Commit Graph
14 Commits
Author SHA1 Message Date
peter 4aaaaa7860 chore(comments): drop epic, sprint and review-round ids from the code
The code cited its plan instead of saying why: `E28 review J4`, `(R6 S3b)`, `S1 justified…`,
`deep-review round 5`. That plan lives in the private ops repo, so for every reader of this one the
citation was noise, and a sentence whose subject was the plan step ("round 2 showed…") hid its
lesson behind an id. Each one is gone and the "why" kept: a bare citation is deleted, a sentence
carrying a lesson is reworded around it ("a later attempt showed…").

Measured (`scripts/audit_metrics.py`, product code): 652 lines in 270 files carried an epic code by
the definition the next commit holds (507 / 241 by the old, two-digit-only one) -> 0. Across all
code, tests, scripts and configs: ~1100 epic-code lines plus ~320 sprint/round ids.

Behaviour unchanged, checked mechanically: every changed .py file has the same AST once docstrings
are blanked; css/sh/toml/yml/json files are identical once comments are stripped; the only
non-comment changes in TS/JS are test titles, one description string in a contract table, and five
ESLint messages, whose text is all the gates snapshot diff holds. Not touched: Markdown (docs and
the changelog keep their history), Alembic migrations, TV episode notation (`S2 · E5`), DESIGN.md
ids (`C1`, `B4`, `S3h`), tracker ids (`SEC-16`, `DX-17`).

One stale claim fixed on the way: test_hls_reaper's docstring said the player checkpoints "every
10 s whether or not it is playing", which plex/stream.py calls wrong; it now says what the code does.
2026-10-05 00:19:39 +02:00
peter cca3315836 feat!: remove direct messaging (chat)
E2EE direct messages, the chat dock, the Messages module, the message
WebSocket and its realtime registry, and the messages / message_keys
tables (migration 0097; the downgrade restores the empty schema). Prod
held two welcome notes, no message between people and one key — never
used (owner decision, E34). WebSocket now has no owner module: the lint
bans it everywhere. Privacy policy updated: it no longer promises E2EE
for a feature that is gone.
2026-10-05 00:19:38 +02:00
peter 471846d784 build(frontend): close the lint gaps the E32 audit measured
eslint now also enforces:
- the React Compiler diagnostics that `recommended` leaves out (todo,
  memo-dependencies and ten zero-hit tripwires);
- a description on every suppression, and no blanket disables;
- no focused or skipped tests (vitest and playwright);
- the typed pair no-floating-promises and no-deprecated.

Lint also covers e2e/ and the TypeScript build configs, which `eslint .`
had been skipping in silence.

Every hit is fixed or suppressed inline with a named reason:
- The 31 try statements the compiler cannot lower yet carry a suppression
  until S3 rewrites them. Five other compiler skips were plain fixes:
  a module counter bumped inside a hook, a ref read in a default
  parameter, and a local named like the <section> it renders.
- The real defects behind floating promises are fixed. ChatDock threw at
  nobody when the device key store could not be opened. VideoEditor's
  play() rejection went unhandled. loadYouTubeApi never rejected, so a
  blocked IFrame API left the player on an empty stage forever; it now
  fails on a script error or after 15 s, shows its own error with the
  way out, and lets the next open try again.
- MutableRefObject, FormEvent and lucide's deprecated brand icon are
  replaced. The YouTube glyph now lives in lib/brandIcons.
- The lint-probe harness lets its virtual file names into TypeScript's
  default project, so the contract tests still run the real config.
2026-10-03 16:34:20 +02:00
peter d3e1d8219c docs(design): Fjord stays a fifth scheme beside Midnight
The trial is over: the owner kept it. The trial wording goes from the
tokens, the scheme list, the lab and DESIGN; B2's own-hue rule still
binds any new scheme.
2026-09-27 06:46:52 +02:00
peter 3ef2c38eb4 feat(design): dialogs open by purpose and keep their commit row pinned (E28 S3f1)
Modal takes a required initialFocus (field / close / action), a field that
loads late takes the focus while it still rests on the close button, and
ModalFooter portals a dialog's commit row under the scrolling body from any
depth. The header and footer fades follow the body's scroll timeline, and the
viewport's interactive-widget=resizes-content keeps the footer above an
on-screen keyboard.
2026-09-27 01:33:37 +02:00
peter e13d93a3ed fix(design): a toggle is pressed, never a bare aria-pressed; static labels are flat Badges with a tone, edged label spans lint-refused (E28) 2026-09-25 17:04:08 +02:00
peter 905a9f2856 feat(design): Fjord, a trial fifth scheme — Midnight's navy with a steel-blue accent and steel rules (E28) 2026-09-25 15:39:49 +02:00
peter 6354454cc9 feat(design): skeleton first loads by shape on the shared reveal clock (E28 S3d2, B8) 2026-09-25 00:37:45 +02:00
peter c47c193ad1 feat(design): glass surfaces by role, the static Badge, LinkButton, user pickers on the Combobox (E28 S3d1) 2026-09-25 00:34:35 +02:00
peter 81936e9f56 feat(design): every button on its family, the chip primitive, the lint rule (E28 S3b2)
The second half of the button sweep: the remaining hand-rolled buttons in
feature components, the design lab and the components/ui composites now
stand on Button, IconButton, Pressable, Chip or DragHandle.

