Commit Graph
87 Commits
Author SHA1 Message Date
peter 545996f807 fix(ui): a toast host ranks by when its overlay opened, and an overlay keeps its Escape, its dialog and its navigation straight
Deep-review round 4, the overlays.

- Toast hosts were ranked by mount time, and PlayerModal swaps its host on every fullscreen change:
  leaving true fullscreen with the download dialog open put the player's host back on top, so toasts
  were drawn under that dialog's scrim and a click on one closed the dialog. Each overlay takes a
  rank once, when it opens (`useOverlayOrder`), and hands it to every host it renders.
- A dialog open while fullscreen is left keeps a stable portal container (moved, not re-created):
  React tore the portal down when `fsRoot` changed, resetting a half-filled form and dropping focus
  to <body>. Focus is put back after the move.
- The onboarding wizard is a layer, not a raw document listener: one Escape used to dismiss the
  error dialog over it AND end onboarding, skipping the write-scope step.
- `navigateTo` (a toast's "View", clicked inside the player's own host) goes over the overlays it
  unmounts, so the player's Back-to-close cleanup no longer pops the page it just opened — the same
  fix Shift+W already had. The access-requests toast action too.
- The live region arms itself a task after it takes over inherited toasts: React flushes effects in
  the same task as that render, so the "silent inheritance" arming was a no-op.
- The overlay-host guard matches class tokens in any order (PlexPlayer's root was never checked),
  globs `ui/` too (ui/Modal was not checked either), and requires the rank.
2026-09-11 23:43:23 +02:00
peter 33fe895539 fix(ui): every full-screen overlay hosts its own toasts, above the players' controls, without re-announcing them
Deep-review round 3 of bug hunt 2026-09 (the round-2 overlay toast host, finished).

- Inside an overlay the toast stack sits above the bottom band (bottom-24, the UpNextCard rung) and
  lets clicks between cards through: at the app's own spot it covered the Plex transport row and
  PlayerModal's docked bar and took their clicks while a toast was up (measured: play/pause, ±10,
  stop, prev/next, mute all hit the toast).
- ui/Modal and the onboarding wizard mount an overlay host too, so a toast raised under any dialog
  is readable and a click on it no longer closes the dialog; the Modal's Tab trap spans the whole
  dialog, so a toast's action and dismiss are keyboard-reachable. A test now enforces the
  convention: a component that covers the viewport at z-overlay must mount <Toaster overlay />.
- PlayerModal's host moves into the stage in true fullscreen (outside the element holding the lock it
  was painted under it).
- A host that takes over shows the toasts it inherits silently (no second role=alert, its region
  aria-live=off until they are in), and each countdown bar starts as far in as its toast already is
  instead of restarting while the real dismiss timer does not.
- The overlay-host registry uses lib/store instead of a hand-rolled listener triad.
2026-09-11 18:04:54 +02:00
peter 6de2cd950d fix(ui): toasts raised while a full-screen player is open show inside it, not under its scrim
The app's Toaster lives in the content column, which is a stacking context (its `@container` implies
layout containment), so both full-screen players — portalled to <body> at the same z-index — painted
over every toast. Round 1's "a failed Remove is reported" fix was therefore still silent inside the
player: its toast sat under an 80% black, blurred scrim (elementFromPoint returned the scrim), and a
click on it closed the player.

An overlay now mounts its own `<Toaster overlay />`, and exactly one host shows the toasts: the most
recently mounted overlay, else the app's. Same component, same look — and inside the aria-modal
dialog, where a screen reader can still reach it. A click on a toast inside an overlay stays there.
Both players get one (the Plex player's also works in native fullscreen, where nothing outside the
fullscreen element is drawn). Verified on localdev: the removal failure reads above the scrim,
bottom-left, and clicking it leaves the player open.
2026-09-11 03:18:55 +02:00
peter d832bb19ce fix(e24): review round 4 — a test that pinned nothing, and prose still ahead of the code
Round 4 reviewed round 3's commit. Nothing in production behaviour was wrong; what was wrong
was the round's own test and its comments, which is the failure class this loop keeps
finding.

- The new NavigationProvider case named after the `&& !channelViewRef.current` clause never
  reached it. With storage cleared and a bare URL the provider lands on "home" (E24's own
  default), not "feed", so asking for "feed" was an ordinary page change and the guard's
  first conjunct short-circuited. Deleting the clause left all 828 tests green — a dead nav
  control (the rail's own module stops closing an open channel page) with no red anywhere.
  The test now asserts the precondition and calls `setPage` with the page that IS current.
- Both new Home cases rejected a promise and then asserted after one fixed macrotask.
  React-query notifies through `notifyManager`'s own `setTimeout(0)`, registered after any
  timer the test schedules, so the assertion raced it; two reviewers measured intermittent
  reds. They poll for a signal that the rejection LANDED instead — the reroll button
  releasing, which is also the honest one for the empty-answer case, where the empty state is
  already on screen while the press is in flight and asserting it early would pass either way.
- `buryUnder`'s comment still opened with "one rule for both entry points" ten lines above the
  paragraph saying the rule is complete only for one of them, listed the non-reporting palette
  rows without `openChannel` — which has its own `replaceState` no-push branch and is reached
  from PlayerModal too — and pointed at a ROADMAP.md this repository does not contain.
- `history.dom.test.ts`'s header claimed its layers close by genuine Backs only, which two of
  its own tests contradict; and `CommandPalette.ordering.dom.test.tsx` still claimed to be
  "the only assertion in the suite" doing what the file corrected in round 3 also does. Round
  3's message said that pair was handled and only one side had been.

