A playlist timeout was resumed in the same session, but hls.js reloads no manifest on startLoad: no
request, no error, a spinner for good. It is now asked for again like a server away. An absence
also ended only on a fragment, which native HLS never reports, and a viewer trying again after the
error started with the spent window; both now start a fresh one. The slow-connection meter was
reset only when hls.js was built, so a direct answer showed the previous stream's numbers, and a
replaced session's late fragment still counted; its rates now use the stats overlay's units.
A request hls.js got no answer to in time (no status) was taken for a server
away: a new session, the same first segment lost again, a restart every half
minute that never ended, since every session answer reset the away window.
Measured on prod: a work network at ~4 Mbit/s against 11-16 MB remux segments.
A timeout now resumes loading in the same session; the away window ends only
when media arrives (or a direct stream answers), and runs out in a 'too slow'
error. A segment gets 30 s to its first byte. After 5 s of stalling on a link
measured slower than the stream, the player says so with both rates.
A quiet request leaves `live` alone, so a seek inside the old session's
range went native and the answer then jumped back to where it asked from.
`seek` now also goes by `pending`; the server-away retry had the same hole.
Comments that still named 404 for a lost session say 410, and the hls.js
retry comment now tells a finished playlist from a growing one.
The route answers 410 for a session it no longer has and keeps 404 for a segment not there yet.
hls.js retries even a 4xx on a stream with one video variant, so the player waited about half a
minute before asking again, and minutes in a throttled page.
During a deploy the gateway answers 502 (or nothing answers at all) until the app is back. The
player took the first such answer for a broken stream: it said "Playback couldn't start" over a
picture still playing from its buffer, stopped loading, and never asked again, so the episode froze
where the buffer ended with the error still up. Now a 502/503/504 or no answer is the server being
away: the buffer keeps playing undisturbed, the session is asked for again where the viewer is
(2, 4, 8, then every 15 s), and the error is said only after three minutes away. A seek or another
item replaces a pending retry. Measured on localdev: a 45 s API stop now resumes at the viewer's
position, where it froze with the error before.
- The engine tracks the request out per item: A, then B, then back to A sent a second request
for A beside the one still out.
- A hardware transcode superseded during its fallback answered with the NEWER session; the losing
request's player then stopped it as stale. It now answers with its own (dead) session.
- A replaced hls.js instance's late manifest no longer marks the player ready or plays the
outgoing media.
- A pause given after the answer stands: the manifest and the first canplay read the live intent.
- The debounced A/V-offset restart is dropped on an item change instead of restarting the
previous item under the next one's title.
PlexPlayer's session logic (generation, pending play intent, clock ownership, session offset, reclaim
budget, listener teardown) moves into lib/hlsEngine.ts, a plain class with hls.js behind lib/hlsPort.ts
and its own unit tests.
- A seek, track change or reclaim asked for while a session request is out replaces the queued
target; it is sent once the in-flight answer settles. A burst of 20 presses past the buffer was 20
requests and 20 ffmpeg spawns; it is now 2-3, and plays again ~2 s sooner.
- The player stops its server session when it leaves the item, closes or the page unloads
(POST /api/plex/stream/{rk}/session/{sid}/stop, identity-aware). A left transcode used to run to
the end of the film first.
- A restart asked for after a new session attached but before it played no longer reads the emptied
media as the viewer's pause.