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siftlode/docs/DESIGN.md
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peter d2e40dcffb feat(design): design lab + DESIGN.md skeleton (E28 S2a)
- docs/DESIGN.md: the written source of truth for the UI. Decided chapters
  (principles, device adaptation, action placement, text stays selectable,
  interaction rules, copy, anti-patterns, decision log); controls and
  surfaces are marked Pending until the owner picks from the lab.
- /design-lab (dev only): renders each open decision's variants with the
  app's real CSS, themes and font scale. Batch A = six control decisions.
- devOnlyGuard: a production build fails if anything under src/design-lab
  reaches the bundle (seen red with an unguarded import).
- Size contract: tablet portrait + landscape and up, replacing the
  1024x768 floor with its never-built "too small" message.
2026-09-24 01:34:12 +02:00

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# DESIGN.md — how Siftlode looks and behaves
This is the one written source of truth for the UI: principles, tokens, the canonical solution per pattern,
and the interaction rules. Screens are measured against it. A pattern that has more than one look in the
code is either a decision still open here (marked **Pending**) or a violation to fix.
**Status:** being written in E28. Chapters marked _Decided_ are in force. Chapters marked **Pending** are
open decisions, each rendered side by side in the design lab (below) and settled by the product owner.
## How this document changes
- A rule changes only through an explicit decision recorded in the [decision log](#decision-log): what was
decided, the options it was chosen from, and why. No mid-sprint taste changes. A new idea goes on the
list for the next design round.
- Every rule rests on a named standard: Nielsen's heuristics, WCAG 2.2 AA, WAI-ARIA APG, Apple HIG or
Material. The tag is in brackets after the rule.
- A rule stated here should also be enforced in code (an eslint rule, a primitive's type, a test). A rule
that lives only in prose drifts. That is the finding that started this document.
## The design lab
`npm run dev`, then open **`http://localhost:5173/design-lab`**. The lab renders each open decision's variants
with the app's real CSS, tokens, glass and themes, and has its own switches for theme, scheme, text size and
backdrop. It is dev-only: `main.tsx` reaches it behind `import.meta.env.DEV`, and the build plugin
`frontend/devOnlyGuard.ts` fails a production build that would contain it. Once a decision is taken, the
losing variants are deleted and the chosen one stays as the reference rendering: the lab is the living
style guide.
## Principles
1. **Glass over a calm background is the look.** Surfaces are translucent layers (`.glass`,
`.glass-card`, `.glass-menu`, `.glass-media`) over a per-scheme backdrop. Depth comes from the
**header + fade**: a crisp sticky header with a short gradient just below it, so content dissolves as it
slides under. The reference is `DataTable`'s sticky header. A flat opaque box where a glass surface
belongs is a violation.
2. **Built for one known, daily user, on a desktop and a tablet.** Density is welcome where a mouse is
the pointer; on touch every target grows. Nothing is designed for phones.
3. **One primitive per pattern.** Where a `components/ui/` primitive exists and is used, the looks don't
drift. The drift lives in hand-rolled markup. A new generic control goes into `ui/`, and a screen
composes primitives rather than restyling them.
4. **Measured, not eyeballed.** Contrast, target sizes and layout at the contract sizes are measured in a
real browser before a UI change is called done.
5. **Honest states.** An error never renders as an empty state; loading, empty and error are three
different screens (`QueryState` / `StateMessage`).
## Device adaptation — _Decided_
- **Supported:** tablet portrait and landscape and every size above them (from 768px wide). Phones are not a
target. Measure a UI change at 1024×768, 820×1180 (portrait) and a desktop size.
