Commit Graph
125 Commits
Author SHA1 Message Date
peter 77638f7a0b fix(player): a link that opens the cut text is scrolled back into view
Focus had scrolled the clamped box itself; opened, the link dropped by that much, out of a scrolling panel's sight. DESIGN states where Close sits in the stacked layout; a stale test comment goes.
2026-10-09 23:46:40 +02:00
peter 5572499b56 fix(player): the shut panel keeps the dialog's name; Tab onto a cut link opens the text
With the side panel shut the title heading was gone, and the dialog it named
went unnamed: the strip carries an sr-only copy. A link below a clamp's cut
stayed tabbable out of sight; reaching it now opens the text, measured from the
text's top since focus scrolls the clamped box. DESIGN describes the modal as
built, with log rows for its chrome and the wheel rule.
2026-10-09 22:01:27 +02:00
peter ece74a42ab feat(player): a roomier YouTube player, its panel shut on demand
- The full-height previous/next strips beside the card are gone: the panel's
  transport row and Shift+arrows step on their own, and the video gains the
  7rem the strips' gutters took.
- Close is one icon in the card's top-right corner (the wide panel's head,
  the stacked card's title row).
- The panel's description is cut to three lines with More / Less
  (ClampedText now takes the linked text as children).
- Wide, the panel shuts to a 2.75rem strip (close, open, previous, next) for
  a bigger video; it stays shut while the queue steps on, and a video opened
  from a card starts it open. Focus moves to the counterpart toggle.
- The wheel has one meaning per place: over a panel (or the stacked card)
  with something to scroll it only scrolls, never falling through to the
  volume at the end; over the video, or a panel that fits, it is the volume.
- A long channel name is cut on the panel's line instead of running the
  20rem panel into a sideways scroll.
2026-10-09 00:27:29 +02:00
peter 5249c41edc fix(player): a fullscreen button the browser cannot honour is not shown
Brave on iPadOS switches element fullscreen off, patches requestFullscreen with
a video-only stand-in and fakes fullscreenEnabled, so the Plex fullscreen button
and the YouTube docked bar's did nothing. Support is now read off
Element.prototype and the buttons are left out without it (owner). A stand-in
that returns a boolean no longer throws. A test's bare matchMedia stub no
longer outlives its describe.
2026-10-08 02:50:51 +02:00
peter ca949d22de fix(player): the channel line wraps instead of squeezing the meta into a column
On a narrow card (a tablet, a zoomed window) the unwrapped row of name, meta and
actions left the meta a one-word column. The row now wraps: the meta keeps at
least 12rem, and the actions move down together.
2026-10-08 02:25:58 +02:00
peter 49a9319f84 fix(player): the click layer clears only the fullscreen button's column, not a full-width band
Measured: across the full width YouTube needs only its seek bar (up to 96 px
from the bottom); the 140 px is the fullscreen button's, at the right end. A
full-width 140 px band handed clicks on the picture to the iframe, which then
takes the keyboard focus and our shortcuts with it. The layer is now two boxes,
hidden from assistive tech (a mouse surface; the keys are its shortcuts), and
the tests render the big view too, where the docked bar sits under the iframe.
2026-10-08 01:42:39 +02:00
peter 70d56ab939 fix(player): YouTube's fullscreen button stays clickable on a short player
The click layer over the embed left the bottom 22 % of the stage free. YouTube's
new embed keeps its fullscreen button 80-128 px above the iframe's bottom, so on
a stage under ~580 px (a small window, a browser zoomed to 150 %) the layer lay
over it and a click paused instead. The cutouts now have px floors (56 top, 140
bottom) and are measured against the iframe's own box.
2026-10-08 01:36:36 +02:00
peter b20e9a3947 fix(player): the stacked layout's minimum width no longer clips the wide one
The 36rem floor guards the stacked layout's width/height feedback loop; the
wide side-panel card has no such loop, and on a short wide window the floor
made the video taller than the card, cutting off YouTube's control bar. The
floor now applies to the stacked layout only; e2e covers a 1400x380 window.
2026-10-06 03:19:33 +02:00
peter 00886d92fe fix(player): the YouTube player keeps its size on a short window and when maximised
Two layout bugs since the player grew a side panel, both reported from prod.

Maximised (F) on a wide window, the video was a thin line across the screen: the side-panel layout
aligns the stage `self-start`, and Chrome applies a flex item's self-alignment to an absolutely
positioned box too, so the fixed stage took its content's height — 0 px. The maximised stage now
stretches between its insets whatever the layout asks of it.

On a short window under 1280 px (a laptop at 100%, a 1080p screen at 175%) only the side strips were
left: the card narrows so the chrome under the video fits, but that chrome grows as the card narrows
(its text wraps), and the loop ran the card down to 2 px. The video now never goes narrower than
36rem to make room; past that the card scrolls.

Measured before/after (localdev, real YouTube iframe): 1097×520 open 0×0 → 610×343; 1920×911 maximised
1920×0 → 1920×911; 1440×760 and 1366×650 maximised fill the window; leaving maximise restores the card.
Held by an e2e test at both sizes (red on the old code: 0 px wide, and 911 ≠ 0), green on Chrome,
WebKit and iPad.
2026-10-05 23:40:13 +02:00
peter e886890d6e perf(watch): a shared link loads the player, not the app
A /watch link is opened by whoever it was sent to — signed out, often on a phone on mobile data —
and it booted through main.tsx: every app provider, the app's i18n (every locale of every area),
the flag sprites, ~392 KB gzip before the player could start. It now has its own HTML entry,
watch.html → watchMain.tsx, which imports WatchPage and what it renders; the server hands every
/watch/ path that page (the OG block injected as before), and vite dev does the same.

Measured on the build: /watch JS 290 → 87 KB gzip, CSS 104 → 19 KB; the app's own bytes unchanged.
Two leaks had to go for that: lib/format imported the app's i18n for one "just now" string (the
relative-time formatters now take `t`, like the file's other t-formatters), and the boundary's
crash copy came from the same i18n (CrashBoundary takes its copy; ErrorBoundary is the app's
wrapper, the watch entry gives it the page's own strings). The page's popover tree went too: it
renders no popover.

Held by: a contract test walking the entry's runtime imports, naming the path to anything only the
app may load (red on a planted i18n import in lib/format), and holding watch.html's head equal to
index.html's; a DB-lane test that every /watch/ path gets the player's page with the link's OG tags
and app paths get the app (red on the old routing). Screenshots at 375 px, EN and HU, video / audio /
password / gone / wrong password / unlocked: identical to the old entry's, bar the video's buffered bar.
2026-10-05 20:51:39 +02:00
peter 4aaaaa7860 chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").

Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.

Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).

