Commit Graph
35 Commits
Author SHA1 Message Date
peter e592d800a1 style(css): drop 2 dead @keyframes (overlayOut, panelOut)
R10 S0 audit finding: both are unreferenced — overlays and side panels
unmount with no exit animation, only their `…In` counterparts are used
(0 `animate-[…]` / `animation:` consumers). Dead code, removed.
2026-08-08 00:51:11 +02:00
peter 70bda98868 build(deps): migrate Tailwind CSS v3.4 → v4
Root-fixes the opacity-modifier seed bug behind R10 S0: the theme colors were
bare `var(--x)` hex with no <alpha-value>, so `bg-accent/40`, `ring-accent/40`,
`border-border/60`, `text-muted/70`, … (~99 sites across 45 files) emitted no
CSS rule at all — latent no-ops. v4 implements the opacity modifier via
`color-mix`, so the modifier now works with the existing hex vars, no per-scheme
token duplication needed.

- `npx @tailwindcss/upgrade`: `@tailwind` directives → `@import "tailwindcss"`,
  JS config → CSS `@theme` (colors, --font-sans, the z-index tokens preserved),
  classname renames (rounded/shadow/blur scale, outline-none→outline-hidden,
  ring→ring-2) across 56 files; PostCSS plugin → @tailwindcss/postcss,
  autoprefixer removed (v4 prefixes for you).
- `@theme` → `@theme inline` (load-bearing): the color vars are redefined at
  runtime under html[data-scheme]/[data-theme]; inline resolves them at the use
  site so per-scheme opacity tints track the active scheme (the shadcn v4 pattern).
- Revert one codemod false-positive: it rewrote the English word "rounded" →
  "rounded-sm" inside a releaseNotes.ts prose sentence.

Gate green: tsc(app+node) / eslint 0-err / prettier / vitest 79 / knip.
Verified in-browser: bg-accent/15 now computes a scheme-tracking color at 0.15
alpha across all 6 schemes × 2 themes; the hand-rolled glass border/shadow/
radius/backdrop-filter render unchanged under v4.
2026-08-08 00:50:05 +02:00
peter bdf7c03b59 fix(r5): address the eighth /code-review high round — 7 findings
The worst one was, again, the previous round's own fix.

- Round 7 stopped awaiting the HLS sweep so startup could serve immediately — which
  also made it run CONCURRENTLY with playback, and `sweep_orphans` snapshotted the
  live-session set BEFORE listing the root and rmtree'd outside the lock. Since
  `start_session` reuses a directory path for the same (key, offset, tag), a stale
  name can become a live session at any moment. Two guards now: nothing whose mtime
  is newer than this process's start is ever deleted, and the live check + rmtree
  happen together under the lock, one directory at a time.
- The sweep task is awaited after cancel, so shutdown can't leave it pending.
- `_rate_limiter` used a truthiness test on its timestamp, so a `now()` of exactly
  0.0 read as "never ran" — unreachable in production, but `now` exists to be
  injected and a test clock starting at 0 is the obvious choice.
- The RSS total-outage error now carries the first underlying error: "all N channels
  failed" is also what ONE dead feed id looks like on a small instance, and a red
  card the user can't act on is its own kind of dishonest.
- The WebKit fullscreen handling moved into `lib/fullscreen` and PlexPlayer uses it
  too — it had the same unprefixed-only reads in three places, including an Escape
  branch that would have closed the whole player instead of leaving fullscreen.
- The `--max` CSS comment claimed `inset: 0` did the sizing; Tailwind's `w-full` is
  still on the element and wins. Comment now states the real mechanism.

Verified in real Chrome (the pane can't composite or do native fullscreen):
- F fills the 1920x889 viewport; the exit pill renders top-right on the letterbox
  band and overlaps NO YouTube control — the collision this round suspected does not
  reproduce in this embed (its own buttons sit bottom-left / bottom-right).
- Four real ArrowDown presses while maximised: persisted volume 100 -> 80, with the
  level flash visible on screen.
- A real click on the exit pill un-maximises and returns focus to the card.
- lib/fullscreen driven from a real click: enter (innerHeight 889 -> 1024), the
  change listener fires exactly once per transition, exit returns to 889.

