c6b552e75f70b07ebfa5ac59b992c0ddf9c164a7
6
Commits
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f130a1c05a |
fix(keys): epic-end review round 1 — Back, menus and dialogs keep the focus where it belongs
Deep-review of E11 (19 raised, 14 confirmed; 2 refuted, 3 latent test-hardening notes dropped). - Back from a sub-view (a Plex show page, a Messages thread) restores the item it was opened from even when focus was still inside the view: the first attempt now waits one task, past the sub-view's own popstate listener (measured in Chrome: it left focus on <body>). - The restore listener is installed at load, so the first Back after a reload finds it; a push cancels a restore still waiting for the last landing's lists. - Navigating over an overlay asks it again, a render apart, while its entry stays: the Plex player peels one panel per Back step, so Shift+W over info + stats closed one panel and dropped the navigation. - j/k: a native <button> item keeps its own Tab stop; landing twice on the same item no longer leaks its tabindex; after the focused item is removed (a hidden card) the next j goes on from its slot when that slot is on screen. - An abandoned `g` no longer swallows a modifier chord (g, then Mod+K opened the browser search). - A hover card above a dialog no longer switches its Tab trap off (player, Modal, wizard, Lightbox): new layerStack `anyBlockingLayerAbove`. - "Manage views…" closes its menu before opening the dialog, through a shared `closeThenAct` that ActionMenu now uses too. - Copy: the EN welcome says "Feed"; the EN unreachable reason no longer claims a change; stale comments about PlayerModal's scroll lock and dialog contract. |
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b4aea7fa5b |
fix(ui): dialogs, menus and busy buttons keep the keyboard focus where it belongs
Measured in Chrome before each change: - A dialog opened from a menu lost its focus: the menu row ran its action and closed in one batch, and floating-ui's focus return (a microtask) moved the focus to the row BEHIND the confirm dialog's scrim 7 ms after it opened, where Enter activated the row. MenuItemList now closes first and runs the action a task later; the dialog also captures the row, not a dying menu item, as its restore target. - A side panel opened as a flyout collapsed the moment a dialog opened from inside it, unmounting the row the dialog hands the focus back to. useHoverFocusWithin holds while the focus is inside an aria-modal dialog. - ui/Button's loading state set native disabled; Chrome moved the focus of the pressed button to <body> and never gave it back. Loading is now aria-disabled with a click guard that also cancels implicit submission. - Escape/Enter in the playlist rail's rename field dropped the focus on <body>. The row refocuses from its ref callback when it re-attaches (a post-commit focus sticks; the earlier attempt ran before the button existed). - PlayerModal was the one aria-modal shell without the dialog contract: it is now named by its title, traps Tab, restores the focus to its opener and shares one counted body scroll lock with every dialog. |
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4b33036e7c |
fix(e10): review round 2 — revert what round 1 got wrong, narrow what it got too broad
Round 2 reviewed round 1's own fix diff, which is where a fix round does
its damage. It found 15 issues in 792 lines — a much higher density than
round 1 found in the whole epic — and most were regressions round 1
introduced. So this follows the rule rather than fighting it: revert the
fixes whose mechanism was wrong, narrow the ones whose guard was too
broad, and stop reaching for a third variant.
REVERTED, because the mechanism does not work:
- The `inert` menu item. Round 1 swapped a native `disabled` for
`aria-disabled` so a row's "why is this off" tooltip could be reached.
floating-ui's list navigation skips `aria-disabled="true"` exactly as it
skips `disabled` (isListIndexDisabled) — and AnchoredPopover's own
comment, written before this branch, already said so. The swap fixed
nothing and made the mouse worse: without native `disabled` the row took
pointer events, the full active highlight and DOM focus, then no-opped
on click. The underlying finding is logged where the prop was, unfixed
and honest: the reason has to go somewhere a disabled row is not.
- `useContextMenu` owning the focus restore. Turning floating-ui's
returnFocus off platform-wide traded one bug for two: Playlists spreads
triggerProps on a bare <tr>, so restoring to it is a spec no-op and
Escape stranded focus on <body>; and with dismissOnScroll now on, the
restore's plain focus() scrolled the row back into view, undoing the
scroll that closed the menu. Patching that needs three more guards on
one fix. The original bug — the rail's rename field dying on arrival —
is fixed at the field instead: it focuses from an effect, which is
scheduled after the microtask that was blurring it.
