Send order let a refetch read before an unanswered mark committed and drop it. A reset's position 0 is written again after a refetch that set out before the server took the reset. The player-session refetch also waits for the player's closing checkpoint, which the player now tracks (progressFlushes); refetched first, the list put the older position back.
A reset wrote a position mask over the cached list, so a replay's saved
position stayed hidden: a reopen resumed at 0 and its first checkpoint wrote
over the progress. The reset now writes 0 into the cache, where the player's
closing patch writes the next one. Overrides carry their write order, and a
landing refetch drops only those written before it set out. The player
session ends after the modal unmounts, so a clip auto-marked watched as it
closes still refetches the list.
Marked watched in the player (by hand, or by the player at its end), a card
left an Unwatched list at once, then came back as "new" when the player
closed, until a reload. The player's closing position patch writes into the
cached feed; the feed took the bumped dataUpdatedAt for fresh server data,
dropped its optimistic overrides, and nothing refetched. The overrides now
clear only when a refetch lands, and a player session that changed a state
refetches the list and its count by the view's filters on close, once its
writes have landed.