a2d17d693c6057b1e8dc7c42c0bfcbcfa02ce7cb
13
Commits
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7455fff401 |
feat(design): a playlist's one action list (C1) — the row's "…", Delete + undo, the header's "…" (E28 S3e2)
- Playlist rows: the X column became the row's "…" (play, pin, copy title/link, move, order,
remove). Remove runs at once, with no confirm; its toast's Undo puts the row back at its index.
The Delete key removes a keyboard-walked row, and focus moves on to the next.
- POST /api/playlists/{id}/items takes an optional `position`, so an undo is one request that
renumbers the list around the row.
- A new `listDelete` key scope. Only a list with `onDelete` registers it, so the help sheet does not
offer Delete where nothing handles it.
- A playlist has one list, `usePlaylistActions.items`: rename, pin, YouTube open/push/revert,
delete. The rail row's "…" and the page header's "…" both open it. Push and revert moved into
the hook; the header keeps Play all.
- Phone-width playlist table: "#" and Channel are hidden below sm (`Column.phoneHidden`). Their
fixed widths had left the title no width.
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b4a6569d0d |
fix(design): the saved-view chip on one line, one Escape per layer, the /watch action row (E28 S3d)
- SelectTrigger lays its toolbar value out as a row; the saved-view chip passes its glyph and modified dot through the icon/trailing slots (an <svg> is display:block and broke the chip in two). - One Escape in a dialog's open list closed the list AND the dialog: the list's close flushes synchronously and pops its layer before the dialog's window listener runs. takeEscape() is the one close-on-Escape test (topmost AND not yet taken); Modal, the Welcome lightbox and useLayer use it, and keymap.dispatch ignores a taken Escape. - /watch: the Download sits on the toolbar rung, level with the Repeat chip. |
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db8ed5a004 |
feat(ui): a visible way into the command palette
Ctrl/Cmd+K and the shortcut sheet had no entry point but a palette row, behind the other undiscoverable chord. Owner's pick from the S7 mockups (2026-09-19): a key cap at the end of the header's search field opens the palette, and a page with no search field shows a small "Jump to…" pill with the same key cap in its place, so the entry is on every page. The cap reads the chord the palette row binds from the keymap table (Ctrl K, or ⌘ K on a Mac) and stays out of a phone's header, where there is no keyboard to press it on. |
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f130a1c05a |
fix(keys): epic-end review round 1 — Back, menus and dialogs keep the focus where it belongs
Deep-review of E11 (19 raised, 14 confirmed; 2 refuted, 3 latent test-hardening notes dropped). - Back from a sub-view (a Plex show page, a Messages thread) restores the item it was opened from even when focus was still inside the view: the first attempt now waits one task, past the sub-view's own popstate listener (measured in Chrome: it left focus on <body>). - The restore listener is installed at load, so the first Back after a reload finds it; a push cancels a restore still waiting for the last landing's lists. - Navigating over an overlay asks it again, a render apart, while its entry stays: the Plex player peels one panel per Back step, so Shift+W over info + stats closed one panel and dropped the navigation. - j/k: a native <button> item keeps its own Tab stop; landing twice on the same item no longer leaks its tabindex; after the focused item is removed (a hidden card) the next j goes on from its slot when that slot is on screen. - An abandoned `g` no longer swallows a modifier chord (g, then Mod+K opened the browser search). - A hover card above a dialog no longer switches its Tab trap off (player, Modal, wizard, Lightbox): new layerStack `anyBlockingLayerAbove`. - "Manage views…" closes its menu before opening the dialog, through a shared `closeThenAct` that ActionMenu now uses too. - Copy: the EN welcome says "Feed"; the EN unreachable reason no longer claims a change; stale comments about PlayerModal's scroll lock and dialog contract. |
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8731508645 |
feat(keys): the conversation list walks with j/k; the cheat sheet names keys in the reader's language
E11 S5 — the HU/EN sweep and the keyboard-only pass over every module.
- The keyboard cheat sheet printed "Space" and "Menu" on a Hungarian sheet: a keycap that carries a
WORD (not a legend every layout prints alike, like Esc, Ctrl or Enter) is now named by the caller in
the reader's language (`formatChord(chord, words)`, `keys.cap.*`: Szóköz / Menü).
- The Plex player's ⌫/Esc line said "Stop & back to feed", but the player goes back to wherever it
was opened from (Home, a Plex page): "Stop & go back" / "Leállítás és vissza".
