Commit Graph
8 Commits
Author SHA1 Message Date
peter 280de2e592 feat(popover): migrate the click menus onto the platform (R8 S4b)
AddToPlaylist, LanguageSwitcher, the Plex DetailCustomizeMenu and ViewSwitcher each
had their own anchoring, dismissal and (for ViewSwitcher) keyboard engine. All four now
use the platform, so their items are PopoverItems with real menuitemradio/aria-checked,
roving focus, typeahead and flip/shift anchoring.

Two platform additions this needed:
- `selectedIndex`: opening a single-choice menu must land on the choice already in
  effect, which is what ViewSwitcher's hand-rolled engine did by seeding its roving
  index to the current option.
- `ariaLabel` on PopoverSurface: an icon-only trigger leaves the panel with no name.

Fixed while wiring `selectedIndex` up: it stranded focus on the menu container. That
path focuses its item synchronously in a layout effect, and FloatingFocusManager's own
initial focus then ran afterwards and took focus back; the no-selectedIndex path only
escaped this because it defers focus to a microtask while waiting for the item list to
populate. On a roving list the list navigation owns initial focus, so the manager is now
told to take none (initialFocus -1).

Behaviour changes worth naming:
- The header LanguageSwitcher no longer opens on hover. The platform focuses the first
  item on open, so a hover-open would yank focus off whatever the user was doing. Both
  variants are now click-only, like every other menu in the app.
- PrefToggle became a PopoverItem, so the rows callers inject through the menu's `extra`
  prop join the same roving list as the built-in ones.
- AddToPlaylist fetches its list on open, so on the first paint there are no items to
  focus and focus stays on the trigger (as it did before the migration); arrows move
  into the list once it lands.

Verified in-browser: ViewSwitcher opens on the checked mode, arrows rove, Escape closes
and refocuses the trigger; the ChannelTags pilot is unregressed; AddToPlaylist anchors
bottom-start without the click reaching the feed card underneath; the rail language menu
keeps its right-edge, bottom-aligned anchoring.
2026-07-31 00:02:14 +02:00
peter 2756c21dbd feat(popover): fullscreen-aware portal + migrate the hover surfaces (R8 S4a)
The platform's FloatingPortal targeted <body>, which is painted UNDERNEATH whatever
holds the fullscreen lock. That is why the player's in-bar menus were either
non-portaled (and clipped) or, for add-to-playlist / download, disabled outright in
fullscreen. PopoverSurface now portals into `document.fullscreenElement` while one
exists, via a new reactive `useFullscreenElement()` on the existing WebKit-aware
fullscreen lib.

Two floating-ui details this had to work around: a null `root` means "the container
does not exist yet" (no portal node is created at all), so the no-fullscreen case must
pass undefined; and the portal node is built once and ignores a later root change, so
the portal is keyed on the fullscreen state to remount on a transition.

Migrated the three hand-rolled hover engines onto the platform:
- Tooltip: kept as a passive caption via a new `passthrough` prop on PopoverSurface,
  so it cannot swallow a click aimed at a control it overlaps during the close delay.
  Gains aria-describedby wiring it never had.
- AboutCell: the 160 ms hide-timer hover bridge is now safePolygon; the close-on-page-
  scroll is now hide-and-follow, so the card reappears when the row scrolls back.
- TagManager: same bridge removal; the scroll-fade moves to an inner scroller so the
  mask rides the scrolling box rather than the glass panel.

Verified in-browser: tooltip flip + centering + pointer-transparency, About card flip-
above with the measured height, tag popover right-start anchoring, and the portal
round-trip body -> fullscreen element -> body on a live fullscreenchange.
2026-07-30 23:49:29 +02:00
peter 7ed98956cc feat(overlay): shared layer-stack for topmost-only Escape across modals, popovers, players (R8 S3)
Replace the three mutually-unaware Escape systems — Modal's private modalStack,
the popovers' document listeners with a blanket stopPropagation, and the two
players' modalCount() checks — with one shared lib/layerStack.ts. Every open
dismissable layer registers in open order; a layer acts on Escape only when it
is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination
is now a stack lookup, not event-propagation order, so it no longer depends on
which listener happens to fire first.