NARROWED, because the fix was right and the guard was not:
- PlexPlayer's Backspace deferred to `anyLayerAbove`, but the player's own
gear and tracks menus register layers via useDismiss — so Backspace
stopped closing them and did nothing at all. Only the cheat sheet and
the palette own that key, so it names them.
- `historyDepth = 0` also desynced the counter from overlays the
navigation does NOT unmount (About and ReleaseNotes live outside the
page column), leaving one Back to both navigate and close them. The
entries are marked buried and consumed silently by reconcile instead.
- The move's error toast fired for every status, so a transport fault
surfaced twice on top of req's own dialog. Scoped to 403/404.
- The palette's moved-pointer guard could not judge the FIRST move of a
session and went stale across a close. `e.movementX/Y` asks the browser
directly and needs no state.
- `useKeyScope("contextMenu")` runs once per hook, and the Playlists page
mounts two — so the cheat sheet rendered the chords twice under a
duplicated React key. The scope stack dedupes.
- The `enabled:hover:` sweep missed the half that lives in CSS, so a
disabled glass button still lifted. `.glass-hover:not(:disabled):hover`.
- ShareDialog's migrated buttons passed a colour className that the
variant's own colour class outranks under clsx, so Revoke hovered
neutral and a password-protected link looked unprotected. The colour
goes on the icon, as the Copy button beside them already did.
- `matchesShortcut` took an untyped id and ids are only unique within a
scope, so `back` would have answered for the wrong player. Keyed on
scope + id, both literal.
And the systemic one: round 2 reverted eight of round 1's behaviour fixes
as a single mutation and all 763 tests still passed. Round 1 tested the
three fixes that were easy to test and none of the rest. So the guards
with the widest blast radius are pinned now, each mutation-checked to
fail for its own reason: the global keymap's repeat/allowInInput/disabled
handling (a new dom test), the cheat sheet bound to the real
useContextMenu rather than a scope stub, the scope dedupe, the history
burial, and the Button accessible-name union — whose @ts-expect-error
fixtures turn a widened type into a red typecheck lane.
The chipLane contract test that round 1 rewrote to count per lane counted
the import line as a lane, giving every file one free mirror — so the
exact hole it was rewritten to close was still open. Mutation-checked
both ways this time.
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20e17c0ccb |
fix(e10): review round 1 — the boundary that did not bind, and 14 more
The epic-end review found 32 verified issues. This is the first fix round: the three highs, the user-facing mediums, and the tests that were passing for the wrong reason. Docs and the remaining low-severity tail are next. The boundary rule was the worst of them. Both `no-restricted-imports` regexes were written in plain "..." literals, where `\.` is an unknown escape that collapses to the any-char `.` — so the rule read like a boundary and matched far less than one. `../../lib/api` (the barrel every feature component imports) and `../../components/Feed` (the same file `../Feed` names) both sailed through a green gate. String.raw, a third pattern for the second spelling, and a vitest over ESLint.lintText so a rule that silently matches nothing can never look like a clean codebase again. closeThenNavigate waited for exactly one reclaim popstate. With a second Back-closable layer still mounted — a palette opened over the player — the navigation unmounted that layer too, and its reconcile backed over the entry the navigation had just pushed: "go to Channels" closed the player and landed on the feed. It now waits for the LAST programmatic back, then adopts the entries the navigation buried, and falls back after 250ms rather than hanging if no popstate is ever coming. The rail's inline rename died on arrival. With no domReference, floating- ui's returnFocus falls through to a module-global stack and restores some unrelated element from an earlier popover — blurring the field into its own commit-and-close, from the second popover of a session onward. The context menu now owns the restore: back to the row, but only if the row is still there and nothing else has claimed focus. Also: - Backspace under the cheat sheet stopped Plex playback and dropped to the grid; `back` now defers to any layer above, like `escape` beside it. - A move invalidated only the source list, so the target kept serving pre-move contents for 30s while the rail already counted N+1. - Every move error a user can reach is a 404, which `req` leaves to the caller — so the row snapped back in silence and the shipped