S4a-3b of the PlexPlayer decomposition. Move the intro/credits auto-skip
machinery (activeMarker detection, the skipProgress countdown, doSkip,
cancelAutoSkip + the running-interval and reset-on-id effects) into
useAutoSkip. The hook returns skipProgressRef / cancelAutoSkipRef — the
forward-declaration bridge the earlier keyboard/back handlers read to
cancel a running countdown; those two stable refs are now listed in the
backIntent/keyboard dep arrays (they were provably-stable local refs
before, params now). No behaviour change; verified by self-E2E (credits
marker detected -> countdown fill renders + advances while playing ->
auto-skip fires -> item marked Watched + player closes).
S4a-3a of the PlexPlayer decomposition. Move two byte-equivalent
behaviours into lib/plexPlayerHooks.ts: usePlexProgress (the 10s
interval flush + pause/pagehide beacon + reopen cache-patch checkpoint;
absRef stays in the component since seek/skip/ended mutate it too) and
usePlayerVolume (HTML5 <video> 0..1 volume + independent mute, persisted
+ re-applied per session). usePlayerVolume is the seam the later R12
volume-consolidation sprint will rework to share playerVolume.ts's
tested pure core with the YouTube player. No behaviour change; verified
by self-E2E (volume-bar sets + persists video.volume, 'm' toggles mute
keeping the level, pause fires plexProgress 200).
S4a-2 of the PlexPlayer decomposition. Move three self-contained,
byte-equivalent behaviours into lib/plexPlayerHooks.ts: useWallClock
(15s top-bar clock), useFullscreen (wrapper fs toggle + reactive flag),
and useControlsVisibility (auto-hiding control bar + wake). The ref
mirrors the hooks read (barAutoHide/menuOpen/video-paused) stay in the
component and are passed in, so the timer sees fresh state. No behaviour
change; verified by self-E2E (real HLS playback: clock renders, controls
auto-hide after 3s while playing, wake restores + stays while paused).
S4a-1 of the PlexPlayer decomposition. Move the module-level pure
helpers (prefs types/defaults, track-language resolution, subtitle
shadow CSS, wall-clock formatting, HLS_SUB_LAG, fmt) to
lib/plexPlayerPrefs.ts and the presentational building blocks
(Ctrl/Slider/Toggle/PanelHead) to plexPlayerControls.tsx. No hooks or
behaviour touched; PlexPlayer.tsx 1889->1661.
Give equal-weight actions equal-weight feedback (R11).
S1 Plex error toasts: the watched-toggles (card / season mark-all / episode /
info-panel / show mark-all) used to fail silently on 403/404/429; each now surfaces
the server reason via a shared notifyActionError() + resyncs the optimistic flip.
The playback auto-mark-watched stays intentionally silent (a mid-play toast is
noise; the next sync corrects it). New generic lib/actionErrors.ts (Plex + saved
views reuse it; notifyYouTubeActionError delegates its non-403 case to it).
S2 download-done inbox notification: worker.py emits a best-effort type=download_done
notice to the job owner on real completion (regular + edit jobs, not instant
cache-hits), rendered/localized in the inbox with an Open-Downloads link.
S3 optimistic rollbacks: SavedViewsWidget create/rename/toggle-default/remove/reorder
and the inbox revert-state no longer swallow failures — they toast + refetch to
resync (the reorder's optimistic order reverts to server truth).
S4 access-request deny: deny_invite now emails the requester (send_access_denied),
mirroring approve — no more silent limbo.
VERSION bump + chores release note for the R10 .btn-primary/.btn-danger/.btn-warn
recipe unification (refactor; a few primary buttons gained the standard hover).
- Extract the optimistic + debounced-flush feed-priority flow into a shared
useChannelPriority hook (mirrors useChannelTagActions); the manager and the
channel-detail page now share it instead of two drifting copies.
- NavSidebar: drop the always-true `slim` const and its dead expanded-rail
branches; refresh the now-stale pinned/collapsible comments.
- Remove the orphaned `navCollapsed` localStorage key (no readers/writers left
after the always-slim rail).
- Channel page: drop the wrapper native `title` that duplicated PriorityStepper's
own Tooltip.
