Commit Graph
6 Commits
Author SHA1 Message Date
peter 686c673fb2 feat(player): a video's related videos, on demand beside it
The player shows what YouTube lists beside the video, without what the
user has watched or hidden. Wide, a Related tab beside the description;
stacked, a button beside the info opens them in a drawer. A row plays in
the same player (Back returns) and the list stays the opened video's.
A switch picks on-topic or Hungarian-trending lists, kept on the account.

Each related row says whether the user follows its channel; the row is
the video card's narrow form with its whole menu. VideoMenu moves to
features/video, where the player can reach it.
2026-10-24 16:57:52 +02:00
peter 3438aeb695 fix(player): the player's own focus grabs leave a tabbed-to control alone
Turning ready, the pointer leaving the video, the window regaining focus, a wheel over it and
leaving fullscreen each put the focus back on the card unconditionally, so a viewer who had
tabbed to a control right after opening started over from the first button on the next Tab.
They now take it back only when it sits in the iframe or off the card.
2026-10-10 01:14:31 +02:00
peter 2cff4ad954 fix(feed): an override yields only to a refetch that set out after its write was answered
Send order let a refetch read before an unanswered mark committed and drop it. A reset's position 0 is written again after a refetch that set out before the server took the reset. The player-session refetch also waits for the player's closing checkpoint, which the player now tracks (progressFlushes); refetched first, the list put the older position back.
2026-10-09 23:46:39 +02:00
peter 471846d784 build(frontend): close the lint gaps the E32 audit measured
eslint now also enforces:
- the React Compiler diagnostics that `recommended` leaves out (todo,
  memo-dependencies and ten zero-hit tripwires);
- a description on every suppression, and no blanket disables;
- no focused or skipped tests (vitest and playwright);
- the typed pair no-floating-promises and no-deprecated.

Lint also covers e2e/ and the TypeScript build configs, which `eslint .`
had been skipping in silence.

Every hit is fixed or suppressed inline with a named reason:
- The 31 try statements the compiler cannot lower yet carry a suppression
  until S3 rewrites them. Five other compiler skips were plain fixes:
  a module counter bumped inside a hook, a ref read in a default
  parameter, and a local named like the <section> it renders.
- The real defects behind floating promises are fixed. ChatDock threw at
  nobody when the device key store could not be opened. VideoEditor's
  play() rejection went unhandled. loadYouTubeApi never rejected, so a
  blocked IFrame API left the player on an empty stage forever; it now
  fails on a script error or after 15 s, shows its own error with the
  way out, and lets the next open try again.
- MutableRefObject, FormEvent and lucide's deprecated brand icon are
  replaced. The YouTube glyph now lives in lib/brandIcons.
- The lint-probe harness lets its virtual file names into TypeScript's
  default project, so the contract tests still run the real config.
2026-10-03 16:34:20 +02:00
peter 4869d6c108 fix(player): the resume position reaches the playlist page and live search, not just the feed
Deep-review R4. 1630a3df wrote the YT player's stored position into the react-query cache so a
reopen could not rewind it — but only the feed actually read it back:

- Playlists renders from its own undoable copy of the list, re-seeded only when the SET of ids
  changes, so the patched position never reached it: close a video at 830 s, reopen it from the
  playlist, and it resumed at the old spot and the next checkpoint wrote that over the 830. A detail
  with the same membership now rebases its fresh rows into every snapshot, keeping order and undo
  history. (The ids-only guard is older than this round; the write that depended on it was new.)
- Live YouTube search results carry the same per-user position and open the same player, but their
  cache was never patched. It is now — patched only, never invalidated, since refetching an
  API-sourced search page spends 100 quota units.

Tests for what had none: a Playlists harness (PlayerModal stubbed to record its launch props) and a
PlayerModal harness with a fake IFrame API that records where each item is started — the latter pins
that stepping back to an item watched earlier in the same session resumes at THIS session's position.
3 mutations, each red on its assertion.
2026-09-11 01:19:14 +02:00
peter 1630a3df3c fix(player): the YT progress checkpoint reaches the cache, so a reopen cannot rewind it
The player checkpointed every 5s and the server stored it, but nothing wrote the new
position back into react-query: the close path only marked qk.feed() stale with
refetchType "none", and nothing refetches the feed until it remounts (staleTime 30s,
refetchOnWindowFocus off). So the resume read the position the cache had been FETCHED
with, and the next checkpoint then persisted that older value over the newer one.

Measured on localdev: played to 830s, closed (server had 830), reopened the same card
without a reload -> the row was back to 751s. 79 seconds of progress destroyed by a
reopen, and the card's progress bar never moved either.

The Plex player already solved this for its detail query, with a comment describing the
identical failure; this is the feed-side twin that was missed in that sweep. patchCachedProgress
writes the position the SERVER stored (the endpoint clears trivially-early and near-finished
checkpoints to 0, so mirroring our own reading would disagree with the row) into every cached
feed page and playlist detail, keeping array identity where nothing changed. A session map
covers the second half: the launch queue is frozen at mount, so stepping next->prev back to an
item played earlier in the same session resumed from that snapshot.

Verified in the browser: 811 -> close 816 -> reopen 825, and the card now shows Continue/Restart.
2026-09-09 23:55:51 +02:00