- **Adapt by capability, never by user agent:** `@media (pointer: coarse)` and `(hover: none)` decide touch
behaviour; container queries decide how a panel lays itself out. Breakpoints are named tokens, never
literal pixel values scattered in call sites. [HIG, WCAG 1.4.10]
- **Touch never loses a function.** Anything revealed on hover is visible at rest on `hover: none` (the
`.reveal` class), or it is removed on touch because the same action is reachable another way
(`.reveal-hover`). [WCAG 1.4.13, Nielsen #6]
- **Targets:** at least 2.75rem (44px) on a coarse pointer, as a real box, not an invisible hit area:
overlapping hit areas fire the wrong control. [HIG, WCAG 2.5.8] _Which controls this covers beyond
`Button` is decision A3._
- **Text inputs** use at least 1rem text on a coarse pointer, so a tablet browser doesn't zoom the page
when an input gets focus.
- **Below 768px** (a narrow window, split screen): what replaces the side rails is **Pending (C)**.
## Tokens
- **Colour:** only semantic tokens (`--bg --surface --card --fg --muted --accent --accent-fg --danger
--warn --success --info --border`, each with a `-fg` partner where text sits on it). Six schemes × dark
and light. Normal text ≥ 4.5:1 and a control's edge ≥ 3:1 in **every** scheme and mode. [WCAG 1.4.3,
1.4.11] _The light-theme accent fix is decision B; the input edge token is decision A4._
- **Type and size:** everything is rem-derived off `--font-scale` (the Settings text-size slider), so a
px font size or a px-frozen box is an eslint error.
- **Radius:** chips and segmented controls `rounded-full`; tabs `rounded-lg`. _Buttons, inputs, triggers
and icon buttons: decisions A1, A2, A4, A5. Surfaces per role: decision B._
- **Layers:** the fixed z-index scale in `index.css` (`base < menu < chrome < paneltab < panel < rail <
overlay < popover < tooltip`). No ad-hoc z-index. [maintainability]
## Controls — **Pending (batch A)**
Open in the lab: **A1** button shape and size rule · **A2** icon-button sizes and the on-media button ·
**A3** the touch size beyond `Button` · **A4** the input primitive · **A5** the dropdown trigger ·
**A6** checkbox, switch, slider.
Already in force:
- An action button is `ui/Button` with a `SIZES` rung. A hand-rolled `<button className="px-3 …">` is a
violation. A text-less button must have an accessible name, and the type enforces it. [WCAG 4.1.2]
- A choice between a few values is `SegmentedToggle`; a long list or a user's own list is `FilterSelect`.
Never a native `<select>` (lint-enforced).
- A filter chip goes through `FilterChipGroup`.
- A button that starts slow work shows `loading` (a spinner, `aria-busy`) and can't be pressed twice.
[Nielsen #1]
## Surfaces and page chrome — **Pending (batch B)**
Open: the page-chrome model (a sticky toolbar vs controls in the content, collapsing, the page title), the
glass role per surface, the public watch page, the light-theme accent, menu items and popover surfaces, the
nav rail, and the loading form (spinner vs skeleton).
Already in force:
- The glass role is load-bearing: a dropdown or menu is `.glass-menu` (it floats over undimmed content, so a
card alpha would bleed through), a dialog is `.glass`, and a grid card is `.glass-card`.
- Every overlay is a `Modal`/`Overlay` or an anchored popover from the one popover engine. Escape closes the
topmost layer only, and focus returns to the control that opened it. [WCAG 2.4.3, 2.1.2]
## Action placement — _Decided_
Which actions are visible and which live in a menu.
- **One menu, several triggers.** An object's actions are ONE list. The visible "…" button, a right-click,
a long-press (touch) and Shift+F10 / the Menu key all open the same `ContextMenu` built from that list.
A second, hand-made menu for the same object is a violation.
- **Nothing is reachable only by a gesture.** Every menu action also has a visible path: the "…" button,
the page toolbar, or the object's detail view. A right-click is a shortcut, never the only door.
[Nielsen #6, #7]
- **What stays visible:** the object's primary action (play or open) and any state the user needs to see
(watched, saved, downloading). **What goes into the menu:** rare, secondary and destructive actions.
