feat(player): the OS media controls, the basic keys and resume for the library and shared-link players
Plex, library and /watch tell the operating system what plays (title, line, picture) and take its
play / pause / skip / seek through one hook (lib/mediaSession); the Plex player drives it with its own
seek and clock, so the lock screen shows the film's position, not the stream's. The YouTube player is
left alone: its iframe already publishes all of it, and the OS routes to the frame that plays.
The library and /watch players get the basic keys (lib/mediaKeys, the keymap's mediaPlayer rows) and
open where the viewer stopped (lib/resume): the library keeps the point on the server, per user and
library item (library_states, POST /api/downloads/{id}/progress, listed back on both listings), the
shared link in this browser. A started library row continues, its menu can start it over, and its
picture carries the cards' progress bar. The resume rule (too early / near the end = from the start)
is one function shared with the YouTube route.
The library dialog opens focused on its panel (Modal initialFocus "player"): on the ✕, Space closed
the film. While the media element itself has the focus, Space and the arrows stay its own controls'
— the browser acts on them whatever a listener does, and one Space played and paused.
This commit is contained in:
@@ -13,6 +13,7 @@ import {
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RotateCcw,
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Scissors,
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Share2,
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SkipBack,
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Trash2,
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} from "lucide-react";
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import { qk } from "../lib/queryKeys";
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@@ -76,7 +77,7 @@ export function useDownloadActions({
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onEditDetails,
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onManageShares,
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}: {
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onPlay: (job: DownloadJob) => void;
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onPlay: (job: DownloadJob, fromStart?: boolean) => void;
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onEdit: (job: DownloadJob) => void;
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onEditDetails: (job: DownloadJob) => void;
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onManageShares: (job: DownloadJob) => void;
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@@ -128,12 +129,28 @@ export function useDownloadActions({
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};
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const icon = (I: typeof Play) => <I className="w-4 h-4" />;
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const play = (job: DownloadJob): ActionMenuItem => ({
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id: "play",
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label: t("downloads.actions.play"),
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icon: icon(PlayCircle),
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onSelect: () => onPlay(job),
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});
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// A started item continues, and can also start over — the card menus' words and glyph (C5).
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const play = (job: DownloadJob): ActionMenuItem[] => {
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const started = (job.position_seconds ?? 0) > 0;
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return [
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{
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id: "play",
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label: started ? t("card.continue") : t("downloads.actions.play"),
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icon: icon(PlayCircle),
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onSelect: () => onPlay(job),
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},
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...(started
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? [
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{
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id: "restart",
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label: t("card.restartTitle"),
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icon: icon(SkipBack),
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onSelect: () => onPlay(job, true),
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},
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]
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: []),
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];
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};
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// The same link the row's save button is, followed inside the click: the server answers it as an
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// attachment, so the page stays where it is.
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const save = (job: DownloadJob): ActionMenuItem => ({
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@@ -200,7 +217,7 @@ export function useDownloadActions({
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// The row's own buttons first, in the row's order: sharing the link is the library's main
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// errand, ahead of saving the file.
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[
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...(a.play ? [play(job)] : []),
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...(a.play ? play(job) : []),
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{
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id: "share",
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label: t("downloads.actions.share"),
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@@ -269,7 +286,7 @@ export function useDownloadActions({
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// Same media_kind + can_download gate as the library, via the shared helper.
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const a = sharedRowActions(job);
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return menuGroups(
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[...(a.play ? [play(job)] : []), ...(a.save ? [save(job)] : [])],
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[...(a.play ? play(job) : []), ...(a.save ? [save(job)] : [])],
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a.edit ? [edit(job)] : [],
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copies(job),
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[
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