Commit Graph
22 Commits
Author SHA1 Message Date
peter 5316f48af2 feat(e5): first-class combobox platform mode + universal Combobox (A11Y-1)
The E5 filter pickers were a hand-rolled floating-ui combobox (MultiSelectChips)
with no combobox ARIA, no arrow-nav, and options in a body-portal — keyboard/SR
users could not operate it, and the bare role=listbox/option wiring actively
misled screen readers (deep-review A11Y-1, CONFIRMED 3/3 medium). Rather than
one-off-hack the a11y, add combobox as a first-class mode of the AnchoredPopover
platform and rebuild the pickers on a reusable component.

Platform (AnchoredPopover):
- new mode "combobox": reuses the whole positioning core (offset/flip/shift/size/
  hide, isPositioned + transform-clobber flash guards, FloatingPortal + fullscreen
  re-parent, topmost-only Escape layer). Differs only in the focus model — no
  useClick (open is field-driven), useRole role="combobox" so Floating UI wires the
  full ARIA tree (input role=combobox + aria-expanded/controls/autocomplete/
  activedescendant, listbox surface, option ids), and useListNavigation virtual:true
  so ↑/↓ move an aria-activedescendant pointer while DOM focus STAYS on the input.
- PopoverSurface: combobox surfaces host the item registry but are NOT focus-trapped.
- PopoverItem: virtual mode carries a stable id (the activedescendant target), never
  takes roving DOM focus, keeps the input focused on click (mousedown preventDefault),
  and its checked/selected truth wins over getItemProps' single-select guess.

Component (Combobox.tsx, new): the universal react-select/Overseerr combi-input —
chips-in-field + typed search + checklist. Supports multi/single select, client OR
server (async) filtering, custom rows, the big-vocabulary render cap + refine footer,
and a selected-label cache so a server-narrowed single-select still names its chip.

Rollout: MultiSelectChips (genre/age-rating/studio) → Combobox; the CollectionPicker
"+Add" popover → a single-select async Combobox (also fixes its arrow-keys-eaten
story), unifying the two filter idioms. PlexSearchBox is a documented future consumer.

Gate green (tsc, vitest 351, eslint, prettier, knip). Browser E2E on localdev:
role=combobox confirmed on both pickers; ↑/↓ moves aria-activedescendant with focus
staying on the input; Enter + click select; multi-select chips accumulate; Backspace
removes the last chip; async collection server-search picks + closes. No backend change.
2026-08-21 05:43:36 +02:00
peter 48787af11c fix(channels): keep the About popover on-screen at high browser zoom
At elevated zoom the CSS viewport shrinks; a long channel About wanted its fixed
max-h-112 (448px) height, so when floating-ui flipped it above the trigger its
top rendered above the viewport edge, clipped and unreachable (the inner
overflow-y-auto can't scroll past its own top). Enable the popover's fitHeight so
the `size` middleware caps the panel to the available space. Because the surface
splits into an outer positioned element and an inner styled/scroll wrapper, the
middleware now also publishes the available height as a --fit-max-h custom
property the inner scroller consumes via maxHeight: min(28rem, var(--fit-max-h)),
keeping the 28rem design cap on a tall viewport and shrinking to fit on a short one.
2026-08-19 01:13:40 +02:00
peter 5838cf1c56 test(channels): cover ActionMenu keyboard-skip + stats ETA value; drop redundant disabledIndices
Deep-review follow-up on R13 S3.

