Commit Graph
11 Commits
Author SHA1 Message Date
peter db8ed5a004 feat(ui): a visible way into the command palette
Ctrl/Cmd+K and the shortcut sheet had no entry point but a palette row, behind the other
undiscoverable chord. Owner's pick from the S7 mockups (2026-09-19): a key cap at the end of the
header's search field opens the palette, and a page with no search field shows a small "Jump to…"
pill with the same key cap in its place, so the entry is on every page. The cap reads the chord the
palette row binds from the keymap table (Ctrl K, or ⌘ K on a Mac) and stays out of a phone's
header, where there is no keyboard to press it on.
2026-09-19 17:58:39 +02:00
peter f130a1c05a fix(keys): epic-end review round 1 — Back, menus and dialogs keep the focus where it belongs
Deep-review of E11 (19 raised, 14 confirmed; 2 refuted, 3 latent test-hardening notes dropped).

- Back from a sub-view (a Plex show page, a Messages thread) restores the item it was opened from
  even when focus was still inside the view: the first attempt now waits one task, past the
  sub-view's own popstate listener (measured in Chrome: it left focus on <body>).
- The restore listener is installed at load, so the first Back after a reload finds it; a push
  cancels a restore still waiting for the last landing's lists.
- Navigating over an overlay asks it again, a render apart, while its entry stays: the Plex
  player peels one panel per Back step, so Shift+W over info + stats closed one panel and dropped
  the navigation.
- j/k: a native <button> item keeps its own Tab stop; landing twice on the same item no longer
  leaks its tabindex; after the focused item is removed (a hidden card) the next j goes on from
  its slot when that slot is on screen.
- An abandoned `g` no longer swallows a modifier chord (g, then Mod+K opened the browser search).
- A hover card above a dialog no longer switches its Tab trap off (player, Modal, wizard,
  Lightbox): new layerStack `anyBlockingLayerAbove`.
- "Manage views…" closes its menu before opening the dialog, through a shared `closeThenAct`
  that ActionMenu now uses too.
- Copy: the EN welcome says "Feed"; the EN unreachable reason no longer claims a change;
  stale comments about PlayerModal's scroll lock and dialog contract.
2026-09-13 17:17:49 +02:00
peter 8731508645 feat(keys): the conversation list walks with j/k; the cheat sheet names keys in the reader's language
E11 S5 — the HU/EN sweep and the keyboard-only pass over every module.

- The keyboard cheat sheet printed "Space" and "Menu" on a Hungarian sheet: a keycap that carries a
  WORD (not a legend every layout prints alike, like Esc, Ctrl or Enter) is now named by the caller in
  the reader's language (`formatChord(chord, words)`, `keys.cap.*`: Szóköz / Menü).
- The Plex player's ⌫/Esc line said "Stop & back to feed", but the player goes back to wherever it
  was opened from (Home, a Plex page): "Stop & go back" / "Leállítás és vissza".
- Messages: the conversation list is a keyboard list (NavGrid + navItemAttrs, the name button is the
  open element; the pop-out button keeps its own Enter). D1 covers every list whose rows open one
  thing; this one was missed in S4. Notification cards have no single open action and stay out, like
  the download queue.

Sweep, measured: every static `t("…")` key used in the source exists in both languages (the only
misses are template prefixes); the HU values equal to EN are proper nouns and loanwords (Admin, Plex,
Trakt, Shorts). Palette in Hungarian: "téma" makes "Téma: Midnight" the active row ahead of the channel
"Topik - mindig témában", live region "7 találat".

Keyboard-only pass in Chrome, Hungarian UI — 1024×768: every `g` chord lands on its module, `j` rings
the first item (solid 2px accent) on Home, Feed, Channels, Playlists, Plex and Downloads, `s` focuses
the search on Feed, Channels, Playlists and Plex, no page scrolls sideways. 3440×1440: `j` → → ↓
walks Home, Feed (8 columns: 0 → 1 → 9), Channels, Playlists, Plex and Downloads, no sideways scroll.
The help sheet lists every line translated; inside the Plex player "Szóköz / K" and "⌫ / Esc
Leállítás és vissza". Messages: a real `j` rings the row, Enter opens the thread.
2026-09-13 07:00:51 +02:00
peter 8fb276aa90 feat(keys): j/k walk the feed, s finds the search box, g jumps to a module
A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the
only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass.
First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c.

