75f4efde989b5597ff26a4b599e70ed44f40531f
31
Commits
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dae0b80f6a |
feat(plex): add a movie or show to a collection from its card menu
"Add to collection…" opens a panel beside the card: the title's library's manual collections tick it in or out, and a name + Enter creates a new one with the title in it. It used to take the Collections page, a new collection, its name and a title search, then another search per title. A lean endpoint lists the collections with whether each holds the title. Admin only, as on the title's page. Also: a collection seeded with a show is made as a show collection (Plex type 2). Measured: as a movie one it came out empty and refused the show after. |
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e886890d6e |
perf(watch): a shared link loads the player, not the app
A /watch link is opened by whoever it was sent to — signed out, often on a phone on mobile data — and it booted through main.tsx: every app provider, the app's i18n (every locale of every area), the flag sprites, ~392 KB gzip before the player could start. It now has its own HTML entry, watch.html → watchMain.tsx, which imports WatchPage and what it renders; the server hands every /watch/ path that page (the OG block injected as before), and vite dev does the same. Measured on the build: /watch JS 290 → 87 KB gzip, CSS 104 → 19 KB; the app's own bytes unchanged. Two leaks had to go for that: lib/format imported the app's i18n for one "just now" string (the relative-time formatters now take `t`, like the file's other t-formatters), and the boundary's crash copy came from the same i18n (CrashBoundary takes its copy; ErrorBoundary is the app's wrapper, the watch entry gives it the page's own strings). The page's popover tree went too: it renders no popover. Held by: a contract test walking the entry's runtime imports, naming the path to anything only the app may load (red on a planted i18n import in lib/format), and holding watch.html's head equal to index.html's; a DB-lane test that every /watch/ path gets the player's page with the link's OG tags and app paths get the app (red on the old routing). Screenshots at 375 px, EN and HU, video / audio / password / gone / wrong password / unlocked: identical to the old entry's, bar the video's buffered bar. |
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4aaaaa7860 |
chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").
Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.
Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).
One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
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e16cdbd16f |
fix(ui): a card's Play clears its hover row at a large text size; Downloads links and the player description
At text size 1.3 a 242px feed thumbnail put the 63px Play 13px into the hover row (the Play grows with the root font, the picture's height does not). A picture narrower than 14rem centres the Play and the resume pair above the row; the picture box is a size container for it. The Downloads title and channel links were 21px tall inline boxes; they stand on a 24px line now (B1). The player's description says a failed load, with a retry, instead of 'No description' (both the side panel and the popover). |
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aac79ffa53 |
fix(i18n): numbers, units, dates and order in the UI language, and after a switch (E30 S3)
Every locale formatter takes the language as an argument. Under the React
Compiler a formatter that read the i18n singleton was memoized on its other
arguments, so a card kept "2 hr 4 min" after a switch to Hungarian; plexLang()
had the same flaw and left Plex queries in the old language. Components now
take the language from useTranslation, and the signature makes forgetting it
a type error.
- ratings, file sizes, stream stats: the language's decimal mark ("8,3")
- view and subscriber counts compact in the language ("1,2 E")
- seconds as the language's unit ("6 mp") in the sliders and the stats
- a person's birth and death dates as dates, not ISO strings
- A-Z lists by the shown name in the language's alphabet (compareText),
the tag catalog re-sorted by its translated names
- lint local/locale-format (was date-format) also refuses Intl.NumberFormat
outside lib/format.ts, localeCompare, and a component reading the language
off the i18n singleton
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632e39d458 |
feat(plex): every card rail in the reader's language; an episode in a poster rail stands as its show (E30 S1b)
The grid served Hungarian titles, but every other card surface (Discover rails, the show page's episodes, search, collections, the person page, playlists, Home's resume rail, hero and comfort shelf) served English. The card serializers now take a required keyword-only lang (a forgotten call site fails instead of going English), and each of those reads takes ?lang=hu, with the language in its query key. A Hungarian search finds an episode by its Hungarian title too. An episode on a poster rail showed its 16:9 still cropped into a poster, titled only with the episode name; it now shows the show's poster and name, with S·E · title under it (option A). Plex's generic season names (Season 1, Specials) are rebuilt from the number in the reader's language; a season with a name of its own keeps it. Home's comfort-shelf move wrote its optimistic order to the key without the language, which nothing read any more; it writes the query's own key. |
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6c2c01e67b |
fix(design): the S3g conformance sweep — primitives at their rung (E28 S3g)
The probe re-run over the 15 pages at 1920x1080 found every button, icon button, chip, field, tab, segment and menu row drawn by its primitive except the S3h Plex picture, a div with the button role. It is a Pressable now, and the button-primitive lint rule refuses an element with role="button" outside the control primitives. - SegmentedToggle defaults to the toolbar rung (28, text-xs): the old small default had put the pager's page sizes and the YouTube result count on 10px type beside 28px buttons. The Plex match toggle asks for the small rung explicitly. - The language badge on the rail uses text-3xs (was an 8px one-off); the Plex playlist's watched mark and the Home hero's length use MEDIA_BADGE instead of hand-copied classes. - A media picture shows the pointer whether it is a link or a button. - DESIGN.md: a Conformance chapter (the four-step check before a UI change is done, with the S3g baseline), the segmented rung, two log rows. CLAUDE.md points at the check. |
