d89d887a9b45d0c95491c8ec6fcd12cddf1a1f5e
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Commits
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59efc8f2e8 |
fix(e24): review round 3 — the holes round 2's own fixes left
Round 3 reviewed the round-2 commit across six dimensions. Fifteen findings, five survived three adversarial refuters each; three died on 2+ refutations (a keyboard-focus claim that is a property of `ui/Button` at all six of its `loading` call sites, a contract-test false-pass that needs a deliberate revert plus a self-incriminating comment, and a MAX_EXCLUDE coupling whose slice is unreachable from the real client). - `rerolling` was still wrong for a FAILED press. `data === undefined` is true forever for a key whose request failed (`retry: false`), so the next unrelated mutation re-disabled the reroll button — the same defect round 2 reported, one branch over. `!isFetched` is the flag that remembers a key settled; `!isError` would not have worked, because query-core resets a data-less query to "pending" for the duration of a refetch, hiding the error exactly when it matters. - The hero fallback used `??`, which cannot tell "this budget's last pick resolved to NO hero" from "nothing remembered". So a press that failed after an empty one resurrected the card the page had already excluded as seen and just said it had nothing beyond. The tagged slot is now authoritative for its own budget. - `setPage`'s boolean — the input the whole burial rule reads — was asserted by nothing. The type fences the SHAPE, so deleting a `return` fails tsc, but swapping the two values passed typecheck and all 822 tests. NavigationProvider gets its first render test, on the value AND on the effects the early return skips. - `closeThenNavigate`'s door into `buryUnder` was equally unpinned: reverting that one call site to the old unconditional burial left the suite green. It has the mirror case now. - The comment claiming one rule serves both entry points was overstated. `buryUnder` fails OPEN, and `CommandItem.run` is typed `() => void`, so only the palette's bare `() => setPage(page)` rows forward the boolean at all. Nothing regressed — that path buried unconditionally before — but the prose said more than the code does, so it now says what is true and points at the deferred fix. Same for a "the only assertion in the suite" claim that the file it cites as precedent also makes. Every new test mutation-checked red for the right reason, both edges where there are two. Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 828, pytest 1005. |
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e4ffd59ca7 |
fix(e24): review round 2 — a buried history entry, a stale hero, and a spinner that was not ours
Nine of the round's ten surviving findings. The tenth (a failed shelf reorder leaving an order the server rejected on screen) is on ROADMAP.md: its obvious remedy reintroduces the overlapping-move defect the code already documents, so it wants a design, not a review edit. - `navigateOverOverlays` buried the live overlay entries before knowing whether the navigation pushed one. `setPage` no-ops when the page is already current and Home is the default landing page, so Shift+W over a player ON Home marked its entry buried under a push that never happened: the unmount consumed the mark instead of reclaiming the entry, and the next browser Back was a press that did nothing. `setPage` now reports whether it navigated, and one `buryUnder` rule serves both entry points — `closeThenNavigate` takes the same no-op navigation from a palette command for the page you are already on. - The hero could answer a new time budget with the previous one's pick. The chip row resets seed/seen/press but cannot reset an answer that already resolved, and `keepPreviousData` chained through the disabled seed-0 query — so a reroll under "10 perc" showed the film picked for "Bármennyi" while it loaded, and kept it if the request failed. `lastPick` now carries the server's own budget echo, and the placeholder is scoped to the budget. - The reroll button spun and swallowed clicks after mark-watched, bookmark, pin and shelf moves: the pick key sits under the invalidated `discover` prefix on purpose, so raw `isFetching` was true for background refetches. It now means "a press of mine is outstanding" — which still covers the first press, where there is no placeholder. - Failed writes on Home toasted the page's LOAD-failure string over a fully loaded page; they get their own key (HU+EN). The empty-state reroll had no `loading`, so the press was unacknowledged and a second click skipped a tier. `danger` moved into the shared unpin row so the same command is not red on the shelf and neutral in the rail below it. - Two comments claimed things the code does not do: the `exclude` cap guards no "unbounded scan" (it never reaches SQL), and the route test that named the cap sends three keys. Tests: the burial rule gets its own file (it is the one assertion that lets a reconcile issue a real programmatic back()); App's keymap wiring gets a source contract, because dropping it left all 818 tests green; `add_pin`'s IntegrityError arm was reached by nothing. Every new test mutation-checked red, both edges where the predicate has two. Gate: ruff, ruff format, 3x tsc, eslint (0 errors), prettier, knip, vitest 822, pytest 1005. |
