Correctness:
- Escape is now strictly topmost-only for EVERY mode. Hover popovers register in
the shared layerStack too (and floating-ui's own Escape is off for all modes), so
an open tooltip/hover-card no longer either swallows the Escape from a Modal/player
underneath (its document-level stopPropagation vs their window listeners) or
double-closes both. A player's own overlay hover-card now takes Escape before the
player, keeping it alive.
- An invisible (referenceHidden, scrolled-out) surface is no longer a dismissable
layer, so it can't silently eat an Escape aimed at what's actually on screen, nor
make a player defer.
- PopoverSurface splits into a wrapper that returns null before any hook and an inner
that holds them, so a mounted-but-closed popover (≈10 per table row) subscribes no
fullscreen listeners — was ~1800 document listeners on a 100-row table.
- The fullscreen portal no longer remounts on a key: one persistent container is
re-parented body↔fullscreen-element with appendChild (atomic move), so the open
panel's focus/caret/scroll/animation survive a transition and an element SWAP is
handled by the element-identity dependency.
- AddToPlaylist drops `disabled={busy}` on its items (it blurred the focused item to
<body> and permanently killed roving focus); re-entrancy is already guarded in
toggle(), and aria-busy conveys the pending state.
- New `hostsInput` option turns off BOTH typeahead and focus-item-on-hover for the two
menus with an inline text field, so a pointer passing over a list item no longer
steals the field's caret and mis-routes the next Enter. Replaces their `typeahead:false`.
- ChannelTags' single-pass fit loop gains a whole-set fast path, so it stops collapsing
chips into "+N" when they would all have fitted.
- `initialFocus={-1}` is applied only when a `selectedIndex` is set (the sync-focus race
it works around); a plain nav menu now lets the focus manager focus normally, so an
item-less menu (first-run tag editor) still has a keyboard entry point.
a11y:
- `ariaLabel` now wins on menu-role panels — the surface strips useRole's competing
`aria-labelledby` when an explicit label is given (verified: the filter/View menus
are named by their column/label, not the trigger).
- PopoverItem routes caller props THROUGH getItemProps and applies its own
tabIndex/disabled/data-active/className last, so a caller handler or tabIndex can no
longer be silently dropped or clobber the roving model.
Regressions / consistency:
- Tooltip shows/hides on contact again (explicit 0/0 hover delay) instead of inheriting
the platform's 120/140 ms intent delay.
- ChannelTags' editor list regains its useScrollFade overflow mask.
- ChannelTagsControl takes a `bounded` prop; the channel detail page passes false so
tags show inline in the wide header instead of collapsing to "+N".
- ChannelPage's tag-catalog query is gated on subscribed && !demo (matches the only
consumer's render condition); the manager's tag toggle now also invalidates
qk.channel(id) so the detail page's cached tags stay in step.
- DetailCustomizeMenu + PrefToggle revert off the platform to the pre-R8 inline
`absolute` menu: in the player's overlay it renders inside a transform:scale(1.25)
subtree, and portalling out to <body> painted it at 1×. Same reason the player's own
menus stay hand-rolled; this also restores PrefToggle to plain buttons (the rows are
independent toggles, not a radio group). The stale PlayerModal fullscreen comment is
corrected too.
Gate green (tsc/eslint/76 vitest). Self-UAT in-browser: hover-over-item no longer
steals the tag input's caret; text filter keeps caret while narrowing; menu aria-label
is the label not the trigger; selectedIndex lands focus on the checked item; roving +
Escape-close+refocus intact; add-to-playlist items never disabled. NOT verified here
(needs a device / playing media): the fullscreen portal reparent and the player-overlay
paths — owed device UAT, as they already were.
The description hover card loses its two hand-managed timers and its fixed `bottom`
anchor. It now opens above the title through the platform, which means `flip` can rescue
it when there is no room up there either — the old fixed anchor could only grow upward.
Its width moves from a px clamp to a rem one, so it follows the font-scale slider like
the rest of the app.
Add-to-playlist is no longer disabled in the player's true fullscreen: its menu rides
the platform, which portals into the fullscreen element rather than <body>. The download
button stays hidden there on purpose — it opens a Modal, and Modal still portals to
<body>, so its dialog would open invisibly. Lifting that needs the same fullscreen-aware
root inside Modal.
NOT migrated, deliberately: PlexPlayer's gear and tracks panels. They are the one place
where portalling would be a visual regression — the control bar sits inside the player's
`transform: scale(1.25)` windowed subtree, so a panel portaled out of it renders at 80%
of the surrounding UI's size. Positioning would still be correct (floating-ui reads
post-transform viewport rects); the panel's own type and padding would not. Doing this
properly means either portalling into that scaled wrapper or dropping the scale, and
either way it needs a UAT with a playing video that this environment cannot run.
Verified in-browser: the description card opens after its hover-intent delay, anchored
8px above the title and left-aligned to it, with the description loaded.
