refactor(player): one panel at a time over the Plex video, and one Back cascade
The ⋯ menu, the tracks menu, the tuning panel, the info overlay and the up-next card were a flag each, so two could stand on top of each other, and Back/Escape were written out three times. They are one `panel` value now; the stats readout stays a separate toggle beside it. One `back()` peels the countdown, the panel, then the stats, then leaves — for the arrow, ⌫, Escape and the mouse Back alike. The mouse Back now also closes the ⋯ menu instead of leaving the player.
This commit is contained in:
@@ -0,0 +1,160 @@
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// @vitest-environment jsdom
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//
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// What may be open over the Plex player at once, and what Back closes. The ⋯ menu, the tracks
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// menu, the tuning panel, the info overlay and the up-next card are ONE value: opening one replaces
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// the other, so two can never draw on top of each other. The stats readout is not one of them — it
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// stays up beside a panel — and every "back" (⌫, Escape, the mouse/browser Back) peels the panel
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// first, then the stats, and only then leaves the player.
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import { describe, it, expect, vi, beforeAll, afterEach } from "vitest";
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import { render, cleanup, waitFor, act, screen, fireEvent } from "@testing-library/react";
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import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
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vi.mock("react-i18next", async (importOriginal) => ({
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...(await importOriginal<typeof import("react-i18next")>()),
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useTranslation: () => ({ t: (key: string) => key, i18n: { language: "en" } }),
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}));
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import PlexPlayer from "./PlexPlayer";
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import { api, type PlexItemDetail } from "../lib/api";
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beforeAll(() => {
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class Stub {
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observe() {}
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unobserve() {}
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disconnect() {}
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takeRecords() {
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return [];
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}
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}
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globalThis.ResizeObserver ??= Stub as unknown as typeof ResizeObserver;
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globalThis.IntersectionObserver ??= Stub as unknown as typeof IntersectionObserver;
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for (const [name, value] of Object.entries({
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play: () => Promise.resolve(),
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pause: () => {},
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load: () => {},
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}))
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Object.defineProperty(HTMLMediaElement.prototype, name, { configurable: true, value });
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Object.defineProperty(HTMLMediaElement.prototype, "seekable", {
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configurable: true,
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get: () => ({ length: 0, end: () => 0 }),
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});
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Object.defineProperty(HTMLMediaElement.prototype, "textTracks", {
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configurable: true,
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get: () => Object.assign([], { addEventListener() {}, removeEventListener() {} }),
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});
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});
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afterEach(() => {
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cleanup();
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vi.restoreAllMocks();
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});
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const detail = {
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id: "1",
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title: "Title 1",
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type: "movie",
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duration_seconds: 3000,
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status: "new",
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position_seconds: 0,
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audio_streams: [],
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subtitle_streams: [],
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markers: [],
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cast: [],
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genres: [],
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} as unknown as PlexItemDetail;
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async function mount() {
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vi.spyOn(api, "plexItem").mockResolvedValue(detail);
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vi.spyOn(api, "plexSession").mockResolvedValue({
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mode: "direct",
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url: "/media/1",
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start_s: 0,
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} as Awaited<ReturnType<typeof api.plexSession>>);
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vi.spyOn(api, "plexProgress").mockResolvedValue(undefined as never);
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const onClose = vi.fn();
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render(
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<QueryClientProvider
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client={new QueryClient({ defaultOptions: { queries: { retry: false } } })}
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>
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<PlexPlayer itemId="1" onClose={onClose} />
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</QueryClientProvider>,
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);
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await waitFor(() =>
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expect(document.querySelector("video")?.getAttribute("src")).toBe("/media/1"),
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);
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return onClose;
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}
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const press = (key: string) =>
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act(() => {
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window.dispatchEvent(new KeyboardEvent("keydown", { key, bubbles: true, cancelable: true }));
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});
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// `hidden`: the faded-out control bands are aria-hidden while the video plays.