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89e65ca331 |
feat(design): players on touch and the C5 control set, restart on the card (E28 S3f2)
Plex player: a finger's tap on the picture only shows or hides the controls, the hide timer starts with playback, a double-tap on a side third skips 10 s, the seek bar is a 2.75rem touch-none hit area with its head shown on touch. The row is play/pause, Back by position, Next only with a next item, mute, time, tracks, a fixed ⋯ (settings, media info, stats, shortcuts, download) and fullscreen; Stop, Restart and the ±10 s buttons are gone. A started card shows the video card's Continue + Restart pair (one shared MediaResumeButtons, beside the picture's button), and its menu lists the restart; the player opens that item at 0 (fromStart). YouTube modal: the description opens from an ⓘ, the queue arrows sit inside the screen. |
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a453b77f04 |
feat(design): one media card, and Home's hero and shelves as cards (E28 S3h)
- ui/MediaCard + mediaCardStyles: one frame for every video, Plex title and Home tile; the meta line pinned to the bottom edge, the length a badge on the picture, the media Play only where the click plays, the hover row at the picture's bottom-right (the owner's pick C). - Shelf density: on any strip a one-line title over one meta line; mixed Home shelves are landscape; rails turn content-visibility off (a card's reserved height had become the strip's). Home slot 232px, so the Play and the hover row no longer touch; a landscape shelf takes the small Play. - Home hero is a card (hover row, the whole menu, a touch "…"), three quarters wide and centred; channel / playlist tiles get Play, open and "…"; a show tile acts on its next episode, ⓘ opens the show. - Plex preview: a ~0.9 s mouse rest opens a passive panel with the whole title, facts and synopsis (popover `pointerOnly`); the synopsis and title tooltips are gone. - Compact list row B: the title leads, "…" at the end, toggles over the date on hover. - Media-info layout B (collections, crew, cast beside the facts sidebar; an empty column is not drawn); filtering values are chips there and on the show page; "Cast" over the cast-only strips. - Browse tiles hover like a card; prose capped by the `measure` utility. |
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edf2f22ef9 |
feat(design): titles in click surfaces stay selectable (E28 S3e4b)
A button whose text is a title or a name is now `selectable` (FocusSafeButton, under Pressable and Button): Chrome selects inside a button once it is user-select: text (measured), and the click that ends a selection, or a press dragged past the slop, opens nothing. 23 surfaces carry it (cards, rows, people, channels, playlists, users, views, messages, log lines, description links); the Plex caption div gets the same guard. A contract test pins every plain Pressable with its reason, so a new one has to choose. |
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a4737b92e4 |
feat(design): a Plex title's one action list (C1) — the poster's "…", details and the pin in its menu (E28 S3e2)
Every Plex poster list (library, Discover rails, person, show, season, collection, Home's rails) now opens one menu per list from the right-click, the long-press, Shift+F10 and the card's "…": play/open, watched, add to playlist, media info, copy title, the pin (usePlexCardActions + PlexMenu, replacing the pin-only PlexPinMenu). The card keeps its state at rest and shows watched / add to playlist / "…" on its picture on hover (ui/reveal.ts, shared with the video card); on touch the toggles are gone and a 44px "…" sits beside the title, while the watched pill stays. The hover ⓘ left the card; an episode's add button moved from its caption to the hover row. Seasons get their own short menu (open, watched, add, copy), labelled "Open season" (the card's overlay said "Open show"). Related shows are ordinary poster cards now. A collection's admin "Remove" X moved into its menu, still behind the confirmation. The collection grid is two columns on a phone. The unused .reveal-idle rule is gone. |
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75ae810866 |
feat(design): a video's one action list (C1) — the card's "…", the menu holds the rest (E28 S3e1)
- useContextMenu gains buttonProps (a row's visible "…" opens the same menu under the button; a second press closes it) and anchor (the element the menu came from, for a panel a row opens). - ui/MoreButton; ActionMenu rows can run inGesture (a clipboard write inside the click, Safari). - useVideoActions: one builder for a video's menu (play / restart, channel, watched, save, add to playlist, download, details, copy title / link, hide, reset, pin), composed by the feed and by Home's rails; the playlists and details panels open anchored beside the card (VideoFollowUp). - The card keeps watched / save / add to playlist and the "…": on the picture on hover (the duration steps aside), in the rows' action column; on touch only a 44px "…" beside the title. Download, hide, reset and the hover info card leave the card. - The title is selectable: a click ending a selection neither plays nor follows the link. - DESIGN.md: how C1 is built + the log row. |
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7fa8f4ebde | feat(design): the NavRail primitive with optional short labels, the flat surfaces onto roles (E28 S3d3, B7/B5) | ||
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6354454cc9 | feat(design): skeleton first loads by shape on the shared reveal clock (E28 S3d2, B8) | ||
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81936e9f56 |
feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.
- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
floor, 44 on touch) replace five chip geometries; FilterChipGroup
renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
round, overlay; 44 on touch); the YT modal bar is on the sm rung with
pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
add) announce checked/mixed; a one-letter tag chip was 21px wide;
descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
control-primitive files is a lint error (contract-tested, seen red).
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c5e022f056 |
refactor(frontend): the long tail — and eslint-suppressions.json is gone (E27 S2)
Closes the burn-down. Hook suppressions 113 -> 34, `exhaustive-deps` 45 -> 2 (the target was <10), and every one of the 34 survivors is an inline directive NAMING the invariant it protects. The suppressions file is deleted, because a bulk file hides the next violation instead of answering it — and it cannot hold a warning-level rule at all. The sprint plan's three verdicts missed the answer that turned out to be the most common one: adjust the state DURING RENDER. React re-runs the component and discards that pass rather than committing it, so the stale frame an effect-based reset paints does not exist. Applied to the Plex player's up-next card, the playlist view reset, the feed's optimistic overrides, the channel banner's retry count, the download center's tab guard, the Plex search highlight, the comfort-pin latch, Welcome's per-view outcome and the card pager's page clamp. It is legal only for a component's own state — PlexBrowse's language commit resets PlexProvider's filters, so that one stays an effect and says why. Mirrors of a prop or query became derived values or `draft ?? server`: - `downloadRow` had ui/Avatar's defect exactly — a boolean "poster failed" that an effect reset, in rows recycled down a virtualized list, so one job's missing poster painted over the next one's for a frame. Keyed by URL now. - Scheduler's two number editors held a mirror an effect re-synced, on a page that POLLS — the shape a poll can overwrite mid-edit. A draft while editing, the server's value otherwise; six tests where there were none, the one behavioural change (the save button stops being dirty at commit rather than at the echo) mutation-checked. - SetupWizard's "no token" and WatchPage's "gone" are facts about the URL, so they are seeded and derived rather than pushed into state by an effect that had to commit first. Elsewhere: PlexInfo's rating chip was a component declared during render — a new component type every render, so React remounted the subtree and dropped the focus on its filter button. Hoisted. Feed's undo action and PlexPlayer's session reclaim both re-entered their own useCallback, which the checker reads as a forward reference; both go through the ref idiom this file already uses. BootGate's dep list was load-bearing for correctness — a re-run meant `location.reload()` — so the "already adopted THIS identity" comparison now enforces it in code, with a test that fails without it (the existing reload tests all install their spy too late to catch it). One correction to the batch before this: keying ChatThread's and Messages' decrypt passes on `q.data` instead of `q.dataUpdatedAt` was wrong. react-query's structural sharing makes it safe in production, but the component must not melt down when something hands back a fresh object per render — and Messages.keyboard.dom.test does exactly that, so the effect span the suite. Both are back on the fetch as the trigger with the payload behind a ref, which is honest AND loop-proof; the replaced comment had warned about precisely this. CLAUDE.md gains four canonical-patterns rows for the above, and its "React 18" line is now true. |
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7b94e9a651 |
fix(home): shelf honours the Plex gate; hero unpins its origin; palette asks for a surprise
- A13: with Plex off, the Home shelf and the hero's comfort tier go YouTube-only like the rails beside them (owner's call: hide the tiles). The pins are kept; GET /pins still lists them. - Reorder deals the listed pins into the slots they already hold, so a partial list (hidden Plex pins, a stale tab) no longer puts two pins on one position; repeats are ignored. - A21: a comfort hero carries `pinned_from`, the shelf entry it was resolved from; its menu acts on that pin, so a pinned show's next episode offers "Unpin" instead of creating a second pin. - B12: the palette's "Meglepetés" asks for the surprise tier (the next press leading with it); the rotation carries on from there. - B13: the surprise token names the history entry it was requested for (minted by setPage's new `then`, after the push) and is dropped on any other entry, so a navigation that never mounted Home cannot replay it later. |
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c6bf84a578 |
fix(home): a shelf move acts on the order shown, one write at a time
- During a budget switch the rail shows the previous budget's payload (keepPreviousData) while the new key is empty; the move read that empty cache, found no tile and silently did nothing. It now acts on the order the rail rendered. - A refused move was undone only by a re-read; when that read failed too, the shelf kept showing the order the user had just been told was not saved. Moves are now written one at a time (the move rows wait, with a "saving" note), which makes restoring the shown order correct — the overlapping-moves problem that ruled a rollback out cannot occur. |