Replace the three mutually-unaware Escape systems — Modal's private modalStack,
the popovers' document listeners with a blanket stopPropagation, and the two
players' modalCount() checks — with one shared lib/layerStack.ts. Every open
dismissable layer registers in open order; a layer acts on Escape only when it
is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination
is now a stack lookup, not event-propagation order, so it no longer depends on
which listener happens to fire first.
- Modal + useDismiss register via the stack; useDismiss drops the blanket
stopPropagation (its documented side effect: it swallowed a player's own
Escape while any popover was open).
- Both players register as a layer and defer via anyLayerAbove() instead of
modalCount(); PlayerModal checks it before its maximise/fullscreen steps.
A player MENU is a layer too, so it closes first and the next Escape reaches
the auto-skip-cancel — fixing the documented PlexPlayer bug.
- AnchoredPopover routes non-hover Escape through the stack (floating-ui's own
escapeKey off there) and registers as a layer, so a player/modal underneath
defers once S4 migrates the in-player menus. FloatingTree still owns
popover-vs-popover ordering; the stack adds the cross-type ordering.
Removes all 13 remaining `any`s and flips the ESLint rule from off to error so
new ones can't creep back:
- api.ts prefs/data JSON bags: Record<string, any> -> Record<string, unknown>,
narrowed at consumers (App language guard; NotificationsPanel shapes the
notification `data` per type behind its existing typeof guards)
- catch (e: any) -> catch (e) + `e instanceof HttpError` narrowing
(SettingsPanel, SetupWizard, PlexPlayer)
- the YouTube IFrame API boundary: new lib/youtube.ts types (YTPlayer/
YTPlayerEvent/YTNamespace + a Window augmentation) replace the 6 player anys;
tsc surfaced the exact method surface to declare
- NotificationsPanel `t` props: any-options -> i18next TFunction
Gate green: typecheck (app+node+e2e), eslint 0 errors (rule now enforced),
prettier, 74 vitest.
Video.status, Playlist.kind/source (+ PlaylistDetail), DownloadJob.job_kind
were bare `string`; type them as named unions verified against the backend
(VALID_STATES={new,watched,hidden}; kind user|watch_later; source local|
youtube; job_kind download|edit). VideoStatus then propagates through the
optimistic-override map, onState, and the VideoCard/VirtualFeed/PlayerModal
props — tsc now rejects a status typo (e.g. a stale "in_progress", which is a
derived filter, never a stored status) at every call site.
Extend lib/queryKeys.ts to the remaining ~34 key roots and migrate every
remaining literal (queryKey: [...] AND the positional useLiveQuery keys) in
36 files. All ~200 React Query keys across the app now route through the
factory; zero raw key literals remain outside queryKeys.ts.
The heterogeneous composite plex keys (plex-library/facets/collections/
playlists carry a filters object, a ratingKeys array, or a union/group
discriminator) take a variadic pass-through — the factory centralizes the
ROOT string; single-id keys stay precisely typed. Nullable keys (thread,
playlist, ytSearch) accept null so a null segment is preserved.
Pure substitution — byte-identical key arrays, so TanStack prefix matching
is unchanged. Gate green: typecheck (app+node+e2e), eslint (0 err),
prettier, 68 vitest. Runtime-verified on a fresh dev server: Feed + Plex
modules load, feed/facets/tags/my-status/plex-library/plex-facets/
plex-collections/plex-playlists all 200, full UI renders.
Introduce lib/queryKeys.ts as the single source of truth for React Query
keys — the R7 driver was ~200 hand-written key literals across 51 files
(`["feed"]` alone in 15+), where one typo silently orphans a key so an
invalidate never matches.
S2a migrates the three highest-traffic domains (feed/video, channels,
playlists) plus the shared me/my-status/tags roots: ~90 literal sites in
18 files now call qk.*(). Pure substitution — each factory fn returns the
byte-identical array the call sites used before, so TanStack's prefix
matching is unchanged (qk.feed() still invalidates qk.feed(filters)).
Co-invalidation clusters are deliberately NOT bundled into helpers (they
differ per site), so no query's refetch scope changes.
Nullable keys (playlist(selectedId), ytSearch(q)) accept null so a null
segment is preserved (["playlist", null]) while a no-arg call is the bare
prefix key — guard is `!== undefined`.
Gate green: typecheck, eslint (0 err), prettier, 68 vitest. Smoke: app
boots, feed/facets/tags/my-status all 200, no console errors. Factory
extended to plex/messaging/admin/downloads/notifications in S2b.
justify-center + overflow-x-auto stranded the left-end controls (Previous, the
N/M counter) when the bar overflowed a narrow window. justify-start makes the
overflow scroll from the start — and matches the conventional left-aligned
video-player control bar.
