Commit Graph
8 Commits
Author SHA1 Message Date
peter 59efc8f2e8 fix(e24): review round 3 — the holes round 2's own fixes left
Round 3 reviewed the round-2 commit across six dimensions. Fifteen findings, five survived
three adversarial refuters each; three died on 2+ refutations (a keyboard-focus claim that
is a property of `ui/Button` at all six of its `loading` call sites, a contract-test
false-pass that needs a deliberate revert plus a self-incriminating comment, and a
MAX_EXCLUDE coupling whose slice is unreachable from the real client).

- `rerolling` was still wrong for a FAILED press. `data === undefined` is true forever for a
  key whose request failed (`retry: false`), so the next unrelated mutation re-disabled the
  reroll button — the same defect round 2 reported, one branch over. `!isFetched` is the
  flag that remembers a key settled; `!isError` would not have worked, because query-core
  resets a data-less query to "pending" for the duration of a refetch, hiding the error
  exactly when it matters.
- The hero fallback used `??`, which cannot tell "this budget's last pick resolved to NO
  hero" from "nothing remembered". So a press that failed after an empty one resurrected the
  card the page had already excluded as seen and just said it had nothing beyond. The tagged
  slot is now authoritative for its own budget.
- `setPage`'s boolean — the input the whole burial rule reads — was asserted by nothing.
  The type fences the SHAPE, so deleting a `return` fails tsc, but swapping the two values
  passed typecheck and all 822 tests. NavigationProvider gets its first render test, on the
  value AND on the effects the early return skips.
- `closeThenNavigate`'s door into `buryUnder` was equally unpinned: reverting that one call
  site to the old unconditional burial left the suite green. It has the mirror case now.
- The comment claiming one rule serves both entry points was overstated. `buryUnder` fails
  OPEN, and `CommandItem.run` is typed `() => void`, so only the palette's bare
  `() => setPage(page)` rows forward the boolean at all. Nothing regressed — that path buried
  unconditionally before — but the prose said more than the code does, so it now says what is
  true and points at the deferred fix. Same for a "the only assertion in the suite" claim
  that the file it cites as precedent also makes.

Every new test mutation-checked red for the right reason, both edges where there are two.
Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 828, pytest 1005.
2026-09-09 00:39:37 +02:00
peter e4ffd59ca7 fix(e24): review round 2 — a buried history entry, a stale hero, and a spinner that was not ours
Nine of the round's ten surviving findings. The tenth (a failed shelf reorder leaving an
order the server rejected on screen) is on ROADMAP.md: its obvious remedy reintroduces the
overlapping-move defect the code already documents, so it wants a design, not a review edit.

- `navigateOverOverlays` buried the live overlay entries before knowing whether the
  navigation pushed one. `setPage` no-ops when the page is already current and Home is the
  default landing page, so Shift+W over a player ON Home marked its entry buried under a
  push that never happened: the unmount consumed the mark instead of reclaiming the entry,
  and the next browser Back was a press that did nothing. `setPage` now reports whether it
  navigated, and one `buryUnder` rule serves both entry points — `closeThenNavigate` takes
  the same no-op navigation from a palette command for the page you are already on.
- The hero could answer a new time budget with the previous one's pick. The chip row resets
  seed/seen/press but cannot reset an answer that already resolved, and `keepPreviousData`
  chained through the disabled seed-0 query — so a reroll under "10 perc" showed the film
  picked for "Bármennyi" while it loaded, and kept it if the request failed. `lastPick` now
  carries the server's own budget echo, and the placeholder is scoped to the budget.
- The reroll button spun and swallowed clicks after mark-watched, bookmark, pin and shelf
  moves: the pick key sits under the invalidated `discover` prefix on purpose, so raw
  `isFetching` was true for background refetches. It now means "a press of mine is
  outstanding" — which still covers the first press, where there is no placeholder.
- Failed writes on Home toasted the page's LOAD-failure string over a fully loaded page;
  they get their own key (HU+EN). The empty-state reroll had no `loading`, so the press was
  unacknowledged and a second click skipped a tier. `danger` moved into the shared unpin row
  so the same command is not red on the shelf and neutral in the rail below it.
- Two comments claimed things the code does not do: the `exclude` cap guards no "unbounded
  scan" (it never reaches SQL), and the route test that named the cap sends three keys.

