Commit Graph
4 Commits
Author SHA1 Message Date
peter 41b652f8fd fix(ui): a dialog opens focused where it said it would, and the wizard is a dialog
Deep-review round 5, over round 4's own fixes.

- Round 4 gave `ui/Modal` a persistent portal host so a fullscreen transition would stop tearing
  the dialog down. The host was attached in a `useLayoutEffect` — one commit phase AFTER React
  runs `autoFocus` in `commitMount`, and `focus()` on a disconnected node is a no-op. Every
  autoFocus in every dialog was dead: Mod+K opened the command palette with the focus on the ✕,
  so typing searched nothing and Enter closed it; the same for the download rename field and
  every non-danger confirm. The host is attached in a `useInsertionEffect` now, a whole phase
  earlier, and the whole re-parent — including the focus save/restore across the move, which
  `appendChild` needs because it is remove-then-insert — lives in one `useFullscreenPortalHost`.
  `ui/AnchoredPopover` had a second copy of that re-parent WITHOUT the focus restore, and a
  comment claiming focus survived it; both now come from the hook.

- `ui/Toaster` classified a toast raised in the SAME commit as a host takeover among the ones it
  inherits, because it read the store live at the takeover render. A dialog that notifies and
  closes in one handler (UploadDialog) therefore put its toast up with no role, into a region
  still `aria-live="off"` — announced by neither path. "Inherited" is now what the outgoing host
  last had on screen, and a toast that is NOT inherited is announced even inside the unarmed
  window.

- The onboarding wizard renders its own shell, and Escape ordering was all of the dialog contract
  it had: no role, no label, no initial focus, no trap, no restore. A keyboard user tabbed out of
  the first-login wizard into the app behind the scrim. The focus half of the contract is now one
  shared `ui/dialogFocus` that both `ui/Modal` and the wizard use.

Every fix has a regression test, each mutation-checked (6 mutations, all red on the assertion
they are named after).
2026-09-12 03:41:37 +02:00
peter 545996f807 fix(ui): a toast host ranks by when its overlay opened, and an overlay keeps its Escape, its dialog and its navigation straight
Deep-review round 4, the overlays.

- Toast hosts were ranked by mount time, and PlayerModal swaps its host on every fullscreen change:
  leaving true fullscreen with the download dialog open put the player's host back on top, so toasts
  were drawn under that dialog's scrim and a click on one closed the dialog. Each overlay takes a
  rank once, when it opens (`useOverlayOrder`), and hands it to every host it renders.
- A dialog open while fullscreen is left keeps a stable portal container (moved, not re-created):
  React tore the portal down when `fsRoot` changed, resetting a half-filled form and dropping focus
  to <body>. Focus is put back after the move.
- The onboarding wizard is a layer, not a raw document listener: one Escape used to dismiss the
  error dialog over it AND end onboarding, skipping the write-scope step.
- `navigateTo` (a toast's "View", clicked inside the player's own host) goes over the overlays it
  unmounts, so the player's Back-to-close cleanup no longer pops the page it just opened — the same
  fix Shift+W already had. The access-requests toast action too.
- The live region arms itself a task after it takes over inherited toasts: React flushes effects in
  the same task as that render, so the "silent inheritance" arming was a no-op.
- The overlay-host guard matches class tokens in any order (PlexPlayer's root was never checked),
  globs `ui/` too (ui/Modal was not checked either), and requires the rank.
2026-09-11 23:43:23 +02:00
peter 33fe895539 fix(ui): every full-screen overlay hosts its own toasts, above the players' controls, without re-announcing them
Deep-review round 3 of bug hunt 2026-09 (the round-2 overlay toast host, finished).

- Inside an overlay the toast stack sits above the bottom band (bottom-24, the UpNextCard rung) and
  lets clicks between cards through: at the app's own spot it covered the Plex transport row and
  PlayerModal's docked bar and took their clicks while a toast was up (measured: play/pause, ±10,
  stop, prev/next, mute all hit the toast).
- ui/Modal and the onboarding wizard mount an overlay host too, so a toast raised under any dialog
  is readable and a click on it no longer closes the dialog; the Modal's Tab trap spans the whole
  dialog, so a toast's action and dismiss are keyboard-reachable. A test now enforces the
  convention: a component that covers the viewport at z-overlay must mount <Toaster overlay />.
- PlayerModal's host moves into the stage in true fullscreen (outside the element holding the lock it
  was painted under it).
- A host that takes over shows the toasts it inherits silently (no second role=alert, its region
  aria-live=off until they are in), and each countdown bar starts as far in as its toast already is
  instead of restarting while the real dismiss timer does not.
- The overlay-host registry uses lib/store instead of a hand-rolled listener triad.
2026-09-11 18:04:54 +02:00
peter 6de2cd950d fix(ui): toasts raised while a full-screen player is open show inside it, not under its scrim
The app's Toaster lives in the content column, which is a stacking context (its `@container` implies
layout containment), so both full-screen players — portalled to <body> at the same z-index — painted
over every toast. Round 1's "a failed Remove is reported" fix was therefore still silent inside the
player: its toast sat under an 80% black, blurred scrim (elementFromPoint returned the scrim), and a
click on it closed the player.

An overlay now mounts its own `<Toaster overlay />`, and exactly one host shows the toasts: the most
recently mounted overlay, else the app's. Same component, same look — and inside the aria-modal
dialog, where a screen reader can still reach it. A click on a toast inside an overlay stays there.
Both players get one (the Plex player's also works in native fullscreen, where nothing outside the
fullscreen element is drawn). Verified on localdev: the removal failure reads above the scrim,
bottom-left, and clicking it leaves the player open.
2026-09-11 03:18:55 +02:00