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8018cd4685 |
fix(ui): the platform layer speaks platform words; boxes scale with the text
- PriorityStepper labelled itself with channels.row.* and told every caller it orders the Feed; Combobox said plex.loading / plex.filter.moreRefine / sidebar.match on the feed sidebar. The generic strings moved to common.*, and what a priority MEANS arrives as the stepper's `hint` prop. uiI18n.contract.test.ts pins components/ui/ to the platform namespaces — the import boundary could never see an i18n key. - 32 px-frozen box utilities (w-[150px], max-w-[1600px], left-[18px], …) became spacing-scale steps (w-37.5, max-w-400, left-4.5): identical at the default text size, and now they grow with the Settings slider instead of clipping or re-wrapping their own labels. An eslint rule refuses the px form beside the older text-[Npx] one, pinned by pxBox.contract.test.ts; measured in the browser that every new step is generated at its old px. - chipLane's import-strip regex ran past a side-effect import into the next statement's `from`, hiding a lane between them; it now stops at the import's own `;`. |
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29875b7367 |
fix(ui): stable shelf-card menu triggers, a named Button by type, true layout comments
- Home's rail handed each card a fresh `() => menu.triggerProps(c)` per
render, defeating memo(VideoCard) on every tile whenever the menu's own
state changed. `useItemTriggers` (ui/useContextMenu) keeps one trigger per
item, index-aligned; tested for identity across renders.
- The Button accessible-name union had one hole: `<Button icon={…} />` with
no children and no size typechecked into a nameless button. A textful
button now needs children or a name; pinned with @ts-expect-error.
- comfortPin's header said the pin belongs "on every card and row", which
the code never meant (an episode, a season, a person are not pin kinds).
It now says what is pinnable — and the show page's Related strip, whose
shows ARE pinnable, gets the pin menu it was missing (and a rem width).
- gridColumns / feedView / VirtualGrid claimed layouts 1024–2560 are
"byte-identical" under the column cap; the small cards are capped at 2560
with the filter rail collapsed. The comments say so.
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250e3a9f90 |
fix(home): Back keeps the question, and the focus finds its card by name
Opening a card left Home, and Back came back to "Doesn't matter" with a different hero, whose card then dropped out of the Continue rail and moved the keyboard onto its neighbour. The budget, reroll seed and seen list live on the history entry now, and a returning list focuses the item by its name before its place. |
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c3d88d9b20 |
refactor: component files export only components; lint fails on a warning
The 43 react-refresh/only-export-components warnings the gate let through meant an edit to a provider (or AnchoredPopover, Toaster, plexDetailUi, …) could not be hot-swapped: Fast Refresh reloads a module that also exports hooks or helpers. - Each provider's contexts, the types its hooks return and the hooks themselves live in a sibling context module (navigationContext.ts, channelsContext.ts, …); the provider file keeps the component. loadAccountFilters moved next to the feed filters' defaults (feedFiltersInit.ts), following navigationInit/playlistsInit. - Helpers that sat in component files have their own modules: welcomeMode, downloadTitle, plexPlayable, channelSync, ui/anchoredPopoverHooks, ui/pageToolbarSlot, ui/pagerContent, ui/toastLevels, ui/overlayOrder, ui/tableAlign, lib/plexDetail; the cells of the channel columns and the registry's page wrappers are components files of their own (channelCells, modulePages). - usePersistedTab, an alias of useAccountPersistedState, is gone; its callers use the original. npm run lint is now eslint --max-warnings 0, so a warning fails the gate like an error does. |
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6d09b94bbb |
feat(keys): j/k and the arrows walk Home's rails and every Plex grid and rail
Second slice of the E11 keyboard layer (S4b). S4a gave the feed, the library and the channel page `j`/`k`, the arrows and Enter; Home's shelves and the whole Plex module were still Tab-stop country — a Plex poster is its own Tab stop, and a rail's cards sat behind every control of the cards before. - `lib/listNav`: a list that mounts every item no longer declares a count or columns — both are measured off the DOM when a key is pressed, so an auto-fill grid's columns follow its width and a rail is one row. ↑ on a list's top row and ↓ on its bottom row go on to the neighbouring list, onto the item horizontally nearest the one left (owner decision D4: ←→ within a rail, ↑↓ to the rail above or below). The first `j` skips cards a rail has scrolled out to the left. - `Carousel keyboardNav` registers the scroller; the scroller gets a 4px inset (against a -4px margin, layout unchanged) so