R10 S0 audit finding: both are unreferenced — overlays and side panels
unmount with no exit animation, only their `…In` counterparts are used
(0 `animate-[…]` / `animation:` consumers). Dead code, removed.
Root-fixes the opacity-modifier seed bug behind R10 S0: the theme colors were
bare `var(--x)` hex with no <alpha-value>, so `bg-accent/40`, `ring-accent/40`,
`border-border/60`, `text-muted/70`, … (~99 sites across 45 files) emitted no
CSS rule at all — latent no-ops. v4 implements the opacity modifier via
`color-mix`, so the modifier now works with the existing hex vars, no per-scheme
token duplication needed.
- `npx @tailwindcss/upgrade`: `@tailwind` directives → `@import "tailwindcss"`,
JS config → CSS `@theme` (colors, --font-sans, the z-index tokens preserved),
classname renames (rounded/shadow/blur scale, outline-none→outline-hidden,
ring→ring-2) across 56 files; PostCSS plugin → @tailwindcss/postcss,
autoprefixer removed (v4 prefixes for you).
- `@theme` → `@theme inline` (load-bearing): the color vars are redefined at
runtime under html[data-scheme]/[data-theme]; inline resolves them at the use
site so per-scheme opacity tints track the active scheme (the shadcn v4 pattern).
- Revert one codemod false-positive: it rewrote the English word "rounded" →
"rounded-sm" inside a releaseNotes.ts prose sentence.
Gate green: tsc(app+node) / eslint 0-err / prettier / vitest 79 / knip.
Verified in-browser: bg-accent/15 now computes a scheme-tracking color at 0.15
alpha across all 6 schemes × 2 themes; the hand-rolled glass border/shadow/
radius/backdrop-filter render unchanged under v4.
The worst one was, again, the previous round's own fix.
- Round 7 stopped awaiting the HLS sweep so startup could serve immediately — which
also made it run CONCURRENTLY with playback, and `sweep_orphans` snapshotted the
live-session set BEFORE listing the root and rmtree'd outside the lock. Since
`start_session` reuses a directory path for the same (key, offset, tag), a stale
name can become a live session at any moment. Two guards now: nothing whose mtime
is newer than this process's start is ever deleted, and the live check + rmtree
happen together under the lock, one directory at a time.
- The sweep task is awaited after cancel, so shutdown can't leave it pending.
- `_rate_limiter` used a truthiness test on its timestamp, so a `now()` of exactly
0.0 read as "never ran" — unreachable in production, but `now` exists to be
injected and a test clock starting at 0 is the obvious choice.
- The RSS total-outage error now carries the first underlying error: "all N channels
failed" is also what ONE dead feed id looks like on a small instance, and a red
card the user can't act on is its own kind of dishonest.
- The WebKit fullscreen handling moved into `lib/fullscreen` and PlexPlayer uses it
too — it had the same unprefixed-only reads in three places, including an Escape
branch that would have closed the whole player instead of leaving fullscreen.
- The `--max` CSS comment claimed `inset: 0` did the sizing; Tailwind's `w-full` is
still on the element and wins. Comment now states the real mechanism.
Verified in real Chrome (the pane can't composite or do native fullscreen):
- F fills the 1920x889 viewport; the exit pill renders top-right on the letterbox
band and overlaps NO YouTube control — the collision this round suspected does not
reproduce in this embed (its own buttons sit bottom-left / bottom-right).
- Four real ArrowDown presses while maximised: persisted volume 100 -> 80, with the
level flash visible on screen.
- A real click on the exit pill un-maximises and returns focus to the card.
- lib/fullscreen driven from a real click: enter (innerHeight 889 -> 1024), the
change listener fires exactly once per transition, exit returns to 889.
Backend suite 150 -> 158; the new sweep tests are mutation-checked, and they read
their cutoff from the filesystem rather than a clock (the container VM and the
bind-mounted host disagree by enough to make a clock-based assertion flaky).
Five of them sit where round 6 turned F from a Fullscreen API call into a CSS
maximise: the guards around it still asked `isFullscreen`, which that pivot made
permanently false.
- Arrow-key volume was dead in the maximised view: the scroll-deference checked
only `isFullscreenRef`, so the (now hidden but still scrollable) card kept
swallowing Up/Down. Both flags now count as "the video fills the screen".
Measured: 87px of scroll room on the focused card, ArrowDown moves 80 -> 75
and scrolls nothing.