Backend suite 150 -> 158; the new sweep tests are mutation-checked, and they read
their cutoff from the filesystem rather than a clock (the container VM and the
bind-mounted host disagree by enough to make a clock-based assertion flaky).
2026-07-24 04:44:20 +02:00
peter a5336d20e0 fix(r5): address the seventh /code-review high round — 7 findings
Five of them sit where round 6 turned F from a Fullscreen API call into a CSS
maximise: the guards around it still asked `isFullscreen`, which that pivot made
permanently false.

- Arrow-key volume was dead in the maximised view: the scroll-deference checked
  only `isFullscreenRef`, so the (now hidden but still scrollable) card kept
  swallowing Up/Down. Both flags now count as "the video fills the screen".
  Measured: 87px of scroll room on the focused card, ArrowDown moves 80 -> 75
  and scrolls nothing.
- The maximised view had no way out once the pointer touched the video. Reaching
  YouTube's controls means clicking into the cross-origin iframe, which takes
  keyboard focus with it, and the re-arm paths (stage mouseleave, window focus)
  need the pointer to leave the browser entirely while the stage fills it. So
  the exit now lives on screen, in our DOM: a button that un-maximises AND pulls
  focus back, re-arming every shortcut.
- WebKit fires only `webkitfullscreenchange`/`webkitFullscreenElement`, so on
  Safari/iPadOS YouTube's own fullscreen never registered — no overlay yield, no
  focus reclaim. One `fullscreenEl()` reader, both event spellings.
- The stage claimed `z-index: 9999`, the glass tuner's reserved level, for a job
  that only needs to beat the modal chrome it is nested in (its siblings top out
  at z-menu). Dropped to rail-level; nothing escapes the modal's stacking
  context either way.
- `inset: 0` already sizes a fixed layer — the inherited `100vw`/`100vh`
  over-constrained it, which is how a classic scrollbar gets a horizontal
  overflow and a mobile URL bar hides the bottom edge (YouTube's control bar).
- The shortcut hint still promised "F: fullscreen" in both locales.

Backend, both "the fix stopped one layer short":
- The startup HLS sweep was awaited inside lifespan, so uvicorn still served
  nothing until it finished — a thread doesn't help when nothing is listening
  yet. Fire-and-forget task instead, cancelled on shutdown. Measured with 200
  planted segments: "Application startup complete" now precedes "swept 1".
- An RSS poll where every channel failed returned normally, so the scheduler
  recorded `ok` with the outage buried in the summary string. `failed == total`
  now raises: a run that reached nothing is a failed run.

Suites: backend 147 -> 150.
2026-07-24 03:41:29 +02:00
peter 45654fc7ec fix(player): F maximises without the Fullscreen API, so YouTube's own controls work
Root cause, measured in Chrome/Brave/Firefox alike (so: spec behaviour, not a
browser bug): a cross-origin embed reads its fullscreen state from ITS OWN
document. While we hold the browser's fullscreen lock — on our wrapper OR on the
iframe element — the YouTube player never learns it is fullscreen, so its own
fullscreen button stays in the "enter" state and clicking it changes nothing
visible. Every other YouTube control works, which is exactly what the user saw.

So we stop taking the lock: F now toggles a CSS layer (`player-stage--max`) that
fills the viewport. The page stays non-fullscreen, so the embed's own fullscreen
button behaves natively, and our own overlays and shortcuts keep working because
our DOM is what's on screen. Escape steps out of maximise before closing.