Tests: the burial rule gets its own file (it is the one assertion that lets a reconcile
issue a real programmatic back()); App's keymap wiring gets a source contract, because
dropping it left all 818 tests green; `add_pin`'s IntegrityError arm was reached by nothing.
Every new test mutation-checked red, both edges where the predicate has two.

Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 822, pytest 1005.
2026-09-09 00:12:53 +02:00
peter 3709b71a94 fix(e24): the review's low findings — dead constants, honest labels, a 500 that should be a 404
`add_pin`'s IntegrityError handler assumed the unique constraint was the only way in and
re-raised otherwise, so a target row pruned between `resolve_ref` confirming it and the
INSERT (a Plex sync dropping a removed item) tripped the FK and handed the user a 500.
Semantically that is the same "no such thing" the pre-check already returns. Untested: the
race needs two concurrent transactions.

The five per-kind unique constraints had no test at all — the route's own dedupe returns
before reaching the DB, and the migration drift check filters constraint diffs out as noise,
so they could go missing with every lane green.

Frontend, all from the same review: the shelf's unpin row is now `danger` like every other
destructive row in the app; the hero's artwork button says what it will actually do and
names the item instead of always announcing "Play"; the empty-budget message offers a reroll
rather than `StateMessage`'s "Retry", which promised a re-run of something that had not
failed; `setState` and the watch-later toggle catch their rejections instead of leaving an
unhandled promise and a click that silently does nothing.

`StateMessage` gained a `compact` rung, which retires the frontend's only two `!important`
overrides — they existed to beat the primitive's own padding from the call site, and were
the copyable idiom for the next surface that wanted a compact empty state.

Dead vocabulary removed or made load-bearing: `DISCOVER_BUDGETS` was exported, re-exported
and consumed by nothing while `Home.tsx` re-typed the same four bands (a `readonly
DiscoverBudget[]` accepts any subset, so a fifth band would have typechecked green and
rendered no chip); `PIN_KINDS`' value export had no consumer at all; `useComfortPin` no
longer publishes `pinIdOf`/`toggle`, which nothing outside the module calls.

Three comments corrected against the code they describe: a pointer to a `resolve.py` that
was never written, the file header's claim that Home defines no card component of its own,
and the `seen` window still quoting the 8 that was measured and abandoned for 32.

The rest of the review's survivors are logged on ROADMAP.md under "Deferred — E24 epic-end
deep-review (2026-09-08)" — the ones whose dissent was substantive, and the ones whose fix
is wider than the finding.
2026-09-08 03:23:59 +02:00
peter fdc1eabbe0 fix(e24): the review's seven frontend defects on the Home surface
Shift+W was dead whenever anything was open. The global handler called `setPage` directly,
so the page change unmounted the player (it lives inside the module column) and that
unmount's reconcile reclaimed the entry the navigation had just pushed — the player closed
and the page snapped back. `closeThenNavigate` cannot serve here: a global key does not
know which overlay is open, or whether one is. `navigateOverOverlays` is the same fix one
step shorter — bury the live overlay entries first, so the unmount consumes the marks
instead of issuing `history.back()`.

`q.isError` had no `&& !data` guard, alone among 33 call sites and against the convention
`ui/QueryState` documents: react-query flips status to error on a failed REFETCH while
keeping the payload, and every mutation here invalidates the discover prefix, so one blip
while marking a card watched blanked a fully populated landing page.

The reroll's key rooted at "discover-pick", outside the prefix every mutation invalidates,
so a rerolled hero outlived the page: play it, finish it, and it was still the answer with
a zeroed progress bar. It now sits under the same root. A FAILED reroll also rewound the
hero to the card the page loaded with, several presses back, because a new key per press
means `keepPreviousData` (pending-only) cannot cover an error; the last resolved pick is
held instead.

The bookmark on a rail tile never updated — `VideoCard` reads `video.saved` from this
payload and keeps no optimistic state — so the star stayed empty and the next click
re-sent the same call.

The shelf reorder wrote a captured snapshot back on failure rather than re-asking the
server, which its own comment promised: two overlapping moves each reverted to their own
snapshot and settled on an order neither side held, and since `before` is the whole
payload a rollback also discarded any rail refresh that had landed meanwhile. It now
invalidates the discover PREFIX on settle, which also fixes the sibling budgets keeping
the pre-move order.

The hero/rail de-duplication matched one key, so for a Plex series — the rail row is the
show, the hero is the episode it resolves to — the same series printed twice; it now
matches both keys, as `hero.pick`'s own exclusion already did. And when the hero empties
the resume rail, the rail is hidden rather than announcing "nothing half-finished right
now" under a hero captioned "where you left off".

