AddToPlaylist, LanguageSwitcher, the Plex DetailCustomizeMenu and ViewSwitcher each
had their own anchoring, dismissal and (for ViewSwitcher) keyboard engine. All four now
use the platform, so their items are PopoverItems with real menuitemradio/aria-checked,
roving focus, typeahead and flip/shift anchoring.
Two platform additions this needed:
- `selectedIndex`: opening a single-choice menu must land on the choice already in
effect, which is what ViewSwitcher's hand-rolled engine did by seeding its roving
index to the current option.
- `ariaLabel` on PopoverSurface: an icon-only trigger leaves the panel with no name.
Fixed while wiring `selectedIndex` up: it stranded focus on the menu container. That
path focuses its item synchronously in a layout effect, and FloatingFocusManager's own
initial focus then ran afterwards and took focus back; the no-selectedIndex path only
escaped this because it defers focus to a microtask while waiting for the item list to
populate. On a roving list the list navigation owns initial focus, so the manager is now
told to take none (initialFocus -1).
Behaviour changes worth naming:
- The header LanguageSwitcher no longer opens on hover. The platform focuses the first
item on open, so a hover-open would yank focus off whatever the user was doing. Both
variants are now click-only, like every other menu in the app.
- PrefToggle became a PopoverItem, so the rows callers inject through the menu's `extra`
prop join the same roving list as the built-in ones.
- AddToPlaylist fetches its list on open, so on the first paint there are no items to
focus and focus stays on the trigger (as it did before the migration); arrows move
into the list once it lands.
Verified in-browser: ViewSwitcher opens on the checked mode, arrows rove, Escape closes
and refocuses the trigger; the ChannelTags pilot is unregressed; AddToPlaylist anchors
bottom-start without the click reaching the feed card underneath; the rail language menu
keeps its right-edge, bottom-aligned anchoring.
The platform's FloatingPortal targeted <body>, which is painted UNDERNEATH whatever
holds the fullscreen lock. That is why the player's in-bar menus were either
non-portaled (and clipped) or, for add-to-playlist / download, disabled outright in
fullscreen. PopoverSurface now portals into `document.fullscreenElement` while one
exists, via a new reactive `useFullscreenElement()` on the existing WebKit-aware
fullscreen lib.
Two floating-ui details this had to work around: a null `root` means "the container
does not exist yet" (no portal node is created at all), so the no-fullscreen case must
pass undefined; and the portal node is built once and ignores a later root change, so
the portal is keyed on the fullscreen state to remount on a transition.
Migrated the three hand-rolled hover engines onto the platform:
- Tooltip: kept as a passive caption via a new `passthrough` prop on PopoverSurface,
so it cannot swallow a click aimed at a control it overlaps during the close delay.
Gains aria-describedby wiring it never had.
- AboutCell: the 160 ms hide-timer hover bridge is now safePolygon; the close-on-page-
scroll is now hide-and-follow, so the card reappears when the row scrolls back.
- TagManager: same bridge removal; the scroll-fade moves to an inner scroller so the
mask rides the scrolling box rather than the glass panel.
Verified in-browser: tooltip flip + centering + pointer-transparency, About card flip-
above with the measured height, tag popover right-start anchoring, and the portal
round-trip body -> fullscreen element -> body on a live fullscreenchange.
Replace the three mutually-unaware Escape systems — Modal's private modalStack,
the popovers' document listeners with a blanket stopPropagation, and the two
players' modalCount() checks — with one shared lib/layerStack.ts. Every open
dismissable layer registers in open order; a layer acts on Escape only when it
is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination
is now a stack lookup, not event-propagation order, so it no longer depends on
which listener happens to fire first.
- Modal + useDismiss register via the stack; useDismiss drops the blanket
stopPropagation (its documented side effect: it swallowed a player's own
Escape while any popover was open).
- Both players register as a layer and defer via anyLayerAbove() instead of
modalCount(); PlayerModal checks it before its maximise/fullscreen steps.
A player MENU is a layer too, so it closes first and the next Escape reaches
the auto-skip-cancel — fixing the documented PlexPlayer bug.