The overlaid, auto-hiding bar fought YouTube's seek bar for the same bottom
pixels: while ours showed it covered YT's seek + buttons, and reaching them
meant moving off the area and waiting for our bar to fade — a fiddly, "random"-
feeling dance keyed on mouse movement.
Now the bar is DOCKED and always visible: the video area is inset by the bar's
height (a wrapper around the mount, since YT.Player replaces the mount element
with its iframe and would drop a class set on it), so the bar sits in its own
strip and never overlaps the video. YouTube's seek/controls stay reachable by
hovering the video's bottom edge, just above ours. No auto-hide, no guessing,
no fight. Verified in Chrome: iframe.bottom == bar.top (no overlap), bar opacity 1.
UAT feedback on the F-maximise view — three fixes:
- Own control bar in the big views (maximise + our fullscreen): previous/next +
N/M, auto-advance, loop, add-to-playlist, download, mark-watched, exit, and a
true-fullscreen toggle. Auto-hides on idle. Add/download are hidden in true
fullscreen (their popovers portal to <body>, outside the fullscreen element).
- Wheel volume works in the big views again: the centre interaction overlay is
now armed in maximise/fullscreen (it only yields to YouTube's own settings
menu), so the wheel bubbles to our handler instead of the bare iframe. F also
offers true fullscreen that WE own (Fullscreen API on the stage), so wheel/
arrow volume and our controls work inside it too — YouTube's own fullscreen
button, which we never surface, is not involved.
- Back (mouse/browser) steps out one level at a time via nested history layers
(useBackToExit): fullscreen -> maximise -> the modal -> closed, instead of
closing the whole player at once.
Verified in Chrome: wheel volume in maximise + fullscreen, the control bar, and
the full Back ladder (fullscreen -> maximise -> modal -> closed).
The worst one was, again, the previous round's own fix.
- Round 7 stopped awaiting the HLS sweep so startup could serve immediately — which
also made it run CONCURRENTLY with playback, and `sweep_orphans` snapshotted the
live-session set BEFORE listing the root and rmtree'd outside the lock. Since
`start_session` reuses a directory path for the same (key, offset, tag), a stale
name can become a live session at any moment. Two guards now: nothing whose mtime
is newer than this process's start is ever deleted, and the live check + rmtree
happen together under the lock, one directory at a time.
- The sweep task is awaited after cancel, so shutdown can't leave it pending.
- `_rate_limiter` used a truthiness test on its timestamp, so a `now()` of exactly
0.0 read as "never ran" — unreachable in production, but `now` exists to be
injected and a test clock starting at 0 is the obvious choice.
- The RSS total-outage error now carries the first underlying error: "all N channels
failed" is also what ONE dead feed id looks like on a small instance, and a red
card the user can't act on is its own kind of dishonest.
- The WebKit fullscreen handling moved into `lib/fullscreen` and PlexPlayer uses it
too — it had the same unprefixed-only reads in three places, including an Escape
branch that would have closed the whole player instead of leaving fullscreen.
- The `--max` CSS comment claimed `inset: 0` did the sizing; Tailwind's `w-full` is
still on the element and wins. Comment now states the real mechanism.
Verified in real Chrome (the pane can't composite or do native fullscreen):
- F fills the 1920x889 viewport; the exit pill renders top-right on the letterbox
band and overlaps NO YouTube control — the collision this round suspected does not
reproduce in this embed (its own buttons sit bottom-left / bottom-right).
- Four real ArrowDown presses while maximised: persisted volume 100 -> 80, with the
level flash visible on screen.
- A real click on the exit pill un-maximises and returns focus to the card.
- lib/fullscreen driven from a real click: enter (innerHeight 889 -> 1024), the
change listener fires exactly once per transition, exit returns to 889.
Backend suite 150 -> 158; the new sweep tests are mutation-checked, and they read
their cutoff from the filesystem rather than a clock (the container VM and the
bind-mounted host disagree by enough to make a clock-based assertion flaky).
Five of them sit where round 6 turned F from a Fullscreen API call into a CSS
maximise: the guards around it still asked `isFullscreen`, which that pivot made
permanently false.
- Arrow-key volume was dead in the maximised view: the scroll-deference checked
only `isFullscreenRef`, so the (now hidden but still scrollable) card kept
swallowing Up/Down. Both flags now count as "the video fills the screen".
Measured: 87px of scroll room on the focused card, ArrowDown moves 80 -> 75
and scrolls nothing.
- The maximised view had no way out once the pointer touched the video. Reaching
YouTube's controls means clicking into the cross-origin iframe, which takes
keyboard focus with it, and the re-arm paths (stage mouseleave, window focus)
need the pointer to leave the browser entirely while the stage fills it. So
the exit now lives on screen, in our DOM: a button that un-maximises AND pulls
focus back, re-arming every shortcut.