- Messages: the conversation list is a keyboard list (NavGrid + navItemAttrs, the name button is the
open element; the pop-out button keeps its own Enter). D1 covers every list whose rows open one
thing; this one was missed in S4. Notification cards have no single open action and stay out, like
the download queue.
Sweep, measured: every static `t("…")` key used in the source exists in both languages (the only
misses are template prefixes); the HU values equal to EN are proper nouns and loanwords (Admin, Plex,
Trakt, Shorts). Palette in Hungarian: "téma" makes "Téma: Midnight" the active row ahead of the channel
"Topik - mindig témában", live region "7 találat".
Keyboard-only pass in Chrome, Hungarian UI — 1024×768: every `g` chord lands on its module, `j` rings
the first item (solid 2px accent) on Home, Feed, Channels, Playlists, Plex and Downloads, `s` focuses
the search on Feed, Channels, Playlists and Plex, no page scrolls sideways. 3440×1440: `j` → → ↓
walks Home, Feed (8 columns: 0 → 1 → 9), Channels, Playlists, Plex and Downloads, no sideways scroll.
The help sheet lists every line translated; inside the Plex player "Szóköz / K" and "⌫ / Esc
Leállítás és vissza". Messages: a real `j` rings the row, Enter opens the thread.
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8fb276aa90 |
feat(keys): j/k walk the feed, s finds the search box, g jumps to a module
A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass. First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c. - `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k` step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next item takes it, so the player's focus restore lands back on the card. The first `j` takes the first card you can see, not the top of the list. - `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in); `VirtualFeed` turns it on, so the feed, the library and the channel page all have it. - Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open, enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the Hungarian layout. - `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends its first Escape on its panel). - Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences the page keys. - Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/ link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome). - Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable module; opened over a player or dialog it leaves out the page-level keys and the context-menu key, which nothing can reach there (the latter pre-existing since E10). - CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` + `data-nav-open`, not a private arrow-key handler). |
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78a9324381 |
fix(ui): the palette ranks what you typed, and lib stops leaning on components
Typing "theme" put the channel "The Meltzone Podcast" (matched only through its handle `@themeltzone`) above every "Theme: …" row, and Enter opened the channel — the palette listed matches in pure group order and always highlighted the first one. - CommandPalette ranks each word: label starts with it > elsewhere in the label > only the hint, keywords or group name; an item ranks by its worst word, then the sum. The group order stays fixed, rows are ranked inside each group, and the best row overall starts highlighted. The highlight is held by id and follows the best match until the arrows or the pointer pick a row, so a channel list landing mid-typing no longer shifts it. - A11y: result groups are `role="group"` named by their heading; `aria-expanded` is false with nothing to choose; the listbox stays mounted (hidden) so `aria-controls` never names a missing element, and "Nothing matches" sits outside it; a polite status announces the count once the typing pauses. - `Column`/`FilterMap`/`filterRows`/`isActive` move from `ui/tableHeader` to `lib/tableColumns`, and the player's auto/loop modes from `playerModalControls` to `lib/playerModes` — three lib helpers imported the column contract from a ui component, and `playerModalHooks` its types from a feature component. - eslint: `lib/` may not import from `components/` at any depth, type-only and re-exports included; the boundary contract test proves it fires. CLAUDE.md and the ui README say so. - keymap: `dispatch`'s docblock sat stacked on `matchesShortcut`'s; moved onto `dispatch`. |
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828dad015c |
feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every way IN other than the rail. - Settings → Appearance → Startup: "Start on Home", the documented escape hatch for the landing override. Deliberately still localStorage and not a server pref — `loadInitialPage` answers before /api/me lands, and a landing module decided after the first paint is a visible jump. Its two stored values are now ONE exported constant, so the writer and the boot-time reader cannot drift on a magic string. - The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home module row already matches that phrase through its descriptive title. - A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown a viewer out of the film. The palette's request crosses a lazy module boundary, so it is a token that waits (lib/homeIntent) rather than an event fired into an empty room. Browser-measured: taken with a compare-and-clear, because StrictMode's double-invoked mount effect otherwise rerolled twice and landed on the page two picks deep. HU/EN parity kept; UAT on localdev in both languages, including the empty shelf. |
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4b33036e7c |
fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.
