Correctness:
- Escape is now strictly topmost-only for EVERY mode. Hover popovers register in
the shared layerStack too (and floating-ui's own Escape is off for all modes), so
an open tooltip/hover-card no longer either swallows the Escape from a Modal/player
underneath (its document-level stopPropagation vs their window listeners) or
double-closes both. A player's own overlay hover-card now takes Escape before the
player, keeping it alive.
- An invisible (referenceHidden, scrolled-out) surface is no longer a dismissable
layer, so it can't silently eat an Escape aimed at what's actually on screen, nor
make a player defer.
- PopoverSurface splits into a wrapper that returns null before any hook and an inner
that holds them, so a mounted-but-closed popover (≈10 per table row) subscribes no
fullscreen listeners — was ~1800 document listeners on a 100-row table.
- The fullscreen portal no longer remounts on a key: one persistent container is
re-parented body↔fullscreen-element with appendChild (atomic move), so the open
panel's focus/caret/scroll/animation survive a transition and an element SWAP is
handled by the element-identity dependency.
- AddToPlaylist drops `disabled={busy}` on its items (it blurred the focused item to
<body> and permanently killed roving focus); re-entrancy is already guarded in
toggle(), and aria-busy conveys the pending state.
- New `hostsInput` option turns off BOTH typeahead and focus-item-on-hover for the two
menus with an inline text field, so a pointer passing over a list item no longer
steals the field's caret and mis-routes the next Enter. Replaces their `typeahead:false`.
- ChannelTags' single-pass fit loop gains a whole-set fast path, so it stops collapsing
chips into "+N" when they would all have fitted.
- `initialFocus={-1}` is applied only when a `selectedIndex` is set (the sync-focus race
it works around); a plain nav menu now lets the focus manager focus normally, so an
item-less menu (first-run tag editor) still has a keyboard entry point.
a11y:
- `ariaLabel` now wins on menu-role panels — the surface strips useRole's competing
`aria-labelledby` when an explicit label is given (verified: the filter/View menus
are named by their column/label, not the trigger).
- PopoverItem routes caller props THROUGH getItemProps and applies its own
tabIndex/disabled/data-active/className last, so a caller handler or tabIndex can no
longer be silently dropped or clobber the roving model.
Regressions / consistency:
- Tooltip shows/hides on contact again (explicit 0/0 hover delay) instead of inheriting
the platform's 120/140 ms intent delay.
- ChannelTags' editor list regains its useScrollFade overflow mask.
- ChannelTagsControl takes a `bounded` prop; the channel detail page passes false so
tags show inline in the wide header instead of collapsing to "+N".
- ChannelPage's tag-catalog query is gated on subscribed && !demo (matches the only
consumer's render condition); the manager's tag toggle now also invalidates
qk.channel(id) so the detail page's cached tags stay in step.
- DetailCustomizeMenu + PrefToggle revert off the platform to the pre-R8 inline
`absolute` menu: in the player's overlay it renders inside a transform:scale(1.25)
subtree, and portalling out to <body> painted it at 1×. Same reason the player's own
menus stay hand-rolled; this also restores PrefToggle to plain buttons (the rows are
independent toggles, not a radio group). The stale PlayerModal fullscreen comment is
corrected too.
Gate green (tsc/eslint/76 vitest). Self-UAT in-browser: hover-over-item no longer
steals the tag input's caret; text filter keeps caret while narrowing; menu aria-label
is the label not the trigger; selectedIndex lands focus on the checked item; roving +
Escape-close+refocus intact; add-to-playlist items never disabled. NOT verified here
(needs a device / playing media): the fullscreen portal reparent and the player-overlay
paths — owed device UAT, as they already were.
The platform's FloatingPortal targeted <body>, which is painted UNDERNEATH whatever
holds the fullscreen lock. That is why the player's in-bar menus were either
non-portaled (and clipped) or, for add-to-playlist / download, disabled outright in
fullscreen. PopoverSurface now portals into `document.fullscreenElement` while one
exists, via a new reactive `useFullscreenElement()` on the existing WebKit-aware
fullscreen lib.
Two floating-ui details this had to work around: a null `root` means "the container
does not exist yet" (no portal node is created at all), so the no-fullscreen case must
pass undefined; and the portal node is built once and ignores a later root change, so
the portal is keyed on the fullscreen state to remount on a transition.
Migrated the three hand-rolled hover engines onto the platform:
- Tooltip: kept as a passive caption via a new `passthrough` prop on PopoverSurface,
so it cannot swallow a click aimed at a control it overlaps during the close delay.
Gains aria-describedby wiring it never had.
- AboutCell: the 160 ms hide-timer hover bridge is now safePolygon; the close-on-page-
scroll is now hide-and-follow, so the card reappears when the row scrolls back.
- TagManager: same bridge removal; the scroll-fade moves to an inner scroller so the
mask rides the scrolling box rather than the glass panel.
Verified in-browser: tooltip flip + centering + pointer-transparency, About card flip-
above with the measured height, tag popover right-start anchoring, and the portal
round-trip body -> fullscreen element -> body on a live fullscreenchange.
Prettier 3 (pinned), printWidth 100, double quotes — chosen to match the existing
hand-formatting and minimise reflow. This commit is ONLY the mechanical format pass
(`prettier --write`) plus the config/ignore/scripts, isolated so it never pollutes a
feature diff. Verified behaviour-neutral: typecheck, eslint (0 errors), and vitest
all green before and after. See .git-blame-ignore-revs — `git blame` skips this sha.
Replace ~48 magic z-index values (z-10..z-[9999] + 2 inline zIndex) with named
tailwind zIndex tokens (base/menu/chrome/paneltab/panel/rail/overlay/popover/
tooltip/tuner). Values are UNCHANGED — a rename, not a renumber — so layering is
identical; the names give one source of truth for the stack.
The tooltip clamped its centre to a fixed 92px margin, but the caption is up to 240px wide
(120px half), so a left-edge anchor (e.g. the nav-rail counts icon at x~40) pushed the centred box
~28px off the left of the viewport. Clamp with the caption's max half-width so it can't overflow on
first paint, then a useLayoutEffect re-centres on the anchor using its actual width. Verified: the
nav-rail counts tooltip now sits fully on-screen.
- Tooltip: render in a portal with fixed positioning + edge-flip so hints are never
clipped by overflow/stacking ancestors (fixes mispositioned/hidden bubbles app-wide).
- Glass: raise opacity so overlay menus/panels stay readable over content.
- SettingsPanel: vertical tab rail (no wrapping/jumping), content grid-stacked so the
panel sizes to the tallest tab (stable height) and floats to its content height.
- Notifications: the test toast is now a normal auto-dismissing toast (with countdown
bar) that also plays the sound via a new force-sound flag.
- Channel manager: explain priority/tags/hide and what 'Sync subscriptions' does;
add a 'Channel priority' feed sort so priority is actually meaningful.
- Add a theme-aware glass surface system (.glass/.glass-card + ambient backdrop,
performance-mode opt-out) and apply it across panels, popovers, toasts, cards,
sidebar widgets, channel rows, video cards and login.
- SettingsPanel: slide in/out animation, glass styling, wrapping pill tabs (no
horizontal scrollbar) with a prominent active state.
- Notifications: auto-dismiss can be switched off (stays until closed); the test
notification now also triggers the alert sound; resume a suspended AudioContext.
- Add an app-wide, toggleable hint/tooltip system (lib/hints + Tooltip) and wire
hints across the settings and channel-manager surfaces; persisted per account.