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3709b71a94 |
fix(e24): the review's low findings — dead constants, honest labels, a 500 that should be a 404
`add_pin`'s IntegrityError handler assumed the unique constraint was the only way in and re-raised otherwise, so a target row pruned between `resolve_ref` confirming it and the INSERT (a Plex sync dropping a removed item) tripped the FK and handed the user a 500. Semantically that is the same "no such thing" the pre-check already returns. Untested: the race needs two concurrent transactions. The five per-kind unique constraints had no test at all — the route's own dedupe returns before reaching the DB, and the migration drift check filters constraint diffs out as noise, so they could go missing with every lane green. Frontend, all from the same review: the shelf's unpin row is now `danger` like every other destructive row in the app; the hero's artwork button says what it will actually do and names the item instead of always announcing "Play"; the empty-budget message offers a reroll rather than `StateMessage`'s "Retry", which promised a re-run of something that had not failed; `setState` and the watch-later toggle catch their rejections instead of leaving an unhandled promise and a click that silently does nothing. `StateMessage` gained a `compact` rung, which retires the frontend's only two `!important` overrides — they existed to beat the primitive's own padding from the call site, and were the copyable idiom for the next surface that wanted a compact empty state. Dead vocabulary removed or made load-bearing: `DISCOVER_BUDGETS` was exported, re-exported and consumed by nothing while `Home.tsx` re-typed the same four bands (a `readonly DiscoverBudget[]` accepts any subset, so a fifth band would have typechecked green and rendered no chip); `PIN_KINDS`' value export had no consumer at all; `useComfortPin` no longer publishes `pinIdOf`/`toggle`, which nothing outside the module calls. Three comments corrected against the code they describe: a pointer to a `resolve.py` that was never written, the file header's claim that Home defines no card component of its own, and the `seen` window still quoting the 8 that was measured and abandoned for 32. The rest of the review's survivors are logged on ROADMAP.md under "Deferred — E24 epic-end deep-review (2026-09-08)" — the ones whose dissent was substantive, and the ones whose fix is wider than the finding. |
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fdc1eabbe0 |
fix(e24): the review's seven frontend defects on the Home surface
Shift+W was dead whenever anything was open. The global handler called `setPage` directly, so the page change unmounted the player (it lives inside the module column) and that unmount's reconcile reclaimed the entry the navigation had just pushed — the player closed and the page snapped back. `closeThenNavigate` cannot serve here: a global key does not know which overlay is open, or whether one is. `navigateOverOverlays` is the same fix one step shorter — bury the live overlay entries first, so the unmount consumes the marks instead of issuing `history.back()`. `q.isError` had no `&& !data` guard, alone among 33 call sites and against the convention `ui/QueryState` documents: react-query flips status to error on a failed REFETCH while keeping the payload, and every mutation here invalidates the discover prefix, so one blip while marking a card watched blanked a fully populated landing page. The reroll's key rooted at "discover-pick", outside the prefix every mutation invalidates, so a rerolled hero outlived the page: play it, finish it, and it was still the answer with a zeroed progress bar. It now sits under the same root. A FAILED reroll also rewound the hero to the card the page loaded with, several presses back, because a new key per press means `keepPreviousData` (pending-only) cannot cover an error; the last resolved pick is held instead. The bookmark on a rail tile never updated — `VideoCard` reads `video.saved` from this payload and keeps no optimistic state — so the star stayed empty and the next click re-sent the same call. The shelf reorder wrote a captured snapshot back on failure rather than re-asking the server, which its own comment promised: two overlapping moves each reverted to their own snapshot and settled on an order neither side held, and since `before` is the whole payload a rollback also discarded any rail refresh that had landed meanwhile. It now invalidates the discover PREFIX on settle, which also fixes the sibling budgets keeping the pre-move order. The hero/rail de-duplication matched one key, so for a Plex series — the rail row is the show, the hero is the episode it resolves to — the same series printed twice; it now matches both keys, as `hero.pick`'s own exclusion already did. And when the hero empties the resume rail, the rail is hidden rather than announcing "nothing half-finished right now" under a hero captioned "where you left off". Ten regression tests, all mutation-checked. Three of them were rewritten after the first mutation round showed they could not go red: two asserted before the state under test had settled, one matched a title the Plex tile does not render. |
