Commit Graph
13 Commits
Author SHA1 Message Date
peter 4aaaaa7860 chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").

Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.

Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).

One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
2026-10-05 00:19:39 +02:00
peter e13d93a3ed fix(design): a toggle is pressed, never a bare aria-pressed; static labels are flat Badges with a tone, edged label spans lint-refused (E28) 2026-09-25 17:04:08 +02:00
peter 295c1db5f1 fix(design): claim audit part 1b — whole-row switches, the field-family edge, state-layer hovers, icon links, reason-disabled controls, 24/44 targets (E28)
- F12 (owner: A): SwitchRow, the whole settings row toggles; a Config boolean toggles from its title
  and hint (a label pointed at the switch).
- F14 (owner: B): the form dropdown trigger wears the field frame (see-through, the >= 3:1 edge);
  labelled pills keep the faint edge and the accent-edge hover. DESIGN says so, with log rows.
- F6: ~15 bg-card / bg-border / opacity hovers onto the B3 state layer; a lint rule (HOVER_SWAP)
  refuses the swap, contract-tested.
- F10: bare 14px icon links onto IconLink / LinkButton; a local lint rule refuses a glyph-only <a>.
- F13: reason-disabled controls are aria-disabled (Users, Channels backfill, Discovery, Scheduler
  runs, Config tests); FocusSafeButton now swallows the click of a caller's aria-disabled; the
  Config tests say why while dirty (testDirty, HU/EN).
- F5/F11: every control measured live at 24 (mouse) and 44 (coarse) across every page; touch-target
  is a utility that wins over a caller's min-h-6; link variants carry it too; SegmentedToggle,
  Tabs, NavRail, menu rows, PriorityStepper, sliders, CheckRow, InnerInput, card links and the rest.
- F9: DismissibleChip's label reaches the chip's 24; the Combobox chips are DismissibleChips.
- F15: the "+N" / "More..." open state worded as it renders.
2026-09-25 03:58:17 +02:00
peter 86f467bd65 feat(design): the button families on the decided ladder, first half of the sweep (E28 S3b1)
Button is rebuilt to A1/B1/B3: explicit heights (xs 24 / sm 28 / md 32, lg 40 for a hero CTA), r8 (a
pill on media), state layers instead of opacity and bg-card hovers, a `pressed` toggle, `overlay`,
`media` and `link-muted` variants. The icon-only sizes move to the new IconButton (28 / 32, 48 only for
the Play on a picture; a required label). Pressable (a card, row or tile that is the control) and
DragHandle join them. The state-* utilities now stand down on a disabled, busy or pressed control, held
by theme.contract.test.ts.

Swept onto them: the Button icon-size callers and 16 files (Plex playlist, Plex detail, the YT player
modal chrome, Welcome, Plex and video cards with AddToPlaylist and DownloadButton, the video editor,
Feed, personal views, Scheduler, Users, the nav rail, Plex detail parts, Settings): 268 raw buttons are
153. Fixed on the way: FocusSafeButton overwrote a caller's aria-disabled (the "unavailable, here is
why" state; adminInvites caught it), a season toggle and a Plex settings switch had no name/state, and
the video card's overlay follows the C5 card (Resume pill, From the start pill, a round Play).
2026-09-24 05:25:55 +02:00
peter d2e40dcffb feat(design): design lab + DESIGN.md skeleton (E28 S2a)
- docs/DESIGN.md: the written source of truth for the UI. Decided chapters
  (principles, device adaptation, action placement, text stays selectable,
  interaction rules, copy, anti-patterns, decision log); controls and
  surfaces are marked Pending until the owner picks from the lab.
- /design-lab (dev only): renders each open decision's variants with the
  app's real CSS, themes and font scale. Batch A = six control decisions.
- devOnlyGuard: a production build fails if anything under src/design-lab
  reaches the bundle (seen red with an unguarded import).
- Size contract: tablet portrait + landscape and up, replacing the
  1024x768 floor with its never-built "too small" message.
2026-09-24 01:34:12 +02:00
peter 7a47223a58 fix(ui): no button drops the keyboard focus when its own action disables it
A focused button that turns natively disabled loses the focus to <body> in
Chrome. The app disables the very button that was pressed on ~60 sites — a
mutation pending, a pager at its last page, undo with nothing left, a player
at the end of its queue, a form gone clean — so a keyboard user was thrown
out of the page on every such press.