moveErrors strings were unreachable. - swallowClick armed on long-press but was disarmed only by the click it was armed for; any press that produced no click ate the next tap on the whole list. - The context menu stayed parked over whatever row scrolled under it. - overflow-clip on the chip lanes ate the focus ring's top and bottom. - "Why is this off" rode on disabled rows, which show no tooltip and take no focus: a new `inert` item keeps the reason readable. - Shift+F10 was advertised app-wide but wired only on Playlists; it has its own scope now, and useContextMenu matches through the shared parser instead of its own literals. - Mod+K could not close the palette, `h` machine-gunned on auto-repeat, and both were bound above the branch that mounts their overlays. - Palette options were in the tab order under aria-activedescendant, and a scroll-synthesised mousemove stole the keyboard selection. - The OSD live region was created together with its own text. - Ending a rename stranded focus on <body>. - The Button variants' hover halves are `enabled:` — the one migrated site that had guarded its own lost the guard on the way in. - HU builtinLocked named the list "Watch later" in a Hungarian sentence. Tests: the chip-lane contract counted per FILE, so a second hand-rolled lane in an already-compliant file was invisible; the closeThenNavigate ordering test only passed on a popstate left behind by its neighbours and failed alone, so it moved to its own file. |
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928eac4c89 |
feat(e10): open the app's menu with a right-click, starting with playlist rows
S2's headline was never a new Menu: `ActionMenu` already sits on `AnchoredPopover` (arrows, typeahead, Escape, anchor-flip). What was missing is an INPUT PATH into it, so this adds `useContextMenu` + `<ContextMenu>` over the same `ActionMenuItem[]` and the same `MenuItemList` — a row cannot grow a right-click menu that looks or behaves unlike its own ⋯ menu. Three ways in: right-click anywhere on the row, long-press on touch/pen, and Shift+F10 / the Menu key. The LEFT button is untouched and keeps the row's own action. One popover per list, anchored to a virtual element at the pointer (native behaviour, and a table of 200 rows would otherwise mount 200 floating contexts to keep 199 shut). Platform bits it needed: `hoverAlso` on AnchoredPopover (a submenu falls open under a mouse and is tapped by a finger — mouse-only, so a tap's synthetic mouseenter can't race the click toggle) and `elementRef` on PopoverItem (the submenu anchors to the very menuitem that opens it, where aria-haspopup/expanded belong). `ActionMenuItem` becomes a discriminated union — a row either fires or opens a submenu — plus `danger` and `separatorBefore`. First consumers, both in Playlists: - item rows: play · move to another list (a submenu of every other playlist, one gesture) · to top / up / down / bottom · remove. Reordering goes through the same undoable store as the drag handle and is disabled under a view for the same reason, with the same explanation rather than silence. - rail rows: rename (in the row that was right-clicked, keeping its cover so the rail doesn't jump) · delete. Both now run through `usePlaylistActions`, which also takes over the detail header's pencil and trash — the delete dialog's YouTube branch and the "what gets selected next" rule exist once, not twice. - the rail gains a "recently changed" sort key off the new `updated_at`. NOT the default: a rail that reshuffles itself while you look at it costs more than it saves. |
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5bfcf5d83a |
refactor(e10): move the platform components into components/ui/ and enforce the boundary
The app HAS a platform layer -- AnchoredPopover (22 importers, with arrows/typeahead/Escape/anchor-flip), QueryState (21), Modal (17), PageShell, DataTable, Tabs, Tooltip and ~26 more -- but it sat flat among ~160 feature components with nothing marking it as one. Several of those files describe themselves as 'the one place' or 'canonical' and were still bypassed by hand-rolled markup, because a layer nobody can see is a layer nobody uses; three separate inventory passes of this codebase misread it the same way. Moves the 33 domain-free modules into components/ui/, rewrites the imports in 89 files, and makes the boundary a lint rule rather than a convention: inside ui/ a one-level-up import (a feature component) and any lib/api slice are errors. The rule was verified to fire on both and to leave generic lib/ helpers alone. README.md states which side of the line a component belongs on and why. No behaviour change: 3x tsc, eslint, knip, prettier and 687 vitest tests all green; no backend file touched. |