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const settings = () => screen.queryByRole("dialog", { name: "plex.player.settings", hidden: true });
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const stats = () => screen.queryByRole("region", { name: "plex.player.stats.title", hidden: true });
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const moreMenu = () => screen.queryByRole("menu", { hidden: true });
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// The info overlay is the full-screen scrim the media info sits in.
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const info = () => document.querySelector(".place-items-center.z-menu");
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async function openSettings() {
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fireEvent.click(screen.getByLabelText("plex.player.more"));
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const row = await waitFor(() => {
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const r = screen
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.queryAllByRole("menuitem", { hidden: true })
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.find((b) => b.textContent === "plex.player.settings");
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expect(r).toBeDefined();
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return r!;
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});
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fireEvent.click(row);
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await waitFor(() => expect(settings()).not.toBeNull());
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}
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describe("PlexPlayer · one panel at a time", () => {
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it("the browser Back with the ⋯ menu open closes the menu, not the player", async () => {
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const onClose = await mount();
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fireEvent.click(screen.getByLabelText("plex.player.more"));
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await waitFor(() => expect(moreMenu()).not.toBeNull());
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// The menu claims a history entry, so the Back below is spent on it. First in the file: the
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// history module's entry count is per module, and an earlier test's entries would be in it.
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await waitFor(() => expect(window.history.state?._ov).toBeDefined());
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await act(async () => {
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const landed = new Promise((resolve) =>
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window.addEventListener("popstate", resolve, { once: true }),
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);
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window.history.back();
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await landed;
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});
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await waitFor(() => expect(moreMenu()).toBeNull());
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expect(onClose).not.toHaveBeenCalled();
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});
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it("the info overlay replaces the tuning panel rather than drawing over it", async () => {
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await mount();
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await openSettings();
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press("i");
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await waitFor(() => expect(info()).not.toBeNull());
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expect(settings()).toBeNull();
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});
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it("the stats readout stays up beside a panel; Escape peels the panel, then the stats, then leaves", async () => {
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const onClose = await mount();
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press("d");
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press("i");
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await waitFor(() => expect(info()).not.toBeNull());
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expect(stats()).not.toBeNull();
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press("Escape");
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expect(info()).toBeNull();
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expect(stats()).not.toBeNull();
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expect(onClose).not.toHaveBeenCalled();
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press("Escape");
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expect(stats()).toBeNull();
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expect(onClose).not.toHaveBeenCalled();
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press("Escape");
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expect(onClose).toHaveBeenCalledTimes(1);
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});
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});
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@@ -128,6 +128,7 @@ const DOUBLE_TAP_MS = 300;
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// `fromStart` (the card's Restart, C5) applies to the item the player opened with; every item it
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// moves on to starts at its own resume point.
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type Props = { itemId: string; onClose: () => void; queue?: string[]; fromStart?: boolean };
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type Panel = "none" | "more" | "tracks" | "settings" | "info" | "upNext";
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export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }: Props) {
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const { t, i18n } = useTranslation();
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@@ -253,15 +254,23 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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const langPrefsRef = useLatest({ audioLang: prefs.audioLang, subLang: prefs.subLang });
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const seekStepRef = useLatest(prefs.seekStep);
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const fineSeekStepRef = useLatest(prefs.fineSeekStep);
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const [menuOpen, setMenuOpen] = useState(false); // the tuning panel (tabbed), from ⋯ → Settings
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// The fixed ⋯ (C5): the rare tools — settings, media info, stats, shortcuts, the original file.
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const [moreOpen, setMoreOpen] = useState(false);
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const [tracksOpen, setTracksOpen] = useState(false); // separate quick menu = audio/subtitle tracks
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// What is open over the video, one at a time: the fixed ⋯ (C5, the rare tools), the quick tracks
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// menu, the tabbed tuning panel (from ⋯ → Settings), the rich info overlay ("I") and the up-next
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// end-card. One value rather than a flag each, so two of them can never stand on top of each
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// other and Back/Escape have exactly one thing to close. The stats readout ("D") is not in it: a
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// corner readout, not a panel, which stays up beside them (the sync offset is tuned watching it).
