- `overflow-clip` gets a safelist anchor in index.css (its only occurrence is a `.ts` constant), and the chip-lane contract keeps it there. - PlexPlayer's Backspace ownership rule is pinned on all three branches: nothing above, a foreign layer above (it defers), and its own panel open under a layer (it still closes the panel). - Removing a playlist item bumps the list's `updated_at`, like the three other item-only writes. - Seen in a real browser on localdev: an exhausted comfort-shelf tile (an empty pinned playlist) is focusable, aria-disabled, and its Shift+F10 menu offers Play off and Remove from shelf.
117 lines
4.0 KiB
TypeScript
117 lines
4.0 KiB
TypeScript
// @vitest-environment jsdom
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//
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// Who owns ⌫ while the Plex player is up. Three rounds got it wrong in turn: deferring to nothing
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// (the cheat sheet took ⌫ and the player stopped underneath it), deferring to any layer above (the
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// player's OWN menus push layers, so ⌫ stopped closing them), then naming just the sheet and the
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// palette (the app-wide ErrorDialog is neither, so ⌫ tore the player down under it). The rule that
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// holds: the player's own panels answer first; anything else layered above it takes the key. It had
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// no test (E10 review coverage debt).
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import { describe, it, expect, vi, beforeAll, afterEach } from "vitest";
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import { render, cleanup, waitFor, act } from "@testing-library/react";
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import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
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vi.mock("react-i18next", async (importOriginal) => ({
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...(await importOriginal<typeof import("react-i18next")>()),
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useTranslation: () => ({ t: (key: string) => key, i18n: { language: "en" } }),
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}));
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import PlexPlayer from "./PlexPlayer";
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import { api, type PlexItemDetail } from "../lib/api";
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import { pushLayer, removeLayer } from "../lib/layerStack";
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beforeAll(() => {
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class Stub {
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observe() {}
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unobserve() {}
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disconnect() {}
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takeRecords() {
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return [];
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}
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}
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globalThis.ResizeObserver ??= Stub as unknown as typeof ResizeObserver;
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globalThis.IntersectionObserver ??= Stub as unknown as typeof IntersectionObserver;
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for (const [name, value] of Object.entries({
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play: () => Promise.resolve(),
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pause: () => {},
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load: () => {},
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}))
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Object.defineProperty(HTMLMediaElement.prototype, name, { configurable: true, value });
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Object.defineProperty(HTMLMediaElement.prototype, "seekable", {
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configurable: true,
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get: () => ({ length: 0, end: () => 0 }),
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});
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Object.defineProperty(HTMLMediaElement.prototype, "textTracks", {
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configurable: true,
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get: () => Object.assign([], { addEventListener() {}, removeEventListener() {} }),
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});
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});
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afterEach(() => {
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cleanup();
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vi.restoreAllMocks();
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});
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const detail = {
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id: "1",
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title: "Title 1",
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type: "movie",
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duration_seconds: 3000,
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status: "new",
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position_seconds: 0,
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audio_streams: [],
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subtitle_streams: [],
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markers: [],
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} as unknown as PlexItemDetail;
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async function mount() {
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vi.spyOn(api, "plexItem").mockResolvedValue(detail);
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vi.spyOn(api, "plexSession").mockResolvedValue({
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mode: "direct",
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url: "/media/1",
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start_s: 0,
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} as Awaited<ReturnType<typeof api.plexSession>>);
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vi.spyOn(api, "plexProgress").mockResolvedValue(undefined as never);
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const onClose = vi.fn();
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render(
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<QueryClientProvider
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client={new QueryClient({ defaultOptions: { queries: { retry: false } } })}
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>
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<PlexPlayer itemId="1" onClose={onClose} />
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</QueryClientProvider>,
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);
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await waitFor(() =>
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expect(document.querySelector("video")?.getAttribute("src")).toBe("/media/1"),
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);
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return onClose;
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}
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const press = (key: string) =>
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act(() => {
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window.dispatchEvent(new KeyboardEvent("keydown", { key, bubbles: true, cancelable: true }));
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});
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describe("PlexPlayer · who owns Backspace", () => {
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it("goes back when nothing is layered over the player", async () => {
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const onClose = await mount();
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press("Backspace");
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expect(onClose).toHaveBeenCalledTimes(1);
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});
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it("leaves the key to a layer above it that is not its own — an error dialog, say", async () => {
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const onClose = await mount();
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const above = pushLayer();
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press("Backspace");
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expect(onClose).not.toHaveBeenCalled();
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removeLayer(above);
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});
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it("still closes its OWN panel first, even with a layer above it", async () => {
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const onClose = await mount();
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press("d"); // the stats panel: one of the player's own
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const above = pushLayer();
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press("Backspace"); // closes the panel, does not leave the player
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removeLayer(above);
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press("Backspace"); // nothing left of its own: now it goes back
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expect(onClose).toHaveBeenCalledTimes(1);
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});
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});
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