Files
siftlode/frontend/src/components/Tooltip.tsx
T
peter 2984aa3240 fix(popover): resolve the R8 platform code-review findings
Correctness:
- Escape is now strictly topmost-only for EVERY mode. Hover popovers register in
  the shared layerStack too (and floating-ui's own Escape is off for all modes), so
  an open tooltip/hover-card no longer either swallows the Escape from a Modal/player
  underneath (its document-level stopPropagation vs their window listeners) or
  double-closes both. A player's own overlay hover-card now takes Escape before the
  player, keeping it alive.
- An invisible (referenceHidden, scrolled-out) surface is no longer a dismissable
  layer, so it can't silently eat an Escape aimed at what's actually on screen, nor
  make a player defer.
- PopoverSurface splits into a wrapper that returns null before any hook and an inner
  that holds them, so a mounted-but-closed popover (≈10 per table row) subscribes no
  fullscreen listeners — was ~1800 document listeners on a 100-row table.
- The fullscreen portal no longer remounts on a key: one persistent container is
  re-parented body↔fullscreen-element with appendChild (atomic move), so the open
  panel's focus/caret/scroll/animation survive a transition and an element SWAP is
  handled by the element-identity dependency.
- AddToPlaylist drops `disabled={busy}` on its items (it blurred the focused item to
  <body> and permanently killed roving focus); re-entrancy is already guarded in
  toggle(), and aria-busy conveys the pending state.
- New `hostsInput` option turns off BOTH typeahead and focus-item-on-hover for the two
  menus with an inline text field, so a pointer passing over a list item no longer
  steals the field's caret and mis-routes the next Enter. Replaces their `typeahead:false`.
- ChannelTags' single-pass fit loop gains a whole-set fast path, so it stops collapsing
  chips into "+N" when they would all have fitted.
- `initialFocus={-1}` is applied only when a `selectedIndex` is set (the sync-focus race
  it works around); a plain nav menu now lets the focus manager focus normally, so an
  item-less menu (first-run tag editor) still has a keyboard entry point.

a11y:
- `ariaLabel` now wins on menu-role panels — the surface strips useRole's competing
  `aria-labelledby` when an explicit label is given (verified: the filter/View menus
  are named by their column/label, not the trigger).
- PopoverItem routes caller props THROUGH getItemProps and applies its own
  tabIndex/disabled/data-active/className last, so a caller handler or tabIndex can no
  longer be silently dropped or clobber the roving model.

Regressions / consistency:
- Tooltip shows/hides on contact again (explicit 0/0 hover delay) instead of inheriting
  the platform's 120/140 ms intent delay.
- ChannelTags' editor list regains its useScrollFade overflow mask.
- ChannelTagsControl takes a `bounded` prop; the channel detail page passes false so
  tags show inline in the wide header instead of collapsing to "+N".
- ChannelPage's tag-catalog query is gated on subscribed && !demo (matches the only
  consumer's render condition); the manager's tag toggle now also invalidates
  qk.channel(id) so the detail page's cached tags stay in step.
- DetailCustomizeMenu + PrefToggle revert off the platform to the pre-R8 inline
  `absolute` menu: in the player's overlay it renders inside a transform:scale(1.25)
  subtree, and portalling out to <body> painted it at 1×. Same reason the player's own
  menus stay hand-rolled; this also restores PrefToggle to plain buttons (the rows are
  independent toggles, not a radio group). The stale PlayerModal fullscreen comment is
  corrected too.

Gate green (tsc/eslint/76 vitest). Self-UAT in-browser: hover-over-item no longer
steals the tag input's caret; text filter keeps caret while narrowing; menu aria-label
is the label not the trigger; selectedIndex lands focus on the checked item; roving +
Escape-close+refocus intact; add-to-playlist items never disabled. NOT verified here
(needs a device / playing media): the fullscreen portal reparent and the player-overlay
paths — owed device UAT, as they already were.
2026-07-31 02:10:14 +02:00

52 lines
1.8 KiB
TypeScript

import { useState, useSyncExternalStore } from "react";
import { PopoverSurface, useAnchoredPopover } from "./AnchoredPopover";
import { hintsEnabled, subscribeHints } from "../lib/hints";
type Side = "top" | "bottom";
/** Wrap any element to show a short glass hint caption on hover — but only while the
* app-wide hints toggle (Settings → Appearance) is on. Anchored by the R8 popover platform, so it
* is never clipped by an overflow/stacking ancestor, flips when the preferred side runs out of room
* and slides back inside the viewport near an edge. */
export default function Tooltip({
hint,
side = "top",
children,
}: {
hint: string;
side?: Side;
children: React.ReactNode;
}) {
const enabled = useSyncExternalStore(subscribeHints, hintsEnabled, hintsEnabled);
const [open, setOpen] = useState(false);
const pop = useAnchoredPopover({
open: open && enabled && !!hint,
onOpenChange: setOpen,
mode: "hover",
placement: side,
offset: 8,
// Show/hide on contact, as the pre-platform tooltip did — the platform's 120/140 ms hover-intent
// default suits interactive cards but makes a fast sweep across an icon row surface no hints.
hoverDelay: { open: 0, close: 0 },
});
if (!enabled || !hint) return <>{children}</>;
return (
<>
<span ref={pop.refs.setReference} {...pop.getReferenceProps()} className="inline-flex">
{children}
</span>
{/* Passive caption: it must not swallow a click aimed at a neighbouring control that it
overlaps while the hover-close delay runs out. */}
<PopoverSurface
popover={pop}
passthrough
className="glass w-max max-w-[240px] px-2.5 py-1.5 rounded-lg text-xs leading-snug text-fg font-normal normal-case tracking-normal animate-[fadeIn_0.12s_ease]"
>
{hint}
</PopoverSurface>
</>
);
}