- WebKit fires only `webkitfullscreenchange`/`webkitFullscreenElement`, so on
Safari/iPadOS YouTube's own fullscreen never registered — no overlay yield, no
focus reclaim. One `fullscreenEl()` reader, both event spellings.
- The stage claimed `z-index: 9999`, the glass tuner's reserved level, for a job
that only needs to beat the modal chrome it is nested in (its siblings top out
at z-menu). Dropped to rail-level; nothing escapes the modal's stacking
context either way.
- `inset: 0` already sizes a fixed layer — the inherited `100vw`/`100vh`
over-constrained it, which is how a classic scrollbar gets a horizontal
overflow and a mobile URL bar hides the bottom edge (YouTube's control bar).
- The shortcut hint still promised "F: fullscreen" in both locales.
Backend, both "the fix stopped one layer short":
- The startup HLS sweep was awaited inside lifespan, so uvicorn still served
nothing until it finished — a thread doesn't help when nothing is listening
yet. Fire-and-forget task instead, cancelled on shutdown. Measured with 200
planted segments: "Application startup complete" now precedes "swept 1".
- An RSS poll where every channel failed returned normally, so the scheduler
recorded `ok` with the outage buried in the summary string. `failed == total`
now raises: a run that reached nothing is a failed run.
Suites: backend 147 -> 150.
UAT found a dead end: F -> YouTube's fullscreen button -> Esc left the player
maximised with no way back, and a further F produced a second, control-less
fullscreen with the wheel driving YouTube's own volume box.
Measured cause: reaching YouTube's control bar means clicking INTO the player,
which moves keyboard focus into the cross-origin iframe — and it stays there.
Our window-level shortcuts then never fire (document.activeElement === IFRAME),
so F went to YouTube instead of toggling our maximise.
Fix: on fullscreenchange, when fullscreen ends, focus the modal card again.
Verified in real Chrome, step by step:
- F -> maximised, no browser lock, focus on our card
- YouTube's own FS button -> real fullscreen (innerHeight 889 -> 1024)
- leaving fullscreen -> focus back on our card (was: still the iframe)
- F -> back to the normal modal view (was: a second fullscreen with no controls)
Root cause, measured in Chrome/Brave/Firefox alike (so: spec behaviour, not a
browser bug): a cross-origin embed reads its fullscreen state from ITS OWN
document. While we hold the browser's fullscreen lock — on our wrapper OR on the
iframe element — the YouTube player never learns it is fullscreen, so its own
fullscreen button stays in the "enter" state and clicking it changes nothing
visible. Every other YouTube control works, which is exactly what the user saw.
So we stop taking the lock: F now toggles a CSS layer (`player-stage--max`) that
fills the viewport. The page stays non-fullscreen, so the embed's own fullscreen
button behaves natively, and our own overlays and shortcuts keep working because
our DOM is what's on screen. Escape steps out of maximise before closing.
Verified end to end in real Chrome:
- F -> stage 1920x889, document.fullscreenElement null (no lock taken)
- YouTube's own fullscreen button -> real fullscreen (innerHeight 889 -> 1024,
fullscreenElement becomes the IFRAME) and its icon flips to "exit"
- clicking it again -> back to the maximised view, our class still applied
- wheel volume while maximised: 100 -> 85, with the level flash visible
Drops the "YouTube fullscreen" toolbar button added earlier today: with the lock
gone, YouTube's own button does that job correctly.
The reported bug: after F, the embed's own fullscreen button is dead. Root cause
measured in Chrome — the browser's fullscreen lock sits on OUR wrapper, so
YouTube's button would need a nested request from a cross-origin frame. Handing
the lock to the iframe fixes it, but `iframe.requestFullscreen()` only resolves
from a CLICK (from a key press the promise stays pending forever, and awaiting
it spends the activation so a fallback is denied too).
So: F keeps fullscreening our wrapper (unchanged, our overlays stay visible) and
a new toolbar button hands the lock to the iframe — verified in real Chrome:
document.fullscreenElement is the IFRAME at 1920x1024, i.e. a plain YouTube
fullscreen where its own controls work.
Round-6 review findings, all fixed:
- one _rate_limiter + one _cancel_poll shared by the yt-dlp hook and run_ffmpeg
(was three hand-rolled throttles; cancel latency differed 2s vs 1s)
- stepVolume takes {delta, fallback} — two adjacent number args were silently
transposable
- volume gestures before the player is ready are honoured instead of dropped
- normalizeVolume's fallback is typed unknown (its guard was unreachable) and
applyVolume takes a number again
- the throttle tests inject a clock instead of patching global time.monotonic
- run_ffmpeg stops the process from ONE exit path (`except BaseException`), so
an exception out of on_progress (a DB write) can no longer orphan a live
ffmpeg after a 10s join on its pipes; _stop is now a no-op on a dead process
- both run_ffmpeg callbacks are throttled to ~1s (they were a DB round-trip per
output line: ~10^5 queries on a long re-encode), mirroring the download hook
- volume arithmetic extracted to lib/playerVolume with unit tests; a corrupt
level now falls back to the LAST GOOD one instead of full blast, and the
sanitising happens where the stored value enters
- RSS is back to two except clauses (the shared tail already sits after the try)
- new tests: callback-exception cleanup, the two throttles; the fake Popen grew
poll() and its wait count is now asserted
Mutation-checked: each new group goes red when its fix is reverted.