The provider test was re-mutation-checked (dropping the clause now goes red), and both
hardened Home tests still go red against their own reverts. Seven consecutive full runs green.
Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 828, pytest 1005.
2026-09-09 01:02:22 +02:00
peter 3709b71a94 fix(e24): the review's low findings — dead constants, honest labels, a 500 that should be a 404
`add_pin`'s IntegrityError handler assumed the unique constraint was the only way in and
re-raised otherwise, so a target row pruned between `resolve_ref` confirming it and the
INSERT (a Plex sync dropping a removed item) tripped the FK and handed the user a 500.
Semantically that is the same "no such thing" the pre-check already returns. Untested: the
race needs two concurrent transactions.

The five per-kind unique constraints had no test at all — the route's own dedupe returns
before reaching the DB, and the migration drift check filters constraint diffs out as noise,
so they could go missing with every lane green.

Frontend, all from the same review: the shelf's unpin row is now `danger` like every other
destructive row in the app; the hero's artwork button says what it will actually do and
names the item instead of always announcing "Play"; the empty-budget message offers a reroll
rather than `StateMessage`'s "Retry", which promised a re-run of something that had not
failed; `setState` and the watch-later toggle catch their rejections instead of leaving an
unhandled promise and a click that silently does nothing.

`StateMessage` gained a `compact` rung, which retires the frontend's only two `!important`
overrides — they existed to beat the primitive's own padding from the call site, and were
the copyable idiom for the next surface that wanted a compact empty state.

Dead vocabulary removed or made load-bearing: `DISCOVER_BUDGETS` was exported, re-exported
and consumed by nothing while `Home.tsx` re-typed the same four bands (a `readonly
DiscoverBudget[]` accepts any subset, so a fifth band would have typechecked green and
rendered no chip); `PIN_KINDS`' value export had no consumer at all; `useComfortPin` no
longer publishes `pinIdOf`/`toggle`, which nothing outside the module calls.

Three comments corrected against the code they describe: a pointer to a `resolve.py` that
was never written, the file header's claim that Home defines no card component of its own,
and the `seen` window still quoting the 8 that was measured and abandoned for 32.

The rest of the review's survivors are logged on ROADMAP.md under "Deferred — E24 epic-end
deep-review (2026-09-08)" — the ones whose dissent was substantive, and the ones whose fix
is wider than the finding.
2026-09-08 03:23:59 +02:00
peter 828dad015c feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every
way IN other than the rail.

- Settings → Appearance → Startup: "Start on Home", the documented escape hatch for
  the landing override. Deliberately still localStorage and not a server pref —
  `loadInitialPage` answers before /api/me lands, and a landing module decided after
  the first paint is a visible jump. Its two stored values are now ONE exported
  constant, so the writer and the boot-time reader cannot drift on a magic string.
- The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and
  rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home
  module row already matches that phrase through its descriptive title.
- A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare
  letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown
  a viewer out of the film.

The palette's request crosses a lazy module boundary, so it is a token that waits
(lib/homeIntent) rather than an event fired into an empty room. Browser-measured:
taken with a compare-and-clear, because StrictMode's double-invoked mount effect
otherwise rerolled twice and landed on the page two picks deep.

HU/EN parity kept; UAT on localdev in both languages, including the empty shelf.
2026-09-08 00:06:34 +02:00
peter ccd5f3739a feat(e24): pin to the comfort shelf from every card and row
S3 wires the shelf's editor. The gesture is the E10 right-click menu, so the
decision "this is comfort media" can be made where the thing is — the feed, a
Plex grid, a channel row, a playlist — rather than only on the page that lists
the shelf.

One shared piece, `components/comfortPin.tsx`: the five pin-kind constructors,
the shelf query, and ONE `ActionMenuItem` that switches Pin/Unpin honestly (and
says "not known yet" with a disabled row until the shelf has answered, since a
confident "Pin" over something already pinned is exactly the quiet lie the house
rules forbid). Surfaces that already have a row menu compose the item in
(`Playlists`, `PlaylistsRail`); the rest mount `ComfortPinMenu`.

Two structural notes:

- The feed's menu lives in `VirtualFeed`, not in `Feed` — that is the list, and
  it is also what gives the channel page the gesture for free, since it renders
  `<Feed channelScoped>` all the way down.
- Cards take `menuProps` as a FUNCTION of the row, not the built props object.
  `triggerProps` is stable across renders while its return value is not, and a
  fresh object prop would blow past `VideoCard`'s memo for every card in the
  virtualized feed on every parent render.

`DataTable` and `ChannelLayoutGrid` grow a generic `rowProps` so a channel row
answers the same gesture in both of the manager's layouts; the table stays
domain-free and never learns what a menu is.

On Home the shelf tile's menu is the whole editor: four move rows (front / left
/ right / end, reusing the playlist menu's ordering idiom) plus the unpin, over
menu rows rather than drag & drop — dragging inside a horizontal, scrolling
Carousel fights the scroll, and menu rows are keyboard-reachable for free. The
reorder is optimistic on the cached payload and re-asks the server on failure
rather than showing an order that was never accepted.

The exhausted shelf tile (a pinned channel with nothing unwatched left) is
`aria-disabled`, not `disabled`: measured in Chromium, a disabled button still
receives contextmenu and pointerdown, but it loses focus — and with it Shift+F10,
the only keyboard route to the menu it most needs.

Verified end to end in the browser against the live account: all five pin kinds,
the reorder (persisted across a reload), the unpin, and the honest Unpin label on
a resume tile that is already on the shelf.
2026-09-06 05:07:06 +02:00
peter 4b33036e7c fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.

REVERTED, because the mechanism does not work:

- The `inert` menu item. Round 1 swapped a native `disabled` for
  `aria-disabled` so a row's "why is this off" tooltip could be reached.
  floating-ui's list navigation skips `aria-disabled="true"` exactly as it
  skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
  comment, written before this branch, already said so. The swap fixed
  nothing and made the mouse worse: without native `disabled` the row took
  pointer events, the full active highlight and DOM focus, then no-opped
  on click. The underlying finding is logged where the prop was, unfixed
  and honest: the reason has to go somewhere a disabled row is not.

