Commit Graph
16 Commits
Author SHA1 Message Date
peter 4aaaaa7860 chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").

Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.

Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).

One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
2026-10-05 00:19:39 +02:00
peter 7ed2ac4e95 build(frontend): knip also checks what ships; strict indexing in every project
`npm run knip` now runs a second, --production pass, which asks whether the
code that ships uses an export, not just whether anything does. Of the 47
exports only tests reached:
- 34 are exported for their test and say so with @internal, naming the test.
- 11 were module-private names with a stray `export`. Two of them were not
  used at all and are deleted.
- The unused alreadyReported re-export is gone.
Test kits, the e2e suite and the two build-tooling modules are excluded from
the production project, each named in knip.jsonc.

noUncheckedIndexedAccess is now on for the node and e2e tsconfigs too (0
errors), matching the app project. tsconfig.node.json listed a
tailwind.config.js that has not existed since Tailwind 4. That entry is now
playwright.config.ts, which the typed lint finds through this project.
2026-10-03 16:44:28 +02:00
peter 3ef2c38eb4 feat(design): dialogs open by purpose and keep their commit row pinned (E28 S3f1)
Modal takes a required initialFocus (field / close / action), a field that
loads late takes the focus while it still rests on the close button, and
ModalFooter portals a dialog's commit row under the scrolling body from any
depth. The header and footer fades follow the body's scroll timeline, and the
viewport's interactive-widget=resizes-content keeps the footer above an
on-screen keyboard.
2026-09-27 01:33:37 +02:00
peter 4646aae320 fix(design): the table header takes the B9 fade utility, and every size is dvh, not vh (E28 S3d4)
The table header carried an arbitrary-value copy of fade-below; a contract refuses a hand gradient of a surface colour. 100vh is the viewport with a tablet browser's toolbar retracted, so h-screen / min-h-screen / static vh hid the last rows under it; a contract holds dvh (the Plex player stage changes with S3f, where it is played on the tablet).
2026-09-26 00:39:10 +02:00
peter 6088e476a7 fix(design): the command palette's active row takes the menus' roving highlight, not an invisible bg-card; the Plex typeahead's hand copy of it goes (E28)
The palette row was ~1.07:1 on its glass (B3 names bg-card hovers a violation). ROVING_HIGHLIGHT is
exported from AnchoredPopover for the listboxes that are not PopoverItems; a contract holds that no file
paints the fill itself and every hand-built option row takes the recipe.
2026-09-25 23:51:39 +02:00
peter db10bfbbca feat(design): the header search is a 40 glass pill; a wrapper field dims for its input only (E28 S3c) 2026-09-25 00:05:31 +02:00
peter dac9d89f91 feat(design): the field family, the dropdown trigger, native controls, the no-raw-input lint rule (E28 S3c)
- ui/Input, Textarea, InnerInput + fieldClass (A4): the >= 3:1 edge, a 2px accent
  focus edge, the danger edge for invalid, md/sm/xs/heading rungs, 1rem and 44 on touch
- ui/SelectTrigger (A5): SortControl, FilterSelect, the view switcher and the date
  filter on one trigger, a pill in a toolbar, r8 in a form
- ui/NativeControls (A6): Checkbox, CheckRow, Slider, ColorInput
- every raw input swept (~100 sites); inputCls retired; local/input-primitive
- useReturnFocus: an in-place editor hands the focus back to its trigger on
  Enter/Escape (the playlist and Plex title renames, the priority number);
  the Plex playlist rename gains Escape and an accessible name
- back to top: a round 48 FAB (owner decision); DESIGN.md A2 and the log
2026-09-24 23:48:22 +02:00
peter 81936e9f56 feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.

- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
  floor, 44 on touch) replace five chip geometries; FilterChipGroup
  renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
  round, overlay; 44 on touch); the YT modal bar is on the sm rung with
  pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
  new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
  add) announce checked/mixed; a one-letter tag chip was 21px wide;
  descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
  control-primitive files is a lint error (contract-tested, seen red).
2026-09-24 23:03:23 +02:00
peter 7e1aeeb9fe refactor(frontend): honest effect deps in the app shell and the ui layer (E27 S2)
Burns the first 14 of the 113 hook suppressions. Three verdicts, applied per site:

A useEffect that should not exist (6):
- Avatar remembered "the image failed" as a boolean an effect reset on src change. The
  component is recycled across items in the virtualized feed, so after one avatar 429s the
  next item's slot committed the fallback initial over a perfectly good image and only the
  post-paint effect cleared it. The failure is now keyed BY URL; derived state cannot be stale.
- Combobox cleared the typed query from an effect on `open`. Moved into setOpenAnd, the single
  funnel every close goes through. That also stops a spurious onQueryChange("") AT MOUNT, which
  told a controlled caller its own initial query had been cleared before the user touched it.
- CommandPalette reset query + picked row from an effect. Closed now means UNMOUNTED, not
  hidden, so a fresh open starts blank because mounting already means that -- and the ranking
  memo over every channel, playlist and saved view stops running while the palette is shut.
- Pager's page box held a copy of the page that an effect re-synced; it now derives it and
  keeps a draft only while being edited.
- App's ?link= / ?oauth= / ?admin= one-shots asserted "once per mount" with an empty dep list.
  The ref guard the codebase already uses in 22 places ENFORCES it, so the honest deps can
  include `t` -- which a language switch legitimately changes, and which would otherwise have
  re-fired the toast.

Honest deps that also fix something (5):
- App's module preload was keyed on the account id, so a permission change that alters the
  module set without moving the id never re-preloaded. `preload()` is idempotent, so depending
  on `me` costs nothing.
- App's access-request nudge now re-issues on a language switch; it used to stay in the old
  language until the pending count changed.
- App's diagnostics effect: applyDiagnostics already no-ops on an unchanged effective level,
  so picking four fields out by hand was guarding nothing and missed any field added later.
- DataTable's two filter effects: a ref holds the latest onFiltersChange so commitFilters can
  be stable, which is what lets the effects name it instead of switching the check off.

Genuine escape hatches (7) moved OUT of eslint-suppressions.json into inline directives that
name the invariant at the site -- the toast handover's render-phase global, the live region's
deliberate arming tick, the docked one-slot component, the popover engine's floating-ui list
state, dnd-kit's per-drag `moved` flag, BackToTop's DOM read and the palette's debounced
announcement. A reader of the code now sees why; a JSON file no one opens does not.

Tests: Avatar (3, new file) and Pager (3) pin the derived-state frames with a layout-phase
probe -- layout effects run before any passive effect, so they read the frame the browser would
paint. Combobox (2) pins the close-clears-query contract and the no-callback-at-mount rule.
All three sets mutation-checked against the effect-based originals.

Suppressions 113 -> 99; exhaustive-deps 45 -> 35.
2026-09-20 23:57:08 +02:00
peter 5274216981 feat(ui): PageUp/PageDown page through every dropdown list, not just the palette
The palette got PageUp/PageDown, and the same crawl stayed everywhere else a list opens under a
control: the sidebar's channel filter, the Plex genre/studio/collection pickers, the filter and sort
menus, submenus of every playlist you own. floating-ui's list navigation has only the arrows and
Home/End.

- `lib/listPaging`: the one definition of a page (the rows wholly in view minus one, a fixed 10 with
  no layout) and of where it lands (stops at both ends, never on a row it may not take, looking back
  toward the start rather than past it). The palette now uses it instead of its own copy, and
  `listNav` takes its scroll-parent helper from here.
- `AnchoredPopover`: one keydown handler on the reference AND the surface, so a combobox (keys on its
  input, `aria-activedescendant`) and a roving menu (keys on the focused row) both page. It runs after
  floating-ui's own, which has by then switched to keyboard modality and scrolls the new row in. A
  disabled row is never the target; a submenu's key does not also page the menu around it; with no
  mounted rows (closed, a hover card, a dialog) the key keeps its native meaning.

Measured in the browser: the channel filter shows 8 rows and pages by 7 with the active row in view
after the scroll; a menu pages to its last row and back, the page behind it does not scroll; the
palette still pages by 11 of its 12 visible rows.
2026-09-13 05:20:53 +02:00
peter 75d89613d0 feat(palette): PageUp/PageDown move a page of results at a time
The jump-to palette lists every module, channel, playlist, view and action — 461 rows on the
owner's account, ~11 of them in view — and the arrows were the only way through it: forty presses to
cross the channel group.

- PageDown/PageUp step by the rows that fit in the list right now, minus one, so the row you paged
  from stays in sight at the new page's edge. Measured per press (the list is 50vh and group headings
  eat into it); a fixed 10 when there is no layout to measure.
- Unlike the arrows they stop at the ends instead of wrapping: a page-sized jump that lands back at
  the top reads as having lost your place.
- Home/End stay the text field's own.

Measured in the browser: 0 → 10 → 20 rows, stops on row 461, PageUp from the end steps 9 (a group
heading is in view), the selected row stays visible throughout.
2026-09-13 05:03:35 +02:00
peter 78a9324381 fix(ui): the palette ranks what you typed, and lib stops leaning on components
Typing "theme" put the channel "The Meltzone Podcast" (matched only through its handle
`@themeltzone`) above every "Theme: …" row, and Enter opened the channel — the palette listed
matches in pure group order and always highlighted the first one.