Verified end to end in real Chrome:
- F -> stage 1920x889, document.fullscreenElement null (no lock taken)
- YouTube's own fullscreen button -> real fullscreen (innerHeight 889 -> 1024,
  fullscreenElement becomes the IFRAME) and its icon flips to "exit"
- clicking it again -> back to the maximised view, our class still applied
- wheel volume while maximised: 100 -> 85, with the level flash visible

Drops the "YouTube fullscreen" toolbar button added earlier today: with the lock
gone, YouTube's own button does that job correctly.
2026-07-24 02:46:42 +02:00
peter e257e2aca0 style(frontend): Prettier config + one-time repo-wide format pass
Prettier 3 (pinned), printWidth 100, double quotes — chosen to match the existing
hand-formatting and minimise reflow. This commit is ONLY the mechanical format pass
(`prettier --write`) plus the config/ignore/scripts, isolated so it never pollutes a
feature diff. Verified behaviour-neutral: typecheck, eslint (0 errors), and vitest
all green before and after. See .git-blame-ignore-revs — `git blame` skips this sha.
2026-07-21 02:26:40 +02:00
peter facb3ac9cb feat(ui): unified floating side panels for filters and playlists
Replace the full-height filter rails with one shared floating glass SidePanel
used by Feed, Plex and Playlists. Each collapses to a slim tab beside the nav;
its sections are reorderable "islands" (drag / hide / per-group collapse) with a
per-panel saved layout; the body hides its scrollbar with a soft top/bottom edge
fade. The nav rail becomes a matching floating rounded card.

- New shared SidePanel / PanelGroup / PanelGroups + useScrollFade hook.
- Generalise the feed-only sidebarLayout into a per-panel panelLayout (feed keeps
  its storage key; plex/playlists get their own; persisted per account).
- Lift the Playlists rail to App level (selected playlist is now App state) so it
  floats and collapses like the filter rails; remove the old CollapsedFilterRail.
- The floating top header's fixed offset accounts for the panels' margins.
2026-07-13 05:13:40 +02:00
peter d159f35f31 feat(header): floating module header with cyclic nav and shared search
Replace the full-width top bar with a fixed floating header of glass pills: a
fixed-position ModuleName (accent dot + label + prev/next cyclic module stepper)
and a shared SearchBar. The header's left edge is anchored as if the nav rail
and filter sidebar were both open, so it never shifts on collapse or module
change; the right edge leaves a 10% margin.

