E32 review round 1 (F3–F6). - Channels' open-row store and the chat dock use lib/store's createStore instead of a hand-rolled listener set (the chat dock gets a test of its own). - The Plex backdrop reads prefers-reduced-motion through useMediaQuery; the query string is one constant (REDUCED_MOTION) for the hook and the carousel's one-off read. - A link-restored collection filter showed its raw rating_key in the picker while the titles loaded: usePlexCollectionTitles now says it is pending, the picker draws a placeholder (labelsPending, as the channel picker does) and so does the chip row. - The "deleted tag" rule was written twice with two i18n keys and had drifted: the channel manager showed NO chip for a pick while the tag list loaded, or ever after a failed load, while the pick still narrowed the table. One rule now (lib/tagPicks), one key (common.deletedTag); the manager's row shows every pick, as a placeholder while loading and as its id after a failure.
114 lines
3.3 KiB
TypeScript
114 lines
3.3 KiB
TypeScript
// App-wide store of open floating chat windows (the Messenger-style dock, bottom-right).
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// A window can be opened from anywhere (a conversation's "pop out" button, or automatically
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// when a message arrives) and stays open across page navigation. The dock state (which chats
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// are open + their minimised state) is persisted per user so it survives a reload.
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import { LS } from "./storage";
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import { createStore } from "./store";
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export interface DockChat {
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partnerId: number;
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name: string;
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avatar: string | null;
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minimized: boolean;
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flash: number; // bumped to trigger a one-shot attention flash on the window
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}
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type PartnerLike = { id: number; name: string; avatar_url: string | null };
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const MAX_OPEN = 3; // keep the dock from overflowing the corner
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const dock = createStore<DockChat[]>([]);
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let userId: number | null = null;
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function storageKey(): string | null {
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return userId != null ? LS.chatDock(userId) : null;
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}
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function persist(): void {
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const k = storageKey();
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if (!k) return;
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try {
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// Don't persist the transient flash counter.
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localStorage.setItem(k, JSON.stringify(dock.get().map(({ flash, ...c }) => c)));
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} catch {
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/* ignore quota/serialization errors */
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}
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}
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function emit(next: DockChat[]): void {
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dock.set(next);
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persist();
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}
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// Bind the dock to the signed-in user and restore their persisted windows (once per user).
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export function initDock(uid: number): void {
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if (userId === uid) return;
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userId = uid;
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let restored: DockChat[] = [];
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try {
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const raw = localStorage.getItem(storageKey()!);
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if (raw)
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restored = (JSON.parse(raw) as Omit<DockChat, "flash">[]).map((c) => ({ ...c, flash: 0 }));
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} catch {
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restored = [];
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}
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dock.set(restored.slice(0, MAX_OPEN));
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}
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export function openChat(partner: PartnerLike): void {
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const existing = dock.get().find((c) => c.partnerId === partner.id);
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if (existing) {
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// Re-opening focuses it: ensure expanded and move to the front.
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emit([
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{ ...existing, minimized: false },
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...dock.get().filter((c) => c.partnerId !== partner.id),
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]);
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return;
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}
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emit(
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[
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{
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partnerId: partner.id,
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name: partner.name,
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avatar: partner.avatar_url,
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minimized: false,
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flash: 0,
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},
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...dock.get(),
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].slice(0, MAX_OPEN),
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);
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}
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// An incoming message arrived from `partner`: open the window if it's closed, otherwise just
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// flash it (whether expanded or minimised — don't disturb the minimised state).
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export function notifyIncoming(partner: PartnerLike): void {
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const existing = dock.get().find((c) => c.partnerId === partner.id);
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if (!existing) {
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emit(
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[
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{
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partnerId: partner.id,
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name: partner.name,
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avatar: partner.avatar_url,
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minimized: false,
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flash: 1,
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},
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...dock.get(),
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].slice(0, MAX_OPEN),
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);
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return;
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}
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emit(dock.get().map((c) => (c.partnerId === partner.id ? { ...c, flash: c.flash + 1 } : c)));
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}
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export function closeChat(partnerId: number): void {
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emit(dock.get().filter((c) => c.partnerId !== partnerId));
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}
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export function toggleMinimize(partnerId: number): void {
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emit(dock.get().map((c) => (c.partnerId === partnerId ? { ...c, minimized: !c.minimized } : c)));
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}
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export function useDockChats(): DockChat[] {
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return dock.useValue();
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}
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