The keyboard-focus nav-label finding needed no change: the popover platform
already wires useFocus (visibleOnly), so a real Tab press shows the flyout label
(verified in-browser).
Follow-ups on the 7-item batch:
- The slim nav slot was still w-20 while its card is w-14, leaving a ~24px dead
gap the filter tab/bar couldn't dock against. Slot is now w-14 (exactly the
card width), so the filter's flat-left tab sits flush on the rail's right edge
(measured gap 0), both collapsed and expanded.
- The Plex art backdrop was invisible: a position:fixed layer at z-index -1 is
painted BEHIND the body's opaque background here, so nothing showed. Paint the
art on the app root (#root) instead — it's exactly the viewport and a real
ancestor of the transparent nav/header/content, so the art fills the whole page
edge-to-edge and the glass chrome floats over it (verified in-browser).
1A ChannelPage "Full history" button no longer wraps (whitespace-nowrap).
1B Extract the manager's press-and-hold priority stepper into a shared
PriorityStepper and add it to the channel detail header (subscribed, non-demo);
backend channel_detail now returns the per-subscription `priority`.
2 Unify YouTube + Plex media cards onto one look/behaviour: drop the whole-card
hover LIFT (VideoCard) — which also fixes the clipped-top bug — and instead the
inner thumbnail/poster ZOOMS on hover (both); give the flat Plex posters the same
glass-card 3D depth + accent hover border as the feed cards (shadow-md is a
transparent no-op here, so it's glass-card that provides the depth); clamp Plex
card titles to a fixed 2-line height so 1- vs 2-line titles align.
3 Nav rail is now always a slim icon-only column, flush to the left edge; each icon
reveals a floating name label on hover (Tooltip gains `always` + `openDelay`, and
a right side). Removed the pin/unpin toggle, the expand-on-hover mode and the
navCollapsed pref plumbing.
4 Scope the side-panel peek-open HOVER to the tab handle + the card (not the whole
full-height slot next to the rail), so approaching the nav no longer pops the
filter open; focus stays container-wide. useHoverFocusWithin gains a hover-out
grace period + split hover/focus handler groups.
5 Plex art backdrop fills the whole viewport (a fixed inset-0 layer behind the
transparent app) instead of only the inset <main> box.
6 Plex season binge continues across seasons: the season view's play queue now
spans the whole show (allKeys), so a season's last episode rolls into the next
season's first (seasonKeys stays for "add season to playlist").
7 When a Plex video/episode ends with nothing queued next, the player returns to
the previous page (onEnded → onClose) instead of stranding a black screen.
The app-wide 'glass over image' tier: panels stay near-opaque (surface 90%, menu 100%)
so chrome text is readable, but glass-card drops to 50% so the per-scheme backdrop image
gently shows through the feed cards (blur 22, inset 10). User-tuned via the live GlassTuner
and validated ("the image just barely shows through, text still readable"); supersedes the
uniform-88% pass that had killed the image-through-cards look. Only the data-backdrop=on
tier — :root (image off) and .glass-media (Plex art) unchanged.
The surface's onMouseLeave nulled hoverIndex, so moving the pointer off a menu snapped the highlight
back to activeIndex — the first item in a menu with a free-text input (ChannelTags), where the field
swallows arrow keys so there is no list-nav holding a keyboard position. The keyboard and typeahead
already reclaim the highlight by nulling hoverIndex in onNavigate/onMatch, so the mouseleave reset was
redundant; dropping it keeps the last hover. 0.60.3.
Root cause: html[data-backdrop="on"] and .glass-media shared ONE translucent tier, so a value tuned for
Plex art (meant to show its poster through) was forced onto the whole app — over the feed, the nav and
popovers read straight through it. Split them: the app-wide background-image tier is now near-opaque
(surface 88% / card 90% / menu 93% / blur 22px), while the Plex-art tier stays translucent (72/80/85/14).
Tuned live on the user's prod session (50% -> 72% was still too see-through; 88% reads clean). 0.60.2.
With a background image on, glass surfaces used surface-alpha 50% + 10px blur, so the feed read
straight THROUGH the nav/menus/popovers (user-reported: distractingly transparent). Raised to
72%/80%/85% + 14px blur — the backdrop image still shows as soft colour, but content behind no longer
punches through. Verified in-browser: nav bg alpha 0.5 -> 0.72, no inline override on a clean pref.
