Commit Graph
19 Commits
Author SHA1 Message Date
peter 5249c41edc fix(player): a fullscreen button the browser cannot honour is not shown
Brave on iPadOS switches element fullscreen off, patches requestFullscreen with
a video-only stand-in and fakes fullscreenEnabled, so the Plex fullscreen button
and the YouTube docked bar's did nothing. Support is now read off
Element.prototype and the buttons are left out without it (owner). A stand-in
that returns a boolean no longer throws. A test's bare matchMedia stub no
longer outlives its describe.
2026-10-08 02:50:51 +02:00
peter 49a9319f84 fix(player): the click layer clears only the fullscreen button's column, not a full-width band
Measured: across the full width YouTube needs only its seek bar (up to 96 px
from the bottom); the 140 px is the fullscreen button's, at the right end. A
full-width 140 px band handed clicks on the picture to the iframe, which then
takes the keyboard focus and our shortcuts with it. The layer is now two boxes,
hidden from assistive tech (a mouse surface; the keys are its shortcuts), and
the tests render the big view too, where the docked bar sits under the iframe.
2026-10-08 01:42:39 +02:00
peter 70d56ab939 fix(player): YouTube's fullscreen button stays clickable on a short player
The click layer over the embed left the bottom 22 % of the stage free. YouTube's
new embed keeps its fullscreen button 80-128 px above the iframe's bottom, so on
a stage under ~580 px (a small window, a browser zoomed to 150 %) the layer lay
over it and a click paused instead. The cutouts now have px floors (56 top, 140
bottom) and are measured against the iframe's own box.
2026-10-08 01:36:36 +02:00
peter b20e9a3947 fix(player): the stacked layout's minimum width no longer clips the wide one
The 36rem floor guards the stacked layout's width/height feedback loop; the
wide side-panel card has no such loop, and on a short wide window the floor
made the video taller than the card, cutting off YouTube's control bar. The
floor now applies to the stacked layout only; e2e covers a 1400x380 window.
2026-10-06 03:19:33 +02:00
peter 00886d92fe fix(player): the YouTube player keeps its size on a short window and when maximised
Two layout bugs since the player grew a side panel, both reported from prod.

Maximised (F) on a wide window, the video was a thin line across the screen: the side-panel layout
aligns the stage `self-start`, and Chrome applies a flex item's self-alignment to an absolutely
positioned box too, so the fixed stage took its content's height — 0 px. The maximised stage now
stretches between its insets whatever the layout asks of it.

On a short window under 1280 px (a laptop at 100%, a 1080p screen at 175%) only the side strips were
left: the card narrows so the chrome under the video fits, but that chrome grows as the card narrows
(its text wraps), and the loop ran the card down to 2 px. The video now never goes narrower than
36rem to make room; past that the card scrolls.

Measured before/after (localdev, real YouTube iframe): 1097×520 open 0×0 → 610×343; 1920×911 maximised
1920×0 → 1920×911; 1440×760 and 1366×650 maximised fill the window; leaving maximise restores the card.
Held by an e2e test at both sizes (red on the old code: 0 px wide, and 911 ≠ 0), green on Chrome,
WebKit and iPad.
2026-10-05 23:40:13 +02:00
peter 4aaaaa7860 chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").

Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.

Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).

One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
2026-10-05 00:19:39 +02:00
peter b40440b825 fix(ui): review round 2 — reveal floor, failed next page, count states, row Play
- DataTable: the reveal floor holds only in the view it was made for (Channels
  never clears its follow, so every later sort mounted rows up to it)
- Feed + Plex browse: a failed next page stops the read-ahead and shows a row
  that retries, instead of re-requesting it once a round-trip
- the YouTube Load more click uses nextPageOnClick; a contract pins NEXT_PAGE
  to the read-aheads and the click sites to nextPageOnClick
- ItemCount: a failed count says so; a stale one says updating to a screen reader
- the narrow-picture Play lift applies only where a hover row is there to clear
- PlayerModal: one description ladder for the popover and the panel, both tested
- plexImage contract reads every img src, any attribute order
- Tabs comment names who persists the sub-tab
2026-10-03 02:25:15 +02:00
peter e16cdbd16f fix(ui): a card's Play clears its hover row at a large text size; Downloads links and the player description
At text size 1.3 a 242px feed thumbnail put the 63px Play 13px into the
hover row (the Play grows with the root font, the picture's height does
not). A picture narrower than 14rem centres the Play and the resume pair
above the row; the picture box is a size container for it.

