feat(player): the OS media controls, the basic keys and resume for the library and shared-link players
Plex, library and /watch tell the operating system what plays (title, line, picture) and take its
play / pause / skip / seek through one hook (lib/mediaSession); the Plex player drives it with its own
seek and clock, so the lock screen shows the film's position, not the stream's. The YouTube player is
left alone: its iframe already publishes all of it, and the OS routes to the frame that plays.
The library and /watch players get the basic keys (lib/mediaKeys, the keymap's mediaPlayer rows) and
open where the viewer stopped (lib/resume): the library keeps the point on the server, per user and
library item (library_states, POST /api/downloads/{id}/progress, listed back on both listings), the
shared link in this browser. A started library row continues, its menu can start it over, and its
picture carries the cards' progress bar. The resume rule (too early / near the end = from the start)
is one function shared with the YouTube route.
The library dialog opens focused on its panel (Modal initialFocus "player"): on the ✕, Space closed
the film. While the media element itself has the focus, Space and the arrows stay its own controls'
— the browser acts on them whatever a listener does, and one Space played and paused.
This commit is contained in:
@@ -23,9 +23,10 @@ import { SURFACE } from "./surfaces";
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/** Where a dialog opens focused (C4, by purpose — WAI-ARIA APG): `field` = the body's first control,
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* or the one marked `data-initial-focus` (a form), `close` = the header's ✕ (anything to read or
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* browse), `action` = the child that takes `autoFocus` itself (a confirm's least destructive button;
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* the ✕ if none does). Required, so every dialog states its purpose instead of inheriting "the first
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* the ✕ if none does), `player` = the panel itself (a player: its keys reach it, and Space presses no
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* button). Required, so every dialog states its purpose instead of inheriting "the first
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* focusable", which is always the ✕. */
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export type ModalFocus = "field" | "close" | "action";
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export type ModalFocus = "field" | "close" | "action" | "player";
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// The footer slot of the open dialog. `ModalFooter` portals into it from any depth, so a body that
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// owns its own state (the issue composer) pins its buttons without lifting that state into the caller.
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@@ -101,6 +102,7 @@ export default function Modal({
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// Only a rendered target (the trap's own `offsetParent` test); none falls back to the hook's
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// first-focusable rule. `action` lands on the ✕ here and its child's autoFocus then takes over.
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initial: () =>
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(initialFocus === "player" ? panelRef.current : null) ??
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(initialFocus === "field" && bodyRef.current ? firstFieldIn(bodyRef.current) : null) ??
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(closeRef.current?.offsetParent != null ? closeRef.current : null),
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});
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