Files
siftlode/frontend/src/components/NavigationProvider.dom.test.tsx
T
peter 92c305bab9 fix(nav): a navigation closes every overlay before it pushes
The overlay history stack let a navigation land ABOVE open overlays and
"buried" their entries with a counter. Measured in Chrome: Shift+W over
About navigated under the still-open dialog, the next Back both undid the
navigation and closed About, and the Back after that did nothing; Shift+W
on Home with the player open did nothing at all. The counter could also be
spent by a different overlay closing first, and callers that could not
report whether they pushed were assumed to have.

setPage and openChannel now close every open overlay and push only once
the history is back in sync (one entry per live overlay, no programmatic
back() in flight, no reconcile queued), so nothing is ever buried and the
whole mechanism goes: navigateOverOverlays, closeThenNavigate, buryUnder,
setPage's boolean, and the three test files that pinned them. The palette
closes only itself before running a row, so a theme picked over the player
keeps the player. Shift+W on Home with the player open now closes it
(owner decision 2026-09-09).

The wait is on state, not on "a popstate": the old 250 ms fallback could
run with back()s still in flight. An overlay that refuses to close within
1.5 s drops the command instead of being navigated out from under.
2026-09-13 00:17:09 +02:00

155 lines
6.7 KiB
TypeScript

// @vitest-environment jsdom
//
// The navigation actions against the overlay history stack: `setPage` and `openChannel` never push
// under an open overlay — they close it and push once its Back-to-close entry is reclaimed — and
// `setPage`'s same-page guard, which decides whether anything is pushed at all.
//
// The overlay half is what used to live at each call site (Shift+W in App, a toast's "View", the
// palette, the player's channel link) and could be forgotten at any of them; it now lives in the two
// actions, so this file is where it is pinned. The end-to-end gesture — Shift+W over the player,
// then browser Back — is still checked in a real browser: jsdom reproduces history ordering only as
// bookkeeping.
import { describe, it, expect, afterEach, beforeEach, vi } from "vitest";
import { renderHook, act, cleanup } from "@testing-library/react";
import type { ReactNode } from "react";
// Partial: the provider reads `t` AND `i18n.language` (both feed the document-title effect), and the
// import graph pulls in `src/i18n`, which initialises against the real `initReactI18next` — so a
// wholesale mock throws before any test runs.
vi.mock("react-i18next", async (importOriginal) => {
const actual = await importOriginal<typeof import("react-i18next")>();
return {
...actual,
useTranslation: () => ({ t: (k: string) => k, i18n: { language: "en" } }),
};
});
import { NavigationProvider, useNavigation, useNavigationActions } from "./NavigationProvider";
import { useBackToClose } from "../lib/history";
const wrapper = ({ children }: { children: ReactNode }) => (
<NavigationProvider>{children}</NavigationProvider>
);
const render = () =>
renderHook(() => ({ ...useNavigation(), ...useNavigationActions() }), { wrapper });
const settle = () =>
act(async () => {
await new Promise((r) => setTimeout(r, 0));
});
/** An open overlay (the player) whose close really unmounts it; its reclaiming back() is stubbed to
* land its popstate at once. */
async function openOverlay() {
const back = vi.spyOn(window.history, "back").mockImplementation(() => {
window.dispatchEvent(new PopStateEvent("popstate", { state: window.history.state }));
});
const holder: { unmount?: () => void } = {};
const onClose = vi.fn(() => holder.unmount?.());
const layer = renderHook(() => useBackToClose(onClose));
holder.unmount = layer.unmount;
await settle();
return { back, onClose };
}
beforeEach(() => {
localStorage.clear();
sessionStorage.setItem("siftlode.activeAccount", "1"); // account-scoped page memory
window.history.replaceState({ sfPage: "feed" }, "", "/");
});
// Not automatic: vitest runs without `globals`, so RTL never registers its own afterEach — leaving a
// provider (and its popstate listener) mounted for the next case. Same reason Home.dom.test.tsx does.
afterEach(() => {
cleanup();
vi.restoreAllMocks();
});
describe("NavigationProvider · setPage's same-page guard", () => {
it("pushes an entry for a real page change", () => {
const { result } = render();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage("plex"));
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.page).toBe("plex");
});
it("pushes nothing when it is already that page", () => {
const { result } = render();
act(() => result.current.setPage("plex"));
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage("plex"));
expect(push).not.toHaveBeenCalled();
});
it("still navigates to the current page when a channel page is over it", () => {
// The nav rail's own module while a channel page is open over it is a real navigation: it closes
// the channel page. The `&& !channelViewRef.current` half of the guard is what makes it one.
const { result } = render();
// The page under test must be the one that is ALREADY current, or the guard's first conjunct is
// false and this never reaches the clause it is named for — the mistake round 4 caught here: a
// bare URL with cleared storage lands on "home" (navigationInit's E24 default), not "feed", so
// asking for "feed" was just an ordinary page change and deleting the clause left it green.
const current = result.current.page;
expect(current).toBe("home");
act(() => result.current.openChannel("UC1", "A channel"));
expect(result.current.channelView).not.toBeNull();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage(current));
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.channelView).toBeNull();
});
});
describe("NavigationProvider · never under an open overlay", () => {
it("setPage closes the overlay first and pushes only once its entry is reclaimed", async () => {
const { result } = render();
const { back, onClose } = await openOverlay();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage("plex"));
expect(onClose).toHaveBeenCalledTimes(1);
expect(push).not.toHaveBeenCalled(); // not while the player's entry is still current
await settle();
await settle();
expect(back).toHaveBeenCalledTimes(1);
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.page).toBe("plex");
expect(window.history.state).toMatchObject({ sfPage: "plex" });
});
// Shift+W on Home with the player open (owner decision 2026-09-09): nothing to push, but the player
// closes, and its entry is reclaimed rather than orphaned under a push that never happened.
it("setPage to the current page closes the overlay and pushes nothing", async () => {
const { result } = render();
const { back, onClose } = await openOverlay();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.setPage(result.current.page));
await settle();
await settle();
expect(onClose).toHaveBeenCalledTimes(1);
expect(back).toHaveBeenCalledTimes(1);
expect(push).not.toHaveBeenCalled();
});
// The player's channel link and the palette's channel rows.
it("openChannel closes the overlay first and pushes the channel once its entry is reclaimed", async () => {
const { result } = render();
const { back, onClose } = await openOverlay();
const push = vi.spyOn(window.history, "pushState");
act(() => result.current.openChannel("UC1", "A channel"));
expect(onClose).toHaveBeenCalledTimes(1);
expect(push).not.toHaveBeenCalled();
await settle();
await settle();
expect(back).toHaveBeenCalledTimes(1);
expect(push).toHaveBeenCalledTimes(1);
expect(result.current.channelView).toEqual({ id: "UC1", name: "A channel" });
expect(window.history.state).toMatchObject({ _chan: "UC1" });
});
});