- Feed memoizes onClose (like Playlists already did): the inline closure re-ran
PlayerModal's keydown effect on every Feed render, which since the debounce
landed also flushed the volume write and re-stole focus
- the player reads its volume with readAccountMerged again — a partial stored
object made the level undefined -> NaN -> a persisted null; applyVolume also
refuses a non-finite level outright
- that read moved into a lazy useState initializer (was running per render)
- the two RSS except branches share one tail, so a counter can't drift again
- run_ffmpeg tests cover the SIGTERM->SIGKILL escalation and the lingering-
process path; dropped an assertion that only restated the fixture
- storage.ts documents the actual { volume } shape (0 IS muted)
- the sweep guard anchors the rating_key to digits: the round-2 widening had
degenerated to "anything ending in _<digits>" (backup_2024, release_10)
- RSS counts apply-side failures too, so a read-only database no longer reports
a wholly failed poll as "ok — new=0, failed=0"
- the player reads/writes its volume directly (readAccount/writeAccount): the
persisted-object hook rendered nothing and cost a second write per settle
- new tests: the sweep guard's accept/reject table, and run_ffmpeg's threading
(drain, cancel while silent, stall watchdog, stderr tail on a nonzero exit)
- the breaker sentinel is checked one way (isinstance) at all four sites
- run_rss_poll is typed dict[str, int]
All three new test groups were mutation-checked: reverting each fix turns them
red (or, for the cancel/stall pair, hangs — which is the bug itself).
- the volume keys no longer defer to a scrollable card while in fullscreen
(mirrored into a ref: the keydown handler is bound once and state would be stale)
- the debounced volume flush writes straight to storage; persisting inside a
setState updater is not guaranteed to run for an unmounting component
- the HLS sweep also matches the original {key}_{start} directory naming, which
is what the oldest leftovers on disk actually use
- run_rss_poll returns {new, failed} so an egress outage stops rendering as
"ok — 0" in the scheduler card and the audit log; /api/sync/rss reports it too
- drop the unused poll_rss_channel (it silently gained a new exception)
- _Breaker.run is generic, so a call site keeps its item-id type
- test helper instead of the generator-throw idiom
- HLS sweep only deletes directories matching the session-name shape; the root
is admin-configurable and may be a shared path
- playlist unwrap picks the first entry that actually downloaded, not entries[0]
- concat quoting keeps backslashes literal (ffmpeg treats them so inside '')
- ArrowUp/Down defer while the focused element can still scroll that way
- the staging fallback skips yt-dlp working files (.part-Frag/.ytdl/.temp/.fNNN)
- the boot HLS sweep runs off the event loop
- volume persistence is debounced (was a setItem per wheel notch) and a spin no
longer loses notches to the iframe's lagging getVolume
- _Breaker.run owns the whole open/call/record protocol; four call sites shrink
- should_prune extracted and unit-tested, plus RSS error-vs-empty tests
- the worker exits non-zero when the schema never lands
- the interaction overlay yields fully in fullscreen: YouTube only reveals its
control bar while the iframe itself sees the mouse, so after pressing F the
native fullscreen button was unreachable
- remember the volume per account (a YT.Player is created per video and always
starts at 100), plus ArrowUp/ArrowDown volume keys that work in fullscreen
- Ctrl/Cmd+wheel falls through to the browser's zoom instead of the volume
Three player/overlay interaction fixes (PlexPlayer changes share a file, hence one
commit):
- U-C (Escape double-close): useDismiss's Escape now stopPropagation()s (its document
listener bubbles before a player's window listener, so one Escape closes only the
popover, not the popover AND the player). Modal exports modalCount(); both players'
Escape defers when a Modal is open above them, so Escape closes the dialog, not the
player under it and then the dialog.
- U-3.1.4: PlexPlayer's Space now defers to a focused BUTTON/A (e.g. "Skip intro")
instead of toggling playback — matching PlayerModal.
- U-3.3.12: the audio/subtitle menus used theme-adaptive glass-menu + forced
text-white (white-on-white in light theme); they now use the player's own explicit
dark panel (border-white/15 + bg-neutral-900/95), readable in both themes.