- `useContextMenu` owning the focus restore. Turning floating-ui's
  returnFocus off platform-wide traded one bug for two: Playlists spreads
  triggerProps on a bare <tr>, so restoring to it is a spec no-op and
  Escape stranded focus on <body>; and with dismissOnScroll now on, the
  restore's plain focus() scrolled the row back into view, undoing the
  scroll that closed the menu. Patching that needs three more guards on
  one fix. The original bug — the rail's rename field dying on arrival —
  is fixed at the field instead: it focuses from an effect, which is
  scheduled after the microtask that was blurring it.

NARROWED, because the fix was right and the guard was not:

- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
  gear and tracks menus register layers via useDismiss — so Backspace
  stopped closing them and did nothing at all. Only the cheat sheet and
  the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
  navigation does NOT unmount (About and ReleaseNotes live outside the
  page column), leaving one Back to both navigate and close them. The
  entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
  surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
  session and went stale across a close. `e.movementX/Y` asks the browser
  directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
  mounts two — so the cheat sheet rendered the chords twice under a
  duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
  disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
  variant's own colour class outranks under clsx, so Revoke hovered
  neutral and a password-protected link looked unprotected. The colour
  goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
  scope, so `back` would have answered for the wrong player. Keyed on
  scope + id, both literal.

And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.

The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
2026-09-06 01:57:32 +02:00
peter 80dea4f307 fix(e10): review round 1, part 2 — the docs the epic invalidated, and three contracts made real
Finishes round 1. Part 1 took the runtime bugs; this takes the prose that
had gone false and the three "the comment says so" gaps behind it.

CLAUDE.md is auto-loaded into every agent session and ui/README.md is
not, so an architecture paragraph that still described a flat components
bag was the most expensive stale sentence in the repo: the next agent
adding a popover reads it, sees no platform layer, and writes the generic
component into components/ — the invisible-layer failure this epic exists
to end. It now names components/ui/ and says the boundary is lint-enforced.
The canonical-patterns table gained the three rows the epic established:
ui/Button over a hand-rolled <button>, a keymap row over a private keydown
listener, and disabled-when-busy vs inert-when-inapplicable.

ui/README.md's inventory was written in this branch's first commit and
never learned about CommandPalette, ContextMenu/useContextMenu,
KeyboardHelp or gridColumns — in a section whose own closing rule is that
a second component painting the same thing is how the last inconsistency
happened. It also claimed "everything is rem-derived" while VirtualGrid's
minCol/GRID_GAP are deliberately px; that is now stated as the exception
it is, and a new section records which promises here are tests rather
than sentences.

Three contracts stopped being prose:

- A text-less Button must carry a name. "Required for iconOnly" was a doc
  comment, which is why the migration shipped two nameless icon buttons
  through eight green lanes. It is a union now, covering both spellings
  (iconOnly, and size="icon"/"icon-sm"), satisfied by label, aria-label or
  title. It caught one more on the way in: Banner's dismiss took an
  optional dismissTitle, so it could render unnamed — it falls back to
  common.close now.
- gridColumns' gutter arithmetic. Every existing assertion survived
  replacing floor((w + GAP) / (minCol + GAP)) with the naive
  floor(w / (minCol + GAP)): the fixed widths agree, the capped cases are
  cap-bound, and the loops compare columnsFor against itself. Pinned at
  the exact-fit boundaries where the two first disagree (536 and 828).
- ShareDialog's link row. Only Copy was migrated in S1, leaving one 2rem
  button between two 1.75rem ones — and on a coarse pointer .touch-target
  grew only the migrated one to 2.75rem while the destructive Revoke
  stayed small.

Also: the maxCols docstring said 8 columns of 384px where the test it
shipped with asserts 369.
2026-09-06 01:30:40 +02:00
peter 20e17c0ccb fix(e10): review round 1 — the boundary that did not bind, and 14 more
The epic-end review found 32 verified issues. This is the first fix round:
the three highs, the user-facing mediums, and the tests that were passing
for the wrong reason. Docs and the remaining low-severity tail are next.

The boundary rule was the worst of them. Both `no-restricted-imports`
regexes were written in plain "..." literals, where `\.` is an unknown
escape that collapses to the any-char `.` — so the rule read like a
boundary and matched far less than one. `../../lib/api` (the barrel every
feature component imports) and `../../components/Feed` (the same file
`../Feed` names) both sailed through a green gate. String.raw, a third
pattern for the second spelling, and a vitest over ESLint.lintText so a
rule that silently matches nothing can never look like a clean codebase
again.

closeThenNavigate waited for exactly one reclaim popstate. With a second
Back-closable layer still mounted — a palette opened over the player —
the navigation unmounted that layer too, and its reconcile backed over
the entry the navigation had just pushed: "go to Channels" closed the
player and landed on the feed. It now waits for the LAST programmatic
back, then adopts the entries the navigation buried, and falls back after
250ms rather than hanging if no popstate is ever coming.

The rail's inline rename died on arrival. With no domReference, floating-
ui's returnFocus falls through to a module-global stack and restores some
unrelated element from an earlier popover — blurring the field into its
own commit-and-close, from the second popover of a session onward. The
context menu now owns the restore: back to the row, but only if the row
is still there and nothing else has claimed focus.

