The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.
- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
floor, 44 on touch) replace five chip geometries; FilterChipGroup
renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
round, overlay; 44 on touch); the YT modal bar is on the sm rung with
pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
add) announce checked/mixed; a one-letter tag chip was 21px wide;
descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
control-primitive files is a lint error (contract-tested, seen red).
The owner's lean Plex control set with both refinements (Back by position,
a touch double-tap for the 10 s skip) goes into DESIGN.md's Players
chapter and the log. The lab is now the reference only.
Stop, Restart and the 10 s skips leave the row, Back restarts or steps to
the previous episode, Next shows only when there is a next item, and the
card carries Resume + From the start. The lab asks back two points: how
Back tells restart from previous, and a touch path for the 10 s skip.
C1-C4 as proposed: the action classification, overlay-drawer side panels,
touch-first players, dialog focus by purpose with a pinned footer. The
players were then played live at tablet size, which found the Plex
control row running off-screen below 1024; how it fits is open as C5.
CLAUDE.md now points at DESIGN.md.
DESIGN.md: B1-B9 decided (compact density, the four-scheme set with the
accent-vs-status rule, state layers, the sticky band, surface per role, the
watch page, the slim NavRail with optional labels, loading by shape, the
fade edges) with their decision-log rows. The lab keeps the chosen A and B
renderings as reference on shared tokens (labTokens.ts) and adds batch C:
the action-placement classification for review, side panels on touch and
below 768, the Plex player on touch, and the dialog conventions.
DESIGN.md: the Controls chapter decided (A1-A6) with the decision-log rows;
density stays open as B1. The lab keeps only the chosen A renderings as
reference and adds batch B: density, the scheme set (measured accent hue
gaps and light contrast), state layers, the page-chrome model, surface per
role, the public watch page, the nav rail, the loading form and where the
header + fade edge goes.
- docs/DESIGN.md: the written source of truth for the UI. Decided chapters
(principles, device adaptation, action placement, text stays selectable,
interaction rules, copy, anti-patterns, decision log); controls and
surfaces are marked Pending until the owner picks from the lab.
- /design-lab (dev only): renders each open decision's variants with the
app's real CSS, themes and font scale. Batch A = six control decisions.
- devOnlyGuard: a production build fails if anything under src/design-lab
reaches the bundle (seen red with an unguarded import).
- Size contract: tablet portrait + landscape and up, replacing the
1024x768 floor with its never-built "too small" message.