One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
2026-10-05 00:19:39 +02:00
peter d7fb7075b8 refactor(ui): every function compiles under the React Compiler but VirtualGrid, and react-hooks/refs is on
E32 S4 — the burn-down from 29 skipped functions to 1:

- try/finally (26 sites): the cleanup runs after a try/catch; steps that return early moved into
  their own function (push, the setup wizard's next, the share page's unlock).
- A conditional, loop or optional call inside a try skips the function too, and react-hooks/todo
  does not see it: the value is computed before the try, or the try lives in a module-level helper
  (config writes, clip queueing, clipboard, frame counts, seekable end, YouTube player times).
- The two exhaustive-deps suppressions are gone. useYtProgress takes its per-item snapshot through
  one effect event, read once when the player is built; PlexPlayer's unmount relies on the
  leaving-the-item cleanup for the generation bump it duplicated.
- What the skips hid: PlexPlayer's 17 render-phase ref writes (useLatest), its tracks popover alias,
  the loadSession self-reference (declared early, set after commit); PlayerModal's session-position
  read during render (now where the player starts), navRef/modeRef writes, and a description helper
  that ran a ref-carrying callback during render (now PlayerDescription); SavedViewsProvider's
  latest-cfg ref, and its setState in the seed effect (preferSticky now prefers the starred default
  among same-filter views, so the seed needs no sticky write — test seen red on the old helper).
- A store's hook was called `use()`, which the compiler does not know as a hook: inside the newly
  compiled usePlaylistActions it was memoized, ran on the first render alone, and the playlist rail
  threw "rendered fewer hooks" on its second render. Renamed to `useValue()` everywhere; the old
  contract test claimed the call was safe inside any `use…` function, which was false — replaced by
  a render test that is red under the old name.
- PlexPlayer's palette ref was written and never read since the Backspace guard moved to the layer
  stack: removed.

react-hooks/refs is back at error with no exception. The ratchet lists only VirtualGrid
(IncompatibleLibrary) and pins both players as compiled. No size or complexity ceiling was raised.
2026-10-04 00:05:37 +02:00
peter 76358a0d77 refactor(ui): the popover engine and every render-phase ref write compile under the React Compiler
E32 S3. The compiler skipped 93 functions; it now skips 29 (try/finally shapes, two suppressions,
VirtualGrid). react-hooks/refs hits 245 -> 31.

- Popover engine: `ref={pop.refs.setReference}` made the compiler treat the whole popover handle as
  a ref, so every component holding one was skipped (21 call sites, the engine and its surface
  among them). The setter is destructured now; the same for useScrollFade and useReturnFocus.
- Render-phase `ref.current = x` writes moved to `useEffectEvent` where only effects read them,
  else to the new `useLatest` (written in a layout effect) / `useStableCallback`.
- FocusSafeButton (under every Button) read the focused element during render; it reads it through
  useSyncExternalStore, which React asks on every render instead of a cached memo.

Bugs this surfaced, fixed:
- Combobox: a chip could keep showing its raw id. The label cache was a ref an effect filled after
  the render that needed it; it is state merged during render now (test seen RED).
- useUndoable rendered from a ref plus a forced re-render; compiled, that memoizes a stale value.
  The history is state now, mirrored in a ref for the stable callbacks.
- ConfigPanel and the saved-views editor re-seeded their drafts in an effect, painting the stale
  draft for a frame; both adjust during render against the remembered key.
- Toaster's handover is written after commit instead of during render; a new test pins that the
  inherited set is taken once, at the takeover (seen RED on a per-render re-read).
- IssueComposer mutated a ref prop as a one-shot focus token; it is plain state.
- PlexBrowse wrote its info-scroll memory from an effect declared before the ref, past its own
  "one writer" rule; the writer comes first now and the effect goes through it.

The compiler ratchet drops to the measured 29 and now also requires FocusSafeButton and the popover
engine to compile.
2026-10-03 23:18:26 +02:00
peter 471846d784 build(frontend): close the lint gaps the E32 audit measured
eslint now also enforces:
- the React Compiler diagnostics that `recommended` leaves out (todo,
  memo-dependencies and ten zero-hit tripwires);
- a description on every suppression, and no blanket disables;
- no focused or skipped tests (vitest and playwright);
- the typed pair no-floating-promises and no-deprecated.

Lint also covers e2e/ and the TypeScript build configs, which `eslint .`
had been skipping in silence.

Every hit is fixed or suppressed inline with a named reason:
- The 31 try statements the compiler cannot lower yet carry a suppression
  until S3 rewrites them. Five other compiler skips were plain fixes:
  a module counter bumped inside a hook, a ref read in a default
  parameter, and a local named like the <section> it renders.
- The real defects behind floating promises are fixed. ChatDock threw at
  nobody when the device key store could not be opened. VideoEditor's
  play() rejection went unhandled. loadYouTubeApi never rejected, so a
  blocked IFrame API left the player on an empty stage forever; it now
  fails on a script error or after 15 s, shows its own error with the
  way out, and lets the next open try again.
- MutableRefObject, FormEvent and lucide's deprecated brand icon are
  replaced. The YouTube glyph now lives in lib/brandIcons.
- The lint-probe harness lets its virtual file names into TypeScript's
  default project, so the contract tests still run the real config.
2026-10-03 16:34:20 +02:00
peter b40440b825 fix(ui): review round 2 — reveal floor, failed next page, count states, row Play
- DataTable: the reveal floor holds only in the view it was made for (Channels
  never clears its follow, so every later sort mounted rows up to it)
- Feed + Plex browse: a failed next page stops the read-ahead and shows a row
  that retries, instead of re-requesting it once a round-trip
- the YouTube Load more click uses nextPageOnClick; a contract pins NEXT_PAGE
  to the read-aheads and the click sites to nextPageOnClick
- ItemCount: a failed count says so; a stale one says updating to a screen reader
- the narrow-picture Play lift applies only where a hover row is there to clear
- PlayerModal: one description ladder for the popover and the panel, both tested
- plexImage contract reads every img src, any attribute order
- Tabs comment names who persists the sub-tab
2026-10-03 02:25:15 +02:00
peter e16cdbd16f fix(ui): a card's Play clears its hover row at a large text size; Downloads links and the player description
At text size 1.3 a 242px feed thumbnail put the 63px Play 13px into the
hover row (the Play grows with the root font, the picture's height does
not). A picture narrower than 14rem centres the Play and the resume pair
above the row; the picture box is a size container for it.