Destructive ones keep their confirmation. [Nielsen #8, #5]
- **On touch, a card shows fewer actions and a "…" button.** The rest are in the menu. _Which actions stay
visible per object is part of batch C._
- **Background menu:** a right-click on EMPTY content area (not over text, inputs, links or media) may open
a page menu. It only mirrors page-scope actions that already exist in the toolbar (sort, view, quick
filters, select all); it adds no new function. Shift+right-click falls through to the browser's own menu.
Desktop only: on touch a long-press on the background clashes with scrolling and text selection, so the
toolbar stays the touch path.
### Text stays selectable — _Decided_
Wherever there is text, the user can select it and copy it, and no click action overrides that.
- A title or a name is never the text content of a `<button>`. The play/open target is the thumbnail, an
icon, or a link-styled element.
- A click that ends a text selection does nothing: if the selection inside the element is non-empty, or
the pointer moved past the drag slop, no play or open fires.
- On touch the long-press belongs to the context menu, so the object's menu offers **Copy title** and
**Copy link**.
## Interaction rules — _Decided_
- **Keyboard:** everything works by keyboard, in visual order, with no traps. A shortcut is a row in
`lib/keymap.ts`; list and grid navigation is `NavGrid`/`keyboardNav`. [WCAG 2.1.1, 2.4.3, 2.1.2]
- **Focus:** every control has a visible focus ring (the base ring in `index.css`; don't add a second). A
sticky or fixed layer never covers the focused element. [WCAG 2.4.7, 2.4.11]
- **Menus and tabs follow WAI-ARIA APG:** arrow keys move, Home/End jump, Escape closes and returns focus;
tabs carry `tablist`/`tab`/`tabpanel` roles.
- **Feedback:** a finished action is confirmed briefly (a toast that leaves by itself); anything that must
be read or acted on is not only in a toast. Status changes are announced through a live region.
[Nielsen #1, WCAG 2.2.1, 4.1.3]
- **Errors:** a failed write goes through `meta.failTitle` / `notifyActionError`, never a silent `catch`.
An error sits next to what failed and says how to recover; a field error is under its field and linked
with `aria-describedby`. Colour is never the only signal. [Nielsen #9, WCAG 3.3.1, 1.4.1]
- **Loading:** anything slower than ~300ms shows a loading state; a near-instant load doesn't flash one.
Space is reserved for late content so the layout doesn't jump. _Spinner vs skeleton: batch B._
- **Reordering:** anything you can drag also has a button or menu way to move it (Top / Up / Down / Bottom),
and a drag handle carries `touch-action: none` so a finger drags instead of scrolling. [WCAG 2.5.7]
- **Motion:** 150–300ms micro-interactions, transform/opacity only; `prefers-reduced-motion` is respected.
[WCAG 2.3.3]
## Copy
- Every user-facing string is in both Hungarian and English with zero key drift, and a user-facing error is
a structured `{code, reason}` translated on the client.
- A label says what happens ("Delete playlist"), not "OK". A destructive confirm names the object.
## Anti-patterns
- A flat `bg-card` / `bg-surface` box where a glass surface belongs.
- A hand-rolled control that restyles what a primitive already does.
- Information or actions that exist only on hover, or only behind a right-click.
- A click handler on text that swallows the user's text selection.
- A colour literal, a px font size, a px-frozen box.
- An empty state shown for an error.
## Decision log
| Date | Decision | Chosen | Over | Why |
|---|---|---|---|---|
| 2026-09-24 | Device contract | Tablet portrait + landscape and up; phones out | A 1024px floor with a "too small" message | Portrait tablet use is real, and the app already renders at 820 portrait |
| 2026-09-24 | Card actions on touch | Fewer visible, the rest in a "…" menu | 44px buttons that no longer fit the card | Six 44px targets need more width than a card has |
| 2026-09-24 | Action placement | One menu with several triggers, never gesture-only, a desktop background menu that mirrors the toolbar | Visible buttons for everything | Fewer non-critical buttons on screen, without hiding any function |
| 2026-09-24 | Text selection | Text stays selectable; a click that ends a selection does nothing | Click-to-play on titles | The user must be able to copy any text the app shows |