- Add a roving-keyboard-nav test proving a disabled ActionMenu item is
  skipped by arrow keys, and assert the stats "left" row renders the
  formatEta value (formatEta had no coverage anywhere).
- Remove the disabledIndices plumbing from AnchoredPopover + ActionMenu:
  it was redundant. useListNavigation already skips items via their DOM
  disabled/aria-disabled attribute, and PopoverItem renders a native
  disabled button — verified against @floating-ui/react 0.27
  isListIndexDisabled and by a mutation test. Behaviour is unchanged and
  now guarded by the new test.
2026-08-15 04:45:32 +02:00
peter bb2d6999fd fix(channels): address R13 S3 review findings
- ActionMenu: skip disabled items in roving keyboard nav (plumb
  disabledIndices through the AnchoredPopover platform); a pending
  action no longer strands focus on an unfocusable button.
- ActionMenu + ChannelStatsPopover: add type="button" to the popover
  triggers so they can't submit an enclosing form.
- ChannelStatsPopover: restore the per-stat explanations as a native
  title on each row — the guidance the old inline stats showed is back.
- i18n: drop the now-dead channels.tags.yourTags / .manage keys (en+hu);
  the stats *Hint keys are live again via the restored row titles.
- test: cover ActionMenu (open/select/close/disabled) and
  ChannelStatsPopover (rows, conditional ETA row, per-row hint title).
2026-08-15 04:09:30 +02:00
peter 5c5c045ed9 fix(popover): R10 weak-ring — checked rows get the full highlight fill
A hovered/roving CHECKED row got only a thin ring (R9 split), reading as a weak
afterthought next to an unchecked row's vivid accent fill. Now selected rows get the
SAME bg-accent/35 fill + a STRONGER ring (ring-2 accent/80 vs the unselected ring-1
accent/60); the child checkmark/checkbox stays legible on the tint. The one idiom that
DID rely on the R9 ring-only — the table-filter options, whose selected item paints its
own solid bg-accent ROW — opts back in via a new `keepSelectedPaint` PopoverItem prop,
so its solid paint isn't downgraded to a 35% tint. Scopes the R9 exception to the one
menu that needs it instead of penalising every checkbox menu.
2026-08-09 17:46:13 +02:00
peter 62a3d1034b fix(popover): keep the last-hovered row highlighted when the pointer leaves
The surface's onMouseLeave nulled hoverIndex, so moving the pointer off a menu snapped the highlight
back to activeIndex — the first item in a menu with a free-text input (ChannelTags), where the field
swallows arrow keys so there is no list-nav holding a keyboard position. The keyboard and typeahead
already reclaim the highlight by nulling hoverIndex in onNavigate/onMatch, so the mouseleave reset was
redundant; dropping it keeps the last hover. 0.60.3.
2026-08-08 23:33:39 +02:00
peter c11e2822e9 feat(a11y): R9 focus foundation — app-wide focus-visible fallback + nav rail focus
- Global :focus-visible fallback (@layer base): one accent outline for keyboard users on every
  button/link/[role=button]/[role=tab]/summary that doesn't define its own. Non-input controls had no
  visible keyboard focus app-wide; this closes the void with a single rule. More specific focus styles
  (.selectable, an input's focus:ring, a menu item's data-active highlight) override it.
- PopoverItem now carries outline-hidden so menu items keep their data-active highlight without also
  drawing the global outline (no double ring).
- Nav rail rows adopt .selectable (via rowBase); rail chrome buttons (logo/pin/about/sign-out) get a
  focus-visible ring; the settings row already uses rowBase. Deduped the account trigger's selectable.

Deferred to R10: the chip/pill selected-PAINT unification (a .chip/.pill/.is-current repaint of the
~14 selection idioms) — the R10 token redefinition repaints those surfaces anyway, at less risk than a
hand migration now. R9's job (the focus/a11y foundation) is complete.

Verified: tsc/eslint/prettier/knip/vitest (79) green; browser computed-style confirms the global ring
renders (2px accent, offset 2px) on a plain button, .selectable overrides it with an inset ring, and
an outline-hidden menu button draws no global outline.
2026-08-08 04:51:02 +02:00
peter 51f9c8d0ed feat(a11y): R9 focus foundation — glass shadow fix, focus-visible ring, highlight/selected split
S1 — recipe foundation:
- Move .glass/.glass-card/.glass-menu into @layer components so a JSX shadow-* utility overrides the
  glass box-shadow again; the ~9 dead shadow-* on glass surfaces (modals, menus, save-bar, chat) now
  paint their intended drop-shadow. Perf-mode and :hover overrides stay unlayered so they still win.
- Add a .selectable recipe: the hover tint menu/list rows already use, PLUS the app-wide
  focus-visible ring that was missing on non-input controls (the biggest a11y gap).
- Split the popover roving highlight from the selected state (AnchoredPopover): a selected/checked
  PopoverItem now gets a ring ONLY, so its resting paint (bg-accent fill / text-accent / checkbox)
  survives being highlighted instead of downgrading to a 35% tint or being recoloured. Fixes the 4
  review findings deferred from R10-S0 generically; drops the leftover per-consumer data-active ring
  in tableHeader.