Cuts the v4 (Tailwind migration) + focus/a11y foundation work for release. User-facing note covers the
app-wide keyboard-focus ring, steadier menu highlights, the three previously-invisible focus inputs,
and keyboard-reachable saved-view row actions; the v4 migration and dead-style cleanup are listed as
chores.
First DOM-capable vitest lane for the repo: default env stays node (pure lib helpers), a test opts
into jsdom per-file with a // @vitest-environment jsdom docblock; plugin-react wired for JSX/hook tests.
Adds jsdom + @testing-library/react devDeps and 3 back-ladder tests (LIFO peel, stacks over
useBackToClose, inactive layer is transparent) driven by direct popstate dispatch — deterministic,
no dependency on jsdom's async back(). Closes the deferred R2 component-test gap (useBackToExit).
The large-logical-iframe + CSS-scale-down trick to force a 1080p start did not
work behind the user's work VPN (YouTube caps quality by network there regardless
of viewport size), and the two-phase native switch could downgrade a latched
1080p to 480p on some streams. Not worth the complexity for an unreliable win —
revert to the original "opens at whatever resolution YouTube picks" behaviour;
the user sets 1080p manually via fullscreen + the gear as before.
Kept: the windowed maximise (fullscreen) button added to the player meta row.
Two-phase HD: phase 1 keeps the fixed 1920x1080 iframe scaled down to latch
1080p; once the quality poll sees hd1080, switch to native responsive sizing so
YouTube renders its own controls (the gear especially) at full size instead of
scaled-down. A latched pick survives the shrink on a normal VOD.
CONDITIONAL / under observation: on one was_live stream in dev, quality dropped
hd1080 -> 480p ~2s after going native (YouTube re-caps to the small viewport);
held 1080p elsewhere. Gated behind HD_DROP_TO_NATIVE so phase 2 can be turned
off in one line to fall back to the guaranteed-1080p permanent-scale phase 1.
Correctness:
- Escape is now strictly topmost-only for EVERY mode. Hover popovers register in
the shared layerStack too (and floating-ui's own Escape is off for all modes), so
an open tooltip/hover-card no longer either swallows the Escape from a Modal/player
underneath (its document-level stopPropagation vs their window listeners) or
double-closes both. A player's own overlay hover-card now takes Escape before the
player, keeping it alive.
- An invisible (referenceHidden, scrolled-out) surface is no longer a dismissable
layer, so it can't silently eat an Escape aimed at what's actually on screen, nor
make a player defer.
- PopoverSurface splits into a wrapper that returns null before any hook and an inner
that holds them, so a mounted-but-closed popover (≈10 per table row) subscribes no
fullscreen listeners — was ~1800 document listeners on a 100-row table.
- The fullscreen portal no longer remounts on a key: one persistent container is
re-parented body↔fullscreen-element with appendChild (atomic move), so the open
panel's focus/caret/scroll/animation survive a transition and an element SWAP is
handled by the element-identity dependency.
- AddToPlaylist drops `disabled={busy}` on its items (it blurred the focused item to
<body> and permanently killed roving focus); re-entrancy is already guarded in
toggle(), and aria-busy conveys the pending state.
- New `hostsInput` option turns off BOTH typeahead and focus-item-on-hover for the two
menus with an inline text field, so a pointer passing over a list item no longer
steals the field's caret and mis-routes the next Enter. Replaces their `typeahead:false`.
- ChannelTags' single-pass fit loop gains a whole-set fast path, so it stops collapsing
chips into "+N" when they would all have fitted.
- `initialFocus={-1}` is applied only when a `selectedIndex` is set (the sync-focus race
it works around); a plain nav menu now lets the focus manager focus normally, so an
item-less menu (first-run tag editor) still has a keyboard entry point.
a11y:
- `ariaLabel` now wins on menu-role panels — the surface strips useRole's competing
`aria-labelledby` when an explicit label is given (verified: the filter/View menus
are named by their column/label, not the trigger).
- PopoverItem routes caller props THROUGH getItemProps and applies its own
tabIndex/disabled/data-active/className last, so a caller handler or tabIndex can no
longer be silently dropped or clobber the roving model.