Also:
- Backspace under the cheat sheet stopped Plex playback and dropped to
  the grid; `back` now defers to any layer above, like `escape` beside it.
- A move invalidated only the source list, so the target kept serving
  pre-move contents for 30s while the rail already counted N+1.
- Every move error a user can reach is a 404, which `req` leaves to the
  caller — so the row snapped back in silence and the shipped moveErrors
  strings were unreachable.
- swallowClick armed on long-press but was disarmed only by the click it
  was armed for; any press that produced no click ate the next tap on the
  whole list.
- The context menu stayed parked over whatever row scrolled under it.
- overflow-clip on the chip lanes ate the focus ring's top and bottom.
- "Why is this off" rode on disabled rows, which show no tooltip and take
  no focus: a new `inert` item keeps the reason readable.
- Shift+F10 was advertised app-wide but wired only on Playlists; it has
  its own scope now, and useContextMenu matches through the shared parser
  instead of its own literals.
- Mod+K could not close the palette, `h` machine-gunned on auto-repeat,
  and both were bound above the branch that mounts their overlays.
- Palette options were in the tab order under aria-activedescendant, and
  a scroll-synthesised mousemove stole the keyboard selection.
- The OSD live region was created together with its own text.
- Ending a rename stranded focus on <body>.
- The Button variants' hover halves are `enabled:` — the one migrated
  site that had guarded its own lost the guard on the way in.
- HU builtinLocked named the list "Watch later" in a Hungarian sentence.

Tests: the chip-lane contract counted per FILE, so a second hand-rolled
lane in an already-compliant file was invisible; the closeThenNavigate
ordering test only passed on a popstate left behind by its neighbours and
failed alone, so it moved to its own file.
2026-09-05 23:52:29 +02:00
peter 7d302f71b7 feat(e10): let an ultrawide buy bigger cards instead of more of them
The viewport contract has two ends, and only the floor was enforced. An auto-fill grid
answers "more room" with more columns, never bigger ones, so it settles just above its
minimum column at any width: measured at 3440px, the feed laid out 11 columns of 264px.
A feed diluted across an ultrawide fails the contract as surely as a broken one at the
floor.

Multi-column feed views now carry a `maxCols`; past it the leftover width flows into
the items. At 3440: cards 11x264 -> 8x370, cardsSmall 15 -> 11x264 (still visibly the
dense card, and never as wide as cards gets), tiles 7 -> 6x498. Each cap is set so the
item tops out near 1.5x its own minCol, which is what keeps a view recognisably itself.

A cap can only bind ABOVE the width at which that many columns already fit, so it is a
pure ultrawide affordance — 1024, 1920 and 2560 lay out exactly as before. Verified in
the browser at all three widths and across all five views.

The Channels grid needs no cap: the page's own 96rem --content-mw already bounds it.

Also renames VirtualGrid's `maxCol` to `colMaxWidth`. It was never a column count — it
is the single-column reading-width cap — and `maxCol`/`maxCols` one letter apart is the
kind of drift that has bitten this repo before.

The column maths moves to ui/gridColumns.ts as a pure function so both ends of the
contract are unit-testable without a layout engine; the tests assert the cap's numbers,
that it never binds at the floor, and that the dense card cannot grow into the standard
one.
2026-09-05 22:22:28 +02:00
peter cc8cf96c19 feat(e10): a jump-to palette on Ctrl/Cmd+K
Reaching a channel three modules away cost a rail, a page and a scroll.
Now it costs a keystroke and half a word: Mod+K searches modules,
channels, playlists, the saved views applicable where you stand, and the
app-wide actions.

Scope agreed with the product owner: navigation + actions, but only the
reversible local ones (the shortcuts sheet, the theme). "Sync from
YouTube" is deliberately absent — it is a long-running job against a
quota, it wants the progress and error surface the Channels page already
gives it, and one mistyped Enter is a worse failure than the walk it
would have saved.

Matching is word-wise and accent-folded, because this is a bilingual app
and nobody reaches for the accent keys in a hurry: "pod thevr" finds
TheVR Podcast and "penzugy" finds pénzügy. The arrows walk one flat
result list so crossing a group heading is invisible, and the field
carries the combobox/listbox aria tree that virtual selection needs.

ui/CommandPalette is domain-free (items are a prop, per the ui/ import
rule); AppCommandPalette supplies them. The shell is Modal again, with a
new `top` placement so a search-first dialog grows downwards instead of
jumping as results change.

Also fixes a bug the palette hit on its first run, and that PlayerModal
had already hit once: closing a dialog reclaims its Back-to-close
history entry with a programmatic history.back(), which undoes any
pushState made before it lands — so a command that navigates only closed
the palette. The rule is now closeThenNavigate() in history.ts with a
test, and PlayerModal's inline copy is gone.

The global `h` moves out of KeyboardHelp into useGlobalKeymap beside
Mod+K, so one listener owns the whole `global` scope and dispatch's
exhaustiveness keeps meaning what it says.
2026-09-05 21:33:29 +02:00
peter 86163958d6 feat(e10): one keyboard cheat sheet for the whole app
The Plex player had a shortcuts overlay nobody else did, so the YouTube
player's Space/F/arrows and the Plex browser's Backspace were documented
nowhere. ui/KeyboardHelp is that sheet for every surface, opened by a
global `h` - not the conventional `?`, which is a Shift chord on a
Hungarian layout, while `h` is the key this app's reader already has in
their fingers from the player.

It renders the shared table filtered to the scopes that are LIVE: a
surface registers its scope with useKeyScope while mounted, and only
while its keys really do something - PlexBrowse deactivates its own
scope inside the player, where its Backspace no-ops, so the sheet cannot
promise a "Back one level" the handler declines to perform. Same rule
for the `when` rows: ⇧←/⇧→ are listed only inside a series, an answer
the player publishes because the sheet cannot ask.

No new overlay primitive, after checking: Modal already portals into
document.fullscreenElement ?? document.body (so this works over a
fullscreen player), registers an Escape layer, traps focus and handles
browser Back. Third time this epic that the thing was already built.

Shift+F10 is in the table as `handledLocally` - documented and sharing
the chord parser, but matched by useContextMenu on the focused row.
dispatch neither routes it nor demands a handler for it, so the
exhaustiveness check stays honest about what it actually covers.

