffff;
|
|
--card: #ffffff;
|
|
--border: #d3e0f0;
|
|
--fg: #0b1b30;
|
|
--muted: #4a5f7d;
|
|
--accent: #0b6bd6;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
|
|
/* Matrix — near-black with a muted terminal-green accent (softened from neon phosphor) */
|
|
html[data-scheme="matrix"][data-theme="dark"] {
|
|
--bg: #030a06;
|
|
--surface: #08130d;
|
|
--card: #0b1c12;
|
|
--border: #163d27;
|
|
--fg: #cfe8d6;
|
|
--muted: #6fae86;
|
|
--accent: #46b87c;
|
|
--accent-fg: #04170c;
|
|
}
|
|
html[data-scheme="matrix"][data-theme="light"] {
|
|
--bg: #f0f7f1;
|
|
--surface: #ffffff;
|
|
--card: #ffffff;
|
|
--border: #cfe6d6;
|
|
--fg: #08130b;
|
|
--muted: #4c6b56;
|
|
--accent: #12a150;
|
|
--accent-fg: #ffffff;
|
|
}
|
|
|
|
/* Toast auto-dismiss countdown bar (shrinks left-to-right to zero) */
|
|
@keyframes toastbar {
|
|
from {
|
|
transform: scaleX(1);
|
|
}
|
|
to {
|
|
transform: scaleX(0);
|
|
}
|
|
}
|
|
|
|
/* The in-app player stage filling the screen: either because something fullscreened it (YouTube's
|
|
own button hands the lock to the iframe, not to us — but keep this for any browser that does),
|
|
or via our own F-key maximise. `--max` deliberately does NOT use the Fullscreen API: while we
|
|
hold the browser's lock, the cross-origin YouTube embed never learns it is fullscreen and its own
|
|
fullscreen button stops working (see PlayerModal.toggleFullscreen). */
|
|
.player-stage:fullscreen,
|
|
.player-stage--max {
|
|
aspect-ratio: auto;
|
|
border-radius: 0;
|
|
}
|
|
|
|
/* A fullscreened element is already sized by the browser; the viewport units are only for the
|
|
`:fullscreen` path, where the stage is not positioned. */
|
|
.player-stage:fullscreen {
|
|
width: 100vw;
|
|
height: 100vh;
|
|
}
|
|
|
|
/* Sizing, precisely: the element keeps Tailwind's `w-full` from its base className, so the WIDTH is
|
|
`100%` of the containing block — which, for a fixed element, is the viewport minus any classic
|
|
scrollbar. The HEIGHT comes from `inset: 0` (top+bottom, once `aspect-ratio` is released above).
|
|
`right: 0` is therefore ignored (over-constrained: left + width win) — harmless, but don't read
|
|
this rule as inset-sized. What had to go are the viewport units it used to inherit: `100vw`
|
|
INCLUDES the scrollbar (horizontal overflow) and `100vh` includes a mobile browser's retracting
|
|
chrome, which pushes the bottom edge — YouTube's own control bar — off screen. */
|
|
.player-stage--max {
|
|
position: fixed;
|
|
inset: 0;
|
|
/* rail-level (40): this stage only has to beat the modal chrome it is nested inside (whose own
|
|
children top out at z-menu/20). The modal root is a z-overlay stacking context, so nothing
|
|
here escapes it — 9999 is the glass tuner's reserved level and claimed an authority this
|
|
layer neither has nor needs. */
|
|
z-index: 40;
|
|
}
|
|
|
|
/* Thin, theme-aware scrollbars */
|
|
* {
|
|
scrollbar-color: var(--border) transparent;
|
|
}
|
|
*::-webkit-scrollbar {
|
|
width: 10px;
|
|
height: 10px;
|
|
}
|
|
*::-webkit-scrollbar-thumb {
|
|
background: var(--border);
|
|
border-radius: 8px;
|
|
}
|