The Downloads title and channel links were 21px tall inline boxes; they
stand on a 24px line now (B1). The player's description says a failed
load, with a retry, instead of 'No description' (both the side panel
and the popover).
2026-10-02 23:42:31 +02:00
peter 78fdcda6bb feat(ui): E31 S4c — the channel header folds, the Plex pages fill their hero, the player gets a side panel
- Channel page: the banner and identity block fold away once the grid scrolls
  (ui/scrollFold: folds past 32px only if the page can stay scrolled, unfolds
  at the very top) and the name rides in the tab row. One Back button in both
  states keeps its focus; folded at a tablet width the actions wrap instead of
  pushing the page sideways.
- Plex movie and show pages: the TMDB facts over the key crew are the hero's
  second column (plexDetailAside), the keywords sit under the text; the show
  page shows them for the first time, with the same three toggles. A
  collection's hero is sized to its text.
- YouTube player, 1280px and wider: the title, channel, actions, description
  and queue sit in a side panel beside the video, which takes the window's
  height (1438x809 at 1920x911, was ~1008 wide). The wheel scrolls that panel
  while it can and turns the volume elsewhere.
- DESIGN.md decision log: the keywords' place under the text.
2026-10-02 02:13:17 +02:00
peter ec22eefd31 fix(ui): E31 S2 — the tab names the object, the channel header wraps, the player fits a short window
- The browser tab names the place and the object: PageHeading reports the
  view's own title (lib/documentTitle), so a channel, playlist or any Plex
  view reads "<object> · <module> · Siftlode" however it was opened; the
  Feed is named too; a season adds its show (tabTitle).
- The channel page's tab + action row wraps and lets the tag lane fold into
  "+N": at 1024 it ran past the edge and the page scrolled sideways.
- The YouTube player card's width is capped from the window height less the
  chrome measured under the video: at 133% zoom (685px) it cut its channel row.
- Plex certificate words (Not Rated, Approved, Passed) are named through the
  vocabulary on the info badge, show page, collection, filter and chips.
- DESIGN.md: the zoom target is 125% and 133%, not 200% (decision log).
2026-10-01 21:17:20 +02:00
peter aac79ffa53 fix(i18n): numbers, units, dates and order in the UI language, and after a switch (E30 S3)
Every locale formatter takes the language as an argument. Under the React
Compiler a formatter that read the i18n singleton was memoized on its other
arguments, so a card kept "2 hr 4 min" after a switch to Hungarian; plexLang()
had the same flaw and left Plex queries in the old language. Components now
take the language from useTranslation, and the signature makes forgetting it
a type error.

- ratings, file sizes, stream stats: the language's decimal mark ("8,3")
- view and subscriber counts compact in the language ("1,2 E")
- seconds as the language's unit ("6 mp") in the sliders and the stats
- a person's birth and death dates as dates, not ISO strings
- A-Z lists by the shown name in the language's alphabet (compareText),
  the tag catalog re-sorted by its translated names
- lint local/locale-format (was date-format) also refuses Intl.NumberFormat
  outside lib/format.ts, localeCompare, and a component reading the language
  off the i18n singleton
2026-09-29 22:39:57 +02:00
peter 89e65ca331 feat(design): players on touch and the C5 control set, restart on the card (E28 S3f2)
Plex player: a finger's tap on the picture only shows or hides the controls,
the hide timer starts with playback, a double-tap on a side third skips 10 s,
the seek bar is a 2.75rem touch-none hit area with its head shown on touch.
The row is play/pause, Back by position, Next only with a next item, mute,
time, tracks, a fixed ⋯ (settings, media info, stats, shortcuts, download)
and fullscreen; Stop, Restart and the ±10 s buttons are gone.

A started card shows the video card's Continue + Restart pair (one shared
MediaResumeButtons, beside the picture's button), and its menu lists the
restart; the player opens that item at 0 (fromStart). YouTube modal: the
description opens from an ⓘ, the queue arrows sit inside the screen.
2026-09-27 02:12:54 +02:00
peter 7455fff401 feat(design): a playlist's one action list (C1) — the row's "…", Delete + undo, the header's "…" (E28 S3e2)
- Playlist rows: the X column became the row's "…" (play, pin, copy title/link, move, order,
  remove). Remove runs at once, with no confirm; its toast's Undo puts the row back at its index.
  The Delete key removes a keyboard-walked row, and focus moves on to the next.
- POST /api/playlists/{id}/items takes an optional `position`, so an undo is one request that
  renumbers the list around the row.
- A new `listDelete` key scope. Only a list with `onDelete` registers it, so the help sheet does not
  offer Delete where nothing handles it.
- A playlist has one list, `usePlaylistActions.items`: rename, pin, YouTube open/push/revert,
  delete. The rail row's "…" and the page header's "…" both open it. Push and revert moved into
  the hook; the header keeps Play all.
- Phone-width playlist table: "#" and Channel are hidden below sm (`Column.phoneHidden`). Their
  fixed widths had left the title no width.
2026-09-26 04:05:39 +02:00
peter eddeca82d3 feat(design): the page band (B4) — one h1 per page, section headings, skip to content, filters fold on a short window (E28 S3d4)
- PageShell names the page with a visually hidden h1; a view with its own title renders it as
  PageHeading and the hidden one steps aside (contract: no hand <h1> inside the shell).
- Section captions are SectionLabel headings (h2, h3 in a dialog), ui/form Section included.
- "Skip to content" is the first Tab stop and focuses the scroller's <main>.
- Below 600px of height the band's filter row folds into "Filters · n" (Feed, Plex, server log),
  the same row shown in place.
- The band holds controls only: Downloads and Notifications lose their title cards, the Config and
  channel-discovery intros scroll with the content, the Stats tabs and the audit pager join the band,
  and the server log's toolbar sticks with the fade under it.
2026-09-26 00:39:01 +02:00
peter ff80cc96fd fix(design): rating and live colour tokens, the player's menus over its notices, the info overlay on a light theme (E28)
- F16: --rating (theme-scoped gold, 4.5:1 on the page and its chip), --rating-media, --live/--live-fg,
  --media-chrome replace 14 palette literals; a lint rule refuses palette classes; the theme contract
  measures them.
- The Plex player's notices drew over its open settings/tracks popovers: notices z-base, popovers z-menu.
- The player's info overlay rendered theme tokens on its always-dark panel: on a light theme the score
  (2.6:1), collection years (3.2:1) and cast initials (1.05:1) were unreadable; onDark variants now.
- The lint-rule contract tests share one ESLint with a one-off warm-up (a cold first lint took 8 s,
  past vitest's 5 s).
2026-09-25 13:55:26 +02:00
peter 295c1db5f1 fix(design): claim audit part 1b — whole-row switches, the field-family edge, state-layer hovers, icon links, reason-disabled controls, 24/44 targets (E28)
- F12 (owner: A): SwitchRow, the whole settings row toggles; a Config boolean toggles from its title
  and hint (a label pointed at the switch).
- F14 (owner: B): the form dropdown trigger wears the field frame (see-through, the >= 3:1 edge);
  labelled pills keep the faint edge and the accent-edge hover. DESIGN says so, with log rows.
- F6: ~15 bg-card / bg-border / opacity hovers onto the B3 state layer; a lint rule (HOVER_SWAP)
  refuses the swap, contract-tested.
- F10: bare 14px icon links onto IconLink / LinkButton; a local lint rule refuses a glyph-only <a>.
- F13: reason-disabled controls are aria-disabled (Users, Channels backfill, Discovery, Scheduler
  runs, Config tests); FocusSafeButton now swallows the click of a caller's aria-disabled; the
  Config tests say why while dirty (testDirty, HU/EN).
- F5/F11: every control measured live at 24 (mouse) and 44 (coarse) across every page; touch-target
  is a utility that wins over a caller's min-h-6; link variants carry it too; SegmentedToggle,
  Tabs, NavRail, menu rows, PriorityStepper, sliders, CheckRow, InnerInput, card links and the rest.
- F9: DismissibleChip's label reaches the chip's 24; the Combobox chips are DismissibleChips.
- F15: the "+N" / "More..." open state worded as it renders.
2026-09-25 03:58:17 +02:00
peter 7fa8f4ebde feat(design): the NavRail primitive with optional short labels, the flat surfaces onto roles (E28 S3d3, B7/B5) 2026-09-25 00:47:46 +02:00
peter c47c193ad1 feat(design): glass surfaces by role, the static Badge, LinkButton, user pickers on the Combobox (E28 S3d1) 2026-09-25 00:34:35 +02:00
peter 81936e9f56 feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.

- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
  floor, 44 on touch) replace five chip geometries; FilterChipGroup
  renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
  round, overlay; 44 on touch); the YT modal bar is on the sm rung with
  pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
  new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
  add) announce checked/mixed; a one-letter tag chip was 21px wide;
  descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
  control-primitive files is a lint error (contract-tested, seen red).
2026-09-24 23:03:23 +02:00
peter 86f467bd65 feat(design): the button families on the decided ladder, first half of the sweep (E28 S3b1)
Button is rebuilt to A1/B1/B3: explicit heights (xs 24 / sm 28 / md 32, lg 40 for a hero CTA), r8 (a
pill on media), state layers instead of opacity and bg-card hovers, a `pressed` toggle, `overlay`,
`media` and `link-muted` variants. The icon-only sizes move to the new IconButton (28 / 32, 48 only for
the Play on a picture; a required label). Pressable (a card, row or tile that is the control) and
DragHandle join them. The state-* utilities now stand down on a disabled, busy or pressed control, held
by theme.contract.test.ts.

Swept onto them: the Button icon-size callers and 16 files (Plex playlist, Plex detail, the YT player
modal chrome, Welcome, Plex and video cards with AddToPlaylist and DownloadButton, the video editor,
Feed, personal views, Scheduler, Users, the nav rail, Plex detail parts, Settings): 268 raw buttons are
153. Fixed on the way: FocusSafeButton overwrote a caller's aria-disabled (the "unavailable, here is
why" state; adminInvites caught it), a season toggle and a Plex settings switch had no name/state, and
the video card's overlay follows the C5 card (Resume pill, From the start pill, a round Play).
2026-09-24 05:25:55 +02:00
peter 332d24a646 fix(frontend): four state defects the deep-review found in the E27 S2 sweep
Every one of them is the same shape: a value derived correctly, and a WRITE to
the thing it derives from left unattended. Deriving hides a stale value; it does
not consume it.

PlayerModal — the watch toggle inherited the previous video's auto-watch. Moving
the queue-advance sync into render was right for `currentVideoId`, but the same
block also synced `status`, and that one had an ordering constraint of its own:
useYtProgress's cleanup for the OUTGOING item can still call setWatched(true)
near the end of a clip, and cleanups run after the commit. As an effect the sync
landed last and corrected it; from render it lands first and the stray write
wins. Press Next in the final ten seconds and the NEXT video showed as watched —
one click on the toggle then sent onState(next, "new") for an item already new.
Fixed by keying the mirror to the id it describes, so a write for another item is
ignored rather than displayed, and no ordering has to be argued about at all.

ChannelsProvider — a focus-channel intent was masked by the page rather than
consumed, and nothing ever cleared it. The manager is a page chunk: it unmounts
on every navigation, and its seed effect runs again on each mount, so returning
to it re-applied a channel name from earlier in the session over whatever the
user had typed since. The consumed marker now lives in the provider, keyed on the
token — which also closes the case the old clear-on-leave effect never handled,
opening a channel page (that does not change `page` at all).

TagFilterChips + ChannelTags x2 — `open = openRaw && hidden > 0` hides the
overflow popover when the lane stops overflowing, but floating-ui only reports a
close for a real event on a mounted surface, so the raw flag stayed true and the
menu came back by itself on the next re-fit — a window resize or the text-size
slider is enough, with nobody near it. The flag is now reset in render against
the same condition that hides it.

Avatar + downloadRow — remembering a failed image BY URL fixed the recycled-row
frame but never forgot it, so a transient 429 pinned a channel to its initial for
the life of the instance, never re-requesting. The memory is now dropped once
`src` moves off it, which keeps both properties.

And playerModalHooks' last exhaustive-deps suppression claimed "nothing in the
body reads a render value" while reading five. The invariant that is actually
load-bearing is that each of them is a per-item snapshot — written down instead.

All four fixes are mutation-checked: each new test was seen red, against the
fixed line only, naming the real defect.
2026-09-21 23:32:22 +02:00
peter 4065ac7e6a refactor(frontend): the two players — one real ordering bug avoided, five suppressions gone (E27 S2)
The interesting part of this batch is a change that was WRONG and the test suite said so.

PlayerModal synced its local watch-status mirror and `currentVideoId` from an effect on
`active.id`. Moving that into render is right — as an effect there was a frame per queue advance
showing the new episode's chrome over the previous item's watch state, with `navigated` still
true so the "you have navigated away" affordance flashed. But the same effect also advanced
`currentIdRef`, and that line must NOT move: useYtProgress's per-item cleanup persists the
OUTGOING item's position and guards it on `currentIdRef.current === id`. React runs every
cleanup before any setup, so in an effect the ref still names the item being left. Advanced to
render time the flip happens first, the checkpoint is skipped, and stepping next→prev back to an
item resumes from the frozen launch queue's stale position. "resumes an item played earlier in
the SAME session" caught it immediately (748 instead of 830); the ref write stays in its own
effect with the ordering written down.

The rest:
- PlayerModal's keyboard handler is a useEffectEvent, so the "bound once, reads live state"
  contract is enforced instead of asserted. `focusModal` is a useCallback now — it reads a ref
  and nothing else, and three hooks take it as a parameter where a fresh identity would spread.
- PlexPlayer's session reclaim called `loadSession` from inside loadSession's own useCallback,
  which the checker reads as a forward reference. Routed through a ref, the file's existing
  answer for exactly this (detachSessionRef, cancelAutoSkipRef).
- PlexPlayer's item-load effect excluded `prefs` by hand so a track pick from the player's own
  menu would not double-load the session. The two language prefs go through a ref instead —
  "latest value, not a trigger", said in code rather than in a comment.
- PlexPlayer closes its up-next card during the render that changes `id`, not a commit later.
- The one PlexPlayer directive that stays is the live session counter, whose cleanup must bump
  the CURRENT value: the rule's advice to copy it into a variable is precisely wrong there, and
  the comment now says why rather than pointing at another comment.

Suppressions 75 -> 70; exhaustive-deps 20 -> 17.
2026-09-21 00:27:15 +02:00
peter 7a47223a58 fix(ui): no button drops the keyboard focus when its own action disables it
A focused button that turns natively disabled loses the focus to <body> in
Chrome. The app disables the very button that was pressed on ~60 sites — a
mutation pending, a pager at its last page, undo with nothing left, a player
at the end of its queue, a form gone clean — so a keyboard user was thrown
out of the page on every such press.