Also: A/S have cycled the Plex audio and subtitle tracks since E5, but
silently - the only way to see where you landed was to open the tracks
menu, the exact round-trip the shortcut exists to avoid. cycleAudio and
cycleSubtitle now return the track they moved to, and the player flashes
it over the video.
2026-09-05 21:15:42 +02:00
peter 12822a9e04 feat(e10): put every keyboard shortcut in one table
Six surfaces each owned a private keydown listener with its own key
literals and its own idea of "am I typing?", and they had drifted:
PlexPlayer matched `case "a"` without checking modifiers, so Ctrl+A
(select all) cycled the audio track, and its typing guard missed
<select> and contentEditable where the other two surfaces covered both.

lib/keymap.ts is a TABLE, not a dispatcher. Each surface keeps its own
listener and closures - PlexPlayer's refs are not worth re-plumbing -
but the chords, the modifier rules and the typing guard live in one
place, and dispatch() binds a scope's rows to handlers through a mapped
type, so a row without a handler (or a handler without a row) is a tsc
error rather than a comment someone forgets.

Matching is now exact on modifiers, which is what kills the Ctrl+A bug
and lets Shift+arrow be its own row beside the bare arrow. Escape opts
out of the typing guard (allowInInput) so it stays the way out of a
player's own subtitle-offset field.

The player's shortcut sheet renders helpLines() instead of a hand-copied
array beside the handler - the two used to be edited separately, which
is how a sheet ends up documenting a key that no longer exists. Labels
move to the new `keys` i18n namespace (EN + HU), and a test asserts
every row is named in both.
2026-09-05 20:58:17 +02:00
peter 928eac4c89 feat(e10): open the app's menu with a right-click, starting with playlist rows
S2's headline was never a new Menu: `ActionMenu` already sits on `AnchoredPopover`
(arrows, typeahead, Escape, anchor-flip). What was missing is an INPUT PATH into it, so
this adds `useContextMenu` + `<ContextMenu>` over the same `ActionMenuItem[]` and the same
`MenuItemList` — a row cannot grow a right-click menu that looks or behaves unlike its own
⋯ menu. Three ways in: right-click anywhere on the row, long-press on touch/pen, and
Shift+F10 / the Menu key. The LEFT button is untouched and keeps the row's own action.

One popover per list, anchored to a virtual element at the pointer (native behaviour, and
a table of 200 rows would otherwise mount 200 floating contexts to keep 199 shut).

Platform bits it needed: `hoverAlso` on AnchoredPopover (a submenu falls open under a
mouse and is tapped by a finger — mouse-only, so a tap's synthetic mouseenter can't race
the click toggle) and `elementRef` on PopoverItem (the submenu anchors to the very
menuitem that opens it, where aria-haspopup/expanded belong). `ActionMenuItem` becomes a
discriminated union — a row either fires or opens a submenu — plus `danger` and
`separatorBefore`.

First consumers, both in Playlists:
- item rows: play · move to another list (a submenu of every other playlist, one gesture)
  · to top / up / down / bottom · remove. Reordering goes through the same undoable store
  as the drag handle and is disabled under a view for the same reason, with the same
  explanation rather than silence.
- rail rows: rename (in the row that was right-clicked, keeping its cover so the rail
  doesn't jump) · delete. Both now run through `usePlaylistActions`, which also takes over
  the detail header's pencil and trash — the delete dialog's YouTube branch and the
  "what gets selected next" rule exist once, not twice.
- the rail gains a "recently changed" sort key off the new `updated_at`. NOT the default:
  a rail that reshuffles itself while you look at it costs more than it saves.
2026-09-05 19:59:56 +02:00
peter 7e97559615 feat(e10): put the 1024x768 size contract inside the primitives
S1c, the last part of S1. The contract now lives in components/ui/ and
in one CSS recipe instead of in ~160 call sites:

- Minimum target 2.75rem, on coarse pointers only (.touch-target). A
  32px icon button is fine with a mouse -- precise pointer, hover to
  confirm the aim -- and not fine with a thumb, so it grows exactly where
  there is no precise pointer, which on this app's real second device is
  the tablet. It grows the real box rather than painting an invisible
  ::after hit area, because two expanded hit areas on icon buttons 4px
  apart would overlap and the overlap fires the WRONG button. `link` is
  excluded: it is text inside a sentence.
- 2.75rem rather than 44px so the target obeys the text-size slider like
  everything else; verified that the type/geometry ladder was already
  rem-derived off --font-scale, so nothing else was needed there.
- The ladder is documented as a closed set in Button.tsx, with the site
  counts it was derived from, and ui/README.md states the contract.

Measured in the browser: fine pointer 36x36 and 34px-tall buttons
(unchanged), coarse pointer the same buttons at 44x44 and 44px tall.
1024x768 renders identically. 3x tsc, eslint, knip, prettier and 690
vitest green.
2026-09-05 18:49:48 +02:00
peter 721467ef69 feat(e10): finish the mappable Button migration, including the ui/ layer itself
Third sweep, 20 more sites: the rest of AdminUsers (the access-request
and invite clusters), Scheduler, SettingsPanel, SetupWizard, About, Feed,
KeyGate, OnboardingWizard -- and, importantly, four platform components
that were still hand-rolling their own buttons: Modal's close, Banner's
dismiss, SidePanel's two toggles and QueryState's retry. A platform layer
that bypasses its own primitive is the same defect one level up.

Hand-rolled buttons with their own geometry: 110 -> 39; Button call sites
37 -> 106. What is left is deliberate, and it is the list Button's own
docstring excludes plus two families this pass refused to force: video
overlay controls painted on white/N, drag handles, chip removers,
accent-solid pills, the bg-card family on the signed-out screen, and
sites whose paint is conditional (`suspended ? warn : neutral`) or
otherwise has no variant yet. Forcing those through a className override
would be unsafe without tailwind-merge, which is exactly the hazard this
sprint documented.