REVERTED, because the mechanism does not work:
- The `inert` menu item. Round 1 swapped a native `disabled` for
`aria-disabled` so a row's "why is this off" tooltip could be reached.
floating-ui's list navigation skips `aria-disabled="true"` exactly as it
skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
comment, written before this branch, already said so. The swap fixed
nothing and made the mouse worse: without native `disabled` the row took
pointer events, the full active highlight and DOM focus, then no-opped
on click. The underlying finding is logged where the prop was, unfixed
and honest: the reason has to go somewhere a disabled row is not.
- `useContextMenu` owning the focus restore. Turning floating-ui's
returnFocus off platform-wide traded one bug for two: Playlists spreads
triggerProps on a bare <tr>, so restoring to it is a spec no-op and
Escape stranded focus on <body>; and with dismissOnScroll now on, the
restore's plain focus() scrolled the row back into view, undoing the
scroll that closed the menu. Patching that needs three more guards on
one fix. The original bug — the rail's rename field dying on arrival —
is fixed at the field instead: it focuses from an effect, which is
scheduled after the microtask that was blurring it.
NARROWED, because the fix was right and the guard was not:
- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
gear and tracks menus register layers via useDismiss — so Backspace
stopped closing them and did nothing at all. Only the cheat sheet and
the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
navigation does NOT unmount (About and ReleaseNotes live outside the
page column), leaving one Back to both navigate and close them. The
entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
session and went stale across a close. `e.movementX/Y` asks the browser
directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
mounts two — so the cheat sheet rendered the chords twice under a
duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
variant's own colour class outranks under clsx, so Revoke hovered
neutral and a password-protected link looked unprotected. The colour
goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
scope, so `back` would have answered for the wrong player. Keyed on
scope + id, both literal.
And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.
The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
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20e17c0ccb |
fix(e10): review round 1 — the boundary that did not bind, and 14 more
The epic-end review found 32 verified issues. This is the first fix round: the three highs, the user-facing mediums, and the tests that were passing for the wrong reason. Docs and the remaining low-severity tail are next. The boundary rule was the worst of them. Both `no-restricted-imports` regexes were written in plain "..." literals, where `\.` is an unknown escape that collapses to the any-char `.` — so the rule read like a boundary and matched far less than one. `../../lib/api` (the barrel every feature component imports) and `../../components/Feed` (the same file `../Feed` names) both sailed through a green gate. String.raw, a third pattern for the second spelling, and a vitest over ESLint.lintText so a rule that silently matches nothing can never look like a clean codebase again. closeThenNavigate waited for exactly one reclaim popstate. With a second Back-closable layer still mounted — a palette opened over the player — the navigation unmounted that layer too, and its reconcile backed over the entry the navigation had just pushed: "go to Channels" closed the player and landed on the feed. It now waits for the LAST programmatic back, then adopts the entries the navigation buried, and falls back after 250ms rather than hanging if no popstate is ever coming. The rail's inline rename died on arrival. With no domReference, floating- ui's returnFocus falls through to a module-global stack and restores some unrelated element from an earlier popover — blurring the field into its own commit-and-close, from the second popover of a session onward. The context menu now owns the restore: back to the row, but only if the row is still there and nothing else has claimed focus. Also: - Backspace under the cheat sheet stopped Plex playback and dropped to the grid; `back` now defers to any layer above, like `escape` beside it. - A move invalidated only the source list, so the target kept serving pre-move contents for 30s while the rail already counted N+1. - Every move error a user can reach is a 404, which `req` leaves to the caller — so the row snapped back in silence and the shipped moveErrors strings were unreachable. - swallowClick armed on long-press but was disarmed only by the click it was armed for; any press that produced no click ate the next tap on the whole list. - The context menu stayed parked over whatever row scrolled under it. - overflow-clip on the chip lanes ate the focus ring's top and bottom. - "Why is this off" rode on disabled rows, which show no tooltip and take no focus: a new `inert` item keeps the reason readable. - Shift+F10 was advertised app-wide but wired only on Playlists; it has its own scope now, and useContextMenu matches through the shared parser instead of its own literals. - Mod+K could not close the palette, `h` machine-gunned on auto-repeat, and both were bound above the branch that mounts their overlays. - Palette options were in the tab order under aria-activedescendant, and a scroll-synthesised mousemove stole the keyboard selection. - The OSD live region was created together with its own text. - Ending a rename stranded focus on <body>. - The Button variants' hover halves are `enabled:` — the one migrated site that had guarded its own lost the guard on the way in. - HU builtinLocked named the list "Watch later" in a Hungarian sentence. Tests: the chip-lane contract counted per FILE, so a second hand-rolled lane in an already-compliant file was invisible; the closeThenNavigate ordering test only passed on a popstate left behind by its neighbours and failed alone, so it moved to its own file. |