- Chip + DismissibleChip (filter / token / tag / suggest / ghost, 24px
  floor, 44 on touch) replace five chip geometries; FilterChipGroup
  renders Chips; overflow lanes measure a mirror painted by chipClass.
- The Plex control row is IconButton's player rung (36, 20px glyph,
  round, overlay; 44 on touch); the YT modal bar is on the sm rung with
  pressed cycle toggles and names that survive a folded label.
- New variants: IconButton ghost-accent, danger-soft; Button warn on a
  new state-warn utility. The .btn-{tone} recipes and btnCls are gone.
- Fixed on the way: membership rows (collection editor, Plex playlist
  add) announce checked/mixed; a one-letter tag chip was 21px wide;
  descriptionLinks moved out of lib/ (it renders components).
- local/button-primitive: a raw <button>/<FocusSafeButton> outside the
  control-primitive files is a lint error (contract-tested, seen red).
2026-09-24 23:03:23 +02:00
peter 7d480e2ad0 feat(design): Matrix toned down to moss, text on an accent fill held to --accent-fg
The lime accent was the loudest of the four (OKLCH L 0.85, C 0.21) and read as neon; the owner chose the
moss variant at Midnight's lightness with near-neutral greys, and the Matrix backdrops follow it. Fixed
white/black parts on a solid accent fill (two switch knobs, three play buttons, the Up next pill) now use
--accent-fg, and theme.contract.test.ts refuses a fixed white or black next to a solid bg-accent.
2026-09-24 04:49:07 +02:00
peter ad136c3fe8 feat(design): the scheme set, the colour contract and the token utilities (E28 S3a)
Four schemes (Midnight; Forest cyan, Slate fuchsia, Matrix lime), YouTube
and Starship retired with no data migration: normalizeTheme maps a stored
retired scheme to Midnight. A vitest contract measures every scheme x mode
(text 4.5:1, control edge 3:1, status text, the accent's 30-degree hue gap);
it caught light-mode danger at 4.43:1, now red-700. The state layers, the
strong edge, the touch target and the fades are index.css tokens and
utilities the lab now reads. Backdrops recoloured to the new accents, with
a grey overlay grain that actually breaks the banding (longest flat run
15-26px -> 4-8px). The glass tuner is retired.
2026-09-24 04:33:13 +02:00
peter 7055548260 feat(design): batch B recorded, batch C in the design lab (E28 S2c)
DESIGN.md: B1-B9 decided (compact density, the four-scheme set with the
accent-vs-status rule, state layers, the sticky band, surface per role, the
watch page, the slim NavRail with optional labels, loading by shape, the
fade edges) with their decision-log rows. The lab keeps the chosen A and B
renderings as reference on shared tokens (labTokens.ts) and adds batch C:
the action-placement classification for review, side panels on touch and
below 768, the Plex player on touch, and the dialog conventions.
2026-09-24 03:10:00 +02:00
peter 477271907e feat(design): batch A recorded, batch B in the design lab (E28 S2b)
DESIGN.md: the Controls chapter decided (A1-A6) with the decision-log rows;
density stays open as B1. The lab keeps only the chosen A renderings as
reference and adds batch B: density, the scheme set (measured accent hue
gaps and light contrast), state layers, the page-chrome model, surface per
role, the public watch page, the nav rail, the loading form and where the
header + fade edge goes.
2026-09-24 02:21:20 +02:00