Deep-review of E11 (19 raised, 14 confirmed; 2 refuted, 3 latent test-hardening notes dropped).
- Back from a sub-view (a Plex show page, a Messages thread) restores the item it was opened from
even when focus was still inside the view: the first attempt now waits one task, past the
sub-view's own popstate listener (measured in Chrome: it left focus on <body>).
- The restore listener is installed at load, so the first Back after a reload finds it; a push
cancels a restore still waiting for the last landing's lists.
- Navigating over an overlay asks it again, a render apart, while its entry stays: the Plex
player peels one panel per Back step, so Shift+W over info + stats closed one panel and dropped
the navigation.
- j/k: a native <button> item keeps its own Tab stop; landing twice on the same item no longer
leaks its tabindex; after the focused item is removed (a hidden card) the next j goes on from
its slot when that slot is on screen.
- An abandoned `g` no longer swallows a modifier chord (g, then Mod+K opened the browser search).
- A hover card above a dialog no longer switches its Tab trap off (player, Modal, wizard,
Lightbox): new layerStack `anyBlockingLayerAbove`.
- "Manage views…" closes its menu before opening the dialog, through a shared `closeThenAct`
that ActionMenu now uses too.
- Copy: the EN welcome says "Feed"; the EN unreachable reason no longer claims a change;
stale comments about PlayerModal's scroll lock and dialog contract.
A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the
only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass.
First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c.
- `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k`
step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter
clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is
never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next
item takes it, so the player's focus restore lands back on the card. The first `j` takes the first
card you can see, not the top of the list.
- `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in);
`VirtualFeed` turns it on, so the feed, the library and the channel page all have it.
- Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the
page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open,
enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the
Hungarian layout.
- `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box
and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends
its first Escape on its panel).
- Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences
the page keys.
- Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/
link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the
video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome).
- Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable
module; opened over a player or dialog it leaves out the page-level keys and the context-menu key,
which nothing can reach there (the latter pre-existing since E10).
- CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` +
`data-nav-open`, not a private arrow-key handler).
UX-8: one Escape must close only the topmost layer, never both an open
popover AND the player beneath it. The popover's Escape listener is on
`document` and fires before the player's on `window`; closing the popover
flushes its layer off the shared stack synchronously, so the player's
`anyLayerAbove()` lookup read "nothing above" and closed too. Add a
consumed-event flag to layerStack (`markEscapeHandled`/`escapeHandled`):
the acting topmost layer stamps the shared KeyboardEvent, and both players
check the stamp before the (now-mutated) stack. Immune to listener order
and mid-dispatch stack mutation. Cover with layerStack.dom.test.ts.
UX-7: the E4 `.reveal` sweep already covered the card action rows; two
residual hover-only traps remained — invisible-but-tappable/Tab-focusable
on touch. Add a group-agnostic `.reveal-hover` recipe (display:none under
`(hover: none)`) paired with each site's own hover/focus-within reveal:
- VideoCard play/Continue/Restart overlay: also reveal on
group-focus-within (keyboard), and drop it on touch — the card tap
already plays/resumes, so no permanent scrim over every mobile thumbnail.
- Carousel prev/next arrows: gone on touch, where the strip swipes.
Replace the three mutually-unaware Escape systems — Modal's private modalStack,
the popovers' document listeners with a blanket stopPropagation, and the two
players' modalCount() checks — with one shared lib/layerStack.ts. Every open
dismissable layer registers in open order; a layer acts on Escape only when it
is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination
is now a stack lookup, not event-propagation order, so it no longer depends on
which listener happens to fire first.
- Modal + useDismiss register via the stack; useDismiss drops the blanket
stopPropagation (its documented side effect: it swallowed a player's own
Escape while any popover was open).
- Both players register as a layer and defer via anyLayerAbove() instead of
modalCount(); PlayerModal checks it before its maximise/fullscreen steps.
A player MENU is a layer too, so it closes first and the next Escape reaches
the auto-skip-cancel — fixing the documented PlexPlayer bug.
- AnchoredPopover routes non-hover Escape through the stack (floating-ui's own
escapeKey off there) and registers as a layer, so a player/modal underneath
defers once S4 migrates the in-player menus. FloatingTree still owns
popover-vs-popover ordering; the stack adds the cross-type ordering.