The Downloads title and channel links were 21px tall inline boxes; they
stand on a 24px line now (B1). The player's description says a failed
load, with a retry, instead of 'No description' (both the side panel
and the popover).
2026-10-02 23:42:31 +02:00
peter 78fdcda6bb feat(ui): E31 S4c — the channel header folds, the Plex pages fill their hero, the player gets a side panel
- Channel page: the banner and identity block fold away once the grid scrolls
  (ui/scrollFold: folds past 32px only if the page can stay scrolled, unfolds
  at the very top) and the name rides in the tab row. One Back button in both
  states keeps its focus; folded at a tablet width the actions wrap instead of
  pushing the page sideways.
- Plex movie and show pages: the TMDB facts over the key crew are the hero's
  second column (plexDetailAside), the keywords sit under the text; the show
  page shows them for the first time, with the same three toggles. A
  collection's hero is sized to its text.
- YouTube player, 1280px and wider: the title, channel, actions, description
  and queue sit in a side panel beside the video, which takes the window's
  height (1438x809 at 1920x911, was ~1008 wide). The wheel scrolls that panel
  while it can and turns the volume elsewhere.
- DESIGN.md decision log: the keywords' place under the text.
2026-10-02 02:13:17 +02:00
peter ec22eefd31 fix(ui): E31 S2 — the tab names the object, the channel header wraps, the player fits a short window
- The browser tab names the place and the object: PageHeading reports the
  view's own title (lib/documentTitle), so a channel, playlist or any Plex
  view reads "<object> · <module> · Siftlode" however it was opened; the
  Feed is named too; a season adds its show (tabTitle).
- The channel page's tab + action row wraps and lets the tag lane fold into
  "+N": at 1024 it ran past the edge and the page scrolled sideways.
- The YouTube player card's width is capped from the window height less the
  chrome measured under the video: at 133% zoom (685px) it cut its channel row.
- Plex certificate words (Not Rated, Approved, Passed) are named through the
  vocabulary on the info badge, show page, collection, filter and chips.
- DESIGN.md: the zoom target is 125% and 133%, not 200% (decision log).
2026-10-01 21:17:20 +02:00
peter 89e65ca331 feat(design): players on touch and the C5 control set, restart on the card (E28 S3f2)
Plex player: a finger's tap on the picture only shows or hides the controls,
the hide timer starts with playback, a double-tap on a side third skips 10 s,
the seek bar is a 2.75rem touch-none hit area with its head shown on touch.
The row is play/pause, Back by position, Next only with a next item, mute,
time, tracks, a fixed ⋯ (settings, media info, stats, shortcuts, download)
and fullscreen; Stop, Restart and the ±10 s buttons are gone.

A started card shows the video card's Continue + Restart pair (one shared
MediaResumeButtons, beside the picture's button), and its menu lists the
restart; the player opens that item at 0 (fromStart). YouTube modal: the
description opens from an ⓘ, the queue arrows sit inside the screen.
2026-09-27 02:12:54 +02:00
peter 332d24a646 fix(frontend): four state defects the deep-review found in the E27 S2 sweep
Every one of them is the same shape: a value derived correctly, and a WRITE to
the thing it derives from left unattended. Deriving hides a stale value; it does
not consume it.

PlayerModal — the watch toggle inherited the previous video's auto-watch. Moving
the queue-advance sync into render was right for `currentVideoId`, but the same
block also synced `status`, and that one had an ordering constraint of its own:
useYtProgress's cleanup for the OUTGOING item can still call setWatched(true)
near the end of a clip, and cleanups run after the commit. As an effect the sync
landed last and corrected it; from render it lands first and the stray write
wins. Press Next in the final ten seconds and the NEXT video showed as watched —
one click on the toggle then sent onState(next, "new") for an item already new.
Fixed by keying the mirror to the id it describes, so a write for another item is
ignored rather than displayed, and no ordering has to be argued about at all.

ChannelsProvider — a focus-channel intent was masked by the page rather than
consumed, and nothing ever cleared it. The manager is a page chunk: it unmounts
on every navigation, and its seed effect runs again on each mount, so returning
to it re-applied a channel name from earlier in the session over whatever the
user had typed since. The consumed marker now lives in the provider, keyed on the
token — which also closes the case the old clear-on-leave effect never handled,
opening a channel page (that does not change `page` at all).

TagFilterChips + ChannelTags x2 — `open = openRaw && hidden > 0` hides the
overflow popover when the lane stops overflowing, but floating-ui only reports a
close for a real event on a mounted surface, so the raw flag stayed true and the
menu came back by itself on the next re-fit — a window resize or the text-size
slider is enough, with nobody near it. The flag is now reset in render against
the same condition that hides it.

Avatar + downloadRow — remembering a failed image BY URL fixed the recycled-row
frame but never forgot it, so a transient 429 pinned a channel to its initial for
the life of the instance, never re-requesting. The memory is now dropped once
`src` moves off it, which keeps both properties.