- The maximised view had no way out once the pointer touched the video. Reaching
YouTube's controls means clicking into the cross-origin iframe, which takes
keyboard focus with it, and the re-arm paths (stage mouseleave, window focus)
need the pointer to leave the browser entirely while the stage fills it. So
the exit now lives on screen, in our DOM: a button that un-maximises AND pulls
focus back, re-arming every shortcut.
- WebKit fires only `webkitfullscreenchange`/`webkitFullscreenElement`, so on
Safari/iPadOS YouTube's own fullscreen never registered — no overlay yield, no
focus reclaim. One `fullscreenEl()` reader, both event spellings.
- The stage claimed `z-index: 9999`, the glass tuner's reserved level, for a job
that only needs to beat the modal chrome it is nested in (its siblings top out
at z-menu). Dropped to rail-level; nothing escapes the modal's stacking
context either way.
- `inset: 0` already sizes a fixed layer — the inherited `100vw`/`100vh`
over-constrained it, which is how a classic scrollbar gets a horizontal
overflow and a mobile URL bar hides the bottom edge (YouTube's control bar).
- The shortcut hint still promised "F: fullscreen" in both locales.
Backend, both "the fix stopped one layer short":
- The startup HLS sweep was awaited inside lifespan, so uvicorn still served
nothing until it finished — a thread doesn't help when nothing is listening
yet. Fire-and-forget task instead, cancelled on shutdown. Measured with 200
planted segments: "Application startup complete" now precedes "swept 1".
- An RSS poll where every channel failed returned normally, so the scheduler
recorded `ok` with the outage buried in the summary string. `failed == total`
now raises: a run that reached nothing is a failed run.
Suites: backend 147 -> 150.
Root cause, measured in Chrome/Brave/Firefox alike (so: spec behaviour, not a
browser bug): a cross-origin embed reads its fullscreen state from ITS OWN
document. While we hold the browser's fullscreen lock — on our wrapper OR on the
iframe element — the YouTube player never learns it is fullscreen, so its own
fullscreen button stays in the "enter" state and clicking it changes nothing
visible. Every other YouTube control works, which is exactly what the user saw.
So we stop taking the lock: F now toggles a CSS layer (`player-stage--max`) that
fills the viewport. The page stays non-fullscreen, so the embed's own fullscreen
button behaves natively, and our own overlays and shortcuts keep working because
our DOM is what's on screen. Escape steps out of maximise before closing.
Verified end to end in real Chrome:
- F -> stage 1920x889, document.fullscreenElement null (no lock taken)
- YouTube's own fullscreen button -> real fullscreen (innerHeight 889 -> 1024,
fullscreenElement becomes the IFRAME) and its icon flips to "exit"
- clicking it again -> back to the maximised view, our class still applied
- wheel volume while maximised: 100 -> 85, with the level flash visible
Drops the "YouTube fullscreen" toolbar button added earlier today: with the lock
gone, YouTube's own button does that job correctly.
Prettier 3 (pinned), printWidth 100, double quotes — chosen to match the existing
hand-formatting and minimise reflow. This commit is ONLY the mechanical format pass
(`prettier --write`) plus the config/ignore/scripts, isolated so it never pollutes a
feature diff. Verified behaviour-neutral: typecheck, eslint (0 errors), and vitest
all green before and after. See .git-blame-ignore-revs — `git blame` skips this sha.
Replace the full-height filter rails with one shared floating glass SidePanel
used by Feed, Plex and Playlists. Each collapses to a slim tab beside the nav;
its sections are reorderable "islands" (drag / hide / per-group collapse) with a
per-panel saved layout; the body hides its scrollbar with a soft top/bottom edge
fade. The nav rail becomes a matching floating rounded card.
- New shared SidePanel / PanelGroup / PanelGroups + useScrollFade hook.
- Generalise the feed-only sidebarLayout into a per-panel panelLayout (feed keeps
its storage key; plex/playlists get their own; persisted per account).
- Lift the Playlists rail to App level (selected playlist is now App state) so it
floats and collapses like the filter rails; remove the old CollapsedFilterRail.
- The floating top header's fixed offset accounts for the panels' margins.
Replace the full-width top bar with a fixed floating header of glass pills: a
fixed-position ModuleName (accent dot + label + prev/next cyclic module stepper)
and a shared SearchBar. The header's left edge is anchored as if the nav rail
and filter sidebar were both open, so it never shifts on collapse or module
change; the right edge leaves a 10% margin.
- ModuleName label width is measured live from the reachable modules' titles in
the current language, recomputing on a language or account change.
