Commit Graph
8 Commits
Author SHA1 Message Date
peter 86f467bd65 feat(design): the button families on the decided ladder, first half of the sweep (E28 S3b1)
Button is rebuilt to A1/B1/B3: explicit heights (xs 24 / sm 28 / md 32, lg 40 for a hero CTA), r8 (a
pill on media), state layers instead of opacity and bg-card hovers, a `pressed` toggle, `overlay`,
`media` and `link-muted` variants. The icon-only sizes move to the new IconButton (28 / 32, 48 only for
the Play on a picture; a required label). Pressable (a card, row or tile that is the control) and
DragHandle join them. The state-* utilities now stand down on a disabled, busy or pressed control, held
by theme.contract.test.ts.

Swept onto them: the Button icon-size callers and 16 files (Plex playlist, Plex detail, the YT player
modal chrome, Welcome, Plex and video cards with AddToPlaylist and DownloadButton, the video editor,
Feed, personal views, Scheduler, Users, the nav rail, Plex detail parts, Settings): 268 raw buttons are
153. Fixed on the way: FocusSafeButton overwrote a caller's aria-disabled (the "unavailable, here is
why" state; adminInvites caught it), a season toggle and a Plex settings switch had no name/state, and
the video card's overlay follows the C5 card (Resume pill, From the start pill, a round Play).
2026-09-24 05:25:55 +02:00
peter 7d480e2ad0 feat(design): Matrix toned down to moss, text on an accent fill held to --accent-fg
The lime accent was the loudest of the four (OKLCH L 0.85, C 0.21) and read as neon; the owner chose the
moss variant at Midnight's lightness with near-neutral greys, and the Matrix backdrops follow it. Fixed
white/black parts on a solid accent fill (two switch knobs, three play buttons, the Up next pill) now use
--accent-fg, and theme.contract.test.ts refuses a fixed white or black next to a solid bg-accent.
2026-09-24 04:49:07 +02:00
peter ad136c3fe8 feat(design): the scheme set, the colour contract and the token utilities (E28 S3a)
Four schemes (Midnight; Forest cyan, Slate fuchsia, Matrix lime), YouTube
and Starship retired with no data migration: normalizeTheme maps a stored
retired scheme to Midnight. A vitest contract measures every scheme x mode
(text 4.5:1, control edge 3:1, status text, the accent's 30-degree hue gap);
it caught light-mode danger at 4.43:1, now red-700. The state layers, the
strong edge, the touch target and the fades are index.css tokens and
utilities the lab now reads. Backdrops recoloured to the new accents, with
a grey overlay grain that actually breaks the banding (longest flat run
15-26px -> 4-8px). The glass tuner is retired.
2026-09-24 04:33:13 +02:00
peter 9c4a999e54 feat(design): C5 recorded, every E28 decision taken
The owner's lean Plex control set with both refinements (Back by position,
a touch double-tap for the 10 s skip) goes into DESIGN.md's Players
chapter and the log. The lab is now the reference only.
2026-09-24 04:12:19 +02:00
peter f4bc60d659 feat(design): batch C recorded, the player row open as C5 (E28 S2d)
C1-C4 as proposed: the action classification, overlay-drawer side panels,
touch-first players, dialog focus by purpose with a pinned footer. The
players were then played live at tablet size, which found the Plex
control row running off-screen below 1024; how it fits is open as C5.
CLAUDE.md now points at DESIGN.md.
2026-09-24 03:27:26 +02:00
peter 7055548260 feat(design): batch B recorded, batch C in the design lab (E28 S2c)
DESIGN.md: B1-B9 decided (compact density, the four-scheme set with the
accent-vs-status rule, state layers, the sticky band, surface per role, the
watch page, the slim NavRail with optional labels, loading by shape, the
fade edges) with their decision-log rows. The lab keeps the chosen A and B
renderings as reference on shared tokens (labTokens.ts) and adds batch C:
the action-placement classification for review, side panels on touch and
below 768, the Plex player on touch, and the dialog conventions.
2026-09-24 03:10:00 +02:00
peter 477271907e feat(design): batch A recorded, batch B in the design lab (E28 S2b)
DESIGN.md: the Controls chapter decided (A1-A6) with the decision-log rows;
density stays open as B1. The lab keeps only the chosen A renderings as
reference and adds batch B: density, the scheme set (measured accent hue
gaps and light contrast), state layers, the page-chrome model, surface per
role, the public watch page, the nav rail, the loading form and where the
header + fade edge goes.
2026-09-24 02:21:20 +02:00
peter d2e40dcffb feat(design): design lab + DESIGN.md skeleton (E28 S2a)
- docs/DESIGN.md: the written source of truth for the UI. Decided chapters
  (principles, device adaptation, action placement, text stays selectable,
  interaction rules, copy, anti-patterns, decision log); controls and
  surfaces are marked Pending until the owner picks from the lab.
- /design-lab (dev only): renders each open decision's variants with the
  app's real CSS, themes and font scale. Batch A = six control decisions.
- devOnlyGuard: a production build fails if anything under src/design-lab
  reaches the bundle (seen red with an unguarded import).
- Size contract: tablet portrait + landscape and up, replacing the
  1024x768 floor with its never-built "too small" message.
2026-09-24 01:34:12 +02:00