One primitive instead of a fix per site: ui/FocusSafeButton renders a
focused-and-disabled (or busy) button as aria-disabled with a click guard,
and applies the native attribute again once the focus is elsewhere. It asks
the document at render time as well as listening for focus events, because
a window without focus fires none (measured). ui/Button and ui/form's Switch
are built on it; 57 hand-rolled buttons swapped their tag for it keeping
their classes, and three hand-copies of the rule (the channel page's Block
and Hide, ChannelDiscovery's Subscribe) now pass `busy`. The soft state's
dim look is one rule in index.css.

`local/focus-safe-disabled` refuses a new raw <button disabled>, pinned by
focusSafe.contract.test.ts. lib/plexDetailUi moved to components/: it is
components, and lib may not import the primitive.

Measured on localdev in Chrome: the audit log's Next button keeps the focus
on reaching the last page, reads aria-disabled, and the guarded click does
nothing.
2026-09-19 08:07:25 +02:00
peter c3d88d9b20 refactor: component files export only components; lint fails on a warning
The 43 react-refresh/only-export-components warnings the gate let through meant an edit to a
provider (or AnchoredPopover, Toaster, plexDetailUi, …) could not be hot-swapped: Fast Refresh
reloads a module that also exports hooks or helpers.

- Each provider's contexts, the types its hooks return and the hooks themselves live in a sibling
  context module (navigationContext.ts, channelsContext.ts, …); the provider file keeps the
  component. loadAccountFilters moved next to the feed filters' defaults (feedFiltersInit.ts),
  following navigationInit/playlistsInit.
- Helpers that sat in component files have their own modules: welcomeMode, downloadTitle,
  plexPlayable, channelSync, ui/anchoredPopoverHooks, ui/pageToolbarSlot, ui/pagerContent,
  ui/toastLevels, ui/overlayOrder, ui/tableAlign, lib/plexDetail; the cells of the channel columns
  and the registry's page wrappers are components files of their own (channelCells, modulePages).
- usePersistedTab, an alias of useAccountPersistedState, is gone; its callers use the original.

npm run lint is now eslint --max-warnings 0, so a warning fails the gate like an error does.
2026-09-17 02:59:09 +02:00
peter 569190480d refactor: hook dependencies name everything the hooks read
The 12 react-hooks/exhaustive-deps warnings the gate let through:
- ShareDialog and YearFilter built a fresh [] per render while their query loaded, so their
  memos recomputed on every render; they share one empty list now.
- VideoEditor's drag effect called a seek/moveBoundary recreated each render; both are stable
  callbacks in its deps.
- WizardProvider re-checks onboarding on exactly the fields it reads (not the me object, whose
  60 s refetch would reopen a closed wizard).
- Channels, Feed and PlexPlayer list the stable values they already used.
- The player's keydown effect is bound once on purpose (its helpers read refs): said so, with a
  disable, as the codebase's other deliberate sites do.
- dialogFocus and the YouTube player's cleanup read refs React may already have let go of; they
  use what they captured when the effect ran.
2026-09-17 02:45:19 +02:00
peter f130a1c05a fix(keys): epic-end review round 1 — Back, menus and dialogs keep the focus where it belongs
Deep-review of E11 (19 raised, 14 confirmed; 2 refuted, 3 latent test-hardening notes dropped).

- Back from a sub-view (a Plex show page, a Messages thread) restores the item it was opened from
  even when focus was still inside the view: the first attempt now waits one task, past the
  sub-view's own popstate listener (measured in Chrome: it left focus on <body>).
- The restore listener is installed at load, so the first Back after a reload finds it; a push
  cancels a restore still waiting for the last landing's lists.
- Navigating over an overlay asks it again, a render apart, while its entry stays: the Plex
  player peels one panel per Back step, so Shift+W over info + stats closed one panel and dropped
  the navigation.
- j/k: a native <button> item keeps its own Tab stop; landing twice on the same item no longer
  leaks its tabindex; after the focused item is removed (a hidden card) the next j goes on from
  its slot when that slot is on screen.
- An abandoned `g` no longer swallows a modifier chord (g, then Mod+K opened the browser search).
- A hover card above a dialog no longer switches its Tab trap off (player, Modal, wizard,
  Lightbox): new layerStack `anyBlockingLayerAbove`.
- "Manage views…" closes its menu before opening the dialog, through a shared `closeThenAct`
  that ActionMenu now uses too.
- Copy: the EN welcome says "Feed"; the EN unreachable reason no longer claims a change;
  stale comments about PlayerModal's scroll lock and dialog contract.
2026-09-13 17:17:49 +02:00
peter 78a9324381 fix(ui): the palette ranks what you typed, and lib stops leaning on components
Typing "theme" put the channel "The Meltzone Podcast" (matched only through its handle
`@themeltzone`) above every "Theme: …" row, and Enter opened the channel — the palette listed
matches in pure group order and always highlighted the first one.

- CommandPalette ranks each word: label starts with it > elsewhere in the label > only the hint,
  keywords or group name; an item ranks by its worst word, then the sum. The group order stays
  fixed, rows are ranked inside each group, and the best row overall starts highlighted. The
  highlight is held by id and follows the best match until the arrows or the pointer pick a row,
  so a channel list landing mid-typing no longer shifts it.
- A11y: result groups are `role="group"` named by their heading; `aria-expanded` is false with
  nothing to choose; the listbox stays mounted (hidden) so `aria-controls` never names a missing
  element, and "Nothing matches" sits outside it; a polite status announces the count once the
  typing pauses.
- `Column`/`FilterMap`/`filterRows`/`isActive` move from `ui/tableHeader` to `lib/tableColumns`,
  and the player's auto/loop modes from `playerModalControls` to `lib/playerModes` — three lib
  helpers imported the column contract from a ui component, and `playerModalHooks` its types from a
  feature component.
- eslint: `lib/` may not import from `components/` at any depth, type-only and re-exports included;
  the boundary contract test proves it fires. CLAUDE.md and the ui README say so.
- keymap: `dispatch`'s docblock sat stacked on `matchesShortcut`'s; moved onto `dispatch`.
2026-09-13 02:14:07 +02:00
peter b4aea7fa5b fix(ui): dialogs, menus and busy buttons keep the keyboard focus where it belongs
Measured in Chrome before each change:

- A dialog opened from a menu lost its focus: the menu row ran its action
  and closed in one batch, and floating-ui's focus return (a microtask)
  moved the focus to the row BEHIND the confirm dialog's scrim 7 ms after
  it opened, where Enter activated the row. MenuItemList now closes first
  and runs the action a task later; the dialog also captures the row, not
  a dying menu item, as its restore target.
- A side panel opened as a flyout collapsed the moment a dialog opened
  from inside it, unmounting the row the dialog hands the focus back to.
  useHoverFocusWithin holds while the focus is inside an aria-modal dialog.
- ui/Button's loading state set native disabled; Chrome moved the focus of
  the pressed button to <body> and never gave it back. Loading is now
  aria-disabled with a click guard that also cancels implicit submission.
- Escape/Enter in the playlist rail's rename field dropped the focus on
  <body>. The row refocuses from its ref callback when it re-attaches (a
  post-commit focus sticks; the earlier attempt ran before the button
  existed).
- PlayerModal was the one aria-modal shell without the dialog contract:
  it is now named by its title, traps Tab, restores the focus to its
  opener and shares one counted body scroll lock with every dialog.
2026-09-13 01:04:11 +02:00
peter 92c305bab9 fix(nav): a navigation closes every overlay before it pushes
The overlay history stack let a navigation land ABOVE open overlays and
"buried" their entries with a counter. Measured in Chrome: Shift+W over
About navigated under the still-open dialog, the next Back both undid the
navigation and closed About, and the Back after that did nothing; Shift+W
on Home with the player open did nothing at all. The counter could also be
spent by a different overlay closing first, and callers that could not
report whether they pushed were assumed to have.