Enable noUncheckedIndexedAccess and fix all 98 call sites it surfaced across 18
files. Every fix is behaviour-preserving — the flag flagged reads TypeScript
couldn't prove in-bounds, all of which were already guarded by a length/index check,
a findIndex result, or a non-empty invariant:
- read-once so a ternary's narrowing sticks (Feed overrides, linkify mention);
- non-null assertion AFTER an existing guard (PlayerModal/VideoEditor queue+cut-list
indexing, modules step, useUndoable stacks) with a comment stating the invariant;
- nullish fallback where undefined is a real possibility (GlassTuner slider ?? def,
ConfigPanel active group ?? [], descriptionLinks id ?? null);
- optional chaining where the entry genuinely can be absent (PlexBrowse IO entry);
- a non-empty tuple type for the RELATIVE_UNITS constant (encodes "always has [0]").
The single highest-leverage fix: PlayerModal's `active` became `queue?.[index] ??
video` (always Video), clearing 34 of the 45 errors in that file at once. Verified:
tsc/eslint/prettier clean, 56 vitest + 34 pytest + 17/17 e2e green (the e2e suite
exercises the feed/player/channel components touched here).
Prettier 3 (pinned), printWidth 100, double quotes — chosen to match the existing
hand-formatting and minimise reflow. This commit is ONLY the mechanical format pass
(`prettier --write`) plus the config/ignore/scripts, isolated so it never pollutes a
feature diff. Verified behaviour-neutral: typecheck, eslint (0 errors), and vitest
all green before and after. See .git-blame-ignore-revs — `git blame` skips this sha.
The max-w-6xl bump was a quality lever (bigger pixel box → higher ABR);
the user prefers the smaller max-w-4xl base back. A user-selectable size
preset stays a future item.
Replace ~48 magic z-index values (z-10..z-[9999] + 2 inline zIndex) with named
tailwind zIndex tokens (base/menu/chrome/paneltab/panel/rail/overlay/popover/
tooltip/tuner). Values are UNCHANGED — a rename, not a renumber — so layering is
identical; the names give one source of truth for the stack.
VideoCard/PlayerModal read openChannel from useNavigationActions (the memo'd
VideoCard subscribes to the STABLE actions context, so a page/channel change
no longer re-renders it); NavSidebar/Header read page/setPage; ChannelPage
reads closeChannel; NotificationsPanel reads setPage. App sheds the matching
props, and Feed/VirtualFeed no longer thread onOpenChannel at all.
Locks the five flows the refactor must not break (feed, channel, player,
settings, nav) so later sprints can prove they changed nothing. Adds a thin
data-testid layer and a dedicated seeded non-demo account; the suite runs on
the baked :8080 stack (authoritative) or :5173. No product-behaviour change.
Same regression the S3 edge-fade caused for the Plex player, and the one my
"swept the class" pass missed: PlayerModal is `fixed inset-0 z-50` but rendered
inside the page scroller, so once that scroller got the mask it became a
stacking context and scoped the modal's z-50 inside it — the nav rail (z-40) and
header (z-30) painted over the player, and the fade dimmed its top edge (worst
at browser zoom, where the centered card is smaller against the rail/panel).
Portaled to <body>, where every other full-screen overlay already lives.
Verified: modal is body-parented, full-viewport, and hit-tests on top at the
nav / filter / header / corner points with the main mask active.
The sweep's own three (the thread, the Plex collections filter, the tag manager)
plus the seven the spec missed — the playlist picker, the row tag menu, the Plex
playlist/collection dialogs, the player's track menu, the video description and
the table's multi-select filter. Same idiom throughout: a height-capped list that
silently clipped its content now says so, and hides its scrollbar like the rail
and the panels already do.
The table's option list is its own module-level component because it owns a hook:
FilterPopover is redeclared per DataTable render, so React remounts it.
- player YB2: keepalive pagehide beacon (api.saveProgressBeacon) so the resume
position isn't lost on F5/close within 5s of the last checkpoint (mirrors Plex).
- player YB4: bound consecutive unplayable items in auto-advance so an
auto-advancing/loop=all queue can't spin over a run of dead videos.
- downloads B6 (client): localise structured quota/edit errors centrally in
api.req() via localizeDetail() + Intl.NumberFormat (fixes HU/DE + decimal sep);
+ 3-locale download error strings.
- channels FB1: focusChannelToken bump so re-clicking the same channel re-seeds
the search box; FB2: syncSubs invalidates feed/feed-count (set can change now).
- config CB2: reseed the ConfigPanel draft on a key-set dataVersion + explicit
post-save token, so a mid-edit refetch can't clobber an in-progress edit.
- config AB3 (UI): a blank allow_empty field stores "" instead of resetting.
- admin SB2/SC2: confirm + success toast on demo-whitelist remove and deny-invite
(+ trilingual strings); SC1: disable only the acted-on row (pendingId), not all;
SB3: pause the 1s scheduler countdown ticker while the tab is hidden.
- messages CT4: only invalidate conversations/unread when the incoming-message
count actually changed, not on every 20s poll; MB3 (client): react to the live
unread ping (onUnread → invalidate); MC3: extract e2ee installKey (setup/unlock);
CC2: hoist POLL_MS to messaging.ts; MB4: document the reload-scoped socket.