3x tsc, eslint, knip, prettier, 689 vitest green; UAT on Settings and the
About dialog (its close button and full-width CTA are both migrated),
clean console.
2026-09-05 18:41:41 +02:00
peter 47e2293de3 feat(e10): migrate the notification, message, auth and Plex action buttons
Second sweep, 34 more sites: NotificationsPanel (14 -- eight identical
accent text links, three ghost icon buttons, two ghost text actions),
Welcome's five auth links, KeyGate, Messages, NavSidebar, ChatThread,
ShareDialog, ChannelPage, PlexPlaylistView, PlexPlaylistAdd,
PlexCollectionEditor and plexViews.

Moves the font-weight out of Button's BASE and into each variant, so the
`link` variant can be semibold (which is what every text link in this app
looks like) while the action variants stay medium, and no element can end
up with two font-* utilities.

Welcome is the one signed-out surface this session cannot see, so only
its byte-identical link swaps were taken; its primary submit and the
bg-card button family are left for a pass that can UAT the screen.

3x tsc, eslint, knip, prettier, 689 vitest green; UAT on Notifications,
Messages and the nav rail, clean console in a fresh tab.
2026-09-05 18:39:22 +02:00
peter 29bb914a95 feat(e10): re-aim the Button variants at the paint the app actually uses, and migrate the first 15 sites
Counting the un-migrated call sites showed the primitive and the app had
drifted into two different looks: the majority of hand-rolled buttons
hover to accent (outline) and fill with card (ghost), while Button
hovered to fg and filled with surface. That split is the inconsistency
this epic exists to remove, so the primitive follows the majority rather
than the other way round -- 16 existing call sites shift slightly, ~90
hand-rolled ones stop being special.

Adds the variants the call sites prove are missing (outline-accent,
outline-danger, outline-warn, link), an icon-sm size for the p-1.5 icon
family, and a size=none so a link owns no button padding; renames
danger-outline to danger-soft so it cannot be confused with
outline-danger (red at rest vs red on hover). Two new tests lock the
link-size default and the rule that a variant never adds a second
font-weight utility -- without tailwind-merge, two font-* utilities are
decided by stylesheet order, not class order, so that is a real hazard.

Migrates AdminUsers, AuditLog, Channels, TagManager, Playlists,
PlaylistsRail and SettingsPanel (Button call sites 37 -> 52). Left alone
deliberately: conditional-paint sites, video-overlay white buttons, drag
handles, chip removers and card-click targets -- the families Button's
own docstring excludes.

3x tsc, eslint, knip, prettier and 689 vitest green; visual UAT on Users,
Access requests and Playlists at 1280x900, no console errors.
2026-09-05 18:31:00 +02:00
peter 5bfcf5d83a refactor(e10): move the platform components into components/ui/ and enforce the boundary
The app HAS a platform layer -- AnchoredPopover (22 importers, with
arrows/typeahead/Escape/anchor-flip), QueryState (21), Modal (17),
PageShell, DataTable, Tabs, Tooltip and ~26 more -- but it sat flat among
~160 feature components with nothing marking it as one. Several of those
files describe themselves as 'the one place' or 'canonical' and were
still bypassed by hand-rolled markup, because a layer nobody can see is a
layer nobody uses; three separate inventory passes of this codebase
misread it the same way.

Moves the 33 domain-free modules into components/ui/, rewrites the
imports in 89 files, and makes the boundary a lint rule rather than a
convention: inside ui/ a one-level-up import (a feature component) and
any lib/api slice are errors. The rule was verified to fire on both and
to leave generic lib/ helpers alone. README.md states which side of the
line a component belongs on and why.

No behaviour change: 3x tsc, eslint, knip, prettier and 687 vitest tests
all green; no backend file touched.
2026-09-05 16:58:29 +02:00
peter 3369587412 fix(review): resolve deep-review findings across quickfix batch #2
- Button: `loading` always disables (|| not ??) — stops a double-submit
  when a call-site passes an explicit boolean `disabled` (VideoEditor).
- playlists: track un-ingestable-but-live YouTube ids in the sync baseline
  so a linked playlist containing a private/deleted video converges instead
  of re-classifying it as a pending pull forever; re-attempt ingestion each
  sync so a restored (private->public) video heals, and prune ids that
  leave YouTube.
- SettingsPanel: download-auth section renders an honest error/loading
  state (StateMessage + retry) instead of a bare empty section on a failed
  credentials fetch; HU+EN loadError string.
- tests: reorder-order, partial-failure baseline hold, un-ingestable
  converge/heal/prune, Button loading-disables, download-auth error/retry.
2026-08-29 03:52:13 +02:00
peter 5280949667 feat(ui): migrate the canonical action-button surface onto <Button>
Sweep the rounded-lg solid/ghost/outline action-button family onto the shared primitive:
ConfirmProvider, ErrorDialog, DownloadDialog, DownloadCenter, downloadModals, downloadAdmin,
ProfileEditor, PersonalViewsModal, SettingsPanel, WatchPage, DraftSaveBar. Deliberately left
on their own styles per the agreed scope: login/onboarding rounded-xl CTAs (Welcome/Onboarding/
Setup/KeyGate), glass Plex surfaces, segmented pills/toggles/switches/chips, dropdown triggers,
data-driven Banner/tone maps, text-xs dense buttons, and tiny inline p-1/p-1.5 icon controls —
none map 1:1 to a variant+size without a visual change, and the repo has no tailwind-merge.
2026-08-28 03:12:29 +02:00
peter 4892c38466 feat(ui): shared <Button> primitive + migrate ShareDialog/VideoEditor/ChannelPage proofs
Introduce frontend/src/components/ui/Button.tsx — the one action-button primitive
(variants primary|danger|outline|ghost|glass|danger-outline; sizes xs|sm|md|lg|icon;
icon/iconOnly/label/loading/fullWidth/forwardRef). No focus-visible (already centralized
in index.css @layer base). Migrate the cleanest proof sites off btnCls, and flip the
channel Subscribe button to the outline variant so it matches Full history (the user's ask).
2026-08-28 02:59:21 +02:00
peter 76f8de258c refactor(ui): R10 — .btn-primary recipe for the primary/action buttons
Add a paint-only .btn-primary recipe (solid accent bg + accent-fg text +
hover:opacity dim) in index.css @layer components, alongside the selection-paint
recipes (.pill/.chip/.is-current). Migrate ~38 primary/action buttons across 24
files off the hand-rolled 'bg-accent text-accent-fg hover:opacity-90', keeping
each site's geometry (padding/radius/font/gap/disabled/shadow).