- ModuleName label width is measured live from the reachable modules' titles in
  the current language, recomputing on a language or account change.
- Module names come from a shared moduleLabelKey (the same short labels as the
  nav rail); NavSidebar and the header now read from one source (lib/modules.ts).
- The arrows step cyclically through moduleOrder(me) — dynamic, no hard-coded
  targets, wrapping at both ends.
- Search is hoisted into the SearchBar for feed (YouTube search), plex, channels
  (including the Discovery tab) and playlists (new); Go button, Enter triggers it.
- The Playlists left rail now reaches the top; header clearance via --hdr-h.
2026-07-13 02:28:06 +02:00
peter a7f9032e0e feat(glass): light-theme background images + enable the toggle in light
Add a light set of the 6 per-scheme backdrops (public/backdrops/light/*.svg) —
soft, pastel-mid, non-figurative washes tuned to each accent so they read through
the light translucent glass. Wire them up centrally:
- App: the backdrop is on whenever bgImage && !perf (was dark-only), so light
  gets it too.
- index.css: per-scheme rules are now [data-theme]-qualified — dark uses the dark
  set, light the /light/ set; shared cover/fixed size rule for both.
- Settings: the Background image toggle + Image-fade slider work in light now
  (removed the dark-only gates); hint no longer says 'dark only'. Trilingual.
The light glass (62% translucent tier) refracts the light backdrop just like dark
refracts its own; one fade slider controls both.
2026-07-13 00:14:20 +02:00
peter 89b6d8a7bb fix(glass): give light theme its own translucent tier + unify the Plex filter rail
Light theme has no background image, so the adaptive :root glass (94%) rendered
as flat snow-white islands, while the Plex filter rail (still on bg-surface/40)
showed the ambient tint — an inconsistency. Fix centrally, not per-component:
- index.css: one html[data-theme="light"] token override (surface 62 / card 74 /
  menu 86) so every .glass* surface is translucent in light and picks up the
  ambient tint, like it refracts the backdrop in dark.
- PlexSidebar: bg-surface/40 -> glass, so all filter rails bind to the same token.
One central lever now controls the light-theme glass translucency for the whole app.
2026-07-12 23:53:56 +02:00
peter ec23dafffe chore(glass): scrub dev-process/hostname refs from tracked comments
Code review (public-repo rule): the GlassTuner + index.css/App.tsx comments named
the prod hostname and dev-process jargon (UAT/HMR/dev ports/epic), which ship in
the public bundle. Genericised the comments — no behaviour change.
2026-07-12 23:30:50 +02:00
peter a8b1b26901 feat(glass): per-scheme background images + glass-over-image mode
Land the UAT-approved backdrop direction as a real feature (replacing the dev
thumbnail prototype):
- 6 generated abstract SVG backdrops in public/backdrops/, one tuned to each
  accent scheme (dark, mixed-colour, few light areas). Non-figurative + generated
  = repo-safe, tiny, accent-matched.
- New data-backdrop="on" state (dark theme + the setting + not perf) paints the
  per-scheme image on <body> (app root now transparent so it shows app-wide and
  the glass refracts it) AND switches the glass to its translucent tier (the
  user's tuned values: surface 50 / card 60 / scrim 30 / blur 10 / edge 25).
  Off / light / perf -> flat colour + solid glass (the readable fallback).
- Settings > Appearance 'Background image' toggle (bgImage pref, dark-only),
  trilingual. Flat is the fallback + opt-out.
- Remove the FeedBackdrop prototype + its tuner controls; tuner baseline resynced
  to the glass-over-image tier, add a Backdrop-fade slider.
GOTCHA fixed: the dark-mode ambient 'background' shorthand reset background-size
to auto (image rendered un-covered); out-specified it with [data-theme="dark"].
2026-07-12 21:20:40 +02:00
peter e1b8916be4 feat(glass): dev-prototype feed backdrop (blurred rotating thumbnail)
Idea from UAT-2: give the feeds the same 'content behind glass' lift the Plex
detail page gets. New FeedBackdrop paints a faint, slowly-rotating feed thumbnail
as a fixed backdrop on <main> (the proven art-backdrop path — a fixed z:-1 layer
is occluded by the root's opaque bg-bg). Blur = tiny-canvas downscale + cover
upscale (no CSS filter; ytimg is CORS-readable so it uses a data-URL, else raw).
Flat --bg stays as the 'perf mode' look. Behind the GlassTuner toggle + a