BUG (YB1): the auto-watch checkpoint marked a video watched once position
crossed `duration - FINISH_MARGIN` (10s). For clips shorter than ~10s that
threshold is negative, and for ~11-20s clips it's only a few seconds in, so the
5s checkpoint tick marked short videos watched almost immediately (clearing their
resume position). Cap the margin at half the clip: Math.min(FINISH_MARGIN, dur/2).
Cleanups (behavior-neutral):
- Extract format.formatDate(iso, lang) — the day/month/year toLocaleDateString
option object was duplicated verbatim in PlayerModal (fullDate) and VideoCard.
(ChannelPage's "joined" is month/year only, so it's left as-is.)
- The in-bar prev/next buttons now reuse goPrev/goNext instead of re-implementing
the step + bounds inline (they already exist for the side arrows + keyboard).
- Memoize savedPrefs so the ['me'] cache read + spread runs once, not on every
render (it only seeds the initial autoMode/loopMode state).
tsc green, knip clean, localdev boots healthy.
User-tested on prod: the flash fires (fullscreen → back to small) but the source
stays 360p — YouTube doesn't switch quality within the flash window and we can't set
it via the (dead) API, so the unlock has no effect. Give up on forcing windowed HD.
Restore PlayerModal to its 0.36.2 state (native-menu-yield + scroll-anywhere volume
kept). Also prune the failed HD-quality attempts from the release notes (the flash
and the transform-revert notes, plus the hollow 'higher quality' claim in 0.36.0) so
there's no user-facing trace of an effort that yielded nothing.
YouTube hard-caps a windowed embed to ~360p and only a real fullscreen lifts the
cap — after which the higher quality persists for the session. Since we can't set
quality via the (dead) API, coax it: on the first video opened per page session,
briefly enter fullscreen using the modal-open click's live user activation, then
exit back to the small player. Exits early once onPlaybackQualityChange reports the
quality actually rose (else after a ms cap). Module-scoped
hdUnlockDone flag makes it fire once per session (the unlock persists), with a
retry on the first overlay click if the open-click activation had expired. Cleaned
up on teardown so a mid-flash close can't leave the player stuck in fullscreen.
Best-effort — bandwidth still gates the actual bitrate.
Confirmed on prod: rendering the iframe at 1920x1080 logical and CSS transform:
scale()-ing it down does NOT lift YouTube's quality cap — the embed stays ~360p in
the windowed player and manual HD still snaps back; only true fullscreen unlocks
1080p (which then persists for the session). YouTube caps by the on-screen size, not
the iframe's window.innerWidth, so the transform only shrank YouTube's native
controls for no benefit. Restore the plain 100%/100% mount.
Kept: scroll-anywhere volume (works), the native-menu-yield fix, max-w-6xl, and the
harmless vq=hd1080 hint.
YouTube caps an embedded player's max quality to the iframe's OWN inner viewport
size, so the small windowed player was stuck at ~360p (manual HD selection snapped
back); only fullscreen unlocked 1080p. Render the player at a fixed 1920x1080
logical size and CSS transform: scale() it down to fit the stage — the transform
doesn't change the iframe's window.innerWidth, so YouTube keeps seeing a 1080p
viewport and lets you pick 1080p while we display it small. A ResizeObserver keeps
the scale fitting the stage in both windowed and fullscreen.
Also move wheel-to-volume from the small centre overlay to the whole modal, so
scrolling anywhere over the player window adjusts volume.
The transparent interaction overlay (click=play/pause, wheel=volume, keeps
keyboard focus off the cross-origin iframe) also blocked YouTube's own settings
menu, which expands down over the video past the overlay: items below the first
few were unclickable, and 'More options' made it worse.
Now the overlay yields to native controls. Clicking a native control (gear/seek/
CC) moves focus into the player iframe — the only cross-origin signal available —
which we detect (window blur + getIframe() focus check) to drop the overlay's
pointer-events, so the whole menu is navigable at any height. A discreet badge
signals native mode; moving the pointer off the video (or the window regaining
focus) re-arms the click/scroll/keyboard shortcuts.
Quality: the IFrame API's setPlaybackQuality/suggestedQuality are hard no-ops now,
so the real lever is the rendered player size — bump the modal max-w-4xl -> 6xl so
YouTube's ABR targets a higher resolution — plus a best-effort 'vq=hd1080' URL hint.
i18n (en/hu/de) for the native-mode badge.
The player's queue came live from the feed query, which refetches under a
watch-state filter as each video is auto-marked watched — steadily shrinking
the list mid-session. Loop "All" could then never wrap back to the first
video (earlier items had dropped out), and prev/next drifted. Snapshot the
queue once at mount (useState lazy init) and step through that frozen list for
the whole session; the live prop is ignored thereafter. Supersedes the earlier
active-item pin with a list-level freeze that also fixes Loop All.