Ten regression tests, all mutation-checked. Three of them were rewritten after the first
mutation round showed they could not go red: two asserted before the state under test had
settled, one matched a title the Plex tile does not render.
2026-09-08 03:03:45 +02:00
peter 828dad015c feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every
way IN other than the rail.

- Settings → Appearance → Startup: "Start on Home", the documented escape hatch for
  the landing override. Deliberately still localStorage and not a server pref —
  `loadInitialPage` answers before /api/me lands, and a landing module decided after
  the first paint is a visible jump. Its two stored values are now ONE exported
  constant, so the writer and the boot-time reader cannot drift on a magic string.
- The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and
  rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home
  module row already matches that phrase through its descriptive title.
- A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare
  letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown
  a viewer out of the film.

The palette's request crosses a lazy module boundary, so it is a token that waits
(lib/homeIntent) rather than an event fired into an empty room. Browser-measured:
taken with a compare-and-clear, because StrictMode's double-invoked mount effect
otherwise rerolled twice and landed on the page two picks deep.

HU/EN parity kept; UAT on localdev in both languages, including the empty shelf.
2026-09-08 00:06:34 +02:00
peter 82914b56ca fix(e24): the Home surface's three UAT findings — Back, the reroll, and a show card
All three were measured before they were touched, and the diagnosis moved twice.

**Back from a Plex title played off Home landed on the Plex module's root.** One
click pushed three history entries: the page navigation, the sub-view opened by
the `jumpTo` hand-off, and — under StrictMode, whose effect body runs twice
before `setJumpTo(null)` re-renders — that same sub-view a second time. So the
first Back visibly did nothing and the second stranded the user on a Discover
page they had never visited.

A cross-module hand-off is the CONTINUATION of the navigation that brought you
there, not a second navigation, so it now REPLACES the page entry instead of
stacking on it (`useHistorySubview.open(view, {replace})`, asked for by the jump
target). Replacing is also idempotent, which is what disarms the StrictMode
double-run. The intent rides on `PlexJumpTarget` rather than being inferred,
because the header typeahead jumps from INSIDE the module, where the entry being
replaced would be a sub-view the user really was looking at.

**"Mást kérek" cycled nine cards and never left the resume tier.** Measured:
twelve presses, nine distinct titles, period nine, every one `tier: "resume"` —
the shelf and the surprise tier were unreachable by pressing the button. Two
causes multiplied: the tiers were tried in a fixed priority order over a 20-row
resume rail, so the button just walked down it; and the client's rolling
exclusion window of 8 guaranteed the wrap.

The press count now rotates which tier answers first (`start`), so each press
offers a different KIND of answer — the user's call, given the choice between
that, a wider window, and a surprise-only reroll. The fallthrough is kept, so a
press does not come back empty because the tier it led with had nothing. The
window is matched to the server's own cap rather than a smaller number of ours.

**A half-watched series on Home opened the show page.** A movie already went
straight to the player; only shows did not — and the comfort shelf and the hero
both resolved a show to its next episode while this rail alone did not, handing
back six seasons to choose between. The rail row now carries `next`, and the
client already played `next ?? card`, so this is a backend fix.

Affording it needed `queries.next_episode` to stop loading every episode of the
show into Python to pick one of them (236 rows for Friends, 227 for JAG) — three
ordered LIMIT 1 probes instead. The show→episode rule now lives in ONE function
(`rails.playable`), which is what the shelf, the hero and the rail all call; two
implementations are how they came to disagree.

Ten mutations run, all ten red for the right test — including a first pass where
the press count reached `api.discoverPick` and stopped there, invisible because
every Home test mocks that module. The slice now has its own URL test.

Verified in a clean browser tab against the live account: one Back returns to
Home, the rotation gives resume/comfort/surprise across nine presses with no
repeat, and Westworld opens at S1E1 rather than at its show page.
2026-09-06 05:38:28 +02:00
peter ccd5f3739a feat(e24): pin to the comfort shelf from every card and row
S3 wires the shelf's editor. The gesture is the E10 right-click menu, so the
decision "this is comfort media" can be made where the thing is — the feed, a
Plex grid, a channel row, a playlist — rather than only on the page that lists
the shelf.