setPage and openChannel now close every open overlay and push only once
the history is back in sync (one entry per live overlay, no programmatic
back() in flight, no reconcile queued), so nothing is ever buried and the
whole mechanism goes: navigateOverOverlays, closeThenNavigate, buryUnder,
setPage's boolean, and the three test files that pinned them. The palette
closes only itself before running a row, so a theme picked over the player
keeps the player. Shift+W on Home with the player open now closes it
(owner decision 2026-09-09).

The wait is on state, not on "a popstate": the old 250 ms fallback could
run with back()s still in flight. An overlay that refuses to close within
1.5 s drops the command instead of being navigated out from under.
2026-09-13 00:17:09 +02:00
peter 545996f807 fix(ui): a toast host ranks by when its overlay opened, and an overlay keeps its Escape, its dialog and its navigation straight
Deep-review round 4, the overlays.

- Toast hosts were ranked by mount time, and PlayerModal swaps its host on every fullscreen change:
  leaving true fullscreen with the download dialog open put the player's host back on top, so toasts
  were drawn under that dialog's scrim and a click on one closed the dialog. Each overlay takes a
  rank once, when it opens (`useOverlayOrder`), and hands it to every host it renders.
- A dialog open while fullscreen is left keeps a stable portal container (moved, not re-created):
  React tore the portal down when `fsRoot` changed, resetting a half-filled form and dropping focus
  to <body>. Focus is put back after the move.
- The onboarding wizard is a layer, not a raw document listener: one Escape used to dismiss the
  error dialog over it AND end onboarding, skipping the write-scope step.
- `navigateTo` (a toast's "View", clicked inside the player's own host) goes over the overlays it
  unmounts, so the player's Back-to-close cleanup no longer pops the page it just opened — the same
  fix Shift+W already had. The access-requests toast action too.
- The live region arms itself a task after it takes over inherited toasts: React flushes effects in
  the same task as that render, so the "silent inheritance" arming was a no-op.
- The overlay-host guard matches class tokens in any order (PlexPlayer's root was never checked),
  globs `ui/` too (ui/Modal was not checked either), and requires the rank.
2026-09-11 23:43:23 +02:00
peter 33fe895539 fix(ui): every full-screen overlay hosts its own toasts, above the players' controls, without re-announcing them
Deep-review round 3 of bug hunt 2026-09 (the round-2 overlay toast host, finished).

- Inside an overlay the toast stack sits above the bottom band (bottom-24, the UpNextCard rung) and
  lets clicks between cards through: at the app's own spot it covered the Plex transport row and
  PlayerModal's docked bar and took their clicks while a toast was up (measured: play/pause, ±10,
  stop, prev/next, mute all hit the toast).
- ui/Modal and the onboarding wizard mount an overlay host too, so a toast raised under any dialog
  is readable and a click on it no longer closes the dialog; the Modal's Tab trap spans the whole
  dialog, so a toast's action and dismiss are keyboard-reachable. A test now enforces the
  convention: a component that covers the viewport at z-overlay must mount <Toaster overlay />.
- PlayerModal's host moves into the stage in true fullscreen (outside the element holding the lock it
  was painted under it).
- A host that takes over shows the toasts it inherits silently (no second role=alert, its region
  aria-live=off until they are in), and each countdown bar starts as far in as its toast already is
  instead of restarting while the real dismiss timer does not.
- The overlay-host registry uses lib/store instead of a hand-rolled listener triad.
2026-09-11 18:04:54 +02:00
peter 6de2cd950d fix(ui): toasts raised while a full-screen player is open show inside it, not under its scrim
The app's Toaster lives in the content column, which is a stacking context (its `@container` implies
layout containment), so both full-screen players — portalled to <body> at the same z-index — painted
over every toast. Round 1's "a failed Remove is reported" fix was therefore still silent inside the
player: its toast sat under an 80% black, blurred scrim (elementFromPoint returned the scrim), and a
click on it closed the player.

An overlay now mounts its own `<Toaster overlay />`, and exactly one host shows the toasts: the most
recently mounted overlay, else the app's. Same component, same look — and inside the aria-modal
dialog, where a screen reader can still reach it. A click on a toast inside an overlay stays there.
Both players get one (the Plex player's also works in native fullscreen, where nothing outside the
fullscreen element is drawn). Verified on localdev: the removal failure reads above the scrim,
bottom-left, and clicking it leaves the player open.
2026-09-11 03:18:55 +02:00
peter 060deb89d2 fix(playlists): "remove" inside the player targets the list it came from, reports failure, and keeps the cursor and focus honest
Deep-review R5 — five defects in the Remove button f76a2afb put inside the YT player:

- It removed from whichever playlist was selected by the time it was pressed, not the one the player
  was launched from; the selection can change under an open player (the command palette opens over
  it). The launch list is now part of the player snapshot, and the optimistic row removal only
  touches the list actually on screen.
- A 403/404 failed in total silence: the catch claimed the global dialog had reported it, but `req`
  deliberately leaves those to the caller. It now notifies, as moveItemTo already did (the silent
  catch predates this round; the full-screen consumer did not). New key playlists.removeFailed, HU+EN.
- It computed the next item from the cursor as it was when the button was pressed, but prev/next and
  auto-advance keep working under the confirm dialog: the viewer was thrown back onto a video they had
  moved past. It reads the live cursor, and if they moved on it just drops the item from the queue.
- The button was disabled for the confirm's lifetime, so the dialog's focus restore hit a disabled
  element and a keyboard user who cancelled was left on <body>, outside the aria-modal player. A ref
  guards the double press instead.
- Its accessible name was a bare "Remove"; it now names its object, like the row control.

The call-site wiring (step on, drop from the queue, close on the last item, leave everything alone
when the removal did not happen) finally has tests. Verified on localdev in the real YT player: a row
reopened at the 136 s it had just stored; Cancel returned focus to the Remove button; a confirmed
removal stepped 1/3 -> 1/2. 10 mutations, each red on its assertion. Scratch list and positions reset.
2026-09-11 01:28:27 +02:00
peter f76a2afbf1 feat(ui): the four small gaps — player delete, repeat-move, a real channel link, YT search sorting
Items 2, 4, 5 and 7 of the bug hunt, one round. They are independent, but they are all the same
kind of thing: an action that exists somewhere else in the app and is missing where you actually
want it.