Regressions / consistency:
- Tooltip shows/hides on contact again (explicit 0/0 hover delay) instead of inheriting
the platform's 120/140 ms intent delay.
- ChannelTags' editor list regains its useScrollFade overflow mask.
- ChannelTagsControl takes a `bounded` prop; the channel detail page passes false so
tags show inline in the wide header instead of collapsing to "+N".
- ChannelPage's tag-catalog query is gated on subscribed && !demo (matches the only
consumer's render condition); the manager's tag toggle now also invalidates
qk.channel(id) so the detail page's cached tags stay in step.
- DetailCustomizeMenu + PrefToggle revert off the platform to the pre-R8 inline
`absolute` menu: in the player's overlay it renders inside a transform:scale(1.25)
subtree, and portalling out to <body> painted it at 1×. Same reason the player's own
menus stay hand-rolled; this also restores PrefToggle to plain buttons (the rows are
independent toggles, not a radio group). The stale PlayerModal fullscreen comment is
corrected too.
Gate green (tsc/eslint/76 vitest). Self-UAT in-browser: hover-over-item no longer
steals the tag input's caret; text filter keeps caret while narrowing; menu aria-label
is the label not the trigger; selectedIndex lands focus on the checked item; roving +
Escape-close+refocus intact; add-to-playlist items never disabled. NOT verified here
(needs a device / playing media): the fullscreen portal reparent and the player-overlay
paths — owed device UAT, as they already were.
AddToPlaylist, LanguageSwitcher, the Plex DetailCustomizeMenu and ViewSwitcher each
had their own anchoring, dismissal and (for ViewSwitcher) keyboard engine. All four now
use the platform, so their items are PopoverItems with real menuitemradio/aria-checked,
roving focus, typeahead and flip/shift anchoring.
Two platform additions this needed:
- `selectedIndex`: opening a single-choice menu must land on the choice already in
effect, which is what ViewSwitcher's hand-rolled engine did by seeding its roving
index to the current option.
- `ariaLabel` on PopoverSurface: an icon-only trigger leaves the panel with no name.
Fixed while wiring `selectedIndex` up: it stranded focus on the menu container. That
path focuses its item synchronously in a layout effect, and FloatingFocusManager's own
initial focus then ran afterwards and took focus back; the no-selectedIndex path only
escaped this because it defers focus to a microtask while waiting for the item list to
populate. On a roving list the list navigation owns initial focus, so the manager is now
told to take none (initialFocus -1).
Behaviour changes worth naming:
- The header LanguageSwitcher no longer opens on hover. The platform focuses the first
item on open, so a hover-open would yank focus off whatever the user was doing. Both
variants are now click-only, like every other menu in the app.
- PrefToggle became a PopoverItem, so the rows callers inject through the menu's `extra`
prop join the same roving list as the built-in ones.
- AddToPlaylist fetches its list on open, so on the first paint there are no items to
focus and focus stays on the trigger (as it did before the migration); arrows move
into the list once it lands.
Verified in-browser: ViewSwitcher opens on the checked mode, arrows rove, Escape closes
and refocuses the trigger; the ChannelTags pilot is unregressed; AddToPlaylist anchors
bottom-start without the click reaching the feed card underneath; the rail language menu
keeps its right-edge, bottom-aligned anchoring.
The platform's FloatingPortal targeted <body>, which is painted UNDERNEATH whatever
holds the fullscreen lock. That is why the player's in-bar menus were either
non-portaled (and clipped) or, for add-to-playlist / download, disabled outright in
fullscreen. PopoverSurface now portals into `document.fullscreenElement` while one
exists, via a new reactive `useFullscreenElement()` on the existing WebKit-aware
fullscreen lib.
Two floating-ui details this had to work around: a null `root` means "the container
does not exist yet" (no portal node is created at all), so the no-fullscreen case must
pass undefined; and the portal node is built once and ignores a later root change, so
the portal is keyed on the fullscreen state to remount on a transition.
Migrated the three hand-rolled hover engines onto the platform:
- Tooltip: kept as a passive caption via a new `passthrough` prop on PopoverSurface,
so it cannot swallow a click aimed at a control it overlaps during the close delay.
Gains aria-describedby wiring it never had.
- AboutCell: the 160 ms hide-timer hover bridge is now safePolygon; the close-on-page-
scroll is now hide-and-follow, so the card reappears when the row scrolls back.