One primitive instead of a fix per site: ui/FocusSafeButton renders a
focused-and-disabled (or busy) button as aria-disabled with a click guard,
and applies the native attribute again once the focus is elsewhere. It asks
the document at render time as well as listening for focus events, because
a window without focus fires none (measured). ui/Button and ui/form's Switch
are built on it; 57 hand-rolled buttons swapped their tag for it keeping
their classes, and three hand-copies of the rule (the channel page's Block
and Hide, ChannelDiscovery's Subscribe) now pass `busy`. The soft state's
dim look is one rule in index.css.

`local/focus-safe-disabled` refuses a new raw <button disabled>, pinned by
focusSafe.contract.test.ts. lib/plexDetailUi moved to components/: it is
components, and lib may not import the primitive.

Measured on localdev in Chrome: the audit log's Next button keeps the focus
on reaching the last page, reads aria-disabled, and the guarded click does
nothing.
2026-09-19 08:07:25 +02:00
peter 29875b7367 fix(ui): stable shelf-card menu triggers, a named Button by type, true layout comments
- Home's rail handed each card a fresh `() => menu.triggerProps(c)` per
  render, defeating memo(VideoCard) on every tile whenever the menu's own
  state changed. `useItemTriggers` (ui/useContextMenu) keeps one trigger per
  item, index-aligned; tested for identity across renders.
- The Button accessible-name union had one hole: `<Button icon={…} />` with
  no children and no size typechecked into a nameless button. A textful
  button now needs children or a name; pinned with @ts-expect-error.
- comfortPin's header said the pin belongs "on every card and row", which
  the code never meant (an episode, a season, a person are not pin kinds).
  It now says what is pinnable — and the show page's Related strip, whose
  shows ARE pinnable, gets the pin menu it was missing (and a rem width).
- gridColumns / feedView / VirtualGrid claimed layouts 1024–2560 are
  "byte-identical" under the column cap; the small cards are capped at 2560
  with the filter rail collapsed. The comments say so.
2026-09-19 07:40:48 +02:00
peter b4aea7fa5b fix(ui): dialogs, menus and busy buttons keep the keyboard focus where it belongs
Measured in Chrome before each change:

- A dialog opened from a menu lost its focus: the menu row ran its action
  and closed in one batch, and floating-ui's focus return (a microtask)
  moved the focus to the row BEHIND the confirm dialog's scrim 7 ms after
  it opened, where Enter activated the row. MenuItemList now closes first
  and runs the action a task later; the dialog also captures the row, not
  a dying menu item, as its restore target.
- A side panel opened as a flyout collapsed the moment a dialog opened
  from inside it, unmounting the row the dialog hands the focus back to.
  useHoverFocusWithin holds while the focus is inside an aria-modal dialog.
- ui/Button's loading state set native disabled; Chrome moved the focus of
  the pressed button to <body> and never gave it back. Loading is now
  aria-disabled with a click guard that also cancels implicit submission.
- Escape/Enter in the playlist rail's rename field dropped the focus on
  <body>. The row refocuses from its ref callback when it re-attaches (a
  post-commit focus sticks; the earlier attempt ran before the button
  existed).
- PlayerModal was the one aria-modal shell without the dialog contract:
  it is now named by its title, traps Tab, restores the focus to its
  opener and shares one counted body scroll lock with every dialog.
2026-09-13 01:04:11 +02:00
peter 4b33036e7c fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.

REVERTED, because the mechanism does not work:

- The `inert` menu item. Round 1 swapped a native `disabled` for
  `aria-disabled` so a row's "why is this off" tooltip could be reached.
  floating-ui's list navigation skips `aria-disabled="true"` exactly as it
  skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
  comment, written before this branch, already said so. The swap fixed
  nothing and made the mouse worse: without native `disabled` the row took
  pointer events, the full active highlight and DOM focus, then no-opped
  on click. The underlying finding is logged where the prop was, unfixed
  and honest: the reason has to go somewhere a disabled row is not.

- `useContextMenu` owning the focus restore. Turning floating-ui's
  returnFocus off platform-wide traded one bug for two: Playlists spreads
  triggerProps on a bare <tr>, so restoring to it is a spec no-op and
  Escape stranded focus on <body>; and with dismissOnScroll now on, the
  restore's plain focus() scrolled the row back into view, undoing the
  scroll that closed the menu. Patching that needs three more guards on
  one fix. The original bug — the rail's rename field dying on arrival —
  is fixed at the field instead: it focuses from an effect, which is
  scheduled after the microtask that was blurring it.

NARROWED, because the fix was right and the guard was not:

- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
  gear and tracks menus register layers via useDismiss — so Backspace
  stopped closing them and did nothing at all. Only the cheat sheet and
  the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
  navigation does NOT unmount (About and ReleaseNotes live outside the
  page column), leaving one Back to both navigate and close them. The
  entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
  surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
  session and went stale across a close. `e.movementX/Y` asks the browser
  directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
  mounts two — so the cheat sheet rendered the chords twice under a
  duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
  disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
  variant's own colour class outranks under clsx, so Revoke hovered
  neutral and a password-protected link looked unprotected. The colour
  goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
  scope, so `back` would have answered for the wrong player. Keyed on
  scope + id, both literal.