S2 — worst offenders:
- Account-menu trigger + switch/add/sign-out rows adopt .selectable (visible keyboard focus).
- Saved-views rows: group-focus-within reveals the hover-only action buttons for keyboard users;
  aria-current on the active row; focus-visible ring on every button.
- The 3 invisible-focus inputs get an accent focus ring: SearchBar + ShareDialog via focus-within on
  the glass pill/row, AboutCell via focus-visible on the trigger.

Deferred to a later R9 sprint: the full unification of all ~14 selection idioms, a shared <NavItem>,
and .is-current/.chip recipes (no consumer yet in this pass).

Verified: tsc/eslint/prettier/knip/vitest (79) green; browser computed-style checks confirm the glass
shadow now wins, the focus outlines render (2px accent), and the split renders (selected ring-only,
unselected fill).
2026-08-08 04:27:51 +02:00
peter f8e0ab1520 fix(popover): single hover-follows highlight without stealing input focus (UAT)
Second UAT finding on the tag popover: the keyboard-active row stayed put while
a fainter CSS :hover chased the pointer — two competing highlights. Root cause:
floating-ui's focusItemOnHover is (correctly) OFF for input-hosting menus because
setting its activeIndex on hover drags DOM focus onto the item and blurs the
create-tag input mid-typing; the only pointer feedback left was the item's own
`hover:bg-*`.

Fix, applied in the shared PopoverItem so it's general:
- Drive the visible highlight off a NEW `hoverIndex` state (highlightIndex =
  hoverIndex ?? activeIndex), decoupled from floating-ui's activeIndex — hovering
  sets only hoverIndex, never DOM focus, so one highlight follows the pointer AND
  the input keeps its caret. Keyboard nav (onNavigate/onMatch) clears hoverIndex
  so it takes the highlight back; leaving the menu clears it too.
- Split PopoverItem's `active` into focusActive (roving tabindex, keyboard) vs
  visualActive (data-active highlight).
- Remove the now-redundant `hover:bg-*` from the 5 consumers so data-active is the
  sole highlight (it was also a same-specificity tie with data-active).

Verified in-browser: hovering moves the single highlight; typing "testtag" in the
create field then hovering items keeps focus+caret on the input (caretPos intact);
mouse-leave returns the highlight to the keyboard row. Gate: tsc/eslint/prettier/
vitest 79 green.
2026-08-08 01:38:06 +02:00
peter 22e0d286c0 fix(popover): stronger, centralized active-row highlight (UAT finding)
The roving-focus row in every popover menu was barely distinguishable from the
menu surface — an accent fill at only 24%, and the recipe was copy-pasted across
5 consumers. Centralize it in PopoverItem (ACTIVE_HIGHLIGHT, applied to every
item) and strengthen it: accent/35 fill + a 1px inset accent ring for a defined
edge that reads across all 6 schemes in both themes. Consumers no longer carry
the recipe.

Uses the now-working `bg-accent/NN` / `ring-accent/NN` utilities (v4 does the
opacity modifier via color-mix) instead of the old hand-written color-mix
arbitrary value the v3 no-op forced. Verified in-browser: fill + inset ring
render on the active item, dark and light.
2026-08-08 01:16:21 +02:00
peter 70bda98868 build(deps): migrate Tailwind CSS v3.4 → v4
Root-fixes the opacity-modifier seed bug behind R10 S0: the theme colors were
bare `var(--x)` hex with no <alpha-value>, so `bg-accent/40`, `ring-accent/40`,
`border-border/60`, `text-muted/70`, … (~99 sites across 45 files) emitted no
CSS rule at all — latent no-ops. v4 implements the opacity modifier via
`color-mix`, so the modifier now works with the existing hex vars, no per-scheme
token duplication needed.