Backdrop-fade slider (--feedbg-fade) so it's judged/tuned in UAT before anything
is committed for real.
2026-07-12 20:40:20 +02:00
peter 96b7650d6a fix(glass): soften the Matrix scheme accent (neon phosphor → muted emerald)
UAT: #2fe36e read as too vivid/stabby. Drop to #46b87c (lower saturation) +
slightly less green-tinted fg; update the swatch to match.
2026-07-12 20:27:37 +02:00
peter cfd02ba471 feat(glass): bake two-tier defaults (Adaptive chrome + media scope), add Starship/Matrix schemes
From UAT: glass reads strongest where there's content behind it, so split the
look into two tiers instead of one global compromise.
- index.css: global :root defaults are now the 'Adaptive' baseline (solid-enough
  dark glass for content-less chrome). New .glass-media scope class carries the
  UAT-tuned translucent values (blur 10 / surface 50% / card 60% / scrim 30% /
  edge 25%) for surfaces that float over real artwork.
- Apply .glass-media to the art-backed Plex detail views (PlexInfo page variant,
  PlexShowView, PlexSeasonView) and drop PlexInfo's hard-coded inline 55%
  overrides so those panels are scope-driven and consistent (hero no longer
  reads solid while the season strips are translucent).
- Two new colour schemes: Starship (deep-space blue, azure accent) and Matrix
  (near-black, phosphor green), each with dark+light tokens + swatches.
- Remove the thumbnail-mosaic backdrop (did nothing usefully; its home is the
  future 'videos behind glass' phase) — deletes MosaicBackdrop, mosaic vars/CSS,
  and the tuner's mosaic controls. GlassTuner presets resynced to the new
  baseline (Current / Media / Max-readable).
2026-07-12 20:12:25 +02:00
peter 2004ab004e feat(glass): variable-drive the glass system + dev GlassTuner (Phase 0/0b)
Foundation for the app-wide glass-consistency epic:
- index.css: every look-driving value (blur/saturate/dark-brightness/panel-card-
  menu opacity/border/inset/edge/scrim/ambient + mosaic) is now a CSS custom
  property defaulting to the historical hard-coded value — one-place tunable, no
  visual change until a value is bumped.
- GlassTuner.tsx: dev-only (localhost-gated) always-on corner panel that live-
  drives those vars, with treatment presets (Adaptive/Gradient+/Edge+scrim),
  per-scheme palette editor, muted thumbnail-mosaic toggle, localStorage persist,
  and Copy-CSS export. Deleted once the tuned finals are baked in.
- MosaicBackdrop.tsx: opt-in muted (blur+darken+desaturate) mosaic of on-screen
  thumbnails so dark glass has real content to refract.
2026-07-12 19:14:40 +02:00
peter 291da99a2c feat(player): keyboard + scroll-wheel controls in the video modal
Adds player-modal shortcuts and keeps keyboard focus on the modal (not the
cross-origin player iframe) on open and on player-ready, so they work until you
click into YouTube's native controls:
- F: toggle fullscreen (the player stage element, so the volume flash stays
  visible; a :fullscreen CSS rule drops the 16:9 letterbox). Esc in fullscreen
  exits fullscreen only, without also closing the modal.
- Space: play/pause (ignored while a button/input is focused).
- Scroll wheel over the video: volume up/down with an auto-fading volume-bar
  overlay. A transparent interaction layer over the iframe catches the wheel
  (the cross-origin iframe otherwise swallows it) and maps click to play/pause;
  it leaves the bottom strip uncovered so YouTube's native control bar (seek /
  settings / captions / fullscreen) stays usable, and is hidden on an embed
  error so the 'Open on YouTube' CTA stays clickable.
i18n shortcutsHint EN/HU/DE.
2026-06-29 23:37:18 +02:00
peter a8481f7716 fix(messages): make the dock new-message flash actually visible
The ring-based flash relied on ring-accent and a CSS transition that never
restarted on a repeat message, so it was effectively invisible. Replace it with
a keyed inset-glow overlay (animation replays on every flash counter bump, and
inset shadow isn't clipped by the window's overflow-hidden) — flashes whether
the window is expanded, freshly auto-opened, or minimised.
2026-06-26 00:00:21 +02:00
peter d94f41cb56 feat(toast): surface toasts bottom-left by the bell, brighter dark rim
Toasts rose top-right, far from the notification bell which now lives bottom-left.
Anchor them bottom-left inside the content column (clears the sidebar at any width),
newest nearest the bell. Add a ~50% white border in dark mode so they stand out off