And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.

The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
2026-09-06 01:57:32 +02:00
peter 7e97559615 feat(e10): put the 1024x768 size contract inside the primitives
S1c, the last part of S1. The contract now lives in components/ui/ and
in one CSS recipe instead of in ~160 call sites:

- Minimum target 2.75rem, on coarse pointers only (.touch-target). A
  32px icon button is fine with a mouse -- precise pointer, hover to
  confirm the aim -- and not fine with a thumb, so it grows exactly where
  there is no precise pointer, which on this app's real second device is
  the tablet. It grows the real box rather than painting an invisible
  ::after hit area, because two expanded hit areas on icon buttons 4px
  apart would overlap and the overlap fires the WRONG button. `link` is
  excluded: it is text inside a sentence.
- 2.75rem rather than 44px so the target obeys the text-size slider like
  everything else; verified that the type/geometry ladder was already
  rem-derived off --font-scale, so nothing else was needed there.
- The ladder is documented as a closed set in Button.tsx, with the site
  counts it was derived from, and ui/README.md states the contract.

Measured in the browser: fine pointer 36x36 and 34px-tall buttons
(unchanged), coarse pointer the same buttons at 44x44 and 44px tall.
1024x768 renders identically. 3x tsc, eslint, knip, prettier and 690
vitest green.
2026-09-05 18:49:48 +02:00
peter 29bb914a95 feat(e10): re-aim the Button variants at the paint the app actually uses, and migrate the first 15 sites
Counting the un-migrated call sites showed the primitive and the app had
drifted into two different looks: the majority of hand-rolled buttons
hover to accent (outline) and fill with card (ghost), while Button
hovered to fg and filled with surface. That split is the inconsistency
this epic exists to remove, so the primitive follows the majority rather
than the other way round -- 16 existing call sites shift slightly, ~90
hand-rolled ones stop being special.

Adds the variants the call sites prove are missing (outline-accent,
outline-danger, outline-warn, link), an icon-sm size for the p-1.5 icon
family, and a size=none so a link owns no button padding; renames
danger-outline to danger-soft so it cannot be confused with
outline-danger (red at rest vs red on hover). Two new tests lock the
link-size default and the rule that a variant never adds a second
font-weight utility -- without tailwind-merge, two font-* utilities are
decided by stylesheet order, not class order, so that is a real hazard.

Migrates AdminUsers, AuditLog, Channels, TagManager, Playlists,
PlaylistsRail and SettingsPanel (Button call sites 37 -> 52). Left alone
deliberately: conditional-paint sites, video-overlay white buttons, drag
handles, chip removers and card-click targets -- the families Button's
own docstring excludes.

3x tsc, eslint, knip, prettier and 689 vitest green; visual UAT on Users,
Access requests and Playlists at 1280x900, no console errors.
2026-09-05 18:31:00 +02:00
peter 3369587412 fix(review): resolve deep-review findings across quickfix batch #2
- Button: `loading` always disables (|| not ??) — stops a double-submit
  when a call-site passes an explicit boolean `disabled` (VideoEditor).
- playlists: track un-ingestable-but-live YouTube ids in the sync baseline
  so a linked playlist containing a private/deleted video converges instead
  of re-classifying it as a pending pull forever; re-attempt ingestion each
  sync so a restored (private->public) video heals, and prune ids that
  leave YouTube.
- SettingsPanel: download-auth section renders an honest error/loading
  state (StateMessage + retry) instead of a bare empty section on a failed
  credentials fetch; HU+EN loadError string.
- tests: reorder-order, partial-failure baseline hold, un-ingestable
  converge/heal/prune, Button loading-disables, download-auth error/retry.
2026-08-29 03:52:13 +02:00
peter 4892c38466 feat(ui): shared <Button> primitive + migrate ShareDialog/VideoEditor/ChannelPage proofs
Introduce frontend/src/components/ui/Button.tsx — the one action-button primitive
(variants primary|danger|outline|ghost|glass|danger-outline; sizes xs|sm|md|lg|icon;
icon/iconOnly/label/loading/fullWidth/forwardRef). No focus-visible (already centralized
in index.css @layer base). Migrate the cleanest proof sites off btnCls, and flip the
channel Subscribe button to the outline variant so it matches Full history (the user's ask).
2026-08-28 02:59:21 +02:00