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4aaaaa7860 |
chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").
Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.
Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).
One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
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8fb276aa90 |
feat(keys): j/k walk the feed, s finds the search box, g jumps to a module
A feed card cost ~10 Tab stops, so the tenth card sat ~135 Tabs from the top of the page, and the only keyboard focus ring (a 60% accent outline on the thumbnail) all but vanished on the dark glass. First slice of the E11 keyboard layer (S4a); Home, Plex and the tables follow in S4b/S4c. - `lib/listNav`: one window listener over every registered list, walked in document order. `j`/`k` step item to item (on into the next list — owner decision D4), the arrows move around a grid, Enter clicks the item's own `data-nav-open` element, so it opens exactly like a click. An item root is never a Tab stop: it gets `tabindex=-1` only while the keyboard is on it, and keeps it until the next item takes it, so the player's focus restore lands back on the card. The first `j` takes the first card you can see, not the top of the list. - `VirtualGrid` takes part with `keyboardNav` (column count + scrolling an unmounted row in); `VirtualFeed` turns it on, so the feed, the library and the channel page all have it. - Keymap: two-step sequences (`g h`) whose pending step belongs to the scope that started it; the page-level scopes (`page`, `search`, `list`) are quiet while a layer that owns the keyboard is open, enforced in `dispatch`. A test pins the owner's rule that none of them needs a modifier on the Hungarian layout. - `g h/f/c/p/x/n/m/d/s/,` jump to a module this account can reach; `s` focuses the header search box and selects the old query; Escape in it hands the keyboard back to the page (Plex's typeahead spends its first Escape on its panel). - Hover popovers are passive layers: an open tooltip still takes Escape first but no longer silences the page keys. - Focus ring (owner decision D2 = B): solid 2px accent around the whole item; the app-wide button/ link/row ring goes from 60% to solid too. The item keeps a transparent resting outline because the video card transitions `all` — without it every `j` flashed a 3px white ring (measured in Chrome). - Help sheet: the new keys, in a fixed order after the surface's own; a `g` chord only for a reachable module; opened over a player or dialog it leaves out the page-level keys and the context-menu key, which nothing can reach there (the latter pre-existing since E10). - CLAUDE.md: a canonical-patterns row for list/grid keys (`useListNav` + `navItemAttrs` + `data-nav-open`, not a private arrow-key handler). |
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828dad015c |
feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every way IN other than the rail. - Settings → Appearance → Startup: "Start on Home", the documented escape hatch for the landing override. Deliberately still localStorage and not a server pref — `loadInitialPage` answers before /api/me lands, and a landing module decided after the first paint is a visible jump. Its two stored values are now ONE exported constant, so the writer and the boot-time reader cannot drift on a magic string. - The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home module row already matches that phrase through its descriptive title. - A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown a viewer out of the film. The palette's request crosses a lazy module boundary, so it is a token that waits (lib/homeIntent) rather than an event fired into an empty room. Browser-measured: taken with a compare-and-clear, because StrictMode's double-invoked mount effect otherwise rerolled twice and landed on the page two picks deep. HU/EN parity kept; UAT on localdev in both languages, including the empty shelf. |
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4b33036e7c |
fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.
REVERTED, because the mechanism does not work:
- The `inert` menu item. Round 1 swapped a native `disabled` for
`aria-disabled` so a row's "why is this off" tooltip could be reached.
floating-ui's list navigation skips `aria-disabled="true"` exactly as it
skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
comment, written before this branch, already said so. The swap fixed
nothing and made the mouse worse: without native `disabled` the row took
pointer events, the full active highlight and DOM focus, then no-opped
on click. The underlying finding is logged where the prop was, unfixed
and honest: the reason has to go somewhere a disabled row is not.
- `useContextMenu` owning the focus restore. Turning floating-ui's
returnFocus off platform-wide traded one bug for two: Playlists spreads
triggerProps on a bare <tr>, so restoring to it is a spec no-op and
Escape stranded focus on <body>; and with dismissOnScroll now on, the
restore's plain focus() scrolled the row back into view, undoing the
scroll that closed the menu. Patching that needs three more guards on
one fix. The original bug — the rail's rename field dying on arrival —
is fixed at the field instead: it focuses from an effect, which is
scheduled after the microtask that was blurring it.
NARROWED, because the fix was right and the guard was not:
- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
gear and tracks menus register layers via useDismiss — so Backspace
stopped closing them and did nothing at all. Only the cheat sheet and
the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
navigation does NOT unmount (About and ReleaseNotes live outside the
page column), leaving one Back to both navigate and close them. The
entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
session and went stale across a close. `e.movementX/Y` asks the browser
directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
mounts two — so the cheat sheet rendered the chords twice under a
duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
variant's own colour class outranks under clsx, so Revoke hovered
neutral and a password-protected link looked unprotected. The colour
goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
scope, so `back` would have answered for the wrong player. Keyed on
scope + id, both literal.
And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.
The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
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