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828dad015c |
feat(e24): reach the Home surface — the landing toggle, a palette command, Shift+W
S4's reachability half. Home already led the nav order; what was missing was every way IN other than the rail. - Settings → Appearance → Startup: "Start on Home", the documented escape hatch for the landing override. Deliberately still localStorage and not a server pref — `loadInitialPage` answers before /api/me lands, and a landing module decided after the first paint is a visible jump. Its two stored values are now ONE exported constant, so the writer and the boot-time reader cannot drift on a magic string. - The command palette gets "Meglepetés" / "Surprise me": it navigates to Home and rerolls the hero on arrival. No second "Mit nézzek?" row beside it — the Home module row already matches that phrase through its descriptive title. - A global Shift+W jumps to Home. A chord, not a bare `w`: the Plex player binds bare letters and `w` sits on `s`, so a blind reach for the subtitle key would have thrown a viewer out of the film. The palette's request crosses a lazy module boundary, so it is a token that waits (lib/homeIntent) rather than an event fired into an empty room. Browser-measured: taken with a compare-and-clear, because StrictMode's double-invoked mount effect otherwise rerolled twice and landed on the page two picks deep. HU/EN parity kept; UAT on localdev in both languages, including the empty shelf. |
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82914b56ca |
fix(e24): the Home surface's three UAT findings — Back, the reroll, and a show card
All three were measured before they were touched, and the diagnosis moved twice.
**Back from a Plex title played off Home landed on the Plex module's root.** One
click pushed three history entries: the page navigation, the sub-view opened by
the `jumpTo` hand-off, and — under StrictMode, whose effect body runs twice
before `setJumpTo(null)` re-renders — that same sub-view a second time. So the
first Back visibly did nothing and the second stranded the user on a Discover
page they had never visited.
A cross-module hand-off is the CONTINUATION of the navigation that brought you
there, not a second navigation, so it now REPLACES the page entry instead of
stacking on it (`useHistorySubview.open(view, {replace})`, asked for by the jump
target). Replacing is also idempotent, which is what disarms the StrictMode
double-run. The intent rides on `PlexJumpTarget` rather than being inferred,
because the header typeahead jumps from INSIDE the module, where the entry being
replaced would be a sub-view the user really was looking at.
**"Mást kérek" cycled nine cards and never left the resume tier.** Measured:
twelve presses, nine distinct titles, period nine, every one `tier: "resume"` —
the shelf and the surprise tier were unreachable by pressing the button. Two
causes multiplied: the tiers were tried in a fixed priority order over a 20-row
resume rail, so the button just walked down it; and the client's rolling
exclusion window of 8 guaranteed the wrap.
The press count now rotates which tier answers first (`start`), so each press
offers a different KIND of answer — the user's call, given the choice between
that, a wider window, and a surprise-only reroll. The fallthrough is kept, so a
press does not come back empty because the tier it led with had nothing. The
window is matched to the server's own cap rather than a smaller number of ours.
**A half-watched series on Home opened the show page.** A movie already went
straight to the player; only shows did not — and the comfort shelf and the hero
both resolved a show to its next episode while this rail alone did not, handing
back six seasons to choose between. The rail row now carries `next`, and the
client already played `next ?? card`, so this is a backend fix.
Affording it needed `queries.next_episode` to stop loading every episode of the
show into Python to pick one of them (236 rows for Friends, 227 for JAG) — three
ordered LIMIT 1 probes instead. The show→episode rule now lives in ONE function
(`rails.playable`), which is what the shelf, the hero and the rail all call; two
implementations are how they came to disagree.
Ten mutations run, all ten red for the right test — including a first pass where
the press count reached `api.discoverPick` and stopped there, invisible because
every Home test mocks that module. The slice now has its own URL test.
Verified in a clean browser tab against the live account: one Back returns to
Home, the rotation gives resume/comfort/surprise across nine presses with no
repeat, and Westworld opens at S1E1 rather than at its show page.