- `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k`
  step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter
  clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is
  never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next
  item takes it, so the player's focus restore lands back on the card. The first `j` takes the first
  card you can see, not the top of the list.
- `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in);
  `VirtualFeed` turns it on, so the feed, the library and the channel page all have it.
- Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the
  page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open,
  enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the
  Hungarian layout.
- `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box
  and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends
  its first Escape on its panel).
- Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences
  the page keys.
- Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/
  link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the
  video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome).
- Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable
  module; opened over a player or dialog it leaves out the page-level keys and the context-menu key,
  which nothing can reach there (the latter pre-existing since E10).
- CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` +
  `data-nav-open`, not a private arrow-key handler).
2026-09-13 04:16:20 +02:00
peter 78a9324381 fix(ui): the palette ranks what you typed, and lib stops leaning on components
Typing "theme" put the channel "The Meltzone Podcast" (matched only through its handle
`@themeltzone`) above every "Theme: …" row, and Enter opened the channel — the palette listed
matches in pure group order and always highlighted the first one.

- CommandPalette ranks each word: label starts with it > elsewhere in the label > only the hint,
  keywords or group name; an item ranks by its worst word, then the sum. The group order stays
  fixed, rows are ranked inside each group, and the best row overall starts highlighted. The
  highlight is held by id and follows the best match until the arrows or the pointer pick a row,
  so a channel list landing mid-typing no longer shifts it.
- A11y: result groups are `role="group"` named by their heading; `aria-expanded` is false with
  nothing to choose; the listbox stays mounted (hidden) so `aria-controls` never names a missing
  element, and "Nothing matches" sits outside it; a polite status announces the count once the
  typing pauses.
- `Column`/`FilterMap`/`filterRows`/`isActive` move from `ui/tableHeader` to `lib/tableColumns`,
  and the player's auto/loop modes from `playerModalControls` to `lib/playerModes` — three lib
  helpers imported the column contract from a ui component, and `playerModalHooks` its types from a
  feature component.
- eslint: `lib/` may not import from `components/` at any depth, type-only and re-exports included;
  the boundary contract test proves it fires. CLAUDE.md and the ui README say so.
- keymap: `dispatch`'s docblock sat stacked on `matchesShortcut`'s; moved onto `dispatch`.
2026-09-13 02:14:07 +02:00
peter 828dad015c feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every
way IN other than the rail.

- Settings → Appearance → Startup: "Start on Home", the documented escape hatch for
  the landing override. Deliberately still localStorage and not a server pref —
  `loadInitialPage` answers before /api/me lands, and a landing module decided after
  the first paint is a visible jump. Its two stored values are now ONE exported
  constant, so the writer and the boot-time reader cannot drift on a magic string.
- The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and
  rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home
  module row already matches that phrase through its descriptive title.
- A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare
  letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown
  a viewer out of the film.

The palette's request crosses a lazy module boundary, so it is a token that waits
(lib/homeIntent) rather than an event fired into an empty room. Browser-measured:
taken with a compare-and-clear, because StrictMode's double-invoked mount effect
otherwise rerolled twice and landed on the page two picks deep.

HU/EN parity kept; UAT on localdev in both languages, including the empty shelf.
2026-09-08 00:06:34 +02:00
peter 4b33036e7c fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.

REVERTED, because the mechanism does not work:

- The `inert` menu item. Round 1 swapped a native `disabled` for
  `aria-disabled` so a row's "why is this off" tooltip could be reached.
  floating-ui's list navigation skips `aria-disabled="true"` exactly as it
  skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
  comment, written before this branch, already said so. The swap fixed
  nothing and made the mouse worse: without native `disabled` the row took
  pointer events, the full active highlight and DOM focus, then no-opped
  on click. The underlying finding is logged where the prop was, unfixed
  and honest: the reason has to go somewhere a disabled row is not.

- `useContextMenu` owning the focus restore. Turning floating-ui's
  returnFocus off platform-wide traded one bug for two: Playlists spreads
  triggerProps on a bare <tr>, so restoring to it is a spec no-op and
  Escape stranded focus on <body>; and with dismissOnScroll now on, the
  restore's plain focus() scrolled the row back into view, undoing the
  scroll that closed the menu. Patching that needs three more guards on
  one fix. The original bug — the rail's rename field dying on arrival —
  is fixed at the field instead: it focuses from an effect, which is
  scheduled after the microtask that was blurring it.