- `npx @tailwindcss/upgrade`: `@tailwind` directives → `@import "tailwindcss"`,
  JS config → CSS `@theme` (colors, --font-sans, the z-index tokens preserved),
  classname renames (rounded/shadow/blur scale, outline-none→outline-hidden,
  ring→ring-2) across 56 files; PostCSS plugin → @tailwindcss/postcss,
  autoprefixer removed (v4 prefixes for you).
- `@theme` → `@theme inline` (load-bearing): the color vars are redefined at
  runtime under html[data-scheme]/[data-theme]; inline resolves them at the use
  site so per-scheme opacity tints track the active scheme (the shadcn v4 pattern).
- Revert one codemod false-positive: it rewrote the English word "rounded" →
  "rounded-sm" inside a releaseNotes.ts prose sentence.

Gate green: tsc(app+node) / eslint 0-err / prettier / vitest 79 / knip.
Verified in-browser: bg-accent/15 now computes a scheme-tracking color at 0.15
alpha across all 6 schemes × 2 themes; the hand-rolled glass border/shadow/
radius/backdrop-filter render unchanged under v4.
2026-08-08 00:50:05 +02:00
peter 7b6481055c chore(popover): drop the unused AnchoredPopover type export (knip) 2026-07-31 03:43:41 +02:00
peter 2984aa3240 fix(popover): resolve the R8 platform code-review findings
Correctness:
- Escape is now strictly topmost-only for EVERY mode. Hover popovers register in
  the shared layerStack too (and floating-ui's own Escape is off for all modes), so
  an open tooltip/hover-card no longer either swallows the Escape from a Modal/player
  underneath (its document-level stopPropagation vs their window listeners) or
  double-closes both. A player's own overlay hover-card now takes Escape before the
  player, keeping it alive.
- An invisible (referenceHidden, scrolled-out) surface is no longer a dismissable
  layer, so it can't silently eat an Escape aimed at what's actually on screen, nor
  make a player defer.
- PopoverSurface splits into a wrapper that returns null before any hook and an inner
  that holds them, so a mounted-but-closed popover (≈10 per table row) subscribes no
  fullscreen listeners — was ~1800 document listeners on a 100-row table.
- The fullscreen portal no longer remounts on a key: one persistent container is
  re-parented body↔fullscreen-element with appendChild (atomic move), so the open
  panel's focus/caret/scroll/animation survive a transition and an element SWAP is
  handled by the element-identity dependency.
- AddToPlaylist drops `disabled={busy}` on its items (it blurred the focused item to
  <body> and permanently killed roving focus); re-entrancy is already guarded in
  toggle(), and aria-busy conveys the pending state.
- New `hostsInput` option turns off BOTH typeahead and focus-item-on-hover for the two
  menus with an inline text field, so a pointer passing over a list item no longer
  steals the field's caret and mis-routes the next Enter. Replaces their `typeahead:false`.
- ChannelTags' single-pass fit loop gains a whole-set fast path, so it stops collapsing
  chips into "+N" when they would all have fitted.
- `initialFocus={-1}` is applied only when a `selectedIndex` is set (the sync-focus race
  it works around); a plain nav menu now lets the focus manager focus normally, so an
  item-less menu (first-run tag editor) still has a keyboard entry point.

a11y:
- `ariaLabel` now wins on menu-role panels — the surface strips useRole's competing
  `aria-labelledby` when an explicit label is given (verified: the filter/View menus
  are named by their column/label, not the trigger).
- PopoverItem routes caller props THROUGH getItemProps and applies its own
  tabIndex/disabled/data-active/className last, so a caller handler or tabIndex can no
  longer be silently dropped or clobber the roving model.