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ccd5f3739a |
feat(e24): pin to the comfort shelf from every card and row
S3 wires the shelf's editor. The gesture is the E10 right-click menu, so the decision "this is comfort media" can be made where the thing is — the feed, a Plex grid, a channel row, a playlist — rather than only on the page that lists the shelf. One shared piece, `components/comfortPin.tsx`: the five pin-kind constructors, the shelf query, and ONE `ActionMenuItem` that switches Pin/Unpin honestly (and says "not known yet" with a disabled row until the shelf has answered, since a confident "Pin" over something already pinned is exactly the quiet lie the house rules forbid). Surfaces that already have a row menu compose the item in (`Playlists`, `PlaylistsRail`); the rest mount `ComfortPinMenu`. Two structural notes: - The feed's menu lives in `VirtualFeed`, not in `Feed` — that is the list, and it is also what gives the channel page the gesture for free, since it renders `<Feed channelScoped>` all the way down. - Cards take `menuProps` as a FUNCTION of the row, not the built props object. `triggerProps` is stable across renders while its return value is not, and a fresh object prop would blow past `VideoCard`'s memo for every card in the virtualized feed on every parent render. `DataTable` and `ChannelLayoutGrid` grow a generic `rowProps` so a channel row answers the same gesture in both of the manager's layouts; the table stays domain-free and never learns what a menu is. On Home the shelf tile's menu is the whole editor: four move rows (front / left / right / end, reusing the playlist menu's ordering idiom) plus the unpin, over menu rows rather than drag & drop — dragging inside a horizontal, scrolling Carousel fights the scroll, and menu rows are keyboard-reachable for free. The reorder is optimistic on the cached payload and re-asks the server on failure rather than showing an order that was never accepted. The exhausted shelf tile (a pinned channel with nothing unwatched left) is `aria-disabled`, not `disabled`: measured in Chromium, a disabled button still receives contextmenu and pointerdown, but it loses focus — and with it Shift+F10, the only keyboard route to the menu it most needs. Verified end to end in the browser against the live account: all five pin kinds, the reorder (persisted across a reload), the unpin, and the honest Unpin label on a resume tile that is already on the shelf. |
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f3c0b7be23 |
feat(e24): the Home surface — one question, one answer, both sources
E24 S2. A new `home` module in layout C+ (the mockup the owner picked): the time-budget chips on top, one large hero that answers them, then the comfort shelf and a cross-source resume rail. Home is the landing — deliberately OVER the remembered last module, since landing on whatever you happened to close the app on is the habit this epic exists to replace; `LS.startOnHome = "0"` opts an account back out (Settings toggle lands in S4). No third card component: each unified card carries the native feed / Plex payload, so the rails render through the existing VideoCard (`cardsSmall`) and PlexPosterCard, and `aspect` decides the tile shape without branching on source. Plex playback hands off to the Plex module via a new `jumpTo` type — the player lives there with its lazy hls.js and its provider tree, and mounting a second one on the landing page to save one hand-off would be the expensive way round. Four defects found by driving it in a real browser against the live account, each now pinned by a mutation-checked test: - **The reroll gave the same card back.** A new seed only re-draws the SURPRISE tier; the resume tier deterministically returns the most recently progressed thing that fits, so anyone with something half-finished pressed a dead button. `/pick` now takes an `exclude` list of `<source>:<id>` keys and the client keeps a rolling window of 8. Excluding a SHOW also excludes the episode it resolves to — otherwise the same suggestion comes back wearing a hat. - **"Nothing to suggest yet" flashed over a full library** whenever a reroll was in flight: the new query key has no data for a beat. An empty state standing in for a loading one is the dishonesty the house rules name outright. The hero now falls back to the loaded payload while a pick is pending, and only trusts a null once the pick has RESOLVED. - **A budget change replaced the page — chips included — with a spinner**, so the control you just clicked vanished under your cursor. `keepPreviousData`, the same reason the feed uses it. - **The hero printed twice**, once as itself and once as the first resume tile. Two smaller UI calls made from the same session: the budget caption sits NEXT to its chips rather than in SegmentedToggle's justify-between mode, which on an 80rem page throws the answers to the far edge; and the feed takes the YouTube mark its own toolbar already uses, since Home now owns the house icon. Gate green: ruff, ruff format, 3x tsc, eslint, prettier, knip, vitest 780, pytest 989. Verified end to end on localdev against the real account: budget chips re-answer (matched on REMAINING time — a 51-minute video with 2:46 left is a ten-minute answer), the reroll walks three distinct heroes, and a Plex show tile opens its drill-down in the Plex module. |