Auto-marking a video watched near its end invalidates the feed query; the
refetched/reordered queue can no longer contain the playing item, so
findIndex returned -1 and the active item fell back to queue[0] — silently
jumping playback to an unrelated video and defeating Loop "One" (and
auto-advance:off). Pin the last resolved video in a ref and keep playing it
when it drops out of the queue instead of snapping to queue[0].
Two saved-to-account playback settings on the player's prev/next bar (any queued
player — feed or playlist): Auto-advance (Off/Next/Prev/Random — what plays when a
video ends) and Loop (Off / One = repeat the current video / All = wrap the list
at its ends; a single-item list repeats). Stored in users.preferences
(playerAutoAdvance/playerLoop), read from the cached me + written via savePrefs so
they apply everywhere and survive reloads.
The feed's player queue is now the live filtered feed with the watch-state filter
NOT applied — marking the current video watched keeps it in the sequence (no
reindex/reload mid-play), while a hidden video still drops out. Removes the old
frozen-queue workaround and the boolean autoAdvance prop. i18n en/hu/de.
Replace the small centred prev/next arrow buttons with faint translucent glass
strips that span the modal's full height, hugging each side of the card (hidden
on narrow screens where there's no room). Same stepping behaviour + Shift+arrow
shortcut; just a larger, easier target that reads as part of the dialog.
Three in-app player refinements:
- Prev/next stepping: the modal now takes the feed's loaded order as a queue, with
faint arrow zones flanking the card and Shift+Left/Right shortcuts (plain arrows
seek ±5s). The queue is frozen at open so marking the current video watched can't
drop it and reload a different one; auto-advance-on-end stays off for the feed
(it isn't a playlist) — playlists keep theirs.
- Reachable native YouTube controls: the interaction overlay (wheel volume / click
pause / keyboard focus) now covers only the centre band (top-[12%] bottom-[22%]),
leaving the top-right cluster (volume/CC/settings) and the bottom bar (seek /
More videos / fullscreen) clickable. Verified live: settings menu + fullscreen work.
- Hover-intent description: the title popover now waits ~400ms so a quick pass no
longer flashes it.
Two bugs made clicking the channel name in the video modal just close the player:
- the second PlayerModal mount (main feed path) was missing onOpenChannel, so the handler
hit its no-op early return;
- opening the channel synchronously pushed the _chan history entry, which the player's own
useBackToClose teardown (history.back on unmount) then immediately popped. Now the open is
deferred to a one-shot popstate listener that fires AFTER that teardown, so the channel
entry lands at the feed level. Verified: player → channel name → channel page; Back → feed
(player does not reappear).
The PlayerModal channel name now opens our channel page (closing the player first); a
small external-link icon beside it keeps the open-on-YouTube behaviour. Threaded
onOpenChannel from Feed into both PlayerModal mounts.
Adds player-modal shortcuts and keeps keyboard focus on the modal (not the
cross-origin player iframe) on open and on player-ready, so they work until you
click into YouTube's native controls:
- F: toggle fullscreen (the player stage element, so the volume flash stays
visible; a :fullscreen CSS rule drops the 16:9 letterbox). Esc in fullscreen
exits fullscreen only, without also closing the modal.
- Space: play/pause (ignored while a button/input is focused).
- Scroll wheel over the video: volume up/down with an auto-fading volume-bar
overlay. A transparent interaction layer over the iframe catches the wheel
(the cross-origin iframe otherwise swallows it) and maps click to play/pause;
it leaves the bottom strip uncovered so YouTube's native control bar (seek /
settings / captions / fullscreen) stays usable, and is hidden on an embed
error so the 'Open on YouTube' CTA stays clickable.
i18n shortcutsHint EN/HU/DE.
Moves the ~140 lines of pure URL/timestamp/hashtag parsing + renderDescription out
of the 659-line PlayerModal into a standalone, testable module. No behavior change.
In-app history only tracked the top-level page, so Back from a module sub-view
(e.g. a Messages thread) or with a modal open jumped straight to the previous
module. Add two history primitives: useHistorySubview (a module's sub-view rides
in history.state, so Back returns to its root first) and useBackToClose (a
mounted overlay occupies one history entry; Back closes the topmost, nesting-safe
so a button-close doesn't trip the modals underneath). Apply to the Messages page
views and to PlayerModal + the shared Modal. setPage now pushes a clean entry so
each page starts at its root.
The "avatar + name + open-on-YouTube" cell and the @handle-or-/channel/<id>
URL were copy-pasted across the channel manager, the discovery tab, the
subscribe notice and the player. Extract a single ChannelLink component
(optional in-app onView, middle-click opens YouTube) and a channelYouTubeUrl
helper, and route all four through them. Removes the NameCell / DiscoveryNameCell
duplication (the latter introduced with the discovery tab).