- TagManager: same bridge removal; the scroll-fade moves to an inner scroller so the
mask rides the scrolling box rather than the glass panel.
Verified in-browser: tooltip flip + centering + pointer-transparency, About card flip-
above with the measured height, tag popover right-start anchoring, and the portal
round-trip body -> fullscreen element -> body on a live fullscreenchange.
Replace the three mutually-unaware Escape systems — Modal's private modalStack,
the popovers' document listeners with a blanket stopPropagation, and the two
players' modalCount() checks — with one shared lib/layerStack.ts. Every open
dismissable layer registers in open order; a layer acts on Escape only when it
is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination
is now a stack lookup, not event-propagation order, so it no longer depends on
which listener happens to fire first.
- Modal + useDismiss register via the stack; useDismiss drops the blanket
stopPropagation (its documented side effect: it swallowed a player's own
Escape while any popover was open).
- Both players register as a layer and defer via anyLayerAbove() instead of
modalCount(); PlayerModal checks it before its maximise/fullscreen steps.
A player MENU is a layer too, so it closes first and the next Escape reaches
the auto-skip-cancel — fixing the documented PlexPlayer bug.
- AnchoredPopover routes non-hover Escape through the stack (floating-ui's own
escapeKey off there) and registers as a layer, so a player/modal underneath
defers once S4 migrates the in-player menus. FloatingTree still owns
popover-vs-popover ordering; the stack adds the cross-type ordering.
Address the two remaining review findings on the tag work:
- extract useChannelTagActions — the optimistic attach/detach + create-and-attach flow that
the channel manager and the channel detail page had copy-pasted; the cache-shape-specific
optimistic update is injected (manager maps a ManagedChannel[]; detail patches one
ChannelDetail), so the two stay in sync;
- add a DB-lane test asserting GET /api/channels/{id} returns exactly this user's personal
tag links — not another user's, not the auto/system (user_id NULL) links.
Bring the same tag control to the channel page, next to Subscribe:
- backend: GET /api/channels/{id} now returns this user's `tag_ids` for the channel
(added to _channel_detail_dict + the ChannelDetail interface), matching the manager
list shape;
- ChannelPage renders the shared ChannelTagsControl, wired to attach/detach/create with
an optimistic update on the channel-detail cache (reverting on failure) and a manager
list invalidation so a tag added here shows there too.
Reuses the R8 popover platform + ChannelTagsControl — no new tag UI.
Redesign the channel tag cell (the popover pilot's first real consumer) to fix two
UAT-reported bugs and two UX gaps:
- Jumping editor (bug 1): the "+" edit trigger now sits in a STABLE slot at the end,
so toggling a tag (which grows the chip row) no longer moves the anchor — the editor
popover stays put (verified dx/dy = 0).
- Whole-table reflow (bug 2): the cell is width-bounded (max-w inside the cell, since
table-layout:auto ignores the column width — the documented channel/About trap) and
single-line, collapsing overflow into a hoverable "+N" pill. Rows no longer wrap and
reflow (verified uniform row heights).
- The "+" is ALWAYS present (even with zero tags), and its menu can CREATE a tag inline
(type + Enter → create + attach) — tagging no longer requires the top-of-page dialog.
New shared ChannelTagsControl (used by table + cards; the detail page is Part 2) over the
R8 popover platform: a `menu` editor popover + a `hover` reveal-all popover. Greedy rem-safe
fit via ResizeObserver. `api.createTag` now returns Promise<Tag>.
Add facade.test.ts asserting the two invariants that keep lib/api.ts safe:
no method name is defined in two slices (a silent last-wins spread override),
and the `api` object is exactly the union of the slices (nothing added inline
in the barrel, nothing lost). Verified to have teeth — an injected duplicate
key fails the collision test with a named message.
Closes R7.5: the api layer is now per-domain modules behind a mechanically
guarded spread-only façade.
Move the last four inline domains out of lib/api.ts into per-domain slices,
each owning its types + method slice. The barrel now holds ZERO endpoint logic
and zero types of its own — it only re-exports core's HTTP machinery, re-exports
each domain's types, and spreads the 15 slices into the single `api` object.