Regressions / consistency:
- Tooltip shows/hides on contact again (explicit 0/0 hover delay) instead of inheriting
  the platform's 120/140 ms intent delay.
- ChannelTags' editor list regains its useScrollFade overflow mask.
- ChannelTagsControl takes a `bounded` prop; the channel detail page passes false so
  tags show inline in the wide header instead of collapsing to "+N".
- ChannelPage's tag-catalog query is gated on subscribed && !demo (matches the only
  consumer's render condition); the manager's tag toggle now also invalidates
  qk.channel(id) so the detail page's cached tags stay in step.
- DetailCustomizeMenu + PrefToggle revert off the platform to the pre-R8 inline
  `absolute` menu: in the player's overlay it renders inside a transform:scale(1.25)
  subtree, and portalling out to <body> painted it at 1×. Same reason the player's own
  menus stay hand-rolled; this also restores PrefToggle to plain buttons (the rows are
  independent toggles, not a radio group). The stale PlayerModal fullscreen comment is
  corrected too.

Gate green (tsc/eslint/76 vitest). Self-UAT in-browser: hover-over-item no longer
steals the tag input's caret; text filter keeps caret while narrowing; menu aria-label
is the label not the trigger; selectedIndex lands focus on the checked item; roving +
Escape-close+refocus intact; add-to-playlist items never disabled. NOT verified here
(needs a device / playing media): the fullscreen portal reparent and the player-overlay
paths — owed device UAT, as they already were.
2026-07-31 02:10:14 +02:00
peter e35c4be561 feat(popover): migrate the dialog surfaces onto the platform (R8 S4c)
The column filter panel, the nav's account panel and the header's sync read-out are
mixed content with their own tab order rather than lists of choices, so they migrate as
`dialog` popovers — trapping and returning focus, dismissing through the shared layer
stack instead of their own document listeners.

The column filter needed a structural change: its open state lived in the header row
while the panel rendered per column, which cannot work when the platform anchors a panel
to its own trigger. Funnel and panel are now one module-level component (module-level
still matters — declaring it inline once remounted the popover on every keystroke, which
broke the caret and IME composition). That retires three hand-rolled focus chores at
once: capturing the trigger element at open time because a per-column ref nulled out
before focus could return, the effect that stopped Escape stranding focus on <body>, and
the useDismiss registration that had to include the trigger so its own mousedown did not
close-then-reopen the panel.

The filter also stops being one undifferentiated panel: a text filter is a dialog whose
input takes initial focus, while the select and multi filters are real menus with roving
focus — select as radios, multi as checkboxes.

`menuitemcheckbox` is new to the platform, and the two existing multi-select toggle lists
(channel tags, add-to-playlist) move onto it as well: several tags or playlists can be on
at once, so they were never one exclusive choice. Role-only change, no interaction
difference.

Verified in-browser: all three anchor exactly where their hand-rolled placement did,
Escape closes and returns focus to the trigger, the text filter keeps focus and caret
position while typing narrows the table, and the multi filter opens as a checkbox menu
with roving focus.
2026-07-31 00:11:26 +02:00
peter 280de2e592 feat(popover): migrate the click menus onto the platform (R8 S4b)
AddToPlaylist, LanguageSwitcher, the Plex DetailCustomizeMenu and ViewSwitcher each
had their own anchoring, dismissal and (for ViewSwitcher) keyboard engine. All four now
use the platform, so their items are PopoverItems with real menuitemradio/aria-checked,
roving focus, typeahead and flip/shift anchoring.

Two platform additions this needed:
- `selectedIndex`: opening a single-choice menu must land on the choice already in
  effect, which is what ViewSwitcher's hand-rolled engine did by seeding its roving
  index to the current option.
- `ariaLabel` on PopoverSurface: an icon-only trigger leaves the panel with no name.

Fixed while wiring `selectedIndex` up: it stranded focus on the menu container. That
path focuses its item synchronously in a layout effect, and FloatingFocusManager's own
initial focus then ran afterwards and took focus back; the no-selectedIndex path only
escaped this because it defers focus to a microtask while waiting for the item list to
populate. On a roving list the list navigation owns initial focus, so the manager is now
told to take none (initialFocus -1).

