6169e32ca5c5673cf7305d6dab37289ba99182d8
5
Commits
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f130a1c05a |
fix(keys): epic-end review round 1 — Back, menus and dialogs keep the focus where it belongs
Deep-review of E11 (19 raised, 14 confirmed; 2 refuted, 3 latent test-hardening notes dropped). - Back from a sub-view (a Plex show page, a Messages thread) restores the item it was opened from even when focus was still inside the view: the first attempt now waits one task, past the sub-view's own popstate listener (measured in Chrome: it left focus on <body>). - The restore listener is installed at load, so the first Back after a reload finds it; a push cancels a restore still waiting for the last landing's lists. - Navigating over an overlay asks it again, a render apart, while its entry stays: the Plex player peels one panel per Back step, so Shift+W over info + stats closed one panel and dropped the navigation. - j/k: a native <button> item keeps its own Tab stop; landing twice on the same item no longer leaks its tabindex; after the focused item is removed (a hidden card) the next j goes on from its slot when that slot is on screen. - An abandoned `g` no longer swallows a modifier chord (g, then Mod+K opened the browser search). - A hover card above a dialog no longer switches its Tab trap off (player, Modal, wizard, Lightbox): new layerStack `anyBlockingLayerAbove`. - "Manage views…" closes its menu before opening the dialog, through a shared `closeThenAct` that ActionMenu now uses too. - Copy: the EN welcome says "Feed"; the EN unreachable reason no longer claims a change; stale comments about PlayerModal's scroll lock and dialog contract. |
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c7a377396b |
fix(ui): a closing dialog leaves the focus to the dialog standing above it
Round 6 widened dialog focus ownership to count focus inside ANY `aria-modal` subtree as ours, so a dialog and the dialog stacked on it closing together would still hand the focus back. That clause has no way to tell a layer closing WITH us from one that stays open, so a dialog closing on its own — an in-flight mutation's `onSuccess`, not a click, since a scrim covers it — under a modal raised above it pulled the focus onto its own pre-open trigger, behind that scrim, where Enter still activated it. Three verifiers confirmed the mechanism and two corrected the severity down: it self-heals on the next Tab, which is why this is a containment violation rather than a broken end state. `lib/layerStack` cannot refine it. Measured against the real hook: at the instant the lower dialog's focus cleanup runs, the both-closing case and the sibling-stays-open case give identical readings — `anyLayerAbove` true, the upper layer topmost — because passive cleanups run parent-first and `useDialogChrome` is declared before the effect that calls `removeLayer`. Gating on the stack turns round 6's own test red. What separates them is the DOM: React detaches a deleted subtree before passive cleanups, so a layer closing with us is already disconnected while one that stays open is not. Both tests are green, and each was mutation-checked against the other. Verified in Chrome on localdev: opening the cheat sheet from a sidebar button and closing it restores that button; with the command palette stacked over the cheat sheet, closing the top one leaves the focus neither on the background trigger nor on <body>, and closing both returns it to the trigger. Welcome's Lightbox got the trap and the restore in round 6 but not the layer membership the other shells have, so its Escape and Tab fired from a raw window listener whatever was on top — the shape the wizard's comment records being bitten by, unreachable today only by a mount ordering nothing enforces. It joins the stack. Its comment also read as though the four-shell sweep were finished: `PlayerModal` is still an `aria-modal` surface with no name, no trap and no restore, which is on ROADMAP.md now rather than implied to be done. |
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f8a31d48cf |
fix(ui): a dialog keeps the focus it was given, and hands it back where it took it from