A new endpoint therefore has nowhere to land but a domain module. The `api`
shape and all call sites are unchanged (every req/beacon call byte-identical
to dev; no method dropped, no key collision).
Move feed, channels, sync, playlists, tags, notifications, saved-views and
quota out of the lib/api.ts god object into per-domain slice modules, each
owning its own types + method slice and spread into the façade. The `api`
object shape and all 54 call sites are unchanged; account/auth/setup/admin
stay inline until S2.
Reunites the interleaved tags read/CRUD that motivated the epic.
Reported: on iPad Brave a shared video's audio still stopped when backgrounded, while youtube.com
keeps playing. Root cause: routing the element's audio through createMediaElementSource pulls it out
of the normal media pipeline the browser's background-playback feature (and iOS) hooks into, and iOS
then suspends the AudioContext on background — the opposite of the goal. YouTube uses a plain media
element + Media Session and lets the browser background it. So drop the Web Audio graph entirely and
keep only the Media Session metadata + play/pause handlers, leaving native background handling in
charge. Frontend-only.
Facebook's scraper rejected our self-hosted poster as "Corrupted Image": the poster is an
ffmpeg-produced JPEG (non-standard marker order) that browsers/iOS/Twitter decode fine but FB's
stricter processor won't. For a YouTube source, point og:image at the video's stable, non-expiring
`i.ytimg.com/vi/<id>/hqdefault.jpg` (a Google-encoded JPEG FB decodes reliably) built from the id in
the stored thumbnail — instead of the stored `sqp`-signed variant, which can expire. Non-YouTube
sources keep the poster fallback (fine everywhere but FB). Declares 480×360 so FB includes it on the
first async scrape. og.py only — no schema change.
The catalog only stores the recent-backfill/RSS subset of a channel's uploads (video_count is
YouTube's raw total), so a subscribed channel looked like it was "missing" videos. Now the channel
page header shows "{stored} / {total} videos" when there's a gap, and a "Full history" action queues
the deep backfill (the same deep_requested trigger the channel manager uses) — showing a loading
state until done. Backend: channel_detail now returns deep_requested/backfill_done.
Failed downloads stored the raw yt-dlp/ffmpeg text and dumped it as a truncated red
one-liner in the queue. Classify the failure into a category (unavailable / login_required /
geo_blocked / format_unavailable / drm / postprocess / source_missing / network / unknown)
and surface it properly:
- backend: app/downloads/errors.classify maps the raw message to a category code; the worker
stores it in the new download_jobs.error_code (migration 0061) at both failure sites; resume
clears it; the serializer exposes it. Raw text kept as technical detail.
- frontend: the queue row shows a clean localized reason + a "details" link opening a modal
with the explanation, the raw text behind a disclosure, and a Retry only for transient
categories (network/postprocess/unknown).
- tests: classify() unit coverage over verbatim yt-dlp/ffmpeg message shapes.
The S3b api.ts split introduced 5 exported-but-never-imported types
(PlaylistKind/PlaylistSource, DownloadJobKind, YT internal option/data shapes).
The publish gate's knip lane flagged them (my per-step checks ran tsc/eslint/
prettier/vitest but not knip). They're used inside their own modules by the
interfaces, so make them local (consumers compare against literals, never name
the type).
- barrel re-exports domains with `export type *` (not `export *`) so the
internal downloadsApi/plexApi/messagingApi slices stay behind the façade;
plex's runtime value exports (EMPTY_PLEX_FILTERS/plexFilterCount) re-exported
explicitly
- App.tsx: drop the now-redundant `prefs as Record<string, unknown>` self-cast
(Me.preferences is already that type) and its `prefsRec` alias
- plex.ts: comment why plexSetState keeps its status union inline (reusing
VideoStatus would make an api.ts↔plex.ts type cycle)
Behaviour-identical. Gate green: typecheck, eslint 0, prettier, 74 vitest.
The E2EE direct-message types (MessageUser/Message/Conversation/MyKeyBundle/
KeySetup) + the ~9 messaging methods move into a self-contained
api/messaging.ts exporting a `messagingApi` slice (imports only core's req).
api.ts spreads the slice and re-exports the types. api.ts 882 -> 819 lines; no
runtime change. Gate green: typecheck, eslint, prettier, 74 vitest.