NARROWED, because the fix was right and the guard was not:

- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
  gear and tracks menus register layers via useDismiss — so Backspace
  stopped closing them and did nothing at all. Only the cheat sheet and
  the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
  navigation does NOT unmount (About and ReleaseNotes live outside the
  page column), leaving one Back to both navigate and close them. The
  entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
  surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
  session and went stale across a close. `e.movementX/Y` asks the browser
  directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
  mounts two — so the cheat sheet rendered the chords twice under a
  duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
  disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
  variant's own colour class outranks under clsx, so Revoke hovered
  neutral and a password-protected link looked unprotected. The colour
  goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
  scope, so `back` would have answered for the wrong player. Keyed on
  scope + id, both literal.

And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.

The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
2026-09-06 01:57:32 +02:00
peter 20e17c0ccb fix(e10): review round 1 — the boundary that did not bind, and 14 more
The epic-end review found 32 verified issues. This is the first fix round:
the three highs, the user-facing mediums, and the tests that were passing
for the wrong reason. Docs and the remaining low-severity tail are next.

The boundary rule was the worst of them. Both `no-restricted-imports`
regexes were written in plain "..." literals, where `\.` is an unknown
escape that collapses to the any-char `.` — so the rule read like a
boundary and matched far less than one. `../../lib/api` (the barrel every
feature component imports) and `../../components/Feed` (the same file
`../Feed` names) both sailed through a green gate. String.raw, a third
pattern for the second spelling, and a vitest over ESLint.lintText so a
rule that silently matches nothing can never look like a clean codebase
again.

closeThenNavigate waited for exactly one reclaim popstate. With a second
Back-closable layer still mounted — a palette opened over the player —
the navigation unmounted that layer too, and its reconcile backed over
the entry the navigation had just pushed: "go to Channels" closed the
player and landed on the feed. It now waits for the LAST programmatic
back, then adopts the entries the navigation buried, and falls back after
250ms rather than hanging if no popstate is ever coming.

The rail's inline rename died on arrival. With no domReference, floating-
ui's returnFocus falls through to a module-global stack and restores some
unrelated element from an earlier popover — blurring the field into its
own commit-and-close, from the second popover of a session onward. The
context menu now owns the restore: back to the row, but only if the row
is still there and nothing else has claimed focus.

Also:
- Backspace under the cheat sheet stopped Plex playback and dropped to
  the grid; `back` now defers to any layer above, like `escape` beside it.
- A move invalidated only the source list, so the target kept serving
  pre-move contents for 30s while the rail already counted N+1.
- Every move error a user can reach is a 404, which `req` leaves to the
  caller — so the row snapped back in silence and the shipped moveErrors
  strings were unreachable.
- swallowClick armed on long-press but was disarmed only by the click it
  was armed for; any press that produced no click ate the next tap on the
  whole list.
- The context menu stayed parked over whatever row scrolled under it.
- overflow-clip on the chip lanes ate the focus ring's top and bottom.
- "Why is this off" rode on disabled rows, which show no tooltip and take
  no focus: a new `inert` item keeps the reason readable.
- Shift+F10 was advertised app-wide but wired only on Playlists; it has
  its own scope now, and useContextMenu matches through the shared parser
  instead of its own literals.
- Mod+K could not close the palette, `h` machine-gunned on auto-repeat,
  and both were bound above the branch that mounts their overlays.
- Palette options were in the tab order under aria-activedescendant, and
  a scroll-synthesised mousemove stole the keyboard selection.
- The OSD live region was created together with its own text.
- Ending a rename stranded focus on <body>.
- The Button variants' hover halves are `enabled:` — the one migrated
  site that had guarded its own lost the guard on the way in.
- HU builtinLocked named the list "Watch later" in a Hungarian sentence.

Tests: the chip-lane contract counted per FILE, so a second hand-rolled
lane in an already-compliant file was invisible; the closeThenNavigate
ordering test only passed on a popstate left behind by its neighbours and
failed alone, so it moved to its own file.
2026-09-05 23:52:29 +02:00
peter cc8cf96c19 feat(e10): a jump-to palette on Ctrl/Cmd+K
Reaching a channel three modules away cost a rail, a page and a scroll.
Now it costs a keystroke and half a word: Mod+K searches modules,
channels, playlists, the saved views applicable where you stand, and the
app-wide actions.