Round 5 extracted `ui/dialogFocus` so no shell would hand-roll the focus contract, then introduced four ways to lose the focus anyway — all four measured in jsdom against the real components. **Ownership was narrower than the trap.** `ui/Modal` traps Tab over the whole dialog on purpose, so a toast's Undo or ✕ stays reachable; ownership was tracked over the panel alone. Tabbing to that ✕ therefore read as "the user left the dialog", and since removing a toast fires no `focusin` to re-arm, closing afterwards skipped the restore and left the focus on <body>. Before this hook existed the restore was unconditional, so it was a regression. **A dialog stacked above us is still ours.** A nested `ui/Modal` portals into its own host, so it is outside the outer dialog's root however wide that scope is drawn — widening alone could not fix it. Both closing in one commit left the focus on <body>: the outer skipped its restore, and the child's own target (a control inside the outer panel) was already detached, because passive cleanups run parent-first. Ownership now means "inside my dialog, or inside a modal layer above it", which is what the rule always intended. **The wizard disagreed with `ui/Modal` on its first line.** `trapTab(e, panel)`, with neither the dialog-root scope (so its own toast host was outside the cycle — the connection notice never auto-dismisses, and its ✕ was unreachable from the keyboard) nor the `container` argument the JSDoc exists for: `panel.contains( panel)` is true, so focus sitting ON the tabIndex=-1 panel matched no branch and a Shift+Tab walked into the app behind the scrim. Both call sites now pass the same three arguments. **The toast handover was a render-phase read-modify-write.** A `useMemo` read a module global that the next line overwrote; React re-invokes a component body and every `useMemo` factory in it on a StrictMode double render, and the LAST invocation commits — so the second pass re-read what the first had just written, the takeover host classified its OWN new toast as inherited, and the dev build behaved exactly like the code round 5 replaced. Snapshotted through a ref keyed on `isTop`, so a repeated invocation of one render is a no-op. And the fourth `aria-modal` shell, `Welcome`'s screenshot lightbox, is finally swept into the same contract: it declared itself a modal dialog while leaving the focus on the thumbnail behind an 80%-black scrim and letting Tab walk the landing page underneath. The headline fix of the previous commit — StrictMode's re-mount taking the focus off an `autoFocus` field — had no test at all; deleting it left all 1009 green. It has one now. 9 tests, mutation-checked against 8 mutations, each red on the test that names it. |
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33fe895539 |
fix(ui): every full-screen overlay hosts its own toasts, above the players' controls, without re-announcing them
Deep-review round 3 of bug hunt 2026-09 (the round-2 overlay toast host, finished). - Inside an overlay the toast stack sits above the bottom band (bottom-24, the UpNextCard rung) and lets clicks between cards through: at the app's own spot it covered the Plex transport row and PlayerModal's docked bar and took their clicks while a toast was up (measured: play/pause, ±10, stop, prev/next, mute all hit the toast). - ui/Modal and the onboarding wizard mount an overlay host too, so a toast raised under any dialog is readable and a click on it no longer closes the dialog; the Modal's Tab trap spans the whole dialog, so a toast's action and dismiss are keyboard-reachable. A test now enforces the convention: a component that covers the viewport at z-overlay must mount <Toaster overlay />. - PlayerModal's host moves into the stage in true fullscreen (outside the element holding the lock it was painted under it). - A host that takes over shows the toasts it inherits silently (no second role=alert, its region aria-live=off until they are in), and each countdown bar starts as far in as its toast already is instead of restarting while the real dismiss timer does not. - The overlay-host registry uses lib/store instead of a hand-rolled listener triad. |
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5bfcf5d83a |
refactor(e10): move the platform components into components/ui/ and enforce the boundary
The app HAS a platform layer -- AnchoredPopover (22 importers, with arrows/typeahead/Escape/anchor-flip), QueryState (21), Modal (17), PageShell, DataTable, Tabs, Tooltip and ~26 more -- but it sat flat among ~160 feature components with nothing marking it as one. Several of those files describe themselves as 'the one place' or 'canonical' and were still bypassed by hand-rolled markup, because a layer nobody can see is a layer nobody uses; three separate inventory passes of this codebase misread it the same way. Moves the 33 domain-free modules into components/ui/, rewrites the imports in 89 files, and makes the boundary a lint rule rather than a convention: inside ui/ a one-level-up import (a feature component) and any lib/api slice are errors. The rule was verified to fire on both and to leave generic lib/ helpers alone. README.md states which side of the line a component belongs on and why. No behaviour change: 3x tsc, eslint, knip, prettier and 687 vitest tests all green; no backend file touched. |