One shared piece, `components/comfortPin.tsx`: the five pin-kind constructors,
the shelf query, and ONE `ActionMenuItem` that switches Pin/Unpin honestly (and
says "not known yet" with a disabled row until the shelf has answered, since a
confident "Pin" over something already pinned is exactly the quiet lie the house
rules forbid). Surfaces that already have a row menu compose the item in
(`Playlists`, `PlaylistsRail`); the rest mount `ComfortPinMenu`.

Two structural notes:

- The feed's menu lives in `VirtualFeed`, not in `Feed` — that is the list, and
  it is also what gives the channel page the gesture for free, since it renders
  `<Feed channelScoped>` all the way down.
- Cards take `menuProps` as a FUNCTION of the row, not the built props object.
  `triggerProps` is stable across renders while its return value is not, and a
  fresh object prop would blow past `VideoCard`'s memo for every card in the
  virtualized feed on every parent render.

`DataTable` and `ChannelLayoutGrid` grow a generic `rowProps` so a channel row
answers the same gesture in both of the manager's layouts; the table stays
domain-free and never learns what a menu is.

On Home the shelf tile's menu is the whole editor: four move rows (front / left
/ right / end, reusing the playlist menu's ordering idiom) plus the unpin, over
menu rows rather than drag & drop — dragging inside a horizontal, scrolling
Carousel fights the scroll, and menu rows are keyboard-reachable for free. The
reorder is optimistic on the cached payload and re-asks the server on failure
rather than showing an order that was never accepted.

The exhausted shelf tile (a pinned channel with nothing unwatched left) is
`aria-disabled`, not `disabled`: measured in Chromium, a disabled button still
receives contextmenu and pointerdown, but it loses focus — and with it Shift+F10,
the only keyboard route to the menu it most needs.

Verified end to end in the browser against the live account: all five pin kinds,
the reorder (persisted across a reload), the unpin, and the honest Unpin label on
a resume tile that is already on the shelf.
2026-09-06 05:07:06 +02:00
peter f3c0b7be23 feat(e24): the Home surface — one question, one answer, both sources
E24 S2. A new `home` module in layout C+ (the mockup the owner picked): the
time-budget chips on top, one large hero that answers them, then the comfort
shelf and a cross-source resume rail. Home is the landing — deliberately OVER
the remembered last module, since landing on whatever you happened to close the
app on is the habit this epic exists to replace; `LS.startOnHome = "0"` opts an
account back out (Settings toggle lands in S4).

No third card component: each unified card carries the native feed / Plex
payload, so the rails render through the existing VideoCard (`cardsSmall`) and
PlexPosterCard, and `aspect` decides the tile shape without branching on source.
Plex playback hands off to the Plex module via a new `jumpTo` type — the player
lives there with its lazy hls.js and its provider tree, and mounting a second one
on the landing page to save one hand-off would be the expensive way round.

Four defects found by driving it in a real browser against the live account, each
now pinned by a mutation-checked test:

- **The reroll gave the same card back.** A new seed only re-draws the SURPRISE
  tier; the resume tier deterministically returns the most recently progressed
  thing that fits, so anyone with something half-finished pressed a dead button.
  `/pick` now takes an `exclude` list of `<source>:<id>` keys and the client keeps
  a rolling window of 8. Excluding a SHOW also excludes the episode it resolves
  to — otherwise the same suggestion comes back wearing a hat.
- **"Nothing to suggest yet" flashed over a full library** whenever a reroll was
  in flight: the new query key has no data for a beat. An empty state standing in
  for a loading one is the dishonesty the house rules name outright. The hero now
  falls back to the loaded payload while a pick is pending, and only trusts a null
  once the pick has RESOLVED.
- **A budget change replaced the page — chips included — with a spinner**, so the
  control you just clicked vanished under your cursor. `keepPreviousData`, the
  same reason the feed uses it.
- **The hero printed twice**, once as itself and once as the first resume tile.

Two smaller UI calls made from the same session: the budget caption sits NEXT to
its chips rather than in SegmentedToggle's justify-between mode, which on an 80rem
page throws the answers to the far edge; and the feed takes the YouTube mark its
own toolbar already uses, since Home now owns the house icon.

Gate green: ruff, ruff format, 3x tsc, eslint, prettier, knip, vitest 780,
pytest 989. Verified end to end on localdev against the real account: budget
chips re-answer (matched on REMAINING time — a 51-minute video with 2:46 left is
a ten-minute answer), the reroll walks three distinct heroes, and a Plex show
tile opens its drill-down in the Plex module.
2026-09-06 04:14:14 +02:00