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const [panel, setPanel] = useState<Panel>("none");
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const panelRef = useLatest(panel);
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const infoOpenRef = useLatest(panel === "info"); // the wheel is the overlay's scroll, not volume
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// A panel closes only itself: a popover's late "closed" must not shut the panel that replaced it.
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const closePanel = useCallback((p: Panel) => setPanel((cur) => (cur === p ? "none" : cur)), []);
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const togglePanel = useCallback((p: Panel) => setPanel((cur) => (cur === p ? "none" : p)), []);
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// The tuning panel's tab outlives its closing: it reopens where it was left.
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const [settingsTab, setSettingsTab] = useState<"sync" | "playback" | "subtitle" | "clock">(
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"sync",
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);
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// keep the control bar up while one is open
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const menuOpenRef = useLatest(menuOpen || tracksOpen || moreOpen);
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// keep the control bar up while a menu is open
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const menuOpenRef = useLatest(panel === "more" || panel === "tracks" || panel === "settings");
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const menuRef = useRef<HTMLDivElement>(null);
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const menuTriggerRef = useRef<HTMLButtonElement | null>(null);
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// Auto-hiding control bar (reveal on mouse move / any key; hide after 3s while playing).
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@@ -293,17 +302,17 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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// The tuning panel stays open until a click/Escape OUTSIDE it (so sliders can be dragged freely).
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// It renders inside the player, whose Tab trap spans it; the ⋯ counts as inside, since the ⋯ is
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// what closes it (below).
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useDismiss(menuOpen, () => setMenuOpen(false), [menuRef, menuTriggerRef]);
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useDismiss(panel === "settings", () => closePanel("settings"), [menuRef, menuTriggerRef]);
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// The ⋯ and the tracks list are real menus on the popover engine: roving arrows,
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// Home/End, Escape as a layer, and the focus back on the trigger however they close. They were
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// hand-built <div>s — no roles, no arrows, and Escape left the focus on <body>. The engine portals
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// them into the fullscreen element when there is one, so they show in fullscreen too.
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const morePop = useAnchoredPopover({
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open: moreOpen,
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open: panel === "more",
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// The ⋯ also CLOSES the tuning panel it opened, rather than stacking the menu over it.
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onOpenChange: (open) => {
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if (open && menuOpen) setMenuOpen(false);
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else setMoreOpen(open);
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if (!open) closePanel("more");
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else setPanel((cur) => (cur === "settings" ? "none" : "more"));
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},
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placement: "top-end",
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offset: 8,
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@@ -311,8 +320,8 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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openOnArrowKey: false,
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});
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const tracksPop = useAnchoredPopover({
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open: tracksOpen,
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onOpenChange: setTracksOpen,
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open: panel === "tracks",
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onOpenChange: (open) => (open ? setPanel("tracks") : closePanel("tracks")),
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placement: "top-end",
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offset: 8,
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fitHeight: true,
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@@ -352,15 +361,9 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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},
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[],
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);
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// "I" toggles a rich info overlay (poster/cast/ratings) over the running video.
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const [infoOpen, setInfoOpen] = useState(false);
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const infoOpenRef = useLatest(infoOpen);
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// "D" toggles the stats-for-nerds debug overlay (active mode, codec, dropped frames, buffer…).
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const [statsOpen, setStatsOpen] = useState(false);
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const statsOpenRef = useLatest(statsOpen);
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// Up-next end-card: shown at episode end (with a next item) instead of an instant jump.