Deliberately NOT migrated: accent BADGES/labels (spans), the chat message bubble,
selection toggles (tableHeader — R8 popover territory), and the round play FAB
(hover:scale, not the opacity-dim primary idiom). Three previously hover-less
primary buttons (SettingsPanel/SetupWizard/DraftSaveBar) gain the standard hover
dim for consistency.

Gate green (tsc/eslint-0/prettier/knip/vitest 79); self-E2E confirmed a migrated
button computes to accent/accent-fg and both recipe rules load.
2026-08-11 04:04:06 +02:00
peter 0559e1a503 refactor(input): R10 S3b — one input recipe, ring focus everywhere
Unify text inputs onto the form.tsx inputCls look (surface bg, rounded-lg, 2px accent
RING focus), replacing the settings-family border-focus style app-wide:
- deleted 3 duplicate local `const inputCls` (KeyGate/SettingsPanel/SetupWizard) → import
  the shared one; a 4th (Welcome, py-2.5) kept local but re-styled to match.
- ~30 inline settings inputs: default full-size fields → inputCls; size variants (pager/
  table-filter/chat textarea/plex/glass-card) keep their width/radius/padding but swap
  bg-card→bg-surface and border-focus→ring-focus. glass-card/bg-transparent bgs left as-is.
- refreshed the form.tsx doc-comment (the old two-style split is gone).

The ring is the more visible / a11y-correct focus cue, matching R9's focus foundation.
2026-08-09 17:43:42 +02:00
peter d794524adf feat(theme): R10 S1 — semantic status colors (danger/warn/success)
Add theme-scoped --danger/--warn/--success (+ -fg) tokens wired into the v4
@theme inline, replacing ~110 raw red/amber/emerald/green palette refs across
34 files. Fixes light-theme contrast failures (fixed Tailwind shades fell to
~1.7-3:1 on white). Status colors are scheme-independent — recognised by hue,
shifting only by theme to hold contrast (bright on dark bg, darkened on light).
Solid fills use the paired -fg text; @source inline guarantees the full -fg set
exists. IMDb rating gold kept as a deliberate decorative non-status exception.
2026-08-09 01:03:53 +02:00
peter 205f18a2e1 fix(a11y): address R9 code-review findings (glass shadow, focus dedup)
- #1: remove the 9 dead `shadow-*` from glass surfaces instead of letting them override the tuned glass
  box-shadow. The @layer components move made a JSX shadow-* win AND atomically drop the glass inset
  top-edge highlight; deleting the (always-dead) utilities keeps the intended glass depth incl. the
  inset sheen. Verified in-browser: a .glass box-shadow again includes its inset segment.
- #3: drop the per-element focus-visible outlines from the rail chrome buttons and SavedViews action
  buttons — the global button:focus-visible fallback already draws the identical 2px accent ring, so
  they were redundant. Verified: the pin button rings from the global rule alone.
- #5: unify the focus-within outline offset (offset-2) on the SearchBar and ShareDialog pills.
- #2 (double outline on the pill when an inner button is focused): NOT fixed — the clean fix
  (has-[input:focus] so only the input rings the pill) does not generate under Tailwind v4 (measured:
  no rule emitted). Kept the working focus-within, which is a11y-correct (every element still shows a
  focus indicator); the overlapping ring is an accepted cosmetic edge-case.
- #4 (weak ring on solid-fill selected items): deferred to R10 with the selected-paint tokenisation.

Gate green (tsc/eslint/prettier/knip/vitest 79).
2026-08-08 09:28:23 +02:00
peter 70bda98868 build(deps): migrate Tailwind CSS v3.4 → v4
Root-fixes the opacity-modifier seed bug behind R10 S0: the theme colors were
bare `var(--x)` hex with no <alpha-value>, so `bg-accent/40`, `ring-accent/40`,
`border-border/60`, `text-muted/70`, … (~99 sites across 45 files) emitted no
CSS rule at all — latent no-ops. v4 implements the opacity modifier via
`color-mix`, so the modifier now works with the existing hex vars, no per-scheme
token duplication needed.

- `npx @tailwindcss/upgrade`: `@tailwind` directives → `@import "tailwindcss"`,
  JS config → CSS `@theme` (colors, --font-sans, the z-index tokens preserved),
  classname renames (rounded/shadow/blur scale, outline-none→outline-hidden,
  ring→ring-2) across 56 files; PostCSS plugin → @tailwindcss/postcss,
  autoprefixer removed (v4 prefixes for you).
- `@theme` → `@theme inline` (load-bearing): the color vars are redefined at
  runtime under html[data-scheme]/[data-theme]; inline resolves them at the use
  site so per-scheme opacity tints track the active scheme (the shadcn v4 pattern).
- Revert one codemod false-positive: it rewrote the English word "rounded" →
  "rounded-sm" inside a releaseNotes.ts prose sentence.