- CommandPalette ranks each word: label starts with it > elsewhere in the label > only the hint,
  keywords or group name; an item ranks by its worst word, then the sum. The group order stays
  fixed, rows are ranked inside each group, and the best row overall starts highlighted. The
  highlight is held by id and follows the best match until the arrows or the pointer pick a row,
  so a channel list landing mid-typing no longer shifts it.
- A11y: result groups are `role="group"` named by their heading; `aria-expanded` is false with
  nothing to choose; the listbox stays mounted (hidden) so `aria-controls` never names a missing
  element, and "Nothing matches" sits outside it; a polite status announces the count once the
  typing pauses.
- `Column`/`FilterMap`/`filterRows`/`isActive` move from `ui/tableHeader` to `lib/tableColumns`,
  and the player's auto/loop modes from `playerModalControls` to `lib/playerModes` — three lib
  helpers imported the column contract from a ui component, and `playerModalHooks` its types from a
  feature component.
- eslint: `lib/` may not import from `components/` at any depth, type-only and re-exports included;
  the boundary contract test proves it fires. CLAUDE.md and the ui README say so.
- keymap: `dispatch`'s docblock sat stacked on `matchesShortcut`'s; moved onto `dispatch`.
2026-09-13 02:14:07 +02:00
peter 92c305bab9 fix(nav): a navigation closes every overlay before it pushes
The overlay history stack let a navigation land ABOVE open overlays and
"buried" their entries with a counter. Measured in Chrome: Shift+W over
About navigated under the still-open dialog, the next Back both undid the
navigation and closed About, and the Back after that did nothing; Shift+W
on Home with the player open did nothing at all. The counter could also be
spent by a different overlay closing first, and callers that could not
report whether they pushed were assumed to have.

setPage and openChannel now close every open overlay and push only once
the history is back in sync (one entry per live overlay, no programmatic
back() in flight, no reconcile queued), so nothing is ever buried and the
whole mechanism goes: navigateOverOverlays, closeThenNavigate, buryUnder,
setPage's boolean, and the three test files that pinned them. The palette
closes only itself before running a row, so a theme picked over the player
keeps the player. Shift+W on Home with the player open now closes it
(owner decision 2026-09-09).

The wait is on state, not on "a popstate": the old 250 ms fallback could
run with back()s still in flight. An overlay that refuses to close within
1.5 s drops the command instead of being navigated out from under.
2026-09-13 00:17:09 +02:00
peter 4b33036e7c fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.

REVERTED, because the mechanism does not work:

- The `inert` menu item. Round 1 swapped a native `disabled` for
  `aria-disabled` so a row's "why is this off" tooltip could be reached.
  floating-ui's list navigation skips `aria-disabled="true"` exactly as it
  skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
  comment, written before this branch, already said so. The swap fixed
  nothing and made the mouse worse: without native `disabled` the row took
  pointer events, the full active highlight and DOM focus, then no-opped
  on click. The underlying finding is logged where the prop was, unfixed
  and honest: the reason has to go somewhere a disabled row is not.

- `useContextMenu` owning the focus restore. Turning floating-ui's
  returnFocus off platform-wide traded one bug for two: Playlists spreads
  triggerProps on a bare <tr>, so restoring to it is a spec no-op and
  Escape stranded focus on <body>; and with dismissOnScroll now on, the
  restore's plain focus() scrolled the row back into view, undoing the
  scroll that closed the menu. Patching that needs three more guards on
  one fix. The original bug — the rail's rename field dying on arrival —
  is fixed at the field instead: it focuses from an effect, which is
  scheduled after the microtask that was blurring it.

NARROWED, because the fix was right and the guard was not:

- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
  gear and tracks menus register layers via useDismiss — so Backspace
  stopped closing them and did nothing at all. Only the cheat sheet and
  the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
  navigation does NOT unmount (About and ReleaseNotes live outside the
  page column), leaving one Back to both navigate and close them. The
  entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
  surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
  session and went stale across a close. `e.movementX/Y` asks the browser
  directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
  mounts two — so the cheat sheet rendered the chords twice under a
  duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
  disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
  variant's own colour class outranks under clsx, so Revoke hovered
  neutral and a password-protected link looked unprotected. The colour
  goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
  scope, so `back` would have answered for the wrong player. Keyed on
  scope + id, both literal.

And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.

The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
2026-09-06 01:57:32 +02:00
peter 20e17c0ccb fix(e10): review round 1 — the boundary that did not bind, and 14 more
The epic-end review found 32 verified issues. This is the first fix round:
the three highs, the user-facing mediums, and the tests that were passing
for the wrong reason. Docs and the remaining low-severity tail are next.