- Module names come from a shared moduleLabelKey (the same short labels as the
nav rail); NavSidebar and the header now read from one source (lib/modules.ts).
- The arrows step cyclically through moduleOrder(me) — dynamic, no hard-coded
targets, wrapping at both ends.
- Search is hoisted into the SearchBar for feed (YouTube search), plex, channels
(including the Discovery tab) and playlists (new); Go button, Enter triggers it.
- The Playlists left rail now reaches the top; header clearance via --hdr-h.
Add a light set of the 6 per-scheme backdrops (public/backdrops/light/*.svg) —
soft, pastel-mid, non-figurative washes tuned to each accent so they read through
the light translucent glass. Wire them up centrally:
- App: the backdrop is on whenever bgImage && !perf (was dark-only), so light
gets it too.
- index.css: per-scheme rules are now [data-theme]-qualified — dark uses the dark
set, light the /light/ set; shared cover/fixed size rule for both.
- Settings: the Background image toggle + Image-fade slider work in light now
(removed the dark-only gates); hint no longer says 'dark only'. Trilingual.
The light glass (62% translucent tier) refracts the light backdrop just like dark
refracts its own; one fade slider controls both.
Light theme has no background image, so the adaptive :root glass (94%) rendered
as flat snow-white islands, while the Plex filter rail (still on bg-surface/40)
showed the ambient tint — an inconsistency. Fix centrally, not per-component:
- index.css: one html[data-theme="light"] token override (surface 62 / card 74 /
menu 86) so every .glass* surface is translucent in light and picks up the
ambient tint, like it refracts the backdrop in dark.
- PlexSidebar: bg-surface/40 -> glass, so all filter rails bind to the same token.
One central lever now controls the light-theme glass translucency for the whole app.
Code review (public-repo rule): the GlassTuner + index.css/App.tsx comments named
the prod hostname and dev-process jargon (UAT/HMR/dev ports/epic), which ship in
the public bundle. Genericised the comments — no behaviour change.
Land the UAT-approved backdrop direction as a real feature (replacing the dev
thumbnail prototype):
- 6 generated abstract SVG backdrops in public/backdrops/, one tuned to each
accent scheme (dark, mixed-colour, few light areas). Non-figurative + generated
= repo-safe, tiny, accent-matched.
- New data-backdrop="on" state (dark theme + the setting + not perf) paints the
per-scheme image on <body> (app root now transparent so it shows app-wide and
the glass refracts it) AND switches the glass to its translucent tier (the
user's tuned values: surface 50 / card 60 / scrim 30 / blur 10 / edge 25).
Off / light / perf -> flat colour + solid glass (the readable fallback).
- Settings > Appearance 'Background image' toggle (bgImage pref, dark-only),
trilingual. Flat is the fallback + opt-out.
- Remove the FeedBackdrop prototype + its tuner controls; tuner baseline resynced
to the glass-over-image tier, add a Backdrop-fade slider.
GOTCHA fixed: the dark-mode ambient 'background' shorthand reset background-size
to auto (image rendered un-covered); out-specified it with [data-theme="dark"].
Idea from UAT-2: give the feeds the same 'content behind glass' lift the Plex
detail page gets. New FeedBackdrop paints a faint, slowly-rotating feed thumbnail
as a fixed backdrop on <main> (the proven art-backdrop path — a fixed z:-1 layer
is occluded by the root's opaque bg-bg). Blur = tiny-canvas downscale + cover
upscale (no CSS filter; ytimg is CORS-readable so it uses a data-URL, else raw).
Flat --bg stays as the 'perf mode' look. Behind the GlassTuner toggle + a
Backdrop-fade slider (--feedbg-fade) so it's judged/tuned in UAT before anything
is committed for real.
From UAT: glass reads strongest where there's content behind it, so split the
look into two tiers instead of one global compromise.
- index.css: global :root defaults are now the 'Adaptive' baseline (solid-enough
dark glass for content-less chrome). New .glass-media scope class carries the
UAT-tuned translucent values (blur 10 / surface 50% / card 60% / scrim 30% /
edge 25%) for surfaces that float over real artwork.
- Apply .glass-media to the art-backed Plex detail views (PlexInfo page variant,
PlexShowView, PlexSeasonView) and drop PlexInfo's hard-coded inline 55%
overrides so those panels are scope-driven and consistent (hero no longer
reads solid while the season strips are translucent).
- Two new colour schemes: Starship (deep-space blue, azure accent) and Matrix
(near-black, phosphor green), each with dark+light tokens + swatches.