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const [upNextOpen, setUpNextOpen] = useState(false);
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const upNextOpenRef = useLatest(upNextOpen);
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const upNextPrefRef = useLatest(prefs.upNext);
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const now = useWallClock();
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@@ -756,13 +759,13 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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id: "settings",
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label: t("plex.player.settings"),
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icon: <Settings className={ico} />,
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run: () => setMenuOpen(true),
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run: () => setPanel("settings"),
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},
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{
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id: "info",
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label: t("plex.player.infoBtn"),
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icon: <Info className={ico} />,
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run: () => setInfoOpen((v) => !v),
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run: () => togglePanel("info"),
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},
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]
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: []),
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@@ -802,7 +805,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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// With a next item and the up-next pref on, surface the end-card (poster + countdown + Cancel)
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// and let IT advance — binge stays in the viewer's control. The card only appears here,
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// on play-to-the-end; credits-auto-skip advances earlier and this handler never fires for it.
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if (nextId && upNextPrefRef.current) setUpNextOpen(true);
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if (nextId && upNextPrefRef.current) setPanel("upNext");
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else if (nextId) go(nextId);
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// Nothing queued next → dismiss the player back to the previous page (same as Stop/Escape),
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// instead of stranding a black, ended <video> on screen.
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@@ -815,45 +818,35 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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// Up-next card actions: advance = go to the next item (it was already marked watched on 'ended');
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// cancel = dismiss and stay on the finished frame. Loading a new item closes any lingering card.
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const advanceUpNext = useCallback(() => {
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setUpNextOpen(false);
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closePanel("upNext");
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if (nextId) go(nextId);
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}, [nextId, go]);
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}, [nextId, go, closePanel]);
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// The "up next" card belongs to the item that was playing, so a queue advance closes it. Adjusted
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// during the render that changes `id` rather than in an effect: as an effect it closed one commit
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// after the new episode had already drawn behind it.
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const [upNextForId, setUpNextForId] = useState(id);
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if (upNextForId !== id) {
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setUpNextForId(id);
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setUpNextOpen(false);
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closePanel("upNext");
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}
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// "Back" cascade shared by the on-screen Back arrow AND the keyboard/remote Backspace·Escape: peel
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// off whatever is layered on top (a tuning/tracks menu, then the info overlay) before leaving the
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// player. The arrow used to call onClose() unconditionally, so Back with the info panel open
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// jumped straight to the feed instead of just closing the panel. The shortcuts sheet is no longer
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// in this cascade: it is a Modal above us now, and owns its own Escape layer and Back-to-close.
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const handleBack = useCallback(() => {
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if (menuOpenRef.current) {
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setMenuOpen(false);
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setTracksOpen(false);
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setMoreOpen(false);
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} else if (infoOpenRef.current) setInfoOpen(false);
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else if (statsOpenRef.current) setStatsOpen(false);
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else if (upNextOpenRef.current) setUpNextOpen(false);
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else onClose();
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}, [onClose, menuOpenRef, infoOpenRef, statsOpenRef, upNextOpenRef]);
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// The mouse "back" button (and the browser Back) fire history popstate — which would pop the whole
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// player subview and drop straight to the grid, even with a panel or an auto-skip countdown up.
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// While any of those is showing we register a history entry (BackClose below) whose Back handler
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// runs this: cancel the countdown, else close the topmost panel — matching ⌫ / Esc exactly.
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const backIntent = useCallback(() => {
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if (skipProgressRef.current != null) {
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cancelAutoSkipRef.current();
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return;
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}
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handleBack();
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}, [handleBack, skipProgressRef, cancelAutoSkipRef]);
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// The ONE Back cascade, for every way of saying "back": the on-screen arrow, ⌫, Escape, and the
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// mouse/browser Back (history popstate, through BackClose below). It peels off what is layered
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// over the video — the auto-skip countdown, then the open panel, then the stats readout — and only
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// then leaves the player. The shortcuts sheet is not in it: a Modal above us, with its own Escape
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// layer and Back-to-close.
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// - The on-screen arrow is a click on "leave", not a cancel, so it does not stop a countdown.
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// - Escape in fullscreen leaves fullscreen (the browser's own Escape) and not the player.
