Every one of them is the same shape: a value derived correctly, and a WRITE to the thing it derives from left unattended. Deriving hides a stale value; it does not consume it. PlayerModal — the watch toggle inherited the previous video's auto-watch. Moving the queue-advance sync into render was right for `currentVideoId`, but the same block also synced `status`, and that one had an ordering constraint of its own: useYtProgress's cleanup for the OUTGOING item can still call setWatched(true) near the end of a clip, and cleanups run after the commit. As an effect the sync landed last and corrected it; from render it lands first and the stray write wins. Press Next in the final ten seconds and the NEXT video showed as watched — one click on the toggle then sent onState(next, "new") for an item already new. Fixed by keying the mirror to the id it describes, so a write for another item is ignored rather than displayed, and no ordering has to be argued about at all. ChannelsProvider — a focus-channel intent was masked by the page rather than consumed, and nothing ever cleared it. The manager is a page chunk: it unmounts on every navigation, and its seed effect runs again on each mount, so returning to it re-applied a channel name from earlier in the session over whatever the user had typed since. The consumed marker now lives in the provider, keyed on the token — which also closes the case the old clear-on-leave effect never handled, opening a channel page (that does not change `page` at all). TagFilterChips + ChannelTags x2 — `open = openRaw && hidden > 0` hides the overflow popover when the lane stops overflowing, but floating-ui only reports a close for a real event on a mounted surface, so the raw flag stayed true and the menu came back by itself on the next re-fit — a window resize or the text-size slider is enough, with nobody near it. The flag is now reset in render against the same condition that hides it. Avatar + downloadRow — remembering a failed image BY URL fixed the recycled-row frame but never forgot it, so a transient 429 pinned a channel to its initial for the life of the instance, never re-requesting. The memory is now dropped once `src` moves off it, which keeps both properties. And playerModalHooks' last exhaustive-deps suppression claimed "nothing in the body reads a render value" while reading five. The invariant that is actually load-bearing is that each of them is a per-item snapshot — written down instead. All four fixes are mutation-checked: each new test was seen red, against the fixed line only, naming the real defect.
79 lines
3.3 KiB
TypeScript
79 lines
3.3 KiB
TypeScript
import { createContext, useContext } from "react";
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import type { ChannelLayout } from "../lib/channelLayout";
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import type { SortState } from "../lib/columnSort";
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import type { FilterMap } from "../lib/tableColumns";
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import type { ChannelsView } from "./Channels";
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// The Channels module's contexts + hooks, split out of ChannelsProvider so that file exports only
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// components (Fast Refresh). The provider owns the state; this is the read side every consumer imports.
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export type ChannelsState = {
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search: string;
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// The subscribed table's column filters, lifted out of DataTable so the top status chips, the Sync
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// column funnel, and the card layout share ONE filter state (the sync chip lives at `filters.sync`).
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filters: FilterMap;
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view: ChannelsView;
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// The subscribed table's sort, lifted out of DataTable so the card layout shares it.
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sort: SortState;
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// Bumped to tell the manager to drop a stale column filter when an intent sends the user to a
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// specific set (the header's "without full history" link).
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filtersResetToken: number;
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focusName: string | null;
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// Bumped every time a focus intent is (re-)issued, so re-focusing the same channel re-seeds the
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// manager's name filter even when the name is unchanged.
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focusToken: number;
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};
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export interface ChannelsActions {
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setSearch: (q: string) => void;
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setFilters: (f: FilterMap) => void;
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setView: (v: ChannelsView) => void;
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setLayout: (l: ChannelLayout) => void;
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setSort: (s: SortState) => void;
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// "Focus this channel in the manager": jump to Channels (subscriptions tab) and seed its name
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// filter so the channel is isolated. Called from the feed sidebar and the notifications inbox.
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focusChannel: (name: string) => void;
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// Mark the current focus intent as applied. The manager calls this the moment it seeds its name
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// filter, so the intent cannot be re-applied when the page chunk remounts on a later visit and
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// overwrite a search the user has typed since.
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consumeFocus: () => void;
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// Jump to the manager filtered to channels still missing full history (the header sync chip).
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goToFullHistory: () => void;
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}
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export const ChannelsStateContext = createContext<ChannelsState>({
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search: "",
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filters: {},
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view: "subscribed",
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sort: null,
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filtersResetToken: 0,
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focusName: null,
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focusToken: 0,
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});
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// The table/cards density gets its OWN context, deliberately narrow: App reads it (to decide the
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// shell's top fade) and would otherwise re-render the whole app on every keystroke in the manager's
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// search box, since the state context above changes with it.
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export const ChannelLayoutContext = createContext<ChannelLayout>("table");
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export const ChannelsActionsContext = createContext<ChannelsActions>({
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setSearch: () => {},
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setFilters: () => {},
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setView: () => {},
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setLayout: () => {},
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setSort: () => {},
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focusChannel: () => {},
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consumeFocus: () => {},
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goToFullHistory: () => {},
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});
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export function useChannels(): ChannelsState {
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return useContext(ChannelsStateContext);
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}
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/** The manager's table/cards density on its own — subscribe to this instead of the whole state when
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* the layout is all you need (App does, for the shell's top fade). */
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export function useChannelLayout(): ChannelLayout {
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return useContext(ChannelLayoutContext);
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}
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export function useChannelsActions(): ChannelsActions {
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return useContext(ChannelsActionsContext);
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}
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