the conventional top-right spot.
2026-06-17 14:28:29 +02:00
peter 8c076f7a75 feat(ui): brighten dark-mode glass so the frost is visible over dark UI
Dark glass looked nearly flat because the blurred backdrop is itself dark. Add a
brightness lift to backdrop-filter in dark mode for .glass/.glass-menu so the frosted
sheen reads even over dark surfaces (over colourful content it just looks richer).
Perf-mode still disables the blur (later rule wins).
2026-06-16 01:57:41 +02:00
peter 74491991d7 fix(ui): opaque .glass-menu for floating popovers (readability)
Floating menus hover over undimmed content (no backdrop scrim like dialogs), so the
frosted .glass (78%) let the content bleed through and hurt readability. Add a near-opaque
.glass-menu (surface 92%, keeps blur) and use it for the account, language, notification
and add-to-playlist popovers. Dialogs/chrome keep the frostier .glass (they sit over a dark
scrim / the ambient bg). perf-mode disables its blur too.
2026-06-16 01:39:56 +02:00
peter 0adc1104a3 fix(ui): restore glass opacity in dark mode (account popover readability)
The dark-mode experiment made .glass globally more translucent (surface 66%), which
also hit content-overlapping surfaces like the account popover — text became hard to
read over the feed behind it. Drop that override so .glass is back to the readable 78%
everywhere; keep the richer dark ambient (harmless to readability). Docked chrome loses
the marginal extra frost (which was barely noticeable anyway).
2026-06-16 01:34:25 +02:00
peter 36c7a649ab feat(ui): stronger ambient + more translucent glass in dark mode
In dark mode the faint accent pools left the docked frosted chrome (nav/header) looking
flat — no content behind it to refract, unlike dialogs over the feed. Boost the dark-mode
ambient pools and make .glass a bit more translucent there so the chrome reads as glass
near the accent pools. Light mode unchanged. The full app-wide dark effect still needs
Phase 2 (ambient content/mosaic), deferred.
2026-06-16 01:20:40 +02:00
peter d46be00d47 feat(ui): glassmorphism phase 1 — frost the app chrome
Apply the real frosted .glass surface (blur) to the few large chrome surfaces — the nav
sidebar, the header and all Modal-based dialogs (was glass-card / plain surfaces) — and
enrich the ambient backdrop a touch (three soft accent pools) so the glass has more to
refract app-wide. Popovers (notifications, language, account, add-to-playlist) were
already glass. Bulk feed cards stay glass-card (no per-card blur) for performance; the
existing perf-mode still disables blur. Phase 2 (ambient thumbnail mosaic / bg image +
toggle) deferred to end-of-project polish.
2026-06-16 01:11:50 +02:00
peter a8e98d03ae perf(feed): smoother scrolling for long feeds
Three low-risk wins for large filtered feeds:
- content-visibility:auto on cards (.cv-card/.cv-row) so the browser skips
  layout/paint for off-screen cards; contain-intrinsic-size keeps the scrollbar
  stable and is remembered per card after first render.
- memo(VideoCard) + stable onState/onChannelFilter callbacks (onState reads the
  loaded list via a ref) so appending a page only renders the ~60 new cards
  instead of reconciling every card already on screen.
- Prefetch the next page earlier (sentinel rootMargin 800px → 1500px) so the
  'Loading more…' flash is far less likely during fast scrolling.
2026-06-12 18:17:03 +02:00
peter 0a6befd578 style(ui): glass opacity 82% -> 78% 2026-06-11 22:49:04 +02:00
peter 94a077d699 fix(ui): restore glass translucency (82%) — opaque value killed the effect
backdrop-filter blur does work here; the previous 94% opacity made .glass nearly
solid so the blurred backdrop never showed. Dial back to 82% with a strong blur so
overlays read as frosted glass again, while staying less see-through than the old
72% that made the account menu look too transparent.
2026-06-11 22:45:14 +02:00
peter f429889250 fix(ui): opacity-based frosted glass; drop full-page settings blur
Evidence (sharp video behind overlays) shows backdrop-filter is a no-op here, most
likely because browser hardware acceleration is off — so the glass relied on a blur
that never rendered. Lean on opacity instead (94% surface) so overlay menus/panels
read as frosted glass regardless of GPU; keep the blur as a bonus when available.
Revert the settings backdrop to a plain dim scrim (no whole-page blur) and make the