**5 — the channel name in the YT player is a link again.** It was a `<button>`, so middle-click and
Ctrl/Cmd-click did nothing on a thing that looks exactly like a link (the YouTube icon beside it IS
an anchor and opens a tab). It is now a real `<a>` whose href is the same `?chan=<id>` URL
`openChannel` pushes, with a plain left click still taking the in-app path — that path does more
than navigate, since the player must close and reclaim its own Back-to-close history entry first.
The "is this click ours or the browser's" test is now ONE predicate (`isPlainLeftClick`), which
VideoCard's card link also uses, so a second such link cannot forget the middle-click arm.

**2 — "Remove" from inside the player.** The parent owns the removal (the SAME `removeItem` the row
menu and the inline ✕ use: one confirm, one optimistic update, one undo-stack rebase), and the
player owns what happens next, because it is the only side that knows which item is playing — its
launch queue is frozen at mount. It drops the item, plays what followed, and closes when the list
runs out. That forced a real fix in Playlists: the player's mount was derived from `shown` every
render, so anything that dropped the launch row yanked the player off the screen mid-playback. That
was a latent edge (change the view and it happens) and the normal case for this feature. The parent
now snapshots what it launched with, and only onClose takes the player down.

**4 — "Move to <the last list you moved to>".** The submenu is two levels deep and moving a run of
videos into the same list is the shape this gets used in. The remembered id is a per-account pref;
the row is derived from `moveTargets`, which already excludes the list you are looking at, so it
cannot offer a move to where the video already is. Remembered only on a SUCCESSFUL move — a
shortcut to a move that failed is a shortcut to failing again. Absent, not disabled, when there is
nothing to repeat: there is nothing to explain.

**7 — the live-YouTube results can be sorted.** Client-side, over the page already loaded. Not a
new `order=` param, and this is the decision worth recording: the owner's case is "even one page of
results", i.e. reorder what is on screen; a re-query would REPLACE the results, which is not what
"sort these" means; and the zero-quota scrape source has no order parameter at all, so a
server-side control would silently do nothing (or quietly cost 100 quota units) depending on which
source served the page. Only keys a search hit carries are offered — `subscribers`/`priority`
describe a subscription, which a search hit is not, and `shuffle` on a ranked list is noise. Its
own pref, so sorting a search page never re-sorts the library behind it.

Verified in the browser on localdev against the real account: the channel name renders as
`<a href="…&chan=…">` and a ctrl-click / middle-click is left to the browser while a plain click
still opens the channel in-app; removing from the player stepped 1/3 → 1/2 onto the next video and
closed on the last one; the row menu grew "Move to “…”" only after a move and only on a list that
is not the target; and the results sort reordered by views 41.7M → 29.8M → 24.2M → 15.8M. (The
pane's own ctrl-click arrives without the modifier — a harness limit, so the modifier cases were
driven as real MouseEvents.) Scratch playlists and the touched prefs were cleaned up afterwards.

22 vitest, mutation-checked against 14 mutations (no href at all · href without the rest of the
query · every click hijacked in-app · the middle-click arm dropped from the predicate · plain click
no longer in-app · always jumping to the top of the list · the removed item left in the queue · no
clamp when the last item goes · an empty queue not reported as "nothing left" · sort-then-reverse
flipping ties · unknown values first · titles compared numerically · shuffle offered on search
results · direction ignored) — each red on exactly the test that names it. Item 4 has no test of
its own: its rule is enforced by construction, not by a check.
2026-09-10 22:34:12 +02:00
peter 1630a3df3c fix(player): the YT progress checkpoint reaches the cache, so a reopen cannot rewind it
The player checkpointed every 5s and the server stored it, but nothing wrote the new
position back into react-query: the close path only marked qk.feed() stale with
refetchType "none", and nothing refetches the feed until it remounts (staleTime 30s,
refetchOnWindowFocus off). So the resume read the position the cache had been FETCHED
with, and the next checkpoint then persisted that older value over the newer one.

Measured on localdev: played to 830s, closed (server had 830), reopened the same card
without a reload -> the row was back to 751s. 79 seconds of progress destroyed by a
reopen, and the card's progress bar never moved either.

The Plex player already solved this for its detail query, with a comment describing the
identical failure; this is the feed-side twin that was missed in that sweep. patchCachedProgress
writes the position the SERVER stored (the endpoint clears trivially-early and near-finished
checkpoints to 0, so mirroring our own reading would disagree with the row) into every cached
feed page and playlist detail, keeping array identity where nothing changed. A session map
covers the second half: the launch queue is frozen at mount, so stepping next->prev back to an
item played earlier in the same session resumed from that snapshot.

Verified in the browser: 811 -> close 816 -> reopen 825, and the card now shows Continue/Restart.
2026-09-09 23:55:51 +02:00
peter cc8cf96c19 feat(e10): a jump-to palette on Ctrl/Cmd+K
Reaching a channel three modules away cost a rail, a page and a scroll.
Now it costs a keystroke and half a word: Mod+K searches modules,
channels, playlists, the saved views applicable where you stand, and the
app-wide actions.

Scope agreed with the product owner: navigation + actions, but only the
reversible local ones (the shortcuts sheet, the theme). "Sync from
YouTube" is deliberately absent — it is a long-running job against a
quota, it wants the progress and error surface the Channels page already
gives it, and one mistyped Enter is a worse failure than the walk it
would have saved.

Matching is word-wise and accent-folded, because this is a bilingual app
and nobody reaches for the accent keys in a hurry: "pod thevr" finds
TheVR Podcast and "penzugy" finds pénzügy. The arrows walk one flat
result list so crossing a group heading is invisible, and the field
carries the combobox/listbox aria tree that virtual selection needs.

ui/CommandPalette is domain-free (items are a prop, per the ui/ import
rule); AppCommandPalette supplies them. The shell is Modal again, with a
new `top` placement so a search-first dialog grows downwards instead of
jumping as results change.

Also fixes a bug the palette hit on its first run, and that PlayerModal
had already hit once: closing a dialog reclaims its Back-to-close
history entry with a programmatic history.back(), which undoes any
pushState made before it lands — so a command that navigates only closed
the palette. The rule is now closeThenNavigate() in history.ts with a
test, and PlayerModal's inline copy is gone.

The global `h` moves out of KeyboardHelp into useGlobalKeymap beside
Mod+K, so one listener owns the whole `global` scope and dispatch's
exhaustiveness keeps meaning what it says.
2026-09-05 21:33:29 +02:00
peter 86163958d6 feat(e10): one keyboard cheat sheet for the whole app
The Plex player had a shortcuts overlay nobody else did, so the YouTube
player's Space/F/arrows and the Plex browser's Backspace were documented
nowhere. ui/KeyboardHelp is that sheet for every surface, opened by a
global `h` - not the conventional `?`, which is a Shift chord on a
Hungarian layout, while `h` is the key this app's reader already has in
their fingers from the player.

It renders the shared table filtered to the scopes that are LIVE: a
surface registers its scope with useKeyScope while mounted, and only
while its keys really do something - PlexBrowse deactivates its own
scope inside the player, where its Backspace no-ops, so the sheet cannot
promise a "Back one level" the handler declines to perform. Same rule
for the `when` rows: ⇧←/⇧→ are listed only inside a series, an answer
the player publishes because the sheet cannot ask.