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const back = useCallback(
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(from: "arrow" | "key" | "history" | "escape") => {
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if (from !== "arrow" && skipProgressRef.current != null) cancelAutoSkipRef.current();
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else if (panelRef.current !== "none") setPanel("none");
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else if (statsOpenRef.current) setStatsOpen(false);
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else if (from !== "escape" || !fullscreenElement()) onClose();
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},
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[onClose, panelRef, statsOpenRef, skipProgressRef, cancelAutoSkipRef],
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);
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const backFromHistory = useCallback(() => back("history"), [back]);
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// Tell the shared cheat sheet which keys are live here, and whether ⇧← / ⇧→ apply (they step
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// episodes, so they are listed only inside a series).
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@@ -968,7 +961,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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: "—";
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flashOsd(`${t("plex.player.subtitles")} · ${label}`);
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},
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info: () => setInfoOpen((v) => !v),
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info: () => togglePanel("info"),
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stats: () => setStatsOpen((v) => !v),
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back: (ev) => {
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// HTPC-style "stop & go back" to wherever the player was opened from — mirrors the mouse
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@@ -980,19 +973,13 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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// (the first fix, the second bug — the player's OWN gear/tracks popovers push layers too, so
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// ⌫ stopped closing them), then naming just the sheet and palette (the second fix, the third
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// bug — the app-wide ErrorDialog is neither, so ⌫ tore the player down under it).
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// The rule that holds: the player's own panels answer first, because `handleBack`'s cascade
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// is what closes them; anything else layered above us takes the key.
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const ownPanelOpen =
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menuOpenRef.current ||
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infoOpenRef.current ||
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statsOpenRef.current ||
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upNextOpenRef.current;
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// The rule that holds: the player's own panels answer first, because `back`'s cascade is
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// what closes them; anything else layered above us takes the key.
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const ownPanelOpen = panelRef.current !== "none" || statsOpenRef.current;
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if (!ownPanelOpen && layerIdRef.current != null && anyLayerAbove(layerIdRef.current))
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return;
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ev.preventDefault();
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if (skipProgressRef.current != null)
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cancelAutoSkipRef.current(); // cancel auto-skip, don't go back
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else handleBack();
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back("key");
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},
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escape: (ev) => {
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// Defer to any layer opened above the player (Modal or anchored popover) — let it take the
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@@ -1002,15 +989,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
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// one and its close can pop it off the stack synchronously, so `anyLayerAbove` alone misses it.