header a solid bar (no backdrop-filter ancestor).
2026-06-11 22:39:52 +02:00
peter 4a35e8b42a fix(ui): stronger frosted glass + frosted settings backdrop; declutter header
- Increase .glass blur (32px) so overlay menus (account) read as proper frosted glass.
- Blur the settings modal backdrop (overlay backdrop-blur) so the panel reliably
  frosts the content behind it instead of showing a sharp video through.
- Remove the now-redundant header buttons (dark/light, color scheme, grid/list) —
  they live in Settings → Appearance. Header keeps search, sync, bell, account.
2026-06-11 22:16:07 +02:00
peter b7d448b403 perf(ui): drop backdrop-filter from bulk glass cards
Video cards / channel rows / sidebar widgets render in bulk over a solid background
where backdrop blur adds little but is GPU-expensive and triggers forced reflow
(browser perf 'Violation' logs). Keep translucency + depth; reserve blur for the few
.glass overlay surfaces (menus, panels, toasts, tooltips).
2026-06-11 22:04:01 +02:00
peter bc9b9a854c fix(ui): portal tooltips, opaque glass, settings rail+stable height, notif test, channel help
- Tooltip: render in a portal with fixed positioning + edge-flip so hints are never
  clipped by overflow/stacking ancestors (fixes mispositioned/hidden bubbles app-wide).
- Glass: raise opacity so overlay menus/panels stay readable over content.
- SettingsPanel: vertical tab rail (no wrapping/jumping), content grid-stacked so the
  panel sizes to the tallest tab (stable height) and floats to its content height.
- Notifications: the test toast is now a normal auto-dismissing toast (with countdown
  bar) that also plays the sound via a new force-sound flag.
- Channel manager: explain priority/tags/hide and what 'Sync subscriptions' does;
  add a 'Channel priority' feed sort so priority is actually meaningful.
2026-06-11 21:30:25 +02:00
peter 002579e5e5 feat(ui): liquid-glass design system, settings polish, hints, notif fixes
- Add a theme-aware glass surface system (.glass/.glass-card + ambient backdrop,
  performance-mode opt-out) and apply it across panels, popovers, toasts, cards,
  sidebar widgets, channel rows, video cards and login.
- SettingsPanel: slide in/out animation, glass styling, wrapping pill tabs (no
  horizontal scrollbar) with a prominent active state.
- Notifications: auto-dismiss can be switched off (stays until closed); the test
  notification now also triggers the alert sound; resume a suspended AudioContext.
- Add an app-wide, toggleable hint/tooltip system (lib/hints + Tooltip) and wire
  hints across the settings and channel-manager surfaces; persisted per account.
2026-06-11 21:08:35 +02:00
peter a419ac2943 fix(ui): notification UX — outside-click close, toast countdown, hide entry actions
- NotificationCenter closes on outside click (document listener, not an overlay
  that the blurred header trapped) and no longer needs a second bell click.
- Toasts show a level-colored countdown bar and auto-dismiss faster (6s default).
- Hidden-video notifications carry structured meta so the center offers an in-app
  'Find in feed' (jump to that channel's hidden videos) and a one-click 'Unhide',
  working even after a reload when the live Undo callback is gone.
2026-06-11 19:46:58 +02:00
peter f73cbdb490 feat: unhide action, date-range filter, more sort options
- Hidden view shows an Unhide action (eye icon) instead of Hide
- Upload-date filter: From/To date range (inclusive); feed shows only videos
  published in that window (backend published_after / published_before)
- New sort options: Name (A-Z) and Channel subscribers, alongside date/views/
  duration/shuffle
- Native controls follow the theme via color-scheme (dark date picker)
2026-06-11 04:00:17 +02:00
peter e56502789f feat: M4 (part 2) — React reader UI with theming
- Vite + React + TS + Tailwind SPA served by FastAPI (multi-stage Docker build)
- Four color schemes (Midnight default, Forest, Slate, YouTube) x dark/light,
  adjustable text size; persisted to user preferences and localStorage
- Header search, grid/list toggle, theme menu; sidebar filters (show state,
  sort, include Shorts/live, language + topic tag chips with any/all matching)
- Infinite-scroll feed of video cards; click opens youtube.com in a new tab;
  per-video watched / saved / hidden actions with optimistic updates
- SPA fallback routing; login screen for unauthenticated users
2026-06-11 02:19:47 +02:00