the focus ring is not clipped, and `[data-nav-index]` a 2.5rem inline scroll margin so a card stepped into view clears the rail's edge fade and paging arrow. - `ui/NavGrid`: the plain, fully mounted grid that registers itself. - `navIndex` on PlexPosterCard / SeasonCard / EpisodeCard (the card root is the item, the poster the open element — the ring goes round poster and title, D2), PosterTile and Home's ShelfTile (the button is the item); cast, related and collection-strip buttons carry the attrs directly. - Wired: Home's comfort and resume rails; Plex Browse titles + episodes, Discover rails + genres, collection view, playlists/collections browse, person known-for + filmography, show seasons, season episodes, cast/related strips, info-page cast + collection strips. - `listNav.wiring.contract.test`: every `Carousel` says `keyboardNav`, every card says `navIndex`, and a card with `navIndex` sits inside a NavGrid / Carousel / VirtualGrid — both halves are opt-in, and either one missing leaves a list the keyboard silently skips. |
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59efc8f2e8 |
fix(e24): review round 3 — the holes round 2's own fixes left
Round 3 reviewed the round-2 commit across six dimensions. Fifteen findings, five survived three adversarial refuters each; three died on 2+ refutations (a keyboard-focus claim that is a property of `ui/Button` at all six of its `loading` call sites, a contract-test false-pass that needs a deliberate revert plus a self-incriminating comment, and a MAX_EXCLUDE coupling whose slice is unreachable from the real client). - `rerolling` was still wrong for a FAILED press. `data === undefined` is true forever for a key whose request failed (`retry: false`), so the next unrelated mutation re-disabled the reroll button — the same defect round 2 reported, one branch over. `!isFetched` is the flag that remembers a key settled; `!isError` would not have worked, because query-core resets a data-less query to "pending" for the duration of a refetch, hiding the error exactly when it matters. - The hero fallback used `??`, which cannot tell "this budget's last pick resolved to NO hero" from "nothing remembered". So a press that failed after an empty one resurrected the card the page had already excluded as seen and just said it had nothing beyond. The tagged slot is now authoritative for its own budget. - `setPage`'s boolean — the input the whole burial rule reads — was asserted by nothing. The type fences the SHAPE, so deleting a `return` fails tsc, but swapping the two values passed typecheck and all 822 tests. NavigationProvider gets its first render test, on the value AND on the effects the early return skips. - `closeThenNavigate`'s door into `buryUnder` was equally unpinned: reverting that one call site to the old unconditional burial left the suite green. It has the mirror case now. - The comment claiming one rule serves both entry points was overstated. `buryUnder` fails OPEN, and `CommandItem.run` is typed `() => void`, so only the palette's bare `() => setPage(page)` rows forward the boolean at all. Nothing regressed — that path buried unconditionally before — but the prose said more than the code does, so it now says what is true and points at the deferred fix. Same for a "the only assertion in the suite" claim that the file it cites as precedent also makes. Every new test mutation-checked red for the right reason, both edges where there are two. Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 828, pytest 1005. |
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e4ffd59ca7 |
fix(e24): review round 2 — a buried history entry, a stale hero, and a spinner that was not ours
Nine of the round's ten surviving findings. The tenth (a failed shelf reorder leaving an order the server rejected on screen) is on ROADMAP.md: its obvious remedy reintroduces the overlapping-move defect the code already documents, so it wants a design, not a review edit. - `navigateOverOverlays` buried the live overlay entries before knowing whether the navigation pushed one. `setPage` no-ops when the page is already current and Home is the default landing page, so Shift+W over a player ON Home marked its entry buried under a push that never happened: the unmount consumed the mark instead of reclaiming the entry, and the next browser Back was a press that did nothing. `setPage` now reports whether it navigated, and one `buryUnder` rule serves both entry points — `closeThenNavigate` takes the same no-op navigation from a palette command for the page you are already on. - The hero could answer a new time budget with the previous one's pick. The chip row resets seed/seen/press but cannot reset an answer that already resolved, and `keepPreviousData` chained through the disabled seed-0 query — so a reroll under "10 perc" showed the film picked for "Bármennyi" while it loaded, and kept it if the request failed. `lastPick` now carries the server's own budget echo, and the placeholder is scoped to the budget. - The reroll button spun and swallowed clicks after mark-watched, bookmark, pin and shelf moves: the pick key sits under the invalidated `discover` prefix on purpose, so raw `isFetching` was true for background refetches. It now means "a press of mine is outstanding" — which still covers