- Remove the thumbnail-mosaic backdrop (did nothing usefully; its home is the
future 'videos behind glass' phase) — deletes MosaicBackdrop, mosaic vars/CSS,
and the tuner's mosaic controls. GlassTuner presets resynced to the new
baseline (Current / Media / Max-readable).
Foundation for the app-wide glass-consistency epic:
- index.css: every look-driving value (blur/saturate/dark-brightness/panel-card-
menu opacity/border/inset/edge/scrim/ambient + mosaic) is now a CSS custom
property defaulting to the historical hard-coded value — one-place tunable, no
visual change until a value is bumped.
- GlassTuner.tsx: dev-only (localhost-gated) always-on corner panel that live-
drives those vars, with treatment presets (Adaptive/Gradient+/Edge+scrim),
per-scheme palette editor, muted thumbnail-mosaic toggle, localStorage persist,
and Copy-CSS export. Deleted once the tuned finals are baked in.
- MosaicBackdrop.tsx: opt-in muted (blur+darken+desaturate) mosaic of on-screen
thumbnails so dark glass has real content to refract.
Adds player-modal shortcuts and keeps keyboard focus on the modal (not the
cross-origin player iframe) on open and on player-ready, so they work until you
click into YouTube's native controls:
- F: toggle fullscreen (the player stage element, so the volume flash stays
visible; a :fullscreen CSS rule drops the 16:9 letterbox). Esc in fullscreen
exits fullscreen only, without also closing the modal.
- Space: play/pause (ignored while a button/input is focused).
- Scroll wheel over the video: volume up/down with an auto-fading volume-bar
overlay. A transparent interaction layer over the iframe catches the wheel
(the cross-origin iframe otherwise swallows it) and maps click to play/pause;
it leaves the bottom strip uncovered so YouTube's native control bar (seek /
settings / captions / fullscreen) stays usable, and is hidden on an embed
error so the 'Open on YouTube' CTA stays clickable.
i18n shortcutsHint EN/HU/DE.
The ring-based flash relied on ring-accent and a CSS transition that never
restarted on a repeat message, so it was effectively invisible. Replace it with
a keyed inset-glow overlay (animation replays on every flash counter bump, and
inset shadow isn't clipped by the window's overflow-hidden) — flashes whether
the window is expanded, freshly auto-opened, or minimised.
Toasts rose top-right, far from the notification bell which now lives bottom-left.
Anchor them bottom-left inside the content column (clears the sidebar at any width),
newest nearest the bell. Add a ~50% white border in dark mode so they stand out off
the conventional top-right spot.
Dark glass looked nearly flat because the blurred backdrop is itself dark. Add a
brightness lift to backdrop-filter in dark mode for .glass/.glass-menu so the frosted
sheen reads even over dark surfaces (over colourful content it just looks richer).
Perf-mode still disables the blur (later rule wins).
Floating menus hover over undimmed content (no backdrop scrim like dialogs), so the
frosted .glass (78%) let the content bleed through and hurt readability. Add a near-opaque
.glass-menu (surface 92%, keeps blur) and use it for the account, language, notification
and add-to-playlist popovers. Dialogs/chrome keep the frostier .glass (they sit over a dark
scrim / the ambient bg). perf-mode disables its blur too.
The dark-mode experiment made .glass globally more translucent (surface 66%), which
also hit content-overlapping surfaces like the account popover — text became hard to
read over the feed behind it. Drop that override so .glass is back to the readable 78%
everywhere; keep the richer dark ambient (harmless to readability). Docked chrome loses
the marginal extra frost (which was barely noticeable anyway).
In dark mode the faint accent pools left the docked frosted chrome (nav/header) looking
flat — no content behind it to refract, unlike dialogs over the feed. Boost the dark-mode
ambient pools and make .glass a bit more translucent there so the chrome reads as glass
near the accent pools. Light mode unchanged. The full app-wide dark effect still needs
Phase 2 (ambient content/mosaic), deferred.
Apply the real frosted .glass surface (blur) to the few large chrome surfaces — the nav
sidebar, the header and all Modal-based dialogs (was glass-card / plain surfaces) — and
enrich the ambient backdrop a touch (three soft accent pools) so the glass has more to
refract app-wide. Popovers (notifications, language, account, add-to-playlist) were
already glass. Bulk feed cards stay glass-card (no per-card blur) for performance; the
existing perf-mode still disables blur. Phase 2 (ambient thumbnail mosaic / bg image +
toggle) deferred to end-of-project polish.