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cc8cf96c19 |
feat(e10): a jump-to palette on Ctrl/Cmd+K
Reaching a channel three modules away cost a rail, a page and a scroll. Now it costs a keystroke and half a word: Mod+K searches modules, channels, playlists, the saved views applicable where you stand, and the app-wide actions. Scope agreed with the product owner: navigation + actions, but only the reversible local ones (the shortcuts sheet, the theme). "Sync from YouTube" is deliberately absent — it is a long-running job against a quota, it wants the progress and error surface the Channels page already gives it, and one mistyped Enter is a worse failure than the walk it would have saved. Matching is word-wise and accent-folded, because this is a bilingual app and nobody reaches for the accent keys in a hurry: "pod thevr" finds TheVR Podcast and "penzugy" finds pénzügy. The arrows walk one flat result list so crossing a group heading is invisible, and the field carries the combobox/listbox aria tree that virtual selection needs. ui/CommandPalette is domain-free (items are a prop, per the ui/ import rule); AppCommandPalette supplies them. The shell is Modal again, with a new `top` placement so a search-first dialog grows downwards instead of jumping as results change. Also fixes a bug the palette hit on its first run, and that PlayerModal had already hit once: closing a dialog reclaims its Back-to-close history entry with a programmatic history.back(), which undoes any pushState made before it lands — so a command that navigates only closed the palette. The rule is now closeThenNavigate() in history.ts with a test, and PlayerModal's inline copy is gone. The global `h` moves out of KeyboardHelp into useGlobalKeymap beside Mod+K, so one listener owns the whole `global` scope and dispatch's exhaustiveness keeps meaning what it says. |
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86163958d6 |
feat(e10): one keyboard cheat sheet for the whole app
The Plex player had a shortcuts overlay nobody else did, so the YouTube player's Space/F/arrows and the Plex browser's Backspace were documented nowhere. ui/KeyboardHelp is that sheet for every surface, opened by a global `h` - not the conventional `?`, which is a Shift chord on a Hungarian layout, while `h` is the key this app's reader already has in their fingers from the player. It renders the shared table filtered to the scopes that are LIVE: a surface registers its scope with useKeyScope while mounted, and only while its keys really do something - PlexBrowse deactivates its own scope inside the player, where its Backspace no-ops, so the sheet cannot promise a "Back one level" the handler declines to perform. Same rule for the `when` rows: ⇧←/⇧→ are listed only inside a series, an answer the player publishes because the sheet cannot ask. No new overlay primitive, after checking: Modal already portals into document.fullscreenElement ?? document.body (so this works over a fullscreen player), registers an Escape layer, traps focus and handles browser Back. Third time this epic that the thing was already built. Shift+F10 is in the table as `handledLocally` - documented and sharing the chord parser, but matched by useContextMenu on the focused row. dispatch neither routes it nor demands a handler for it, so the exhaustiveness check stays honest about what it actually covers. Also: A/S have cycled the Plex audio and subtitle tracks since E5, but silently - the only way to see where you landed was to open the tracks menu, the exact round-trip the shortcut exists to avoid. cycleAudio and cycleSubtitle now return the track they moved to, and the player flashes it over the video. |
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12822a9e04 |
feat(e10): put every keyboard shortcut in one table
Six surfaces each owned a private keydown listener with its own key literals and its own idea of "am I typing?", and they had drifted: PlexPlayer matched `case "a"` without checking modifiers, so Ctrl+A (select all) cycled the audio track, and its typing guard missed <select> and contentEditable where the other two surfaces covered both. lib/keymap.ts is a TABLE, not a dispatcher. Each surface keeps its own listener and closures - PlexPlayer's refs are not worth re-plumbing - but the chords, the modifier rules and the typing guard live in one place, and dispatch() binds a scope's rows to handlers through a mapped type, so a row without a handler (or a handler without a row) is a tsc error rather than a comment someone forgets. Matching is now exact on modifiers, which is what kills the Ctrl+A bug and lets Shift+arrow be its own row beside the bare arrow. Escape opts out of the typing guard (allowInInput) so it stays the way out of a player's own subtitle-offset field. The player's shortcut sheet renders helpLines() instead of a hand-copied array beside the handler - the two used to be edited separately, which is how a sheet ends up documenting a key that no longer exists. Labels move to the new `keys` i18n namespace (EN + HU), and a test asserts every row is named in both. |