the first press, where there is no placeholder. - Failed writes on Home toasted the page's LOAD-failure string over a fully loaded page; they get their own key (HU+EN). The empty-state reroll had no `loading`, so the press was unacknowledged and a second click skipped a tier. `danger` moved into the shared unpin row so the same command is not red on the shelf and neutral in the rail below it. - Two comments claimed things the code does not do: the `exclude` cap guards no "unbounded scan" (it never reaches SQL), and the route test that named the cap sends three keys. Tests: the burial rule gets its own file (it is the one assertion that lets a reconcile issue a real programmatic back()); App's keymap wiring gets a source contract, because dropping it left all 818 tests green; `add_pin`'s IntegrityError arm was reached by nothing. Every new test mutation-checked red, both edges where the predicate has two. Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 822, pytest 1005. |
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3709b71a94 |
fix(e24): the review's low findings — dead constants, honest labels, a 500 that should be a 404
`add_pin`'s IntegrityError handler assumed the unique constraint was the only way in and re-raised otherwise, so a target row pruned between `resolve_ref` confirming it and the INSERT (a Plex sync dropping a removed item) tripped the FK and handed the user a 500. Semantically that is the same "no such thing" the pre-check already returns. Untested: the race needs two concurrent transactions. The five per-kind unique constraints had no test at all — the route's own dedupe returns before reaching the DB, and the migration drift check filters constraint diffs out as noise, so they could go missing with every lane green. Frontend, all from the same review: the shelf's unpin row is now `danger` like every other destructive row in the app; the hero's artwork button says what it will actually do and names the item instead of always announcing "Play"; the empty-budget message offers a reroll rather than `StateMessage`'s "Retry", which promised a re-run of something that had not failed; `setState` and the watch-later toggle catch their rejections instead of leaving an unhandled promise and a click that silently does nothing. `StateMessage` gained a `compact` rung, which retires the frontend's only two `!important` overrides — they existed to beat the primitive's own padding from the call site, and were the copyable idiom for the next surface that wanted a compact empty state. Dead vocabulary removed or made load-bearing: `DISCOVER_BUDGETS` was exported, re-exported and consumed by nothing while `Home.tsx` re-typed the same four bands (a `readonly DiscoverBudget[]` accepts any subset, so a fifth band would have typechecked green and rendered no chip); `PIN_KINDS`' value export had no consumer at all; `useComfortPin` no longer publishes `pinIdOf`/`toggle`, which nothing outside the module calls. Three comments corrected against the code they describe: a pointer to a `resolve.py` that was never written, the file header's claim that Home defines no card component of its own, and the `seen` window still quoting the 8 that was measured and abandoned for 32. The rest of the review's survivors are logged on ROADMAP.md under "Deferred — E24 epic-end deep-review (2026-09-08)" — the ones whose dissent was substantive, and the ones whose fix is wider than the finding. |
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fdc1eabbe0 |
fix(e24): the review's seven frontend defects on the Home surface
Shift+W was dead whenever anything was open. The global handler called `setPage` directly, so the page change unmounted the player (it lives inside the module column) and that unmount's reconcile reclaimed the entry the navigation had just pushed — the player closed and the page snapped back. `closeThenNavigate` cannot serve here: a global key does not know which overlay is open, or whether one is. `navigateOverOverlays` is the same fix one step shorter — bury the live overlay entries first, so the unmount consumes the marks instead of issuing `history.back()`. `q.isError` had no `&& !data` guard, alone among 33 call sites and against the convention `ui/QueryState` documents: react-query flips status to error on a failed REFETCH while keeping the payload, and every mutation here invalidates the discover prefix, so one blip while marking a card watched blanked a fully populated landing page. The reroll's key rooted at "discover-pick", outside the prefix every mutation invalidates, so a rerolled hero outlived the page: play it, finish it, and it was still the answer with a zeroed progress bar. It now sits under the same root. A FAILED reroll also rewound the hero to the card the page loaded with, several presses back, because a new key per press means `keepPreviousData` (pending-only) cannot cover an error; the last resolved pick is held instead. The bookmark on a rail tile never updated — `VideoCard` reads `video.saved` from this payload and keeps no optimistic state — so the star stayed empty and the next click re-sent the same call. The shelf reorder wrote a captured snapshot back on failure rather than re-asking the server, which its own comment promised: two overlapping moves each reverted to their