The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").
Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.
Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).
One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
eslint now also enforces:
- the React Compiler diagnostics that `recommended` leaves out (todo,
memo-dependencies and ten zero-hit tripwires);
- a description on every suppression, and no blanket disables;
- no focused or skipped tests (vitest and playwright);
- the typed pair no-floating-promises and no-deprecated.
Lint also covers e2e/ and the TypeScript build configs, which `eslint .`
had been skipping in silence.
Every hit is fixed or suppressed inline with a named reason:
- The 31 try statements the compiler cannot lower yet carry a suppression
until S3 rewrites them. Five other compiler skips were plain fixes:
a module counter bumped inside a hook, a ref read in a default
parameter, and a local named like the <section> it renders.
- The real defects behind floating promises are fixed. ChatDock threw at
nobody when the device key store could not be opened. VideoEditor's
play() rejection went unhandled. loadYouTubeApi never rejected, so a
blocked IFrame API left the player on an empty stage forever; it now
fails on a script error or after 15 s, shows its own error with the
way out, and lets the next open try again.
- MutableRefObject, FormEvent and lucide's deprecated brand icon are
replaced. The YouTube glyph now lives in lib/brandIcons.
- The lint-probe harness lets its virtual file names into TypeScript's
default project, so the contract tests still run the real config.
Plex player: a finger's tap on the picture only shows or hides the controls,
the hide timer starts with playback, a double-tap on a side third skips 10 s,
the seek bar is a 2.75rem touch-none hit area with its head shown on touch.
The row is play/pause, Back by position, Next only with a next item, mute,
time, tracks, a fixed ⋯ (settings, media info, stats, shortcuts, download)
and fullscreen; Stop, Restart and the ±10 s buttons are gone.
A started card shows the video card's Continue + Restart pair (one shared
MediaResumeButtons, beside the picture's button), and its menu lists the
restart; the player opens that item at 0 (fromStart). YouTube modal: the
description opens from an ⓘ, the queue arrows sit inside the screen.
- F22: the control bar faded out from under a mouse parked on it; the hide timer
now waits while the pointer is on either band and re-arms on leave (test seen
RED by disabling the hold).
- The hand-drawn volume bar broke DESIGN.md A6 (native sliders): it had no hover,
focus, keyboard or screen-reader state. It is the Slider primitive now; a
pointer drag blurs it so Space and the arrows keep driving the player.
- The control tooltips are composited from mount (will-change: opacity): a fade
that promoted one on hover re-layered its neighbours under the player's
scale(1.25), and the whole row shimmered.