And playerModalHooks' last exhaustive-deps suppression claimed "nothing in the
body reads a render value" while reading five. The invariant that is actually
load-bearing is that each of them is a per-item snapshot — written down instead.

All four fixes are mutation-checked: each new test was seen red, against the
fixed line only, naming the real defect.
2026-09-21 23:32:22 +02:00
peter c3d88d9b20 refactor: component files export only components; lint fails on a warning
The 43 react-refresh/only-export-components warnings the gate let through meant an edit to a
provider (or AnchoredPopover, Toaster, plexDetailUi, …) could not be hot-swapped: Fast Refresh
reloads a module that also exports hooks or helpers.

- Each provider's contexts, the types its hooks return and the hooks themselves live in a sibling
  context module (navigationContext.ts, channelsContext.ts, …); the provider file keeps the
  component. loadAccountFilters moved next to the feed filters' defaults (feedFiltersInit.ts),
  following navigationInit/playlistsInit.
- Helpers that sat in component files have their own modules: welcomeMode, downloadTitle,
  plexPlayable, channelSync, ui/anchoredPopoverHooks, ui/pageToolbarSlot, ui/pagerContent,
  ui/toastLevels, ui/overlayOrder, ui/tableAlign, lib/plexDetail; the cells of the channel columns
  and the registry's page wrappers are components files of their own (channelCells, modulePages).
- usePersistedTab, an alias of useAccountPersistedState, is gone; its callers use the original.

npm run lint is now eslint --max-warnings 0, so a warning fails the gate like an error does.
2026-09-17 02:59:09 +02:00
peter b4aea7fa5b fix(ui): dialogs, menus and busy buttons keep the keyboard focus where it belongs
Measured in Chrome before each change:

- A dialog opened from a menu lost its focus: the menu row ran its action
  and closed in one batch, and floating-ui's focus return (a microtask)
  moved the focus to the row BEHIND the confirm dialog's scrim 7 ms after
  it opened, where Enter activated the row. MenuItemList now closes first
  and runs the action a task later; the dialog also captures the row, not
  a dying menu item, as its restore target.
- A side panel opened as a flyout collapsed the moment a dialog opened
  from inside it, unmounting the row the dialog hands the focus back to.
  useHoverFocusWithin holds while the focus is inside an aria-modal dialog.
- ui/Button's loading state set native disabled; Chrome moved the focus of
  the pressed button to <body> and never gave it back. Loading is now
  aria-disabled with a click guard that also cancels implicit submission.
- Escape/Enter in the playlist rail's rename field dropped the focus on
  <body>. The row refocuses from its ref callback when it re-attaches (a
  post-commit focus sticks; the earlier attempt ran before the button
  existed).
- PlayerModal was the one aria-modal shell without the dialog contract:
  it is now named by its title, traps Tab, restores the focus to its
  opener and shares one counted body scroll lock with every dialog.
2026-09-13 01:04:11 +02:00
peter 33fe895539 fix(ui): every full-screen overlay hosts its own toasts, above the players' controls, without re-announcing them
Deep-review round 3 of bug hunt 2026-09 (the round-2 overlay toast host, finished).

- Inside an overlay the toast stack sits above the bottom band (bottom-24, the UpNextCard rung) and
  lets clicks between cards through: at the app's own spot it covered the Plex transport row and
  PlayerModal's docked bar and took their clicks while a toast was up (measured: play/pause, ±10,
  stop, prev/next, mute all hit the toast).
- ui/Modal and the onboarding wizard mount an overlay host too, so a toast raised under any dialog
  is readable and a click on it no longer closes the dialog; the Modal's Tab trap spans the whole
  dialog, so a toast's action and dismiss are keyboard-reachable. A test now enforces the
  convention: a component that covers the viewport at z-overlay must mount <Toaster overlay />.
- PlayerModal's host moves into the stage in true fullscreen (outside the element holding the lock it
  was painted under it).
- A host that takes over shows the toasts it inherits silently (no second role=alert, its region
  aria-live=off until they are in), and each countdown bar starts as far in as its toast already is
  instead of restarting while the real dismiss timer does not.
- The overlay-host registry uses lib/store instead of a hand-rolled listener triad.
2026-09-11 18:04:54 +02:00
peter dcd8a9566a fix(playlists): the player's Remove follows the list it was launched from, the player survives a change of selection, and a gone list is said in the reader's language
- D3 snapshotted the removal's TARGET, but whether the player offered Remove still followed the
  selected list: launched from Watch later (no Remove, by design), selecting another list under it
  made Remove appear — and delete from Watch later. The snapshot now carries the launch list's
  editability too.
- Selecting another list under an open player (the command palette works over it) put the page into
  "Loading…", and the player was rendered only in the loaded branch — it vanished mid-playback and
  came back at its launch video. It now sits at one place in the tree whatever the page is doing.
- A removal takes the video out of the CACHED list as well as the rows: the player's progress
  checkpoint rewrote that entry before the refetch landed, handing the membership guard a list that
  still held the video — the row came back and the undo history went.
- The watched-state callback refreshed the selected list, not the launch list (D3's sibling).
- `_own_playlist`'s 404 is structured (`{"code": "playlist", "reason": "not_found"}`) and localised:
  the bare "Unknown playlist" reached the Hungarian UI in English, which also made round 1's new
  `removeFailed` string unreachable. Both Remove and Move report through `notifyActionError` now.
- The "viewer moved on under the confirm" test stepped back only once, which lands on the same video
  whether or not the removed one left the queue; it now takes the second step that tells them apart.
2026-09-11 03:19:07 +02:00
peter 6de2cd950d fix(ui): toasts raised while a full-screen player is open show inside it, not under its scrim
The app's Toaster lives in the content column, which is a stacking context (its `@container` implies
layout containment), so both full-screen players — portalled to <body> at the same z-index — painted
over every toast. Round 1's "a failed Remove is reported" fix was therefore still silent inside the
player: its toast sat under an 80% black, blurred scrim (elementFromPoint returned the scrim), and a
click on it closed the player.