own snapshot and settled on an order neither side held, and since `before` is the whole payload a rollback also discarded any rail refresh that had landed meanwhile. It now invalidates the discover PREFIX on settle, which also fixes the sibling budgets keeping the pre-move order. The hero/rail de-duplication matched one key, so for a Plex series — the rail row is the show, the hero is the episode it resolves to — the same series printed twice; it now matches both keys, as `hero.pick`'s own exclusion already did. And when the hero empties the resume rail, the rail is hidden rather than announcing "nothing half-finished right now" under a hero captioned "where you left off". Ten regression tests, all mutation-checked. Three of them were rewritten after the first mutation round showed they could not go red: two asserted before the state under test had settled, one matched a title the Plex tile does not render. |
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828dad015c |
feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every way IN other than the rail. - Settings → Appearance → Startup: "Start on Home", the documented escape hatch for the landing override. Deliberately still localStorage and not a server pref — `loadInitialPage` answers before /api/me lands, and a landing module decided after the first paint is a visible jump. Its two stored values are now ONE exported constant, so the writer and the boot-time reader cannot drift on a magic string. - The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home module row already matches that phrase through its descriptive title. - A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown a viewer out of the film. The palette's request crosses a lazy module boundary, so it is a token that waits (lib/homeIntent) rather than an event fired into an empty room. Browser-measured: taken with a compare-and-clear, because StrictMode's double-invoked mount effect otherwise rerolled twice and landed on the page two picks deep. HU/EN parity kept; UAT on localdev in both languages, including the empty shelf. |
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82914b56ca |
fix(e24): the Home surface's three UAT findings — Back, the reroll, and a show card
All three were measured before they were touched, and the diagnosis moved twice.
**Back from a Plex title played off Home landed on the Plex module's root.** One
click pushed three history entries: the page navigation, the sub-view opened by
the `jumpTo` hand-off, and — under StrictMode, whose effect body runs twice
before `setJumpTo(null)` re-renders — that same sub-view a second time. So the
first Back visibly did nothing and the second stranded the user on a Discover
page they had never visited.
A cross-module hand-off is the CONTINUATION of the navigation that brought you
there, not a second navigation, so it now REPLACES the page entry instead of
stacking on it (`useHistorySubview.open(view, {replace})`, asked for by the jump
target). Replacing is also idempotent, which is what disarms the StrictMode
double-run. The intent rides on `PlexJumpTarget` rather than being inferred,
because the header typeahead jumps from INSIDE the module, where the entry being
replaced would be a sub-view the user really was looking at.
**"Mást kérek" cycled nine cards and never left the resume tier.** Measured:
twelve presses, nine distinct titles, period nine, every one `tier: "resume"` —
the shelf and the surprise tier were unreachable by pressing the button. Two
causes multiplied: the tiers were tried in a fixed priority order over a 20-row
resume rail, so the button just walked down it; and the client's rolling
exclusion window of 8 guaranteed the wrap.
The press count now rotates which tier answers first (`start`), so each press
offers a different KIND of answer — the user's call, given the choice between
that, a wider window, and a surprise-only reroll. The fallthrough is kept, so a
press does not come back empty because the tier it led with had nothing. The
window is matched to the server's own cap rather than a smaller number of ours.
**A half-watched series on Home opened the show page.** A movie already went
straight to the player; only shows did not — and the comfort shelf and the hero
both resolved a show to its next episode while this rail alone did not, handing
back six seasons to choose between. The rail row now carries `next`, and the
client already played `next ?? card`, so this is a backend fix.
Affording it needed `queries.next_episode` to stop loading every episode of the
show into Python to pick one of them (236 rows for Friends, 227 for JAG) — three
ordered LIMIT 1 probes instead. The show→episode rule now lives in ONE function
(`rails.playable`), which is what the shelf, the hero and the rail all call; two
implementations are how they came to disagree.
Ten mutations run, all ten red for the right test — including a first pass where
the press count reached `api.discoverPick` and stopped there, invisible because
every Home test mocks that module. The slice now has its own URL test.
Verified in a clean browser tab against the live account: one Back returns to
Home, the rotation gives resume/comfort/surprise across nine presses with no
repeat, and Westworld opens at S1E1 rather than at its show page.