- Modal + useDismiss register via the stack; useDismiss drops the blanket
  stopPropagation (its documented side effect: it swallowed a player's own
  Escape while any popover was open).
- Both players register as a layer and defer via anyLayerAbove() instead of
  modalCount(); PlayerModal checks it before its maximise/fullscreen steps.
  A player MENU is a layer too, so it closes first and the next Escape reaches
  the auto-skip-cancel — fixing the documented PlexPlayer bug.
- AnchoredPopover routes non-hover Escape through the stack (floating-ui's own
  escapeKey off there) and registers as a layer, so a player/modal underneath
  defers once S4 migrates the in-player menus. FloatingTree still owns
  popover-vs-popover ordering; the stack adds the cross-type ordering.
2026-07-30 23:33:50 +02:00
peter d950867d26 fix(popover): visible accent highlight on the active menu item (R8 S2 UAT)
The tag editor's active row barely differed from the menu background. Drive
the highlight off the roving `data-active` attribute (reliable across click-
vs key-open, unlike :focus-visible, which a click-open's programmatic focus
doesn't trip) and tint it with the accent. `bg-accent/NN` can't be used —
the theme's --accent is a hex var and Tailwind v3 can't inject alpha into it
— so use a color-mix arbitrary value, matching the app's glass idiom.
2026-07-30 23:33:50 +02:00
peter 5d1854b808 feat(popover): keyboard + focus + ARIA layer for the popover platform (R8 S2)
Add the ViewSwitcher-grade menu model to the R8 popover platform, via
Floating UI's idioms rather than a second hand-rolled roving engine:
useListNavigation (↑/↓/Home/End roving, focusItemOnOpen so both click- and
key-opens land on the first item), useTypeahead, and FloatingFocusManager
(trap into the surface, return focus to the trigger on close). A new
<PopoverItem> self-registers for navigation and carries the right role
(menuitem / menuitemradio+aria-checked / option+aria-selected); menu/listbox
surfaces are focus-managed by default.

Wire the ChannelTags editor as the pilot: tag toggles become menuitemradio,
and the inline create-input stopPropagations non-Escape keys so arrows and
typed chars stay in the field (typeahead off for that menu).
2026-07-30 23:33:50 +02:00
peter 8ae06ea1fe fix(channels): center table, kill popover top-left flash, exact "+N" count (R8 S1 UAT)
Second UAT pass on the tag cell + popover platform:

- Popover top-left flash (real root cause): the popIn keyframe animates `transform`,
  which overrode Floating UI's positioning `transform: translate(x,y)` for the animation's
  duration, parking the popover at (0,0). Move the animation to an INNER wrapper so the
  positioned element's transform stays clean (verified: menu is at the correct spot from
  frame 0). The isPositioned visibility gate is kept as a belt-and-suspenders.
- Table shifted right / not centered: my previous fixed-15rem tags column + nowrap Sync
  pushed the table past the max-w-[96rem] wrapper so it overflowed. Trim to 12rem tags and
  shorten the long "full history queued/coming" sync labels to "queued"/"coming" so the
  table fits the wrapper (1594 <= 1628) and centers again.
- "+N" count wrong/missing while adding tags: replace the iterative shrink (which lagged a
  render and could clip the pill's digits) with a deterministic measure — a hidden measurer
  lays out all chips + a sample pill, and we compute the exact fit in one pass. The count is
  always correct now (verified across varied rows), and a bare "+" with no number is
  structurally impossible.
2026-07-30 23:33:50 +02:00
peter 0fd95c15a1 fix(channels): stable tag column width, no popover flash, no sync wrap (R8 S1 UAT)
Three UAT refinements on the tag cell + popover platform:

- Fixed tag-column width (w-[15rem], was max-w): under table-layout:auto a content-
  driven cell re-solved every column's width on each chip added, so the table visibly
  shifted (and the "+N" count flickered) until the cap was hit. A fixed footprint makes
  adding/removing tags move nothing (verified: column x unchanged, "+N" count stable).
- No popover flash: gate the floating surface's visibility on Floating UI's isPositioned
  so it never paints at (0,0) top-left for a frame before the transform lands.
- Sync cell no longer wraps: flex-nowrap so the recent/full badges stay on one line
  (the column grows to fit them instead of breaking to two rows).
2026-07-30 23:33:50 +02:00
peter e644b4f7d7 feat(popover): add the Floating UI anchored-popover platform + migrate TagsCell pilot (R8 S1)
Introduce useAnchoredPopover + PopoverSurface over @floating-ui/react — one primitive
replacing the hand-rolled measured engines: flip() (two-way flip), shift() (width clamp),
hide() (hide-and-follow when the trigger leaves its scroller), autoUpdate (scroll follow),
FloatingPortal (escape ancestor stacking contexts). Supports menu + hover modes; focus
management lands in S2.

Wrap the app and the public watch page in <FloatingTree> so Escape / outside-press dispatch
is topmost-only across nested layers (S3 folds in the Modal + players).

Migrate the richest engine, TagsCell, as the pilot — ~140 lines of bespoke positioning
(coords state, flip layout-effect, scroll rAF loop, useDismiss, Overlay) collapse into one
hook call. Verified in-app: click opens, portals to <body>, positions below the trigger,
role=menu + aria-expanded/haspopup, Escape and outside-click close, no console errors.
2026-07-30 23:33:50 +02:00