An overlay now mounts its own `<Toaster overlay />`, and exactly one host shows the toasts: the most
recently mounted overlay, else the app's. Same component, same look — and inside the aria-modal
dialog, where a screen reader can still reach it. A click on a toast inside an overlay stays there.
Both players get one (the Plex player's also works in native fullscreen, where nothing outside the
fullscreen element is drawn). Verified on localdev: the removal failure reads above the scrim,
bottom-left, and clicking it leaves the player open.
2026-09-11 03:18:55 +02:00
peter 060deb89d2 fix(playlists): "remove" inside the player targets the list it came from, reports failure, and keeps the cursor and focus honest
Deep-review R5 — five defects in the Remove button f76a2afb put inside the YT player:

- It removed from whichever playlist was selected by the time it was pressed, not the one the player
  was launched from; the selection can change under an open player (the command palette opens over
  it). The launch list is now part of the player snapshot, and the optimistic row removal only
  touches the list actually on screen.
- A 403/404 failed in total silence: the catch claimed the global dialog had reported it, but `req`
  deliberately leaves those to the caller. It now notifies, as moveItemTo already did (the silent
  catch predates this round; the full-screen consumer did not). New key playlists.removeFailed, HU+EN.
- It computed the next item from the cursor as it was when the button was pressed, but prev/next and
  auto-advance keep working under the confirm dialog: the viewer was thrown back onto a video they had
  moved past. It reads the live cursor, and if they moved on it just drops the item from the queue.
- The button was disabled for the confirm's lifetime, so the dialog's focus restore hit a disabled
  element and a keyboard user who cancelled was left on <body>, outside the aria-modal player. A ref
  guards the double press instead.
- Its accessible name was a bare "Remove"; it now names its object, like the row control.

The call-site wiring (step on, drop from the queue, close on the last item, leave everything alone
when the removal did not happen) finally has tests. Verified on localdev in the real YT player: a row
reopened at the 136 s it had just stored; Cancel returned focus to the Remove button; a confirmed
removal stepped 1/3 -> 1/2. 10 mutations, each red on its assertion. Scratch list and positions reset.
2026-09-11 01:28:27 +02:00
peter 4869d6c108 fix(player): the resume position reaches the playlist page and live search, not just the feed
Deep-review R4. 1630a3df wrote the YT player's stored position into the react-query cache so a
reopen could not rewind it — but only the feed actually read it back:

- Playlists renders from its own undoable copy of the list, re-seeded only when the SET of ids
  changes, so the patched position never reached it: close a video at 830 s, reopen it from the
  playlist, and it resumed at the old spot and the next checkpoint wrote that over the 830. A detail
  with the same membership now rebases its fresh rows into every snapshot, keeping order and undo
  history. (The ids-only guard is older than this round; the write that depended on it was new.)
- Live YouTube search results carry the same per-user position and open the same player, but their
  cache was never patched. It is now — patched only, never invalidated, since refetching an
  API-sourced search page spends 100 quota units.

Tests for what had none: a Playlists harness (PlayerModal stubbed to record its launch props) and a
PlayerModal harness with a fake IFrame API that records where each item is started — the latter pins
that stepping back to an item watched earlier in the same session resumes at THIS session's position.
3 mutations, each red on its assertion.
2026-09-11 01:19:14 +02:00