The boundary rule was the worst of them. Both `no-restricted-imports`
regexes were written in plain "..." literals, where `\.` is an unknown
escape that collapses to the any-char `.` — so the rule read like a
boundary and matched far less than one. `../../lib/api` (the barrel every
feature component imports) and `../../components/Feed` (the same file
`../Feed` names) both sailed through a green gate. String.raw, a third
pattern for the second spelling, and a vitest over ESLint.lintText so a
rule that silently matches nothing can never look like a clean codebase
again.

closeThenNavigate waited for exactly one reclaim popstate. With a second
Back-closable layer still mounted — a palette opened over the player —
the navigation unmounted that layer too, and its reconcile backed over
the entry the navigation had just pushed: "go to Channels" closed the
player and landed on the feed. It now waits for the LAST programmatic
back, then adopts the entries the navigation buried, and falls back after
250ms rather than hanging if no popstate is ever coming.

The rail's inline rename died on arrival. With no domReference, floating-
ui's returnFocus falls through to a module-global stack and restores some
unrelated element from an earlier popover — blurring the field into its
own commit-and-close, from the second popover of a session onward. The
context menu now owns the restore: back to the row, but only if the row
is still there and nothing else has claimed focus.

Also:
- Backspace under the cheat sheet stopped Plex playback and dropped to
  the grid; `back` now defers to any layer above, like `escape` beside it.
- A move invalidated only the source list, so the target kept serving
  pre-move contents for 30s while the rail already counted N+1.
- Every move error a user can reach is a 404, which `req` leaves to the
  caller — so the row snapped back in silence and the shipped moveErrors
  strings were unreachable.
- swallowClick armed on long-press but was disarmed only by the click it
  was armed for; any press that produced no click ate the next tap on the
  whole list.
- The context menu stayed parked over whatever row scrolled under it.
- overflow-clip on the chip lanes ate the focus ring's top and bottom.
- "Why is this off" rode on disabled rows, which show no tooltip and take
  no focus: a new `inert` item keeps the reason readable.
- Shift+F10 was advertised app-wide but wired only on Playlists; it has
  its own scope now, and useContextMenu matches through the shared parser
  instead of its own literals.
- Mod+K could not close the palette, `h` machine-gunned on auto-repeat,
  and both were bound above the branch that mounts their overlays.
- Palette options were in the tab order under aria-activedescendant, and
  a scroll-synthesised mousemove stole the keyboard selection.
- The OSD live region was created together with its own text.
- Ending a rename stranded focus on <body>.
- The Button variants' hover halves are `enabled:` — the one migrated
  site that had guarded its own lost the guard on the way in.
- HU builtinLocked named the list "Watch later" in a Hungarian sentence.

Tests: the chip-lane contract counted per FILE, so a second hand-rolled
lane in an already-compliant file was invisible; the closeThenNavigate
ordering test only passed on a popstate left behind by its neighbours and
failed alone, so it moved to its own file.
2026-09-05 23:52:29 +02:00
peter cc8cf96c19 feat(e10): a jump-to palette on Ctrl/Cmd+K
Reaching a channel three modules away cost a rail, a page and a scroll.
Now it costs a keystroke and half a word: Mod+K searches modules,
channels, playlists, the saved views applicable where you stand, and the
app-wide actions.

Scope agreed with the product owner: navigation + actions, but only the
reversible local ones (the shortcuts sheet, the theme). "Sync from
YouTube" is deliberately absent — it is a long-running job against a
quota, it wants the progress and error surface the Channels page already
gives it, and one mistyped Enter is a worse failure than the walk it
would have saved.

Matching is word-wise and accent-folded, because this is a bilingual app
and nobody reaches for the accent keys in a hurry: "pod thevr" finds
TheVR Podcast and "penzugy" finds pénzügy. The arrows walk one flat
result list so crossing a group heading is invisible, and the field
carries the combobox/listbox aria tree that virtual selection needs.

ui/CommandPalette is domain-free (items are a prop, per the ui/ import
rule); AppCommandPalette supplies them. The shell is Modal again, with a
new `top` placement so a search-first dialog grows downwards instead of
jumping as results change.

Also fixes a bug the palette hit on its first run, and that PlayerModal
had already hit once: closing a dialog reclaims its Back-to-close
history entry with a programmatic history.back(), which undoes any
pushState made before it lands — so a command that navigates only closed
the palette. The rule is now closeThenNavigate() in history.ts with a
test, and PlayerModal's inline copy is gone.

The global `h` moves out of KeyboardHelp into useGlobalKeymap beside
Mod+K, so one listener owns the whole `global` scope and dispatch's
exhaustiveness keeps meaning what it says.
2026-09-05 21:33:29 +02:00