No new overlay primitive, after checking: Modal already portals into
document.fullscreenElement ?? document.body (so this works over a
fullscreen player), registers an Escape layer, traps focus and handles
browser Back. Third time this epic that the thing was already built.

Shift+F10 is in the table as `handledLocally` - documented and sharing
the chord parser, but matched by useContextMenu on the focused row.
dispatch neither routes it nor demands a handler for it, so the
exhaustiveness check stays honest about what it actually covers.

Also: A/S have cycled the Plex audio and subtitle tracks since E5, but
silently - the only way to see where you landed was to open the tracks
menu, the exact round-trip the shortcut exists to avoid. cycleAudio and
cycleSubtitle now return the track they moved to, and the player flashes
it over the video.
2026-09-05 21:15:42 +02:00
peter 12822a9e04 feat(e10): put every keyboard shortcut in one table
Six surfaces each owned a private keydown listener with its own key
literals and its own idea of "am I typing?", and they had drifted:
PlexPlayer matched `case "a"` without checking modifiers, so Ctrl+A
(select all) cycled the audio track, and its typing guard missed
<select> and contentEditable where the other two surfaces covered both.

lib/keymap.ts is a TABLE, not a dispatcher. Each surface keeps its own
listener and closures - PlexPlayer's refs are not worth re-plumbing -
but the chords, the modifier rules and the typing guard live in one
place, and dispatch() binds a scope's rows to handlers through a mapped
type, so a row without a handler (or a handler without a row) is a tsc
error rather than a comment someone forgets.

Matching is now exact on modifiers, which is what kills the Ctrl+A bug
and lets Shift+arrow be its own row beside the bare arrow. Escape opts
out of the typing guard (allowInInput) so it stays the way out of a
player's own subtitle-offset field.

The player's shortcut sheet renders helpLines() instead of a hand-copied
array beside the handler - the two used to be edited separately, which
is how a sheet ends up documenting a key that no longer exists. Labels
move to the new `keys` i18n namespace (EN + HU), and a test asserts
every row is named in both.
2026-09-05 20:58:17 +02:00
peter 5bfcf5d83a refactor(e10): move the platform components into components/ui/ and enforce the boundary
The app HAS a platform layer -- AnchoredPopover (22 importers, with
arrows/typeahead/Escape/anchor-flip), QueryState (21), Modal (17),
PageShell, DataTable, Tabs, Tooltip and ~26 more -- but it sat flat among
~160 feature components with nothing marking it as one. Several of those
files describe themselves as 'the one place' or 'canonical' and were
still bypassed by hand-rolled markup, because a layer nobody can see is a
layer nobody uses; three separate inventory passes of this codebase
misread it the same way.

Moves the 33 domain-free modules into components/ui/, rewrites the
imports in 89 files, and makes the boundary a lint rule rather than a
convention: inside ui/ a one-level-up import (a feature component) and
any lib/api slice are errors. The rule was verified to fire on both and
to leave generic lib/ helpers alone. README.md states which side of the
line a component belongs on and why.

No behaviour change: 3x tsc, eslint, knip, prettier and 687 vitest tests
all green; no backend file touched.
2026-09-05 16:58:29 +02:00
peter 5051809940 fix(a11y): touch/keyboard reveal tail + single-Escape layer coordination (UX-7/UX-8)
UX-8: one Escape must close only the topmost layer, never both an open
popover AND the player beneath it. The popover's Escape listener is on
`document` and fires before the player's on `window`; closing the popover
flushes its layer off the shared stack synchronously, so the player's
`anyLayerAbove()` lookup read "nothing above" and closed too. Add a
consumed-event flag to layerStack (`markEscapeHandled`/`escapeHandled`):
the acting topmost layer stamps the shared KeyboardEvent, and both players
check the stamp before the (now-mutated) stack. Immune to listener order
and mid-dispatch stack mutation. Cover with layerStack.dom.test.ts.

UX-7: the E4 `.reveal` sweep already covered the card action rows; two
residual hover-only traps remained — invisible-but-tappable/Tab-focusable
on touch. Add a group-agnostic `.reveal-hover` recipe (display:none under
`(hover: none)`) paired with each site's own hover/focus-within reveal:
- VideoCard play/Continue/Restart overlay: also reveal on
  group-focus-within (keyboard), and drop it on touch — the card tap
  already plays/resumes, so no permanent scrim over every mobile thumbnail.
- Carousel prev/next arrows: gone on touch, where the strip swipes.
2026-08-23 21:59:58 +02:00
peter 4800df4208 refactor(player): split PlayerModal god-component into hooks + controls (E4 S3)
Mirror the Plex player split (plexPlayerHooks.ts / plexPlayerControls.tsx). The shell
keeps owning the shared refs and passes them into each hook; the once-bound keyboard
handler + layer-stack registration stay in the shell (they orchestrate every cluster).
Behaviour-preserving code-motion — PlayerModal 1332 -> 890 lines.

New lib/playerModalHooks.ts:
- useYtVolume (per-account wheel/arrow volume, on shared playerVolume.ts)
- useNativeControlsYield (iframe-focus overlay yield)
- useYtBigView (F-maximise + our true-fullscreen; YT-specific, not Plex's useFullscreen)
- useYtProgress (player create + resume + 5s checkpoint + auto-watch + auto-advance)

New components/playerModalControls.tsx: PlayerTransportControls (moved as-is) + the
AutoMode/LoopMode types.

Self-E2E (localdev): play a feed video -> plays; transport bar (Auto/Loop); wheel volume
persists ({"volume":100}); F maximises + docked bar; exit big view; Close destroys the
player. Gate green: typecheck, knip, eslint (0 err), prettier, 247 vitest.

Noted a pre-existing bug (kept byte-identical here, flagged separately): the native-yield
effect removes a "blur-sm" listener but adds "blur" — the blur listener leaks.
2026-08-19 05:41:52 +02:00
peter 48aa1a25f5 feat(prefs): usePref — one per-account+server preference hook (E4 S1)
Fold the hand-rolled server-pref plumbing (savePrefs + local mirror + me-cache
merge + adopt-on-login) into a single usePref<T>(serverKey, default, opts) hook,
plus useSavePref for dynamic multi-key patches.

Migrated (6 savePrefs call sites + 2 duplicated adopt effects -> the hook):
- FeedViewProvider: view
- App: filterCollapsed, playlistsCollapsed (+ their adopt block removed)
- PlayerModal: playerAutoAdvance, playerLoop
- plexDetailUi: plexInfoArtBg/Cast/Related (savePref via useSavePref)

Left as-is by design: panel layouts (a dynamically-indexed Record, not one key),
language (i18n store, no React state), PrefsProvider (debounced multi-field
auto-save + baseline echo-suppression - a different model).

Behaviour-equivalent (net -84 LOC at the call sites). usePref.dom.test covers
the three seed sources, persist path, debounce, adopt, parse, and useSavePref.
Frontend gate green: typecheck, knip, eslint (0 err), prettier, 238 vitest.
2026-08-19 03:07:25 +02:00