Behaviour changes worth naming:
- The header LanguageSwitcher no longer opens on hover. The platform focuses the first
  item on open, so a hover-open would yank focus off whatever the user was doing. Both
  variants are now click-only, like every other menu in the app.
- PrefToggle became a PopoverItem, so the rows callers inject through the menu's `extra`
  prop join the same roving list as the built-in ones.
- AddToPlaylist fetches its list on open, so on the first paint there are no items to
  focus and focus stays on the trigger (as it did before the migration); arrows move
  into the list once it lands.

Verified in-browser: ViewSwitcher opens on the checked mode, arrows rove, Escape closes
and refocuses the trigger; the ChannelTags pilot is unregressed; AddToPlaylist anchors
bottom-start without the click reaching the feed card underneath; the rail language menu
keeps its right-edge, bottom-aligned anchoring.
2026-07-31 00:02:14 +02:00
peter 2756c21dbd feat(popover): fullscreen-aware portal + migrate the hover surfaces (R8 S4a)
The platform's FloatingPortal targeted <body>, which is painted UNDERNEATH whatever
holds the fullscreen lock. That is why the player's in-bar menus were either
non-portaled (and clipped) or, for add-to-playlist / download, disabled outright in
fullscreen. PopoverSurface now portals into `document.fullscreenElement` while one
exists, via a new reactive `useFullscreenElement()` on the existing WebKit-aware
fullscreen lib.

Two floating-ui details this had to work around: a null `root` means "the container
does not exist yet" (no portal node is created at all), so the no-fullscreen case must
pass undefined; and the portal node is built once and ignores a later root change, so
the portal is keyed on the fullscreen state to remount on a transition.

Migrated the three hand-rolled hover engines onto the platform:
- Tooltip: kept as a passive caption via a new `passthrough` prop on PopoverSurface,
  so it cannot swallow a click aimed at a control it overlaps during the close delay.
  Gains aria-describedby wiring it never had.
- AboutCell: the 160 ms hide-timer hover bridge is now safePolygon; the close-on-page-
  scroll is now hide-and-follow, so the card reappears when the row scrolls back.
- TagManager: same bridge removal; the scroll-fade moves to an inner scroller so the
  mask rides the scrolling box rather than the glass panel.

Verified in-browser: tooltip flip + centering + pointer-transparency, About card flip-
above with the measured height, tag popover right-start anchoring, and the portal
round-trip body -> fullscreen element -> body on a live fullscreenchange.
2026-07-30 23:49:29 +02:00
peter 7ed98956cc feat(overlay): shared layer-stack for topmost-only Escape across modals, popovers, players (R8 S3)
Replace the three mutually-unaware Escape systems — Modal's private modalStack,
the popovers' document listeners with a blanket stopPropagation, and the two
players' modalCount() checks — with one shared lib/layerStack.ts. Every open
dismissable layer registers in open order; a layer acts on Escape only when it
is topmost, and reads anyLayerAbove() to decide whether to defer. Coordination
is now a stack lookup, not event-propagation order, so it no longer depends on
which listener happens to fire first.

- Modal + useDismiss register via the stack; useDismiss drops the blanket
  stopPropagation (its documented side effect: it swallowed a player's own
  Escape while any popover was open).
- Both players register as a layer and defer via anyLayerAbove() instead of
  modalCount(); PlayerModal checks it before its maximise/fullscreen steps.
  A player MENU is a layer too, so it closes first and the next Escape reaches
  the auto-skip-cancel — fixing the documented PlexPlayer bug.
- AnchoredPopover routes non-hover Escape through the stack (floating-ui's own
  escapeKey off there) and registers as a layer, so a player/modal underneath
  defers once S4 migrates the in-player menus. FloatingTree still owns
  popover-vs-popover ordering; the stack adds the cross-type ordering.
2026-07-30 23:33:50 +02:00
peter d950867d26 fix(popover): visible accent highlight on the active menu item (R8 S2 UAT)
The tag editor's active row barely differed from the menu background. Drive
the highlight off the roving `data-active` attribute (reliable across click-
vs key-open, unlike :focus-visible, which a click-open's programmatic focus
doesn't trip) and tint it with the accent. `bg-accent/NN` can't be used —
the theme's --accent is a hex var and Tailwind v3 can't inject alpha into it
— so use a color-mix arbitrary value, matching the app's glass idiom.
2026-07-30 23:33:50 +02:00
peter 5d1854b808 feat(popover): keyboard + focus + ARIA layer for the popover platform (R8 S2)
Add the ViewSwitcher-grade menu model to the R8 popover platform, via
Floating UI's idioms rather than a second hand-rolled roving engine:
useListNavigation (↑/↓/Home/End roving, focusItemOnOpen so both click- and
key-opens land on the first item), useTypeahead, and FloatingFocusManager
(trap into the surface, return focus to the trigger on close). A new
<PopoverItem> self-registers for navigation and carries the right role
(menuitem / menuitemradio+aria-checked / option+aria-selected); menu/listbox
surfaces are focus-managed by default.

