Deep-review round 4, the playlist surfaces.
- A failed move or reorder relied on the resync to put the rows back — but the server's list is
unchanged, so the refetch comes back deep-equal, react-query keeps the same `data` object, and the
re-seed effect keyed on it never ran: the moved row stayed gone, the rejected order stayed on
screen. Both restore from the cached detail now.
- A failed removal puts its row back itself: when the server is unreachable the resync fails too,
and round 3's "keep the list on a failed refetch" guard then kept showing it as removed.
- The Plex playlist page (remove / rename / delete / reorder), the add-to-playlist popover and the
tag manager had no failure handling at all: a list or tag deleted elsewhere (a 404, now a
structured `not_found` the request layer leaves to the caller) failed in silence and an
optimistic removal stayed removed. Each says it and resyncs; deleting a Plex playlist that is
already gone just leaves the page.
- Playlists' own loading/error branches use the shared `LoadingState` / `StateMessage` (the loading
line had no live region).
- The "player stays mounted" tests count mounts: a remount ended with the same flag as staying up.
Deep-review round 3 of bug hunt 2026-09.
- The detail's error branch applies only when there is nothing to show (`isError && <no data>`, the
QueryState convention): one failed refetch — on focus, after a move or a removal — replaced a
loaded list with "couldn't load". The error line is announced (role=alert).
- Tests for the two branches of "the player survives a change of selection" that round 2 left
untested (a list that fails to load, no selection).
- D3 snapshotted the removal's TARGET, but whether the player offered Remove still followed the
selected list: launched from Watch later (no Remove, by design), selecting another list under it
made Remove appear — and delete from Watch later. The snapshot now carries the launch list's
editability too.
- Selecting another list under an open player (the command palette works over it) put the page into
"Loading…", and the player was rendered only in the loaded branch — it vanished mid-playback and
came back at its launch video. It now sits at one place in the tree whatever the page is doing.
- A removal takes the video out of the CACHED list as well as the rows: the player's progress
checkpoint rewrote that entry before the refetch landed, handing the membership guard a list that
still held the video — the row came back and the undo history went.
- The watched-state callback refreshed the selected list, not the launch list (D3's sibling).
- `_own_playlist`'s 404 is structured (`{"code": "playlist", "reason": "not_found"}`) and localised:
the bare "Unknown playlist" reached the Hungarian UI in English, which also made round 1's new
`removeFailed` string unreachable. Both Remove and Move report through `notifyActionError` now.
- The "viewer moved on under the confirm" test stepped back only once, which lands on the same video
whether or not the removed one left the queue; it now takes the second step that tells them apart.
The D1 regression test patched the cache and clicked at once; react-query delivers a cache write to
its observers on a setTimeout(0), so under the gate's parallel load the click could beat the page's
re-render and read the old row (748, not 830). Test-only race — a human reopen comes seconds later.
Stable across three full-suite runs; the D1 mutation still turns it red.
Deep-review R5 — five defects in the Remove button f76a2afb put inside the YT player:
- It removed from whichever playlist was selected by the time it was pressed, not the one the player
was launched from; the selection can change under an open player (the command palette opens over
it). The launch list is now part of the player snapshot, and the optimistic row removal only
touches the list actually on screen.
- A 403/404 failed in total silence: the catch claimed the global dialog had reported it, but `req`
deliberately leaves those to the caller. It now notifies, as moveItemTo already did (the silent
catch predates this round; the full-screen consumer did not). New key playlists.removeFailed, HU+EN.
- It computed the next item from the cursor as it was when the button was pressed, but prev/next and
auto-advance keep working under the confirm dialog: the viewer was thrown back onto a video they had
moved past. It reads the live cursor, and if they moved on it just drops the item from the queue.
- The button was disabled for the confirm's lifetime, so the dialog's focus restore hit a disabled
element and a keyboard user who cancelled was left on <body>, outside the aria-modal player. A ref
guards the double press instead.
- Its accessible name was a bare "Remove"; it now names its object, like the row control.
The call-site wiring (step on, drop from the queue, close on the last item, leave everything alone
when the removal did not happen) finally has tests. Verified on localdev in the real YT player: a row
reopened at the 136 s it had just stored; Cancel returned focus to the Remove button; a confirmed
removal stepped 1/3 -> 1/2. 10 mutations, each red on its assertion. Scratch list and positions reset.
Deep-review R4. 1630a3df wrote the YT player's stored position into the react-query cache so a
reopen could not rewind it — but only the feed actually read it back:
- Playlists renders from its own undoable copy of the list, re-seeded only when the SET of ids
changes, so the patched position never reached it: close a video at 830 s, reopen it from the
playlist, and it resumed at the old spot and the next checkpoint wrote that over the 830. A detail
with the same membership now rebases its fresh rows into every snapshot, keeping order and undo
history. (The ids-only guard is older than this round; the write that depended on it was new.)
- Live YouTube search results carry the same per-user position and open the same player, but their
cache was never patched. It is now — patched only, never invalidated, since refetching an
API-sourced search page spends 100 quota units.
Tests for what had none: a Playlists harness (PlayerModal stubbed to record its launch props) and a
PlayerModal harness with a fake IFrame API that records where each item is started — the latter pins
that stepping back to an item watched earlier in the same session resumes at THIS session's position.
3 mutations, each red on its assertion.