Scope agreed with the product owner: navigation + actions, but only the
reversible local ones (the shortcuts sheet, the theme). "Sync from
YouTube" is deliberately absent — it is a long-running job against a
quota, it wants the progress and error surface the Channels page already
gives it, and one mistyped Enter is a worse failure than the walk it
would have saved.

Matching is word-wise and accent-folded, because this is a bilingual app
and nobody reaches for the accent keys in a hurry: "pod thevr" finds
TheVR Podcast and "penzugy" finds pénzügy. The arrows walk one flat
result list so crossing a group heading is invisible, and the field
carries the combobox/listbox aria tree that virtual selection needs.

ui/CommandPalette is domain-free (items are a prop, per the ui/ import
rule); AppCommandPalette supplies them. The shell is Modal again, with a
new `top` placement so a search-first dialog grows downwards instead of
jumping as results change.

Also fixes a bug the palette hit on its first run, and that PlayerModal
had already hit once: closing a dialog reclaims its Back-to-close
history entry with a programmatic history.back(), which undoes any
pushState made before it lands — so a command that navigates only closed
the palette. The rule is now closeThenNavigate() in history.ts with a
test, and PlayerModal's inline copy is gone.

The global `h` moves out of KeyboardHelp into useGlobalKeymap beside
Mod+K, so one listener owns the whole `global` scope and dispatch's
exhaustiveness keeps meaning what it says.
2026-09-05 21:33:29 +02:00
peter 86163958d6 feat(e10): one keyboard cheat sheet for the whole app
The Plex player had a shortcuts overlay nobody else did, so the YouTube
player's Space/F/arrows and the Plex browser's Backspace were documented
nowhere. ui/KeyboardHelp is that sheet for every surface, opened by a
global `h` - not the conventional `?`, which is a Shift chord on a
Hungarian layout, while `h` is the key this app's reader already has in
their fingers from the player.

It renders the shared table filtered to the scopes that are LIVE: a
surface registers its scope with useKeyScope while mounted, and only
while its keys really do something - PlexBrowse deactivates its own
scope inside the player, where its Backspace no-ops, so the sheet cannot
promise a "Back one level" the handler declines to perform. Same rule
for the `when` rows: ⇧←/⇧→ are listed only inside a series, an answer
the player publishes because the sheet cannot ask.

No new overlay primitive, after checking: Modal already portals into
document.fullscreenElement ?? document.body (so this works over a
fullscreen player), registers an Escape layer, traps focus and handles
browser Back. Third time this epic that the thing was already built.

Shift+F10 is in the table as `handledLocally` - documented and sharing
the chord parser, but matched by useContextMenu on the focused row.
dispatch neither routes it nor demands a handler for it, so the
exhaustiveness check stays honest about what it actually covers.

Also: A/S have cycled the Plex audio and subtitle tracks since E5, but
silently - the only way to see where you landed was to open the tracks
menu, the exact round-trip the shortcut exists to avoid. cycleAudio and
cycleSubtitle now return the track they moved to, and the player flashes
it over the video.
2026-09-05 21:15:42 +02:00
peter 12822a9e04 feat(e10): put every keyboard shortcut in one table
Six surfaces each owned a private keydown listener with its own key
literals and its own idea of "am I typing?", and they had drifted:
PlexPlayer matched `case "a"` without checking modifiers, so Ctrl+A
(select all) cycled the audio track, and its typing guard missed
<select> and contentEditable where the other two surfaces covered both.

lib/keymap.ts is a TABLE, not a dispatcher. Each surface keeps its own
listener and closures - PlexPlayer's refs are not worth re-plumbing -
but the chords, the modifier rules and the typing guard live in one
place, and dispatch() binds a scope's rows to handlers through a mapped
type, so a row without a handler (or a handler without a row) is a tsc
error rather than a comment someone forgets.

Matching is now exact on modifiers, which is what kills the Ctrl+A bug
and lets Shift+arrow be its own row beside the bare arrow. Escape opts
out of the typing guard (allowInInput) so it stays the way out of a
player's own subtitle-offset field.

The player's shortcut sheet renders helpLines() instead of a hand-copied
array beside the handler - the two used to be edited separately, which
is how a sheet ends up documenting a key that no longer exists. Labels
move to the new `keys` i18n namespace (EN + HU), and a test asserts
every row is named in both.
2026-09-05 20:58:17 +02:00