Wire the ChannelTags editor as the pilot: tag toggles become menuitemradio,
and the inline create-input stopPropagations non-Escape keys so arrows and
typed chars stay in the field (typeahead off for that menu).
2026-07-30 23:33:50 +02:00
peter 8ae06ea1fe fix(channels): center table, kill popover top-left flash, exact "+N" count (R8 S1 UAT)
Second UAT pass on the tag cell + popover platform:

- Popover top-left flash (real root cause): the popIn keyframe animates `transform`,
  which overrode Floating UI's positioning `transform: translate(x,y)` for the animation's
  duration, parking the popover at (0,0). Move the animation to an INNER wrapper so the
  positioned element's transform stays clean (verified: menu is at the correct spot from
  frame 0). The isPositioned visibility gate is kept as a belt-and-suspenders.
- Table shifted right / not centered: my previous fixed-15rem tags column + nowrap Sync
  pushed the table past the max-w-[96rem] wrapper so it overflowed. Trim to 12rem tags and
  shorten the long "full history queued/coming" sync labels to "queued"/"coming" so the
  table fits the wrapper (1594 <= 1628) and centers again.
- "+N" count wrong/missing while adding tags: replace the iterative shrink (which lagged a
  render and could clip the pill's digits) with a deterministic measure — a hidden measurer
  lays out all chips + a sample pill, and we compute the exact fit in one pass. The count is
  always correct now (verified across varied rows), and a bare "+" with no number is
  structurally impossible.
2026-07-30 23:33:50 +02:00
peter 0fd95c15a1 fix(channels): stable tag column width, no popover flash, no sync wrap (R8 S1 UAT)
Three UAT refinements on the tag cell + popover platform:

- Fixed tag-column width (w-[15rem], was max-w): under table-layout:auto a content-
  driven cell re-solved every column's width on each chip added, so the table visibly
  shifted (and the "+N" count flickered) until the cap was hit. A fixed footprint makes
  adding/removing tags move nothing (verified: column x unchanged, "+N" count stable).
- No popover flash: gate the floating surface's visibility on Floating UI's isPositioned
  so it never paints at (0,0) top-left for a frame before the transform lands.
- Sync cell no longer wraps: flex-nowrap so the recent/full badges stay on one line
  (the column grows to fit them instead of breaking to two rows).
2026-07-30 23:33:50 +02:00
peter e644b4f7d7 feat(popover): add the Floating UI anchored-popover platform + migrate TagsCell pilot (R8 S1)
Introduce useAnchoredPopover + PopoverSurface over @floating-ui/react — one primitive
replacing the hand-rolled measured engines: flip() (two-way flip), shift() (width clamp),
hide() (hide-and-follow when the trigger leaves its scroller), autoUpdate (scroll follow),
FloatingPortal (escape ancestor stacking contexts). Supports menu + hover modes; focus
management lands in S2.

Wrap the app and the public watch page in <FloatingTree> so Escape / outside-press dispatch
is topmost-only across nested layers (S3 folds in the Modal + players).

Migrate the richest engine, TagsCell, as the pilot — ~140 lines of bespoke positioning
(coords state, flip layout-effect, scroll rAF loop, useDismiss, Overlay) collapse into one
hook call. Verified in-app: click opens, portals to <body>, positions below the trigger,
role=menu + aria-expanded/haspopup, Escape and outside-click close, no console errors.
2026-07-30 23:33:50 +02:00