Three low-risk wins for large filtered feeds:
- content-visibility:auto on cards (.cv-card/.cv-row) so the browser skips
layout/paint for off-screen cards; contain-intrinsic-size keeps the scrollbar
stable and is remembered per card after first render.
- memo(VideoCard) + stable onState/onChannelFilter callbacks (onState reads the
loaded list via a ref) so appending a page only renders the ~60 new cards
instead of reconciling every card already on screen.
- Prefetch the next page earlier (sentinel rootMargin 800px → 1500px) so the
'Loading more…' flash is far less likely during fast scrolling.
backdrop-filter blur does work here; the previous 94% opacity made .glass nearly
solid so the blurred backdrop never showed. Dial back to 82% with a strong blur so
overlays read as frosted glass again, while staying less see-through than the old
72% that made the account menu look too transparent.
Evidence (sharp video behind overlays) shows backdrop-filter is a no-op here, most
likely because browser hardware acceleration is off — so the glass relied on a blur
that never rendered. Lean on opacity instead (94% surface) so overlay menus/panels
read as frosted glass regardless of GPU; keep the blur as a bonus when available.
Revert the settings backdrop to a plain dim scrim (no whole-page blur) and make the
header a solid bar (no backdrop-filter ancestor).
- Increase .glass blur (32px) so overlay menus (account) read as proper frosted glass.
- Blur the settings modal backdrop (overlay backdrop-blur) so the panel reliably
frosts the content behind it instead of showing a sharp video through.
- Remove the now-redundant header buttons (dark/light, color scheme, grid/list) —
they live in Settings → Appearance. Header keeps search, sync, bell, account.
Video cards / channel rows / sidebar widgets render in bulk over a solid background
where backdrop blur adds little but is GPU-expensive and triggers forced reflow
(browser perf 'Violation' logs). Keep translucency + depth; reserve blur for the few
.glass overlay surfaces (menus, panels, toasts, tooltips).
- Tooltip: render in a portal with fixed positioning + edge-flip so hints are never
clipped by overflow/stacking ancestors (fixes mispositioned/hidden bubbles app-wide).
- Glass: raise opacity so overlay menus/panels stay readable over content.
- SettingsPanel: vertical tab rail (no wrapping/jumping), content grid-stacked so the
panel sizes to the tallest tab (stable height) and floats to its content height.
- Notifications: the test toast is now a normal auto-dismissing toast (with countdown
bar) that also plays the sound via a new force-sound flag.
- Channel manager: explain priority/tags/hide and what 'Sync subscriptions' does;
add a 'Channel priority' feed sort so priority is actually meaningful.
- Add a theme-aware glass surface system (.glass/.glass-card + ambient backdrop,
performance-mode opt-out) and apply it across panels, popovers, toasts, cards,
sidebar widgets, channel rows, video cards and login.
- SettingsPanel: slide in/out animation, glass styling, wrapping pill tabs (no
horizontal scrollbar) with a prominent active state.
- Notifications: auto-dismiss can be switched off (stays until closed); the test
notification now also triggers the alert sound; resume a suspended AudioContext.
- Add an app-wide, toggleable hint/tooltip system (lib/hints + Tooltip) and wire
hints across the settings and channel-manager surfaces; persisted per account.
- NotificationCenter closes on outside click (document listener, not an overlay
that the blurred header trapped) and no longer needs a second bell click.
- Toasts show a level-colored countdown bar and auto-dismiss faster (6s default).
- Hidden-video notifications carry structured meta so the center offers an in-app
'Find in feed' (jump to that channel's hidden videos) and a one-click 'Unhide',
working even after a reload when the live Undo callback is gone.
- Hidden view shows an Unhide action (eye icon) instead of Hide
- Upload-date filter: From/To date range (inclusive); feed shows only videos
published in that window (backend published_after / published_before)
- New sort options: Name (A-Z) and Channel subscribers, alongside date/views/
duration/shuffle
- Native controls follow the theme via color-scheme (dark date picker)
- Vite + React + TS + Tailwind SPA served by FastAPI (multi-stage Docker build)
- Four color schemes (Midnight default, Forest, Slate, YouTube) x dark/light,
adjustable text size; persisted to user preferences and localStorage
- Header search, grid/list toggle, theme menu; sidebar filters (show state,
sort, include Shorts/live, language + topic tag chips with any/all matching)
- Infinite-scroll feed of video cards; click opens youtube.com in a new tab;
per-video watched / saved / hidden actions with optimistic updates
- SPA fallback routing; login screen for unauthenticated users