Sweep the rounded-lg solid/ghost/outline action-button family onto the shared primitive:
ConfirmProvider, ErrorDialog, DownloadDialog, DownloadCenter, downloadModals, downloadAdmin,
ProfileEditor, PersonalViewsModal, SettingsPanel, WatchPage, DraftSaveBar. Deliberately left
on their own styles per the agreed scope: login/onboarding rounded-xl CTAs (Welcome/Onboarding/
Setup/KeyGate), glass Plex surfaces, segmented pills/toggles/switches/chips, dropdown triggers,
data-driven Banner/tone maps, text-xs dense buttons, and tiny inline p-1/p-1.5 icon controls —
none map 1:1 to a variant+size without a visual change, and the repo has no tailwind-merge.
Add a paint-only .btn-primary recipe (solid accent bg + accent-fg text +
hover:opacity dim) in index.css @layer components, alongside the selection-paint
recipes (.pill/.chip/.is-current). Migrate ~38 primary/action buttons across 24
files off the hand-rolled 'bg-accent text-accent-fg hover:opacity-90', keeping
each site's geometry (padding/radius/font/gap/disabled/shadow).
Deliberately NOT migrated: accent BADGES/labels (spans), the chat message bubble,
selection toggles (tableHeader — R8 popover territory), and the round play FAB
(hover:scale, not the opacity-dim primary idiom). Three previously hover-less
primary buttons (SettingsPanel/SetupWizard/DraftSaveBar) gain the standard hover
dim for consistency.
Gate green (tsc/eslint-0/prettier/knip/vitest 79); self-E2E confirmed a migrated
button computes to accent/accent-fg and both recipe rules load.
Add theme-scoped --danger/--warn/--success (+ -fg) tokens wired into the v4
@theme inline, replacing ~110 raw red/amber/emerald/green palette refs across
34 files. Fixes light-theme contrast failures (fixed Tailwind shades fell to
~1.7-3:1 on white). Status colors are scheme-independent — recognised by hue,
shifting only by theme to hold contrast (bright on dark bg, darkened on light).
Solid fills use the paired -fg text; @source inline guarantees the full -fg set
exists. IMDb rating gold kept as a deliberate decorative non-status exception.
- #1: remove the 9 dead `shadow-*` from glass surfaces instead of letting them override the tuned glass
box-shadow. The @layer components move made a JSX shadow-* win AND atomically drop the glass inset
top-edge highlight; deleting the (always-dead) utilities keeps the intended glass depth incl. the
inset sheen. Verified in-browser: a .glass box-shadow again includes its inset segment.
- #3: drop the per-element focus-visible outlines from the rail chrome buttons and SavedViews action
buttons — the global button:focus-visible fallback already draws the identical 2px accent ring, so
they were redundant. Verified: the pin button rings from the global rule alone.
- #5: unify the focus-within outline offset (offset-2) on the SearchBar and ShareDialog pills.
- #2 (double outline on the pill when an inner button is focused): NOT fixed — the clean fix
(has-[input:focus] so only the input rings the pill) does not generate under Tailwind v4 (measured:
no rule emitted). Kept the working focus-within, which is a11y-correct (every element still shows a
focus indicator); the overlapping ring is an accepted cosmetic edge-case.
- #4 (weak ring on solid-fill selected items): deferred to R10 with the selected-paint tokenisation.
Gate green (tsc/eslint/prettier/knip/vitest 79).
Replace ~48 magic z-index values (z-10..z-[9999] + 2 inline zIndex) with named
tailwind zIndex tokens (base/menu/chrome/paneltab/panel/rail/overlay/popover/
tooltip/tuner). Values are UNCHANGED — a rename, not a renumber — so layering is
identical; the names give one source of truth for the stack.
Locks the five flows the refactor must not break (feed, channel, player,
settings, nav) so later sprints can prove they changed nothing. Adds a thin
data-testid layer and a dedicated seeded non-demo account; the suite runs on
the baked :8080 stack (authoritative) or :5173. No product-behaviour change.
The player is `fixed left-0 top-0 z-50` but rendered from inside the page
scroller, so it only ever covered the viewport because that scroller happened
not to be a stacking context. Giving it the edge-fade made it one, and the mask
scoped the player's z-50 inside it: the rail, the side panel and the header
painted straight over the player, and its edges faded. Measured both ways, then
fixed where every other full-screen overlay here already sits — <body>.
Same for the Suspense fallback that stands in while the player chunk loads, and
for the floating draft save bar on the Configuration page. Swept the rest: every
other `fixed` element is either App-level or already portaled.
One Save/Discard bar with an inline (Settings card) and floating (Config page)
variant, replacing the two near-identical hand-rolled bars + their state machine.