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ccd5f3739a |
feat(e24): pin to the comfort shelf from every card and row
S3 wires the shelf's editor. The gesture is the E10 right-click menu, so the decision "this is comfort media" can be made where the thing is — the feed, a Plex grid, a channel row, a playlist — rather than only on the page that lists the shelf. One shared piece, `components/comfortPin.tsx`: the five pin-kind constructors, the shelf query, and ONE `ActionMenuItem` that switches Pin/Unpin honestly (and says "not known yet" with a disabled row until the shelf has answered, since a confident "Pin" over something already pinned is exactly the quiet lie the house rules forbid). Surfaces that already have a row menu compose the item in (`Playlists`, `PlaylistsRail`); the rest mount `ComfortPinMenu`. Two structural notes: - The feed's menu lives in `VirtualFeed`, not in `Feed` — that is the list, and it is also what gives the channel page the gesture for free, since it renders `<Feed channelScoped>` all the way down. - Cards take `menuProps` as a FUNCTION of the row, not the built props object. `triggerProps` is stable across renders while its return value is not, and a fresh object prop would blow past `VideoCard`'s memo for every card in the virtualized feed on every parent render. `DataTable` and `ChannelLayoutGrid` grow a generic `rowProps` so a channel row answers the same gesture in both of the manager's layouts; the table stays domain-free and never learns what a menu is. On Home the shelf tile's menu is the whole editor: four move rows (front / left / right / end, reusing the playlist menu's ordering idiom) plus the unpin, over menu rows rather than drag & drop — dragging inside a horizontal, scrolling Carousel fights the scroll, and menu rows are keyboard-reachable for free. The reorder is optimistic on the cached payload and re-asks the server on failure rather than showing an order that was never accepted. The exhausted shelf tile (a pinned channel with nothing unwatched left) is `aria-disabled`, not `disabled`: measured in Chromium, a disabled button still receives contextmenu and pointerdown, but it loses focus — and with it Shift+F10, the only keyboard route to the menu it most needs. Verified end to end in the browser against the live account: all five pin kinds, the reorder (persisted across a reload), the unpin, and the honest Unpin label on a resume tile that is already on the shelf. |
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f3c0b7be23 |
feat(e24): the Home surface — one question, one answer, both sources
E24 S2. A new `home` module in layout C+ (the mockup the owner picked): the time-budget chips on top, one large hero that answers them, then the comfort shelf and a cross-source resume rail. Home is the landing — deliberately OVER the remembered last module, since landing on whatever you happened to close the app on is the habit this epic exists to replace; `LS.startOnHome = "0"` opts an account back out (Settings toggle lands in S4). No third card component: each unified card carries the native feed / Plex payload, so the rails render through the existing VideoCard (`cardsSmall`) and PlexPosterCard, and `aspect` decides the tile shape without branching on source. Plex playback hands off to the Plex module via a new `jumpTo` type — the player lives there with its lazy hls.js and its provider tree, and mounting a second one on the landing page to save one hand-off would be the expensive way round. Four defects found by driving it in a real browser against the live account, each now pinned by a mutation-checked test: - **The reroll gave the same card back.** A new seed only re-draws the SURPRISE tier; the resume tier deterministically returns the most recently progressed thing that fits, so anyone with something half-finished pressed a dead button. `/pick` now takes an `exclude` list of `<source>:<id>` keys and the client keeps a rolling window of 8. Excluding a SHOW also excludes the episode it resolves to — otherwise the same suggestion comes back wearing a hat. - **"Nothing to suggest yet" flashed over a full library** whenever a reroll was in flight: the new query key has no data for a beat. An empty state standing in for a loading one is the dishonesty the house rules name outright. The hero now falls back to the loaded payload while a pick is pending, and only trusts a null once the pick has RESOLVED. - **A budget change replaced the page — chips included — with a spinner**, so the control you just clicked vanished under your cursor. `keepPreviousData`, the same reason the feed uses it. - **The hero printed twice**, once as itself and once as the first resume tile. Two smaller UI calls made from the same session: the budget caption sits NEXT to its chips rather than in SegmentedToggle's justify-between mode, which on an 80rem page throws the answers to the far edge; and the feed takes the YouTube mark its own toolbar already uses, since Home now owns the house icon. Gate green: ruff, ruff format, 3x tsc, eslint, prettier, knip, vitest 780, pytest 989. Verified end to end on localdev against the real account: budget chips re-answer (matched on REMAINING time — a 51-minute video with 2:46 left is a ten-minute answer), the reroll walks three distinct heroes, and a Plex show tile opens its drill-down in the Plex module. |