Gate green: tsc(app+node) / eslint 0-err / prettier / vitest 79 / knip.
Verified in-browser: bg-accent/15 now computes a scheme-tracking color at 0.15
alpha across all 6 schemes × 2 themes; the hand-rolled glass border/shadow/
radius/backdrop-filter render unchanged under v4.
2026-08-08 00:50:05 +02:00
peter c91caffa5e refactor(z-index): name the stacking layers as a token scale
Replace ~48 magic z-index values (z-10..z-[9999] + 2 inline zIndex) with named
tailwind zIndex tokens (base/menu/chrome/paneltab/panel/rail/overlay/popover/
tooltip/tuner). Values are UNCHANGED — a rename, not a renumber — so layering is
identical; the names give one source of truth for the stack.
2026-07-18 19:11:25 +02:00
peter e7091158fd test(e2e): golden-master Playwright net for the Platform refactor
Locks the five flows the refactor must not break (feed, channel, player,
settings, nav) so later sprints can prove they changed nothing. Adds a thin
data-testid layer and a dedicated seeded non-demo account; the suite runs on
the baked :8080 stack (authoritative) or :5173. No product-behaviour change.
2026-07-18 00:35:57 +02:00
peter 9b4ee83ec8 fix(plex): portal the full-screen player out of the page scroller
The player is `fixed left-0 top-0 z-50` but rendered from inside the page
scroller, so it only ever covered the viewport because that scroller happened
not to be a stacking context. Giving it the edge-fade made it one, and the mask
scoped the player's z-50 inside it: the rail, the side panel and the header
painted straight over the player, and its edges faded. Measured both ways, then
fixed where every other full-screen overlay here already sits — <body>.

Same for the Suspense fallback that stands in while the player chunk loads, and
for the floating draft save bar on the Configuration page. Swept the rest: every
other `fixed` element is either App-level or already portaled.
2026-07-17 03:30:55 +02:00
peter eabfb6e00a chore(ui): extract shared inputCls + btnCls to ui/form.tsx
The standard input style was copy-pasted verbatim into 5 components
(DownloadCenter/DownloadDialog/ProfileEditor/ShareDialog/VideoEditor) and the
text-button style into 2 (ShareDialog/VideoEditor). Export both from ui/form.tsx
and import them. Byte-identical strings → no visual change.

The settings-family panels (Settings/Config/Setup/Welcome) use a DIFFERENT input
style (bg-card/rounded-xl/focus:border-accent); unifying the two is a design call
left to the glass-consistency epic, not this DRY extract.
2026-07-12 00:29:04 +02:00
peter 0b2740de0f chore: Phase 1 hygiene — drop unused imports/exports/types (behavior-neutral)
Machine-baseline harvest (ruff + knip), all tsc/parse-green, no runtime change:
- backend: remove 3 unused imports (channels/playlists/youtube) via ruff; drop the
  unused `job` binding in unshare_download (keep the _own_job ownership guard call).
- frontend: remove `export` from 23 internally-used-only symbols (knip "unused
  exports") to shrink the public surface; delete 2 genuinely-dead declarations
  (PlexBrowseResult — leftover from the removed /browse route; WIDGET_TITLES —
  hardcoded English titles superseded by i18n).

Held back for a decision (unused here = possibly-unwired, NOT dead — flagged, not
removed): e2ee.lock()/clearDevice() (security primitives never wired to logout / a
"forget device" feature) and loadDefaultViewFilters (App reimplements it inline — a
DRY issue). See siftlode-ops/CODE-HYGIENE.md.
2026-07-11 04:47:08 +02:00
peter c5d14ea00f fix(plex): make watch import concurrency-safe (upsert), guard toggle
The Plex watch import inserted plex_states via per-row ORM add against a pre-read 'existing' set,
which is not safe when the enable call fires more than once while the multi-second import runs (the
toggle wasn't disabled during it): overlapping imports raced to INSERT the same (user_id, item_id)
rows and all but the first hit a UniqueViolation -> 500 (seen on prod). Rewrite the write path as a
chunked PostgreSQL UPSERT (on_conflict_do_update, rows de-duped by item_id) — idempotent and
concurrency-safe, Plex still wins on the intersection and Siftlode-only states are untouched.

Also disable the Settings toggle (and ignore its onChange) while a sync mutation is pending, so it
can't be fired repeatedly; adds a reusable 'disabled' prop to the Switch primitive.
2026-07-09 15:18:19 +02:00
peter 1dd74fcda9 fix(a11y): accessible names for switches, swatches, selects and inputs
Lighthouse a11y across the authenticated module pages flagged: the clickable
Siftlode logo had aria-label='Feed' (accessible name didn't include its visible
text); the shared Switch, theme swatches, sort selects and several number/range
inputs had no accessible name/label. Give Switch role='switch'+aria-checked and
an optional label (passed at every call site), aria-label the swatches, selects
(feed/playlists sort) and the settings/config/scheduler inputs, and drop the
mismatched logo aria-label so its visible text is the name. All 11 module pages
now score 100 accessibility (settings 86->100, playlists 89->100, others 92-95->100).
2026-07-04 19:13:11 +02:00
peter e04ba3fb7c refactor(ui): shared DraftSaveBar (Settings + Config save bars)
One Save/Discard bar with an inline (Settings card) and floating (Config page)
variant, replacing the two near-identical hand-rolled bars + their state machine.
2026-06-29 00:07:37 +02:00
peter aae123faf6 refactor(ui): shared form primitives (Switch, Section, SettingRow, HintLabel)
components/ui/form.tsx replaces the per-panel copies:
- Switch — was duplicated in SettingsPanel (Switch) + ConfigPanel (Toggle) +
  Sidebar (inline labeled toggle).
- Section (with a card variant) — was in SettingsPanel + Stats (plain) and
  AdminUsers (glass card).
- SettingRow + HintLabel — the label+hint+control row was identical in SettingsPanel + Stats.
No visual change intended (Sidebar's toggle gains the standard knob shadow).
2026-06-29 00:04:45 +02:00