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if (escapeHandled(ev)) return;
|
||||
if (layerIdRef.current != null && anyLayerAbove(layerIdRef.current)) return;
|
||||
if (skipProgressRef.current != null) cancelAutoSkipRef.current();
|
||||
else if (menuOpenRef.current) {
|
||||
setMenuOpen(false);
|
||||
setTracksOpen(false);
|
||||
setMoreOpen(false);
|
||||
} else if (infoOpenRef.current) setInfoOpen(false);
|
||||
else if (statsOpenRef.current) setStatsOpen(false);
|
||||
else if (upNextOpenRef.current) setUpNextOpen(false);
|
||||
else if (!fullscreenElement()) onClose();
|
||||
back("escape");
|
||||
},
|
||||
});
|
||||
};
|
||||
@@ -1034,16 +1013,13 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
onClose,
|
||||
wake,
|
||||
controlsShown,
|
||||
handleBack,
|
||||
skipProgressRef,
|
||||
cancelAutoSkipRef,
|
||||
back,
|
||||
togglePanel,
|
||||
engine,
|
||||
seekStepRef,
|
||||
fineSeekStepRef,
|
||||
menuOpenRef,
|
||||
infoOpenRef,
|
||||
panelRef,
|
||||
statsOpenRef,
|
||||
upNextOpenRef,
|
||||
]);
|
||||
|
||||
// Seekbar hover: a timestamp tooltip that follows the cursor. Store the position as a FRACTION
|
||||
@@ -1223,8 +1199,8 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
|
||||
{/* While a panel/menu is open or an auto-skip countdown is running, take over the browser/mouse
|
||||
Back button (history popstate) so it closes/cancels that instead of dropping to the grid. */}
|
||||
{(menuOpen || tracksOpen || infoOpen || statsOpen || upNextOpen || skipProgress != null) && (
|
||||
<BackClose onBack={backIntent} />
|
||||
{(panel !== "none" || statsOpen || skipProgress != null) && (
|
||||
<BackClose onBack={backFromHistory} />
|
||||
)}
|
||||
|
||||
{/* Top bar */}
|
||||
@@ -1241,7 +1217,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
variant="overlay"
|
||||
size="player"
|
||||
round
|
||||
onClick={handleBack}
|
||||
onClick={() => back("arrow")}
|
||||
label={t("plex.player.back")}
|
||||
>
|
||||
<ArrowLeft />
|
||||
@@ -1484,7 +1460,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
round
|
||||
ref={setTracksReference}
|
||||
{...tracksPop.getReferenceProps()}
|
||||
aria-expanded={tracksOpen}
|
||||
aria-expanded={panel === "tracks"}
|
||||
label={t("plex.player.tracks")}
|
||||
>
|
||||
<Languages />
|
||||
@@ -1570,7 +1546,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
round
|
||||
ref={moreTriggerRef}
|
||||
{...morePop.getReferenceProps()}
|
||||
aria-expanded={moreOpen || menuOpen}
|
||||
aria-expanded={panel === "more" || panel === "settings"}
|
||||
label={t("plex.player.more")}
|
||||
>
|
||||
<MoreHorizontal />
|
||||
@@ -1588,7 +1564,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
label={it.label}
|
||||
// Closes first, so the focus is back on the ⋯ before the tool opens: a dialog
|
||||
// opened from here returns the focus to where it found it.
|
||||
onSelect={() => closeThenAct(() => setMoreOpen(false), it.run)}
|
||||
onSelect={() => closeThenAct(() => closePanel("more"), it.run)}
|
||||
className={`${PLAYER_ROW} flex min-h-9 items-center gap-2.5 text-white`}
|
||||
>
|
||||
{it.icon}
|
||||
@@ -1597,7 +1573,7 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
))}
|
||||
</div>
|
||||
</PopoverSurface>
|
||||
{menuOpen && (
|
||||
{panel === "settings" && (
|
||||
<PlexPlayerSettings
|
||||
menuRef={menuRef}
|
||||
returnFocusTo={menuTriggerRef}
|
||||
@@ -1642,21 +1618,21 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
|
||||
{/* Up-next end-card (episode end, next item queued, pref on). Non-modal — the finished frame
|
||||
stays behind it; the card's own countdown advances unless the viewer cancels. */}
|
||||
{upNextOpen && nextId && (
|
||||
{panel === "upNext" && nextId && (
|
||||
<UpNextCard
|
||||
nextId={nextId}
|
||||
onAdvance={advanceUpNext}
|
||||
onCancel={() => setUpNextOpen(false)}
|
||||
onCancel={() => closePanel("upNext")}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Rich info overlay (poster/cast/ratings) — "i" or the info button; video keeps playing. */}
|
||||
{infoOpen && detail && (
|
||||
{panel === "info" && detail && (
|
||||
<div
|
||||
className="absolute inset-0 z-menu grid place-items-center overflow-y-auto bg-black/70 p-4"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
setInfoOpen(false);
|
||||
closePanel("info");
|
||||
}}
|
||||
>
|
||||
<div
|
||||
@@ -1667,10 +1643,10 @@ export default function PlexPlayer({ itemId, onClose, queue, fromStart = false }
|
||||
<PlexInfo
|
||||
detail={detail}
|
||||
variant="overlay"
|
||||
onClose={() => setInfoOpen(false)}
|
||||
onClose={() => closePanel("info")}
|
||||
// A collection sibling plays right here, as Next would.
|
||||
onPlayItem={(other, fromZero) => {
|
||||
setInfoOpen(false);
|
||||
closePanel("info");
|
||||
go(other, undefined, fromZero);
|
||||
}}
|
||||
/>
|
||||
|
||||
Reference in New Issue
Block a user