- AnchoredPopover routes non-hover Escape through the stack (floating-ui's own
escapeKey off there) and registers as a layer, so a player/modal underneath
defers once S4 migrates the in-player menus. FloatingTree still owns
popover-vs-popover ordering; the stack adds the cross-type ordering.
The tag editor's active row barely differed from the menu background. Drive
the highlight off the roving `data-active` attribute (reliable across click-
vs key-open, unlike :focus-visible, which a click-open's programmatic focus
doesn't trip) and tint it with the accent. `bg-accent/NN` can't be used —
the theme's --accent is a hex var and Tailwind v3 can't inject alpha into it
— so use a color-mix arbitrary value, matching the app's glass idiom.
Add the ViewSwitcher-grade menu model to the R8 popover platform, via
Floating UI's idioms rather than a second hand-rolled roving engine:
useListNavigation (↑/↓/Home/End roving, focusItemOnOpen so both click- and
key-opens land on the first item), useTypeahead, and FloatingFocusManager
(trap into the surface, return focus to the trigger on close). A new
<PopoverItem> self-registers for navigation and carries the right role
(menuitem / menuitemradio+aria-checked / option+aria-selected); menu/listbox
surfaces are focus-managed by default.
Wire the ChannelTags editor as the pilot: tag toggles become menuitemradio,
and the inline create-input stopPropagations non-Escape keys so arrows and
typed chars stay in the field (typeahead off for that menu).
Second UAT pass on the tag cell + popover platform:
- Popover top-left flash (real root cause): the popIn keyframe animates `transform`,
which overrode Floating UI's positioning `transform: translate(x,y)` for the animation's
duration, parking the popover at (0,0). Move the animation to an INNER wrapper so the
positioned element's transform stays clean (verified: menu is at the correct spot from
frame 0). The isPositioned visibility gate is kept as a belt-and-suspenders.
- Table shifted right / not centered: my previous fixed-15rem tags column + nowrap Sync
pushed the table past the max-w-[96rem] wrapper so it overflowed. Trim to 12rem tags and
shorten the long "full history queued/coming" sync labels to "queued"/"coming" so the
table fits the wrapper (1594 <= 1628) and centers again.
- "+N" count wrong/missing while adding tags: replace the iterative shrink (which lagged a
render and could clip the pill's digits) with a deterministic measure — a hidden measurer
lays out all chips + a sample pill, and we compute the exact fit in one pass. The count is
always correct now (verified across varied rows), and a bare "+" with no number is
structurally impossible.
Three UAT refinements on the tag cell + popover platform:
- Fixed tag-column width (w-[15rem], was max-w): under table-layout:auto a content-
driven cell re-solved every column's width on each chip added, so the table visibly
shifted (and the "+N" count flickered) until the cap was hit. A fixed footprint makes
adding/removing tags move nothing (verified: column x unchanged, "+N" count stable).
- No popover flash: gate the floating surface's visibility on Floating UI's isPositioned
so it never paints at (0,0) top-left for a frame before the transform lands.
- Sync cell no longer wraps: flex-nowrap so the recent/full badges stay on one line
(the column grows to fit them instead of breaking to two rows).
Introduce useAnchoredPopover + PopoverSurface over @floating-ui/react — one primitive
replacing the hand-rolled measured engines: flip() (two-way flip), shift() (width clamp),
hide() (hide-and-follow when the trigger leaves its scroller), autoUpdate (scroll follow),
FloatingPortal (escape ancestor stacking contexts). Supports menu + hover modes; focus
management lands in S2.
Wrap the app and the public watch page in <FloatingTree> so Escape / outside-press dispatch
is topmost-only across nested layers (S3 folds in the Modal + players).
Migrate the richest engine, TagsCell, as the pilot — ~140 lines of bespoke positioning
(coords state, flip layout-effect, scroll rAF loop, useDismiss, Overlay) collapse into one
hook call. Verified in-app: click opens, portals to <body>, positions below the trigger,
role=menu + aria-expanded/haspopup, Escape and outside-click close, no console errors.